What are you expecting from GW2?

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

I am a little apprehensive that if GW2 is radically different from GW many people will be unhappy. My personal view is that if GW2 keeps the feel of GW while giving a totally new experience I will be satisfied. What do you think?

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

WoW with better visuals & no monthly fee.

sir hepe

Academy Page

Join Date: Sep 2006

tombs

W/

Quote:
Originally Posted by Risky Ranger View Post
My personal view is that if GW2 keeps the feel of GW while giving a totally new experience I will be satisfied. What do you think?
I'll second this.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

It will be a bad WoW+Aion+GW hybrid, with decent visuals, broken skills, and a complete forsaking of Guild versus Guild combat.

pinguinius

Academy Page

Join Date: Oct 2008

I expect an actual MMO, which will confuse most of the people here who think GW1 is one.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Snow Bunny View Post
...and a complete forsaking of Guild versus Guild combat.
God I hope not...

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

No monthly fee
6-8 professions
Necro and rit hybrid (minions and spirits in one skill line)
A long, well-made campaign
A Z axis
Balanced and well thought out skills
Less skills
Balanced PvP and new PvP modes
Better character customization
No PvE skills
No OP consumables
A HM that's harder due to improved AI, more skills for AI, and higher levels
Small level cap
Max gear easy to get later in the game for a level playing field
Grind only existing in titles
5+ races (don't really want 'em, but they'll probably be there)

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Ugh View Post
Balanced and well thought out skills, Less skills, Balanced PvP and new PvP modes, No PvE skills, No OP consumables
They couldn't even get this right in the first game...

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

New experiences.

Not too many skills, but enough to keep things interesting.

I'm just hoping for a good game, I don't really even know what I expect from it.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

I'm expecting the feeling when I just started playing GW1.
well.. hoping rather than expecting.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Snow Bunny View Post
It will be a bad WoW+Aion+GW hybrid, with decent visuals, broken skills
This plus a lot of QQing and raging from the people on the boards and no real community relations skills from ANet.


Community: things are broken very badly, fix the game.
ANet: We feel your pain *snicker*. No we really are listening *tries to control a laugh*. However, due to technological limitations and the need to do more than the current game will allow, we are now working on GW3 and only have left one person to maintain GW2.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Yichi View Post
They couldn't even get this right in the first game...
And they have shown 0 indications that they have the knowledge to be able to get it right in GW 2 as well.

Honestly my belief is that GW 2 will be a lot of fun for the first year or so because it is new and people like new things. There won't be as large a learning curve as their is right now so the wait time between matches in a GvG type environment hopefully won't be as long and there should be a lot more people to play with.

But after a year it will probably flat line out and become GW 1 as it is now because I don't see any major tournaments like the GWWC or GWFC happening, so there won't be much anyone would want to play for. PvE and World PvP are probably going to be all the game will offer, and I doubt world PvP will be able to quench my competitive appetite, and god knows PvE isn't enough to keep me interested.

So it will probably be a good game for a year, then just another guild wars with so much potential that is never reached due to poor game management and updates.

Fluffiliscious

Fluffiliscious

Frost Gate Guardian

Join Date: Aug 2007

US

Gods Army of the [Dead]

E/

Quote:
Originally Posted by jimme View Post
I'm expecting the feeling when I just started playing GW1.
well.. hoping rather than expecting.
This is what I'm hoping, too. I don't really have any ideas for the skills and crap. I just want the wonderment.

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by Ugh View Post
No monthly fee
6-8 professions
Necro and rit hybrid (minions and spirits in one skill line)
A long, well-made campaign
A Z axis
Balanced and well thought out skills
Less skills
Balanced PvP and new PvP modes
Better character customization
No PvE skills
No OP consumables
A HM that's harder due to improved AI, more skills for AI, and higher levels
Small level cap
Max gear easy to get later in the game for a level playing field
Grind only existing in titles
5+ races (don't really want 'em, but they'll probably be there)
This is what I mean by "confused." GW2 will be an MMORPG. You will have to grind to level to get to the point where you can PvP/Instance/Public Quest/Whatever system there will be. A "campaign" is unlikely, except in general terms, because the world will be large and uninstanced. You will be able to choose your path.

