What are you expecting from GW2?
Rocky Raccoon
I am a little apprehensive that if GW2 is radically different from GW many people will be unhappy. My personal view is that if GW2 keeps the feel of GW while giving a totally new experience I will be satisfied. What do you think?
DokkyDok
WoW with better visuals & no monthly fee.
sir hepe
Snow Bunny
It will be a bad WoW+Aion+GW hybrid, with decent visuals, broken skills, and a complete forsaking of Guild versus Guild combat.
pinguinius
I expect an actual MMO, which will confuse most of the people here who think GW1 is one.
Yichi
Ugh
No monthly fee
6-8 professions
Necro and rit hybrid (minions and spirits in one skill line)
A long, well-made campaign
A Z axis
Balanced and well thought out skills
Less skills
Balanced PvP and new PvP modes
Better character customization
No PvE skills
No OP consumables
A HM that's harder due to improved AI, more skills for AI, and higher levels
Small level cap
Max gear easy to get later in the game for a level playing field
Grind only existing in titles
5+ races (don't really want 'em, but they'll probably be there)
6-8 professions
Necro and rit hybrid (minions and spirits in one skill line)
A long, well-made campaign
A Z axis
Balanced and well thought out skills
Less skills
Balanced PvP and new PvP modes
Better character customization
No PvE skills
No OP consumables
A HM that's harder due to improved AI, more skills for AI, and higher levels
Small level cap
Max gear easy to get later in the game for a level playing field
Grind only existing in titles
5+ races (don't really want 'em, but they'll probably be there)
Yichi
own age myname
New experiences.
Not too many skills, but enough to keep things interesting.
I'm just hoping for a good game, I don't really even know what I expect from it.
Not too many skills, but enough to keep things interesting.
I'm just hoping for a good game, I don't really even know what I expect from it.
jimme
I'm expecting the feeling when I just started playing GW1.
well.. hoping rather than expecting.
well.. hoping rather than expecting.
Winterclaw
Quote:
It will be a bad WoW+Aion+GW hybrid, with decent visuals, broken skills
|
Community: things are broken very badly, fix the game.
ANet: We feel your pain *snicker*. No we really are listening *tries to control a laugh*. However, due to technological limitations and the need to do more than the current game will allow, we are now working on GW3 and only have left one person to maintain GW2.
Still Number One
And they have shown 0 indications that they have the knowledge to be able to get it right in GW 2 as well.
Honestly my belief is that GW 2 will be a lot of fun for the first year or so because it is new and people like new things. There won't be as large a learning curve as their is right now so the wait time between matches in a GvG type environment hopefully won't be as long and there should be a lot more people to play with.
But after a year it will probably flat line out and become GW 1 as it is now because I don't see any major tournaments like the GWWC or GWFC happening, so there won't be much anyone would want to play for. PvE and World PvP are probably going to be all the game will offer, and I doubt world PvP will be able to quench my competitive appetite, and god knows PvE isn't enough to keep me interested.
So it will probably be a good game for a year, then just another guild wars with so much potential that is never reached due to poor game management and updates.
Honestly my belief is that GW 2 will be a lot of fun for the first year or so because it is new and people like new things. There won't be as large a learning curve as their is right now so the wait time between matches in a GvG type environment hopefully won't be as long and there should be a lot more people to play with.
But after a year it will probably flat line out and become GW 1 as it is now because I don't see any major tournaments like the GWWC or GWFC happening, so there won't be much anyone would want to play for. PvE and World PvP are probably going to be all the game will offer, and I doubt world PvP will be able to quench my competitive appetite, and god knows PvE isn't enough to keep me interested.
So it will probably be a good game for a year, then just another guild wars with so much potential that is never reached due to poor game management and updates.
Fluffiliscious
pinguinius
Quote:
No monthly fee
6-8 professions Necro and rit hybrid (minions and spirits in one skill line) A long, well-made campaign A Z axis Balanced and well thought out skills Less skills Balanced PvP and new PvP modes Better character customization No PvE skills No OP consumables A HM that's harder due to improved AI, more skills for AI, and higher levels Small level cap Max gear easy to get later in the game for a level playing field Grind only existing in titles 5+ races (don't really want 'em, but they'll probably be there) |
All skills will likely have PvE and PvP versions, because that's how MMOs balance their games. Monsters will probably just auto attack and use one or two abilities. You won't see GW1 style encounters. You'll likely grind one mob, maybe 2 at a time.
