My PvE Grenth dervish

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I think this is the best possible dervish build for hero-henching, so I thought I'd share it with y'all:

D/W, 12+2+1 mysticism, 12+1 scythe mastery

Avatar of Grenth
Heart of fury
Eternal aura
"For great justice!"
Distracting blow
Victorious sweep
"Save yourselves!"
Pain inverter

The idea is that avatar of grenth has the potential to be by far the deadliest of the elite forms, and you want to maximize your hits with it in order to take advantage of the 20 life-stealing per hit. That happens to be exactly what you want to do with a "Save yourselves!" warrior too, so why not marry the two and make a versatile hero-hench dervish? With this build, I've been able to hero-hench everything I've tried in HM. That's more than I can say for 99% of the PvE builds out there. My regular sequence is 1-4-5-2-3, then 5 and 6 as necessary, and you can usually squeeze in another heart of fury before having to recycle. That means you're under IAS most of the time. You definitely need a zealous scythe because skills 1-3 use a fair bit of energy.

Distracting blow is a key skill on this bar because you get credit for hitting each affected foe--and that adds up to a lot of life-stealing and adrenaline. Don't be ashamed to use it and don't worry about the minimal damage. This is a life-stealing build, not a damage-dealing build. The interrupts that you get with distracting blow are an added bonus.

I think you want 15 mysticism because it's a handy break point, and it's worth the hp loss caused by the major rune.

If you feel you don't need SY (but then good luck hero-henching without it), obviously you can take off FGJ too, and throw on two of your favorite scythe attacks instead. If you're a PI-hater (but good luck hero-henching without it), throw on your favorite PvE-only skill instead.

In any case, don't bother with earth skills like conviction; you're getting so much hp influx with life-stealing that it's just a waste of attribute points and bar space.

Ordinary Sabway heroes work fine with this build, but make sure that you have splinter weapon in there somewhere. Nightmare weapon is deadly too. You need condition-removal, since long-term blind will debilitate this build.

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

Pack "Save Yourselves" or Pain Inverter, not both. The two just don't work well in conjunction with each other. SY! reduces the damage PI deals.

I think Victorious Sweep is unnecessary with the amount of life stealing you have. Eremites or Mystic might be better options.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

You forgot AoHM. Your attack power won't be at all impressive without it. Drop Pain Inverter for it.

Also, AoL is the deadliest of the avatars offensively. AoG is a combination of offense and defense.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Sorry, your damage sucks compared to what it can be.

AoHM missing, Only one attack skill that does + damage, and isn't fast activating.

As mad said, Pi+SY Counteract, and your energy isn't full constantly to spam it

Sure, +20 lifesteal a hit, but do you constantly hit 2-3 enemies to take full advantage of it? No.

Needs more asuran scan, and less avatars.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

AoL is the deadliest if you are not being blocked a lot, in which case AoG wins.

Sabway, I use it also. But I often leave the healer N/Rit at home and carry the two hench healers instead, who will do a great job if:

Include para hero in battery mode. With the para hero battery, I also have plenty of energy! The Power is Yours (Elite makes a slightly noticeable difference), Zealous Anthem, Aria of Zeal, Energizing Finale (or Finale of Restoration depending); Blazing Finale, Glowing Signet, Death Pact Signet.

Running Moti 14, 10 Leadership, 10 Spear, 9 Command, you can find room for Go For The Eyes, which with The Power is Yours gives you two trigger shouts.

In some areas, a Smiting Monk will be a better idea.

(Uh oh ... Livia is giving me a dirty look!)

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

If you really feel you need AoHM, you can pack it instead of pain inverter. I personally think it's unnecessary. As I said, this build is based on life-stealing, not damage-dealing. If you're facing loads of undead, AoHM is worth considering because of the holy damage.

Victorious sweep is a MUCH better option than something like eremite's attack. At 13 scythe mastery, vic sweep gives you +27 damage automatically; eremite's attack gives you an absolute maximum of +30, and that's only if there are FOUR adjacent foes. And that's not even considering the health bonus that makes vic sweep famous.

Whoever said SY! reduces the damage that PI deals has never used the two together and frankly doesn't know very much about GW.

Lastly...guys...I didn't post this in order to get advice. I know the build works because I destroy everything with it. I posted it because it might help people. If you're going to use the build yourself, obviously you should amend it as you see fit.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Yeah but...why steal life when you can do damage.

Even at r1 kurzick, the damage bonus from AoHM is huge.

And eremite's afaik takes 3 adjacent foes on a damage dealing derv with 14 SM.

