I. Physics
Sorry, but I need to turn this into a physics class for a bit, if you feel you know enough, feel free to skip to part II. If not, I’ll try to keep this simple and short.
First, we only focus on one thing with Physics here: Energy. And there is one undeniable rule – even in religion – that exists: Energy cannot turn into “nothing,” and likewise, “nothing” cannot turn into energy (or “something”). Kinetic Energy (i.e., movement, actions) turns into Potential Energy (lack of movement), and vice versa. In a perfect simulation, you could have a ball swinging back and forth on a rope forever. But energy has other outputs – heat and sound are the two biggest.
Heat is constant, transferring from one object to another, one molecule to another. If cold molecules touch hot molecules, the heat transfers over. This is why a seat is warm after you sit in it for a long time.
Sound is irrelevant to this to be honest, so I’ll leave it out.
There are multiple sources of energy, each source getting energy from something else – an endless cycle. No origin, no end (this is where Monotheism fails in logic and points its finger at “God”)
If you get that, it should be enough. If you don’t get the sound, that’s fine, this is just to make things easier.
II. Energy
Now then, we go to energy, the most important thing when wanting to do just about anything. In most games, energy is split into two things: “Mana” and “Stamina” – that’s all fine and dandy, but due to game mechanics, GW forgets about stamina (some can argue that it is replaced with adrenaline – well, kind of) and simply calls mana energy. For the sake simplicity, we’ll call the blue bar “mana.”
Now, you’ll all know, I’m sure, that when you use magic or a skill of any kind they need energy or adrenaline. Now, in the case of adrenaline (and stamina), that is the energy for movement and movement alone. “Mana” on the other hand is used for both movement (stances, traps, attack skills, and some “skill”s) and magic (spells and some “skill”s).
You notice, as you use “mana” it decreases immediately, but it slowly regains constantly. This is just game mechanic, in lore, it would act the same as health does in game mechanics. Initially not moving, but after a while, slowly gains up (as one rests).
III. Basic Magic
Now, we all know magic right? It’s that thing that makes objects float, bursts things on fire, or freezes things, and does a whole bunch of other things. The actual source of this is unknown, but believed to be the Mists. But that’s for later.
Anyways, we go to the basics of magic. You’re probably wondering why I had that short little physics lesson. Well, here we go:
If you want something to levitate, you need to add more potential energy, in order to get that potential energy, the kinetic energy must come from somewhere – which would be your own energy or more specifically, one’s “mana.” For it to keep floating, energy would have to be constantly used as long as there is no support. Which is why when you see a person levitating something, it is not long lasting (usually).
In the case of say, freezing or burning something, you are changing the amount of heat. This means you are speeding up the process of the heat passing to something else. For freezing, this is easy. But for burning, you need to create the fire as well. Well, pyromancy or pyrokinesis is just a complex form of telemancy or telekinesis (some will say they are the same thing, both caused by the “mind” – but this goes far out of lore and into debating on psionics, which, to be honest, would be the “modern” form of magic). Creating fire would be done by re-arranging the very atoms and molecules within the air. Similarly, this can be done to create just about any object or substance from fire and ice, to lightning and soil (no matter the hardness or type).
Thus, the Elementalist is easily explained. Monks (and Restoration Ritualists) are just as easy to explain. Through the manipulation of objects, one can create flesh by, once more, moving and changing atoms and molecules.
IV. Intermediate Magic
Then we get to the harder to explain magic: Curses, Illusions, and Summons (a.k.a. teleportation).
Let us focus on illusions. By theory, they are the tempering of the mind. However, in practice, they can also be seen as the tempering of the very nerves of the human body. When you touch, smell, taste, hear, or see something (basically, when your senses register something), they go through nerves. If the nerves were affected, your senses would be changed. If magic can change the very molecules and atoms, what stops them from changing and affecting the chemicals that are released by nerves to trick the mind? Nothing, as long as the affecter has the energy.
As for “domination magic” and curses (and some other necrotic spells), these two, which inflict direct pain onto the user – sometimes in the form of conditions - is he exact opposite of healing by a Monk. Where one side creates flesh, the other removes flesh, changing its substance into something else – possibly something painful, or something which has no harm to others.
Then we possibly get the most annoying of the magic: Holy, Chaos, and Dark. Well, maybe not that annoying. Just like the elements, these types of magical damage are just a different “substance” – though one which does not exist in reality (as far as humans know). One may simply be able to categorize them as fifth, sixth, and seventh elements, or as atomic substances used in extremely large scale. The annoyance of them is due to them being completely fictitious to reality, and thus cannot be explained in any other way aside from another “new” substance or direct acts of some “dues ex machina” affect.