"Max" gear probably won't exist, because higher quality gear is part of the MMO experience. I doubt a game with 100+ levels will have a spear you can use for all of those levels. Consumables will probably exist, if not even be required for PvE progression (whatever form that takes). Perhaps there will be professions to create them.
As for balanced PvP, just forget about it. WoW, the biggest MMO on the market has shittastic PvP. WAR, it's main competitor at the moment, which is almost exclusively a PvP game, is also poorly balanced. Expect to reroll for the flavor of the month.
Also, expect it to be released around the time that the next WoW expansion or content patch comes out, and thus get crushed in sales and mocked by WoW fanboys clinging to a watered down crappy game.
Edit: think of GW1 : GW2 as Fallout 2 : Fallout 3
You can kind of see the resemblance, but it's a completely different game.
Ugh
Why is everyone in this thread so negative?
That's why they're starting over. :P
I want that, too. --^ Starting a game like GW is awesome. No one cares what's meta or OP, there's no wiki to hold your hand through the campaign, and you get to experience a sense of wonder and discovery. And it will be fun to see the guy with 5 sets of obby at the same point as the guy in Ascalon asking everyone what a tonic is.
That's why they're starting over. :P
Quote:
I'm expecting the feeling when I just started playing GW1. well.. hoping rather than expecting. |
]HM[ Sabre Wolf
~ Z Axis (unsure what button jump would be though >.<)
~ 6-8 Prof
~ No Monthly Fee
~ Same game... just upgraded GFX
~ Play style/feel the same (same targeting, movement, skill layout)
~ Same limit to skills (8-10)
~ GvG play
~ 1v1, 4v4, 6v6 arenas (1v1 means 1v1)
Thats off the top of my head... but what first comes to mind is keeping the play style and feel the same. Improved GFX and storyline ofcoarse, but I want the same movement feel like in the current Guild Wars. Like shooter games, I dont like most of them because Counter Strike for me has the best feel when I play it. The others can't match that very well. Same with WoW and Perfect World, I didnt like the targeting and movement system in those games. So I hope most of all that they keep the targeting, skill setup and movement the same, but add that Z-axis. But I like i said, I am still not sure what "Jump" would be...
~ 6-8 Prof
~ No Monthly Fee
~ Same game... just upgraded GFX
~ Play style/feel the same (same targeting, movement, skill layout)
~ Same limit to skills (8-10)
~ GvG play
~ 1v1, 4v4, 6v6 arenas (1v1 means 1v1)
Thats off the top of my head... but what first comes to mind is keeping the play style and feel the same. Improved GFX and storyline ofcoarse, but I want the same movement feel like in the current Guild Wars. Like shooter games, I dont like most of them because Counter Strike for me has the best feel when I play it. The others can't match that very well. Same with WoW and Perfect World, I didnt like the targeting and movement system in those games. So I hope most of all that they keep the targeting, skill setup and movement the same, but add that Z-axis. But I like i said, I am still not sure what "Jump" would be...
Yichi
And the exact same people that didn't learn anything in the first game are designing the 2nd game with absolutely no indication that ANY of the current problems in the game will be addressed or fixed.
Kinda makes you optimistic eh?
Kinda makes you optimistic eh?
Rocky Raccoon
It's the Riverside way, instead of something constructive some people just feel that they have denigrate ANET whenever they can. I knew when I posted this I left it open for them to attack, I just feel in the long run more will post positively.
The Air Revenger
i perdict gw2 will NEVER be released.
Aleta
At least right now I don't care if it's P2P because I'm already paying for another game now anyway.
I'm hoping for persistant instances - harvesting,crafting, housing, jumping, swimming, mounts. I'm hoping for a real mmo where you meet people in the zones during your journey.