And PI is affected by the armor from SY, obviously you haven't been playing long and don't know much, if you use SY +PI on something, and it does 20 damage to everyone in your party, it's only going to take about 30 from each hit, minus you since you aren't affected

And any build works in PvE, but there are builds that work Better

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Quote:
Originally Posted by Paul Dawg View Post
If you really feel you need AoHM, you can pack it instead of pain inverter. I personally think it's unnecessary.
So the extra damage from AoHM doesn't fit you? K..

Quote: Originally Posted by Paul Dawg View Post Victorious sweep is a MUCH better option than something like eremite's attack. At 13 scythe mastery, vic sweep gives you +27 damage automatically; eremite's attack gives you an absolute maximum of +30, and that's only if there are FOUR adjacent foes. And that's not even considering the health bonus that makes vic sweep famous. [Eremite's Attack] Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).

3 adjacent foes, and 3/4 activation.

Quote: Originally Posted by Paul Dawg View Post
Whoever said SY! reduces the damage that PI deals has never used the two together and frankly doesn't know very much about GW. [Pain Inverter]Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage)

So when you have an extra 100 armor, you also receive much less damage, say 85%. Which means Pain inverter does 85% LESS damage.

Who doesn't know very much about GW again?

Quote:
Originally Posted by Paul Dawg View Post
Lastly...guys...I didn't post this in order to get advice. I know the build works because I destroy everything with it. I posted it because it might help people. If you're going to use the build yourself, obviously you should amend it as you see fit. /Face f* palm

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

LOL, this is funny. I am destroying everything with this build and obviously none of you have tried it. Last night I hero-henched the last seven missions of Factions in HM. Took me two hours. Judging from the comments I'm getting, I really don't think many of you hero-hench very often. For example:

1. PI and SY! work fine together. The point of PI is to send back PACKETS of damage, not one big blast of damage (each packet is capped at 80, after all), and SY! doesn't cover minions or spirits. That means everytime an AoE boss sends out a bomb, he's going to get demolished by the packets sent back by all the minions and spirits, while your party is fine because of SY!

Christ, some people really don't think before they write. They just repeat whatever nonsense their guildmates are spouting.

2. If you want AoHM, slot it in instead of PI. Stop whining about it. But it's really not going to help you hero-henching as much as you think it will.

3. Vic sweep gives you +27 damage automatically; with eremite's attack, you have to have three adjacent foes just to get the same damage--and no healing bonus. (Mystic sweep, for that matter, was a pretty unimpressive suggestion on a build with one enchantment.)

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

If you can't take legitimate criticism, posting on a public forum might not be the stage for you.

None of us have said that your build isn't good or that you aren't rolling your way through PvE. What we have said is that there is room for improvement. Save Yourselves and Pain Inverter work at odds with each other, trying to argue against that point is fruitless. Perhaps there is something in your arsenal that you could slot for Pain Inverter? Most have suggested AoHM, and I'd tend to agree, but other things like Technobabble or another attack skill could be just as good. Victorious Sweep is fine, but I don't think that with your constant lifesteal that you actually need the health gain. Eremite's and Mystic have faster activation times and higher damage potential. If you feel you're that fragile, by all means stick with Victorious.

I'm not putting these suggestions out there to make you angry or to make fun of your build. I want you to just consider the options. Don't like them? Play the way you want, have fun with it, but just don't dismiss opinions with comments like "doesn't know much about GW." I've been around plenty, thanks.

Symbiont

Ascalonian Squire

Join Date: Nov 2007

Australia

Plz Let Queen (live)

I was using an AoG build for a bit, I had Whirling Charge and Mystic Vigor on my bar, just for extra healing. With a bond or 2 I was able to tank Shiro in NF so it wasn't too bad.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Any AoG is going to be pretty mediocre in damage as compared to other dervish. Nevertheless I still think AoG should go for lots of hits not huge damage in order to fully capitalise on its life steal (seeping through those bosses 0 damage skills is quite fun). I was thinking of a dagger AoG alternating between GLS and SA as leads for the dagger chain:
14 Mysticism
12 Dagger Mastery
4 Wind Prayers

Golden Lotus Strike | Sneak Attack | Fox Fangs | Death Blossom
Attacker's Insight | Heart of Fury | Eternal Aura | Avatar of Grenth

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Let me put it to you guys this way, and then I'll stop responding to this thread.

I designed a build that will work for hard-mode hero-henching anywhere. That's my only goal, and it works. I did not design it to maximize damage. With 20 life-stealing per hit and a multiple-hit weapon otherwise known as a scythe, I'm focusing on maximizing hits, not maximizing damage. (Asuran scan is exactly the wrong kind of skill to put on a bar like that.) There are plenty of cookie-cutter dervish bars that cause more damage and you simply cannot hero-hench with them in HM. Showing us screen shots of how much damage MoD says your build can dish out is pointless. A build has to work in reality, not in MoD-land.

