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Energy Storage doesn't boost an Elementalist's damage either. Nor does Soul Reaping. Instead, they provide energy that each profession can use to cast spells to kill things. Mysticism is aimed at doing the same.
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Energy is all Eles need to nuke and EStorage ALWAYS gives you energy per rank , not when an ench ends or when you use X spells or something.
Soul Reaping suits necromancer name perfectly , they are not Damage Dealers but gain benefit of foe's death , now is X every some seconds but used to be ALWAYS ( and even now , is op at pve ).
You keep talking of D's as a melee casters , soz but thats your opinion and the true is that they are melee damage dealers that rely (or not )on enchants , as well sins are melee damage dealers that rely ( or not ) on hexes and/or enchants.
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In fact, even among physical damage dealers, Rangers don't get a damage increase from their primary either, even if they're focused on damage rather than disruption. Instead, just like Energy Storage, Soul Reaping and Mysticism, the Ranger primary helps in energy management. Now, you could argue that Mysticism isn't as good at energy management as other e-management primaries, but maybe that means it just needs to be made better at what it does rather than reworked entirely.
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Im not arguing about Mysticism being not as good as e-management as some profs main att ( lol , its pretty clear , doesnt need to be discussed ), and im not saying that it MUST be reworked ENTIRELY ( i thought at this point you did realize it ) im saying that Mysticism should do something that DIRECTLY affects D's damage done with scythes. Not help "in some way" to e-management that "in some way" helps to use more enchants/spells that "in some way" boosts D's damage.


( and if you say "they are fighting at melee range , you are back on my side ^^ ).