All skills will likely have PvE and PvP versions, because that's how MMOs balance their games. Monsters will probably just auto attack and use one or two abilities. You won't see GW1 style encounters. You'll likely grind one mob, maybe 2 at a time.

"Max" gear probably won't exist, because higher quality gear is part of the MMO experience. I doubt a game with 100+ levels will have a spear you can use for all of those levels. Consumables will probably exist, if not even be required for PvE progression (whatever form that takes). Perhaps there will be professions to create them.

As for balanced PvP, just forget about it. WoW, the biggest MMO on the market has shittastic PvP. WAR, it's main competitor at the moment, which is almost exclusively a PvP game, is also poorly balanced. Expect to reroll for the flavor of the month.

Also, expect it to be released around the time that the next WoW expansion or content patch comes out, and thus get crushed in sales and mocked by WoW fanboys clinging to a watered down crappy game.

Edit: think of GW1 : GW2 as Fallout 2 : Fallout 3

You can kind of see the resemblance, but it's a completely different game.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Why is everyone in this thread so negative?
Quote:
Originally Posted by Yichi View Post
They couldn't even get this right in the first game...
That's why they're starting over. :P
Quote:
I'm expecting the feeling when I just started playing GW1.
well.. hoping rather than expecting.
I want that, too. --^ Starting a game like GW is awesome. No one cares what's meta or OP, there's no wiki to hold your hand through the campaign, and you get to experience a sense of wonder and discovery. And it will be fun to see the guy with 5 sets of obby at the same point as the guy in Ascalon asking everyone what a tonic is.

]HM[ Sabre Wolf

]HM[ Sabre Wolf

Lion's Arch Merchant

Join Date: Oct 2006

USA

Servants of Fortuna

W/

~ Z Axis (unsure what button jump would be though >.<)
~ 6-8 Prof
~ No Monthly Fee
~ Same game... just upgraded GFX
~ Play style/feel the same (same targeting, movement, skill layout)
~ Same limit to skills (8-10)
~ GvG play
~ 1v1, 4v4, 6v6 arenas (1v1 means 1v1)

Thats off the top of my head... but what first comes to mind is keeping the play style and feel the same. Improved GFX and storyline ofcoarse, but I want the same movement feel like in the current Guild Wars. Like shooter games, I dont like most of them because Counter Strike for me has the best feel when I play it. The others can't match that very well. Same with WoW and Perfect World, I didnt like the targeting and movement system in those games. So I hope most of all that they keep the targeting, skill setup and movement the same, but add that Z-axis. But I like i said, I am still not sure what "Jump" would be...

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Ugh View Post
That's why they're starting over. :P
And the exact same people that didn't learn anything in the first game are designing the 2nd game with absolutely no indication that ANY of the current problems in the game will be addressed or fixed.

Kinda makes you optimistic eh?

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Ugh View Post
Why is everyone in this thread so negative?
It's the Riverside way, instead of something constructive some people just feel that they have denigrate ANET whenever they can. I knew when I posted this I left it open for them to attack, I just feel in the long run more will post positively.

The Air Revenger

Lion's Arch Merchant

Join Date: Feb 2008

Looking For TA Guild!

W/

i perdict gw2 will NEVER be released.

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

At least right now I don't care if it's P2P because I'm already paying for another game now anyway.
I'm hoping for persistant instances - harvesting,crafting, housing, jumping, swimming, mounts. I'm hoping for a real mmo where you meet people in the zones during your journey.

I'm hoping for good lore that has a believable move from 1 to 2. I'm hoping for alot

I'm also hoping it comes out before I die of old age lol

Bob Slydell

Forge Runner

Join Date: Jan 2007

Guys guys guys. No need to be negative.