I'm hoping for good lore that has a believable move from 1 to 2. I'm hoping for alot
I'm also hoping it comes out before I die of old age lol
I'm hoping for persistant instances - harvesting,crafting, housing, jumping, swimming, mounts. I'm hoping for a real mmo where you meet people in the zones during your journey.
I'm hoping for good lore that has a believable move from 1 to 2. I'm hoping for alot
I'm also hoping it comes out before I die of old age lol
Bob Slydell
Guys guys guys. No need to be negative.
We do know there will be no monthly fees first of all.
BUT. We do NOT know it will be a persistant world OR similar to Aion or WoW or whatever other MMO you want to compare it too (so STFU already?)
Unless you have seen screenshots or movies of the gameplay, stop. Just stop.
And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.
Also if you say one or all of the following things your arguement is invalid and you do not deserve to play GW now or purchase GW2 when it comes out:
1. GW will die off when gw2 comes around
2. GW has no z-axis noobs it's ghey
3. GW2 will be just like wow lulz
4. GW2 will suck
5. Nobody will play gw2 when it comes out if its like wow
Thats just a partial list...
Actually to answer the question: What are you expecting from GW2?
I expect nothing.. In fact I hope it never comes out and that it fails so the devs can realize that GW1 deserves so much more (more content, more expansions, theres A LOT to build on this game and the game's lifespan is just simply not up yet) and they should be ashamed for starting a new game from scratch and pretty much abandoning GW1.
We do know there will be no monthly fees first of all.
BUT. We do NOT know it will be a persistant world OR similar to Aion or WoW or whatever other MMO you want to compare it too (so STFU already?)
Unless you have seen screenshots or movies of the gameplay, stop. Just stop.
And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.
Also if you say one or all of the following things your arguement is invalid and you do not deserve to play GW now or purchase GW2 when it comes out:
1. GW will die off when gw2 comes around
2. GW has no z-axis noobs it's ghey
3. GW2 will be just like wow lulz
4. GW2 will suck
5. Nobody will play gw2 when it comes out if its like wow
Thats just a partial list...
Actually to answer the question: What are you expecting from GW2?
I expect nothing.. In fact I hope it never comes out and that it fails so the devs can realize that GW1 deserves so much more (more content, more expansions, theres A LOT to build on this game and the game's lifespan is just simply not up yet) and they should be ashamed for starting a new game from scratch and pretty much abandoning GW1.
Arista
Same pvp system but less broken.
pinguinius
Quote:
Guys guys guys. No need to be negative.
We do know there will be no monthly fees first of all. BUT. We do NOT know it will be a persistant world OR similar to Aion or WoW or whatever other MMO you want to compare it too (so STFU already?) Unless you have seen screenshots or movies of the gameplay, stop. Just stop. And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills. Also if you say one or all of the following things your arguement is invalid and you do not deserve to play GW now or purchase GW2 when it comes out: 1. GW will die off when gw2 comes around 2. GW has no z-axis noobs it's ghey 3. GW2 will be just like wow lulz 4. GW2 will suck 5. Nobody will play gw2 when it comes out if its like wow Thats just a partial list... |
GW2 will be like WoW in the sense that every MMO is like WoW. WoW's initial incarnation was very "Everquesty." Lots of grind, raiding involved a huge time investment. WoW's expansions dulled the grind down, made it less time involved to raid/pvp and were more financially successful than the original (brought more people into the game). Future MMOs will follow this trend because they want to make money. To think that NCSoft won't (look at Aion) is stupid.
You have a point that GW1 won't completely die off when GW2 comes out, because the games will be so different. Plenty of people who like GW1 will not like GW2.
Evil Eye
Pvp being terrible.
aga
I'm not expecting much from it.
(low expectations = no disappointment =P)
(low expectations = no disappointment =P)
Shewmake
It will be great.
Bob Slydell
Quote:
GW2 will have a persistent overworld. GW1 has an "unrealistic" (read shitty) z-axis. Sure, ranger attacks benefit from height, but melee can attack through bridges.