As for whether I can take legitimate criticism: let's put some emphasis on the word "legitimate." Criticism from people who say you can't use PI and SY! together isn't legitimate. I explained in my previous post why it's totally wrong (PI sends back packets for all damage taken by minions and spirits, which SY! doesn't cover), and yet people still mumble that "they work against each other." Yeah, I gotta say, that IS a comment from someone who doesn't know much about GW. They don't work against each other. One kills the foe and the other protects your party. My godmode war has hero-henched everything in the game and he has PI and SY! on his bar.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Uhuh...Again, why max hits/lifesteal when you can max damage.

What makes your bar H/H and no other cookie cutter H/Hable?

Your bar has same faults any other melee bar has, your EA could get rupted and your SoL on Grenth for awhile. You get get KD spammed, blinded, wtfe.

And if you read my post it says something like I used this for most of my H/H crap etc.
Test my build on the field and yours, mine isn't perfect, yours isn't either, mine is helluva lot better though.

Other then that, cool story bro.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

^ Because scythes are slow and if you want to deal huge chunks of damage at a time, AoG is simply not a good elite to take as lifesteal is really meager for the scythe when there are better elites out there to boost your damage. Lifesteal shines when you go against certain mobs which have skills to boost armor / reduce damage / reflect damage hence you would want to maximise on hits instead of damage to fully capitalise on AoG's lifesteal.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

See, here's your problem. You seem to be assuming that we are saying that your build won't work. We're not. We're saying that it would be better if you did this and this and this. And it would.

Replacing Pain Inverter with AoHM, for example, would increase the amount of damage you're dealing to multiple foes, which appears to be the point of your build (you say it's to do a lot of lifesteal to multiple enemies, but ultimately that just means "lots of damage that also happens to heal me and ignores armor to lots of enemies"; guess what? pain inverter is far more contrary to the stated purpose of your build than AoHM, because it only affects one foe and depends on that foe's attack power for it's own).

So, in other words, if you replaced PI with AoHM, your godmode build would be better at it's stated purpose.

Also, since you're trying to get in a lot of hits in a short period of time, Eremite's Attack or Mystic Sweep would do better than Victorious Sweep, because their lower activations mean slightly more attacks in less time. The reason to use victorious sweep over those is to heal yourself. In terms of dps it simply is less powerful due to it's normal acitivation time.

PI and SY! do work against each other somewhat, because inevitably some of the damage being dealt by the enemy is hitting your heroes and henchies. In fact, I'd be willing to wager they're being hit a lot, because heroes and henchies don't dodge AoE. It doesn't invalidate the strategy of using them together, but PI itself it not great for a build like yours in the first place that exists to hit a lot of foes at once.

Asuran Scan does not affect your ability to attack multiple foes. It merely makes you deal more damage to one of those foes. Where's the downside, other than the fact that it would require a PvE slot you can't afford.

Oh, yeah, one more thing I really need to mention: regardless of what you can take on with your build, no matter what areas you can clear, it sucks. Why? Because it's pointless. It's completely redundant. Consider the following:

Warrior's Endurance
Aura of Holy Might
Pain Inverter
Distracting Blow
"Save Yourselves!"
Eremite's Attack
Mystic Sweep
Lion's Comfort

This W/D beats your build in literally every way. Anything your build can do, he can do better.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

No, I'm pointing out that his build is pointless.

What he's doing is essentially the same as giving a necromancer a bow. Sure, you might be able to clear a lot of areas with it, but it's never going to be a "good" build by any measure because it's simply redundant. A necromancer is never going to use a bow better than a ranger, so there's no point in the necromancer even trying. By the same token, there's really no point in the build this guy is trying to use.

Furthermore, he claims in the first post that his build is the best possible one for H/Hing, a claim that is clearly false. Heck, off the top of my head I was able to make one that fulfilled his build's stated goals better than it did.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Hero-henching is easy. This is nothing special.

(And yes, needs moar AoHM, moar asuran scan, and less avatar. 20 life stealing is bad when you can be taking 20% of their health off, inflicting bleeding, and doing huge damage all in 1 hit.)

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Paul Dawg View Post
Edited to add: Oh, it does a third thing better too. It spams SY! much better. You're not going to be able to keep it up constantly because your bar doesn't have FGJ. Mine does. Thanks for playing.