We do know there will be no monthly fees first of all.

BUT. We do NOT know it will be a persistant world OR similar to Aion or WoW or whatever other MMO you want to compare it too (so STFU already?)

Unless you have seen screenshots or movies of the gameplay, stop. Just stop.

And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.


Also if you say one or all of the following things your arguement is invalid and you do not deserve to play GW now or purchase GW2 when it comes out:

1. GW will die off when gw2 comes around
2. GW has no z-axis noobs it's ghey
3. GW2 will be just like wow lulz
4. GW2 will suck
5. Nobody will play gw2 when it comes out if its like wow

Thats just a partial list...

Actually to answer the question: What are you expecting from GW2?

I expect nothing.. In fact I hope it never comes out and that it fails so the devs can realize that GW1 deserves so much more (more content, more expansions, theres A LOT to build on this game and the game's lifespan is just simply not up yet) and they should be ashamed for starting a new game from scratch and pretty much abandoning GW1.

Arista

Arista

Ascalonian Squire

Join Date: Apr 2006

We Dont Accept [Visa]

Mo/

Same pvp system but less broken.

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by Chrisworld View Post
Guys guys guys. No need to be negative.

We do know there will be no monthly fees first of all.

BUT. We do NOT know it will be a persistant world OR similar to Aion or WoW or whatever other MMO you want to compare it too (so STFU already?)

Unless you have seen screenshots or movies of the gameplay, stop. Just stop.

And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.


Also if you say one or all of the following things your arguement is invalid and you do not deserve to play GW now or purchase GW2 when it comes out:

1. GW will die off when gw2 comes around
2. GW has no z-axis noobs it's ghey
3. GW2 will be just like wow lulz
4. GW2 will suck
5. Nobody will play gw2 when it comes out if its like wow

Thats just a partial list...
GW2 will have a persistent overworld. GW1 has an "unrealistic" (read shitty) z-axis. Sure, ranger attacks benefit from height, but melee can attack through bridges.

GW2 will be like WoW in the sense that every MMO is like WoW. WoW's initial incarnation was very "Everquesty." Lots of grind, raiding involved a huge time investment. WoW's expansions dulled the grind down, made it less time involved to raid/pvp and were more financially successful than the original (brought more people into the game). Future MMOs will follow this trend because they want to make money. To think that NCSoft won't (look at Aion) is stupid.

You have a point that GW1 won't completely die off when GW2 comes out, because the games will be so different. Plenty of people who like GW1 will not like GW2.

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

Pvp being terrible.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

I'm not expecting much from it.

(low expectations = no disappointment =P)

Shewmake

Lion's Arch Merchant

Join Date: Dec 2006

Alabama

Mo/D

It will be great.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by pinguinius View Post
GW2 will have a persistent overworld. GW1 has an "unrealistic" (read shitty) z-axis. Sure, ranger attacks benefit from height, but melee can attack through bridges.

GW2 will be like WoW in the sense that every MMO is like WoW. WoW's initial incarnation was very "Everquesty." Lots of grind, raiding involved a huge time investment. WoW's expansions dulled the grind down, made it less time involved to raid/pvp and were more financially successful than the original (brought more people into the game). Future MMOs will follow this trend because they want to make money. To think that NCSoft won't (look at Aion) is stupid.

You have a point that GW1 won't completely die off when GW2 comes out, because the games will be so different. Plenty of people who like GW1 will not like GW2.
I hope I have a pretty darn good point about GW1... Look at everquest1 from 1999. They still have players. It might not be a whole lot but compare it to its sequel (eq2) and you'd think everyone would abandon it, it looks like a nintendo 64 game.

Looking at GW1 however.. I don't think any other "new" game will be able to pull me fully away from gw1.