Then, the last magic (if I missed any, let me know and I’ll update the thread – don’t think I did though) would be “summoning” or “teleportation” such as a Ritualist summoning spirits, or traveling through a portal. The answer is just simply stolen from “scientific theory” – the “demolecorization” and “remolecorization” of people or substances. That is, for teleportation through different planes of existence.
One could argue that self-teleportation would just be moving at an extremely fast speed (this would actually be correct in all teleportation, but teleportation which requires going through and not around other things would mean the above).
Now, I know I’ll get yelled at this with “that’s science fiction!” or something if I don’t say now: If you truly think about it, science and magic achieve the same thing, the same actions, but through difference sources of energy. When you get down to the very basics, wouldn’t a flame thrower be changing gasoline and oxygen into fire – and say “immolation” would be changing air into fire? Same actions and outcomes but there are different methods and/or sources of energy for the actions and outcomes.
V. Magical Objects
Prime example of a magical object would be signets – which are symbols, usually engraved into rings. But all of these are easily explained. The objects, much like a body, are just a catalyst of holding in magic, and thus energy. There are two things which differentiate objects from living creatures for use of holding energy:
- They do not exert energy until tapped by another source, so the amount of magic never diminishes, and would be seen as the most ample source of storing magic. Though, living beings can, while using energy, also gain energy to replace the used energy – and possibly even increase the amount of energy within them.
- Depending on the substance, they could hold more or less than a living creature of the same size. Throughout references in magic, one kind of substance stands out in “magical conductivity” than all others: reflective substances. This can be water, ice, crystals, glass, anything with a true reflection (this means, if you polish something, it won’t be any more conductive for magic). This appears to be the case in Guild Wars as well (to some degree), as shown in Gmr Leon’s research and through various dialogues, such as from Vekk in the “At the Bloodstone” cinematic during the “Finding the Bloodstone” mission – where he says a crystal is safer than a jar to extract and store magic.
Do note that the bloodstones would be considered objects which contain a vast amount of magic – which also disperse the magic into the surrounding area. The bloodstones, having to limit the amount of magic used in the whole world of Tyria, would most likely be enchanted to continuously draw in magic, but in effect, it would also have to disperse it. Originally, the magic was dispersed into lava and the Ring of Fire Island Chain, but eventually went into the areas which the bloodstones landed. Why lava? Why the water in the Maguuma? It is because they conduct magic more than other substances in the area. The believed-to-be Aggression bloodstone in Bloodstone caves’ magic goes into the air (so it seems) and then into creatures. This is another instance of magic not just “disappearing.” The Maguuma Bloodstone sends magic into the soul batteries and into the water, which is constantly traveling, feeding creatures and plants alike. Eventually the water (should) reach the sea and disperse to such a wide amount of area it has little affect, thus effectively dispersing energy without “using” it or making it “disappear.” The Ring of Fire bloodstone’s magic goes into keeping the Door of Komalie sealed, which repels things from going through on either side (also the “jade” floats there, also a constant use of potential energy) thus using up the energy and it not just disappearing (floating objects and forcing creatures back ->energy to movement).
Thus, the only known object to constantly absorb magic, also constantly dispersed magic.
VI. Otherworldy Things
Other things which are hard to explain with the use would be things like alternate dimensions (prime example: the Rift and Mists) and incorporeal creatures (prime example: Spirits).
Some would say, due to the closeness of the Rift to the Mists (which is disputed to be the source of magic) that it would have less to do with physics than anywhere else. Again, this is wrong. Magic can only add onto physics, not change it. However, due to the closeness (or being in the very location of) the “source” of magic and life, it would appear that physics hold little grasp on these locations. All it really means, is that more can be done through magic, nothing more.
Spirits, to keep things simple, would be made of a different kind of molecule (that is, as different sulfur is from oxygen), and a kind of “distance” between the atoms that puts the substance between liquid and solid, a “non-solid solid” if you will. In that, if focused, it can interact with solids, but can also go “through” solids (or more specifically, solids can go through it), but no matter what keeps a semi-definite shape. A “semi-definite” shape meaning that, while the shape can change a little, it would, generally, stay the same shape. Similar to a water-balloon – you can squeeze it, changing its shape, but it usually returns to how it originally was.
The Mists, the supposed source of magic, also needs to gain energy from a source. This source would be spirits. As I stated in my old Spirits theory, I believe spirits to get sent to the Rift (the afterlife as some may say) when "killed" in other realms (living realms, as one may call them), and when killed in the Rift, they particles of the soul would return to the Mists, giving the Mists energy to spend to other things, such as new life, and magic.
Do Note: I am not saying all this is fact, but my explanation (thus theory) for how magic and physics do co-exist. And yes, the last portion is more of a hypothesis. While writing this, I got another theory to add onto the use of magic, but that is off-topic from this.
I have a feeling where I started to ramble at some points, sorry bout that, wrote this when it came to my mind (didn’t want to forget) which was at five in the morning.