Lastly, a build that clears everything in the game may be redundant by your queer definition of redundant. Call it redundant. It's also damned effective. Not going to comment on the build you're talking about because it's poopy.

But, FGJ is useless when you can hit 3 enemies. 25s downtime unless you're using enduring harmony+An essence. So for a good 25s I'm having fun with my additional attack skill keeping up SY better.

But keep in mind, dervishes aren't meant to keep up SY! Forever, they aren't paragons or warriors.

No one said your build wasn't effective It is PvE, anything is effective, but it isn't the most effective.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. Agreed with the criticisms that Pain Inverter + SY! is an anti-combo. Indeed, Pain Inverter should be reserved for a big-boss-hunting skill only. See "Why Reactive Hexing Sucks" in the necro forum to learn more.

2. The comparison between AoHM and AoG for damage dealing is a false one. You can put both on the same bar.

3. AoG is a good source of damage, at least as far as anything available to dervs is a good source of damage. Folks here seem to be for getting that it bypasses armor and even prot, while just about everything else available to dervs is armor-sensitive junk.

4. The fundamental problem with dervs is that every halfway decent damage skill that can bring your personal DPS up to an acceptable level -- AoG and AoHM being chief offenders -- includes a damage-type conversion that completely shuts you out of the best team build synergies. Whatever extra DPS they add to your build, is lost and then some when you consider that you can't trigger MoP/Barbs/Orders coming from your team's necro(s).

5.
Quote:
Originally Posted by IronSheik View Post
But keep in mind, dervishes aren't meant to keep up SY! Forever, they aren't paragons or warriors. If any non-caster doesn't keep SY! up with at least a reasonable uptime, then it should be thrown out of the party and replaced with something that can. (Perhaps the only exception is a BHA ranger in situations where you really, really want caster shut down.) Party slots are too valuable to waste on damage-only melees... especially ones who don't even trigger MoP....

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Right... I think I see what you're trying to do here.

You're wanting to get as much life steal from AoG as possible and you're sacrificing on your normal damage to achieve that. You're trying to get the highest ratio of "Life Steal / Damage" as possible. Unfortunatly, this is a poor idea.
With your setup, you're losing out on a lot more damage than what you'll be gaining back from life steal (this is particularly true with Distracting Blow, which is of limited value). This is largely because you're not actually increasing the rate at which you deal Life Steal, but are drastically reducing the rate at which you deal damage.

Life Steal for a physical is of limited value and only serves to add to the damage already being done. Think of it as icing on a nice cake - you're trying to make a cake made only of icing and it is not going to work out very well.

You have limited utility (the only utility extends to SY's protection) and should therefore be trying to maximise on your damage potential as much as possible. Not bringing AoHM is rather foolish, you're passing up a lot of damage here.


Other finer points on your build can recieve some constructive criticism too. FGJ I don't think is necessary at all - in a decent sized mob you should be hitting 2 or 3 enemies at once under an IAS, so adrenaline for SY will already be building up quickly.
Pain Inverter is truly silly. It's a crutch skill for big bosses. Lose that and Distracting Strike and take another attack skill along with AoHM. Mystic Sweep would be good now you'd have at least 2 enchantments and with decent hero setups, you should reach 3. Sabway probably won't provide a 3rd unless you fit Prot Spirit and Aegis in there.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Paul Dawg
View Post
Mystic sweep on a bar with one enchantment? I know I said I'd stop responding to this thread, but your responses are getting so silly that I feel I just have to point out the silliness.

My build does two things much, much better than yours. It attacks faster (ever heard of IAS?), and it steals life. Edited to add: Oh, it does a third thing better too. It spams SY! much better. You're not going to be able to keep it up constantly because your bar doesn't have FGJ. Mine does. Thanks for playing.

Lastly, a build that clears everything in the game may be redundant by your queer definition of redundant. Call it redundant. It's also damned effective. You said it was the best possible build for H/Hing. It is not. Also, it is not "damned effective". It is usable. Usable is not "damned effective". Hell, I can put mending on my bar and still be effective. Doesn't make my build good.

Queer definition? Redundant means that there's no reason for it to exist because other things can do all it can do and more. That's exactly what your build is.

Attacking faster = more damage. That's all. Guess what? This build does far more damage than yours. Oh, and it attacks almost as fast, too. The reason Mystic Sweep and Eremite's Attack are on there is for their quick activation times. No real need for IAS when half your attacks are going faster than even IAS-fueled autoattacks (and your build only has an IAS 2/3 of the time).

Oh, sorry, I forgot FGJ. Ok, I'll put that in place of AoHM. The build now sucks, but whatever. It beats yours in every possible way and then some.