I'm just slightly worried that in say... when GW2 comes out a whole new generation of gamers will be getting into the online world and that will be their first game. They missed out on the first GW which IMO dosent deserve to be skipped. I just hope the sales of GW will last for 10+ years just like Diablo 2 has been the past 10 years.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Chrisworld View Post
5. Nobody will play gw2 when it comes out if its like wow
wow players will switch to GW2, oh noes

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

I'm not expecting (anything from) Guild Wars 2.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Risky Ranger View Post
It's the Riverside way, instead of something constructive some people just feel that they have denigrate ANET whenever they can. I knew when I posted this I left it open for them to attack, I just feel in the long run more will post positively.
No you shortsighted carebear, you are wrong.

You and your kind, the kind that considers valid commentary to be merely QQing.

No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years.

ArenaNet took its brilliant child, and gave it a lobotomy and fed it Burger King, and now it has a retarded blob.

Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.

ArenaNet's concept of high-end PvE is a bunch of powercreep, with monsters with absurd abilities getting bulldozed by players with equally powerful abilities and pve consumables to help them beat high-end dungeons in 5 minutes.

As for PvP, essays have been written on what has gone wrong there. ArenaNet, on the few occasions they attempted to follow player input, implemented such input in the most mangled, most grotesque way possible, in some instances accomplishing the reverse of what was desired.

No RiskyRanger, it is not QQing, it is a good if sad assumption that ArenaNet DOES NOT KNOW HOW TO NOT SCREW THINGS UP.

Regina whatsherface's commentary that "I've played it, it's a great game" is as credible as "there are nuclear weapons in Iraq". Regina lies, and Gaile didn't know anything.

I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

It would awesome if you could switch between persistant and instanced zones. That way, you could go out and meet people or you could have your privacy. But, if I know anything about programming (which I don't, but whatever) this would be a nightmare to implement.

Quote:
Originally Posted by Chrisworld View Post
And another thing that really annoys me are "I can haz z-axis?" No... you can't because we already have one. Yes. Guildwars HAS a z-axis already. Thats how we can go up and down large hills, get better range on a bow if you are higher than your foe... etc. It's just that.. in the current GW, we CAN'T jump. There is still a z-axis. If there wasn't the game would be flat and there would be no mountains or hills.
By "I can haz z-axis," (which I said, apparantly) I meant a z-axis that actually matters. And yes, we will have better use of the z-axis in GW2 according to previous interviews (Although, considering how long ago they were conducted, that may have changed).

Quote:
1. GW will die off when gw2 comes around
2. GW has no z-axis noobs it's ghey
3. GW2 will be just like wow lulz
4. GW2 will suck
5. Nobody will play gw2 when it comes out if its like wow
Agreed. Pessimists annoy me.
If #2 was aimed at me, yea I'm fully aware GW1 has a z-axis. But it's barely used and traps, melee attacks, and touch spells can bypass it in some areas.

Quote:
Z Axis (unsure what button jump would be though >.<)
Maybe Left Shift and 0 by default? If you used WASD for movement, it could be easily reached with the pinky. And if you used the arrow keys, the 0 on the number pad could be easily reached. But there will probably be the option for customization of controls like in GW1, so it doesn't really matter.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Ugh View Post
Why is everyone in this thread so negative?

The short response is cynicism over time is natural and that Anet has earned the negativity to a degree.

ewren3

Ascalonian Squire

Join Date: Feb 2009

D/

i basically want GW2 to have a longer and more epic storyline,
like a rly high lvl cap ( maybe like 100 )
z axis
better graphics (duh)
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack (thinks of pain inverter),
also in skills i want more armor buffs

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by ewren3 View Post
i basically want GW2 to have a longer and more epic storyline,
like a rly high lvl cap ( maybe like 100 )
z axis
better graphics (duh)
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack (thinks of pain inverter),
also in skills i want more armor buffs
Oh, are we talking about Aion?