GW2 will be like WoW in the sense that every MMO is like WoW. WoW's initial incarnation was very "Everquesty." Lots of grind, raiding involved a huge time investment. WoW's expansions dulled the grind down, made it less time involved to raid/pvp and were more financially successful than the original (brought more people into the game). Future MMOs will follow this trend because they want to make money. To think that NCSoft won't (look at Aion) is stupid. You have a point that GW1 won't completely die off when GW2 comes out, because the games will be so different. Plenty of people who like GW1 will not like GW2. |
Looking at GW1 however.. I don't think any other "new" game will be able to pull me fully away from gw1.
I'm just slightly worried that in say... when GW2 comes out a whole new generation of gamers will be getting into the online world and that will be their first game. They missed out on the first GW which IMO dosent deserve to be skipped. I just hope the sales of GW will last for 10+ years just like Diablo 2 has been the past 10 years.
the Puppeteer
slowerpoke
I'm not expecting (anything from) Guild Wars 2.
Snow Bunny
Quote:
It's the Riverside way, instead of something constructive some people just feel that they have denigrate ANET whenever they can. I knew when I posted this I left it open for them to attack, I just feel in the long run more will post positively.
|
You and your kind, the kind that considers valid commentary to be merely QQing.
No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years.
ArenaNet took its brilliant child, and gave it a lobotomy and fed it Burger King, and now it has a retarded blob.
Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.
ArenaNet's concept of high-end PvE is a bunch of powercreep, with monsters with absurd abilities getting bulldozed by players with equally powerful abilities and pve consumables to help them beat high-end dungeons in 5 minutes.
As for PvP, essays have been written on what has gone wrong there. ArenaNet, on the few occasions they attempted to follow player input, implemented such input in the most mangled, most grotesque way possible, in some instances accomplishing the reverse of what was desired.
No RiskyRanger, it is not QQing, it is a good if sad assumption that ArenaNet DOES NOT KNOW HOW TO NOT SCREW THINGS UP.
Regina whatsherface's commentary that "I've played it, it's a great game" is as credible as "there are nuclear weapons in Iraq". Regina lies, and Gaile didn't know anything.
I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors.
Ugh
It would awesome if you could switch between persistant and instanced zones. That way, you could go out and meet people or you could have your privacy. But, if I know anything about programming (which I don't, but whatever) this would be a nightmare to implement.
By "I can haz z-axis," (which I said, apparantly) I meant a z-axis that actually matters. And yes, we will have better use of the z-axis in GW2 according to previous interviews (Although, considering how long ago they were conducted, that may have changed).
Agreed. Pessimists annoy me.
If #2 was aimed at me, yea I'm fully aware GW1 has a z-axis. But it's barely used and traps, melee attacks, and touch spells can bypass it in some areas.
Maybe Left Shift and 0 by default? If you used WASD for movement, it could be easily reached with the pinky. And if you used the arrow keys, the 0 on the number pad could be easily reached. But there will probably be the option for customization of controls like in GW1, so it doesn't really matter.
Quote:
And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.
|
Quote:
1. GW will die off when gw2 comes around 2. GW has no z-axis noobs it's ghey 3. GW2 will be just like wow lulz 4. GW2 will suck 5. Nobody will play gw2 when it comes out if its like wow |
If #2 was aimed at me, yea I'm fully aware GW1 has a z-axis. But it's barely used and traps, melee attacks, and touch spells can bypass it in some areas.
Quote:
Z Axis (unsure what button jump would be though >.<) |
Winterclaw
ewren3
i basically want GW2 to have a longer and more epic storyline,
like a rly high lvl cap ( maybe like 100 )
z axis
better graphics (duh)
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack (thinks of pain inverter),
also in skills i want more armor buffs
like a rly high lvl cap ( maybe like 100 )
z axis
better graphics (duh)
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack (thinks of pain inverter),
also in skills i want more armor buffs
Snow Bunny
Quote:
i basically want GW2 to have a longer and more epic storyline,
like a rly high lvl cap ( maybe like 100 ) z axis better graphics (duh) i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack (thinks of pain inverter), also in skills i want more armor buffs |
pinguinius
Every game/tv show/band/whatever has periods of time where they lose/gain fans. I think Diablo II was better pre 1.10. I think the first 2 seasons of House were the best. Conversely, I think Nightfall was the best Guild Wars campaign. Your opinions are not fact; chill out.