The lesson to be learned here: There are many builds that work. These builds are not necessarily good. Good builds do more than just "clear an area"; they clear an area better than other builds.

Yours? It doesn't. If you want to use it, fine. What's fun for you is more important than what's optimal. But don't come here and call it good when we can make builds that do everything it can do but better. And certainly don't call it the best possible H/H build for dervishes, because then you'll be laughed out of here.

Rodeus

Ascalonian Squire

Join Date: May 2009

Valiant Knight Order

P/W

I'm running a slightly different build with AoG: I spec 5 in wind prayers and use attackers insight to spam 10e skills like chilling victory and lyssa's assault for energy, then end eternal aura with pious assault to start a new chain of attacks.

mysticism:11+1
scythe mastery: 12+1+1
Wind Prayers: 5

Pious Assault|Lyssa's Assault|Chilling Victory|Eternal Aura|Heart of Fury|Attacker's Insight|Avatar of Grenth|optional (res/armor boost/AoHM)

* Before aggro get your form up and use Attacker's Insight
* Heart of Fury > Eternal Aura
* Chilling Victory > Lyssa's Assault > Pious Assault > Attacker's Insight > Chilling Victory > Lyssa's Assault...

Only problem is a problem all dervs face in HM: no matter how much dmg you put out, you will always be the number one target for low AL, even with Conviction in the optional slot. 600hp isn't much when you are hit with 100+dmg each hit. AoG's Self heal is pretty important when you're a derv.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Quote:
Originally Posted by Rodeus
Only problem is a problem all dervs face in HM: no matter how much dmg you put out, you will always be the number one target for low AL, even with Conviction in the optional slot. 600hp isn't much when you are hit with 100+dmg each hit. AoG's Self heal is pretty important when you're a derv. Dervs have more armor than casters, so I don't see how you are "the number one target for low AL", I think you're the number one target because you aggro'd.
That being said, since you are a frontline/melee character, if you are taking 100+ dmg a hit in HM, your Monks need to prot better. Protective Spirit means that you will never take more than 10% of your max hp when you take damage. 600hp taking 100+ dmg hits means you don't have Prot Spirit on you. Fix that, and you'll fix the taking too much damage problem.
Self-heals are for RA. In PvE when you are running with a team that you put together, someone else should be healing you when you are frontline/melee. You kill shit, your Party members keep you alive. That's how it works.

Rodeus

Ascalonian Squire

Join Date: May 2009

Valiant Knight Order

P/W

Problem is not so much H/H but rather pugs with 2 HB monks with no or little prots, which is a common. Do I need to keep PS on myself then?

Rodeus

Ascalonian Squire

Join Date: May 2009

Valiant Knight Order

P/W

Quote:
Originally Posted by Slasher of Darkness
If they are so bad as u say, don't play with them lol, 2 HB Monks with no prots, ew? Whoever thinks prots are bad, is bad.
Quote:
Originally Posted by Nihilist
You kill shit, your Party members keep you alive. That's how it works. Thx both Nihilist and Slasher, I think I've had a wrong view of what a Dervish should be and I'll keep your posts in mind when I think of making a new dervish build.

Slasher of Darkness

Lion's Arch Merchant

Join Date: Aug 2008

Lots of places~

D/

No, it's ok to think outside of the box, but we are talking about the most effective stuff.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Guys, PI works FINE with SY!. The damage doesn't only come from party members, but allies, which, guess what - include minions.

I've stated before that AoG is the best dervish elite available and that WS is completely overrated. First of all, permanent unblockability alone is worth an elite slot. +20 lifesteal on top is just overpowered. WS is capped at 100 damage every ~5ish seconds. Guess about how much lifesteal AoG adds in on that time?

On top of that, WS basically is an inferior version of wearying strike. The self-inflicting weakness condition is marginal because base damage is and always will be, crap EVEN FOR SCYTHES.

As far as base damage, crits in the 100s are nice, but are rare, you are far more likely to pew pew at ~30 damage a hit, ESPECIALLY against tougher enemies in the level 30,32+.

About Paul's bar:
1) I agree with other people that AoHM is probably better than PI, but only with damage buffs (cough SoH).

2) Victorious seems pretty redundant, considering the amount of lifesteal.

3)Eternal aura isn't needed, because AoG has very little downtime, anyway, and if you REALLY need it, you can just wait a few seconds.

If I were VQing with a derv, my bar would probably look like:

Avatar of Grenth
Drunken Master (with alc)
"For great justice!"
"Save yourselves!"
Wearying Strike
Protector's Strike
Wild Blow
AoHM (if using SoH)