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by Snow Bunny View Post
derp
Every game/tv show/band/whatever has periods of time where they lose/gain fans. I think Diablo II was better pre 1.10. I think the first 2 seasons of House were the best. Conversely, I think Nightfall was the best Guild Wars campaign. Your opinions are not fact; chill out.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Snow Bunny View Post
No you shortsighted carebear, you are wrong.

You and your kind, the kind that considers valid commentary to be merely QQing.
Always nice to start a discussion with an insult. Win!

Quote:
Originally Posted by Snow Bunny View Post

No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years...

Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.
Hmm, I thought Nightfall came out in 2006. Silly me.

I guess the "3-4 years" you hate are the ones with no Chapters? Yeah, we all hate that, that's why we're waiting for GW2!

(Hint: Guild Wars is only 4 years old!)


Quote:
Originally Posted by Snow Bunny View Post


I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors.
ArenaNet decided to stop bloating Guild Wars, and make Guild Wars 2. They can't undo what they've done, so they decided to start over.

Will they succeed in making a better game? I hope so.

But calling other people "carebears" is not a good way to get your points across.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

I hope it will retain some of the feel of GW. It should also make a point of explaining what has gone before and how that connects, in the time dif to
GW2.
The persistant world may help retain a more team/friend/group style of play.
People will meet in a nasty area, group and keep each other in mind for the future...guilds even .

As far as the doomsayers who will always take the occasion to bash GW...its dead, they killed it, how stupid of them..... They just can't stand it but they are still here.
Seems like GW has done plenty to keep people interested.....or the complainers/doomsayers are as stupid as they claim NCSoft is.

C'mon, its a great game and has gone on, with success, for a long time.
Definetly well done!

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Snow Bunny View Post
No you shortsighted carebear, you are wrong.

You and your kind, the kind that considers valid commentary to be merely QQing.

No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years.

ArenaNet took its brilliant child, and gave it a lobotomy and fed it Burger King, and now it has a retarded blob.

Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.

ArenaNet's concept of high-end PvE is a bunch of powercreep, with monsters with absurd abilities getting bulldozed by players with equally powerful abilities and pve consumables to help them beat high-end dungeons in 5 minutes.

As for PvP, essays have been written on what has gone wrong there. ArenaNet, on the few occasions they attempted to follow player input, implemented such input in the most mangled, most grotesque way possible, in some instances accomplishing the reverse of what was desired.

No RiskyRanger, it is not QQing, it is a good if sad assumption that ArenaNet DOES NOT KNOW HOW TO NOT SCREW THINGS UP.

Regina whatsherface's commentary that "I've played it, it's a great game" is as credible as "there are nuclear weapons in Iraq". Regina lies, and Gaile didn't know anything.

I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors.
It's going to be an all new game of which, whether you like it or not, you have no information what so ever to base any of your verbacious rant upon.
I ask you why do you have this compulsion to post consistently on a site for a game you no longer seem to like and about a future game you obviously also dislike? As for the name calling so childish.

MarkusParkus

MarkusParkus

Lion's Arch Merchant

Join Date: Oct 2008

Plymouth, Uk

[TPoN]

A/P

Quote:
Originally Posted by ewren3 View Post
i want to be able to have lie 30 skills equipped, but make them so there just small damaga buffs and heals and stuff,not like things that can kill a monster in 1 cast or attack

So you basically want GW2 to be stupidly confusing and too hard for the average teenager to understand? It'll Never Happen.

I however would like to jump over things
More RPG content and different storylines for different types of char would be nice... But i doubt that aswell Lol.
Markus.

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

Has this thread being hijacked? I though the topic was supposed to be "What are you expecting from GW2?"

I'm optimistic that GW2 will offer an interesting gameplay experience, with an engaging storyline and a variety of forums for PvP that make it possible for players to compete on the basis of skill (as opposed to gear).

I'd also hope for more and better opportunities for cooperative gameplay with other human players. GW1 PvP is still mainly played by humans, but PvE typically offers little incentive to form a group with others. (I'm also disturbed by the economic prominence of "runs" and solo farming in GW1.)