Mordakai
Quote:
No you shortsighted carebear, you are wrong.
You and your kind, the kind that considers valid commentary to be merely QQing. |
Quote:
No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years... Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones. |
I guess the "3-4 years" you hate are the ones with no Chapters? Yeah, we all hate that, that's why we're waiting for GW2!
(Hint: Guild Wars is only 4 years old!)
Quote:
I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors. |
Will they succeed in making a better game? I hope so.
But calling other people "carebears" is not a good way to get your points across.
Antares Ascending
I hope it will retain some of the feel of GW. It should also make a point of explaining what has gone before and how that connects, in the time dif to
GW2.
The persistant world may help retain a more team/friend/group style of play.
People will meet in a nasty area, group and keep each other in mind for the future...guilds even .
As far as the doomsayers who will always take the occasion to bash GW...its dead, they killed it, how stupid of them..... They just can't stand it but they are still here.
Seems like GW has done plenty to keep people interested.....or the complainers/doomsayers are as stupid as they claim NCSoft is.
C'mon, its a great game and has gone on, with success, for a long time.
Definetly well done!
GW2.
The persistant world may help retain a more team/friend/group style of play.
People will meet in a nasty area, group and keep each other in mind for the future...guilds even .
As far as the doomsayers who will always take the occasion to bash GW...its dead, they killed it, how stupid of them..... They just can't stand it but they are still here.
Seems like GW has done plenty to keep people interested.....or the complainers/doomsayers are as stupid as they claim NCSoft is.
C'mon, its a great game and has gone on, with success, for a long time.
Definetly well done!
Rocky Raccoon
Quote:
No you shortsighted carebear, you are wrong.
You and your kind, the kind that considers valid commentary to be merely QQing. No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years. ArenaNet took its brilliant child, and gave it a lobotomy and fed it Burger King, and now it has a retarded blob. Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones. ArenaNet's concept of high-end PvE is a bunch of powercreep, with monsters with absurd abilities getting bulldozed by players with equally powerful abilities and pve consumables to help them beat high-end dungeons in 5 minutes. As for PvP, essays have been written on what has gone wrong there. ArenaNet, on the few occasions they attempted to follow player input, implemented such input in the most mangled, most grotesque way possible, in some instances accomplishing the reverse of what was desired. No RiskyRanger, it is not QQing, it is a good if sad assumption that ArenaNet DOES NOT KNOW HOW TO NOT SCREW THINGS UP. Regina whatsherface's commentary that "I've played it, it's a great game" is as credible as "there are nuclear weapons in Iraq". Regina lies, and Gaile didn't know anything. I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors. |
I ask you why do you have this compulsion to post consistently on a site for a game you no longer seem to like and about a future game you obviously also dislike? As for the name calling so childish.
MarkusParkus
Quote:
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack
|
So you basically want GW2 to be stupidly confusing and too hard for the average teenager to understand? It'll Never Happen.
I however would like to jump over things
More RPG content and different storylines for different types of char would be nice... But i doubt that aswell Lol.
Markus.
cognophile
Has this thread being hijacked? I though the topic was supposed to be "What are you expecting from GW2?"
I'm optimistic that GW2 will offer an interesting gameplay experience, with an engaging storyline and a variety of forums for PvP that make it possible for players to compete on the basis of skill (as opposed to gear).
I'd also hope for more and better opportunities for cooperative gameplay with other human players. GW1 PvP is still mainly played by humans, but PvE typically offers little incentive to form a group with others. (I'm also disturbed by the economic prominence of "runs" and solo farming in GW1.)
I'm optimistic that GW2 will offer an interesting gameplay experience, with an engaging storyline and a variety of forums for PvP that make it possible for players to compete on the basis of skill (as opposed to gear).
I'd also hope for more and better opportunities for cooperative gameplay with other human players. GW1 PvP is still mainly played by humans, but PvE typically offers little incentive to form a group with others. (I'm also disturbed by the economic prominence of "runs" and solo farming in GW1.)