My PvE Grenth dervish
Paul Dawg
I think this is the best possible dervish build for hero-henching, so I thought I'd share it with y'all:
D/W, 12+2+1 mysticism, 12+1 scythe mastery
Avatar of Grenth
Heart of fury
Eternal aura
"For great justice!"
Distracting blow
Victorious sweep
"Save yourselves!"
Pain inverter
The idea is that avatar of grenth has the potential to be by far the deadliest of the elite forms, and you want to maximize your hits with it in order to take advantage of the 20 life-stealing per hit. That happens to be exactly what you want to do with a "Save yourselves!" warrior too, so why not marry the two and make a versatile hero-hench dervish? With this build, I've been able to hero-hench everything I've tried in HM. That's more than I can say for 99% of the PvE builds out there. My regular sequence is 1-4-5-2-3, then 5 and 6 as necessary, and you can usually squeeze in another heart of fury before having to recycle. That means you're under IAS most of the time. You definitely need a zealous scythe because skills 1-3 use a fair bit of energy.
Distracting blow is a key skill on this bar because you get credit for hitting each affected foe--and that adds up to a lot of life-stealing and adrenaline. Don't be ashamed to use it and don't worry about the minimal damage. This is a life-stealing build, not a damage-dealing build. The interrupts that you get with distracting blow are an added bonus.
I think you want 15 mysticism because it's a handy break point, and it's worth the hp loss caused by the major rune.
If you feel you don't need SY (but then good luck hero-henching without it), obviously you can take off FGJ too, and throw on two of your favorite scythe attacks instead. If you're a PI-hater (but good luck hero-henching without it), throw on your favorite PvE-only skill instead.
In any case, don't bother with earth skills like conviction; you're getting so much hp influx with life-stealing that it's just a waste of attribute points and bar space.
Ordinary Sabway heroes work fine with this build, but make sure that you have splinter weapon in there somewhere. Nightmare weapon is deadly too. You need condition-removal, since long-term blind will debilitate this build.
D/W, 12+2+1 mysticism, 12+1 scythe mastery
Avatar of Grenth
Heart of fury
Eternal aura
"For great justice!"
Distracting blow
Victorious sweep
"Save yourselves!"
Pain inverter
The idea is that avatar of grenth has the potential to be by far the deadliest of the elite forms, and you want to maximize your hits with it in order to take advantage of the 20 life-stealing per hit. That happens to be exactly what you want to do with a "Save yourselves!" warrior too, so why not marry the two and make a versatile hero-hench dervish? With this build, I've been able to hero-hench everything I've tried in HM. That's more than I can say for 99% of the PvE builds out there. My regular sequence is 1-4-5-2-3, then 5 and 6 as necessary, and you can usually squeeze in another heart of fury before having to recycle. That means you're under IAS most of the time. You definitely need a zealous scythe because skills 1-3 use a fair bit of energy.
Distracting blow is a key skill on this bar because you get credit for hitting each affected foe--and that adds up to a lot of life-stealing and adrenaline. Don't be ashamed to use it and don't worry about the minimal damage. This is a life-stealing build, not a damage-dealing build. The interrupts that you get with distracting blow are an added bonus.
I think you want 15 mysticism because it's a handy break point, and it's worth the hp loss caused by the major rune.
If you feel you don't need SY (but then good luck hero-henching without it), obviously you can take off FGJ too, and throw on two of your favorite scythe attacks instead. If you're a PI-hater (but good luck hero-henching without it), throw on your favorite PvE-only skill instead.
In any case, don't bother with earth skills like conviction; you're getting so much hp influx with life-stealing that it's just a waste of attribute points and bar space.
Ordinary Sabway heroes work fine with this build, but make sure that you have splinter weapon in there somewhere. Nightmare weapon is deadly too. You need condition-removal, since long-term blind will debilitate this build.
madriel222
Pack "Save Yourselves" or Pain Inverter, not both. The two just don't work well in conjunction with each other. SY! reduces the damage PI deals.
I think Victorious Sweep is unnecessary with the amount of life stealing you have. Eremites or Mystic might be better options.
I think Victorious Sweep is unnecessary with the amount of life stealing you have. Eremites or Mystic might be better options.
reaper with no name
You forgot AoHM. Your attack power won't be at all impressive without it. Drop Pain Inverter for it.
Also, AoL is the deadliest of the avatars offensively. AoG is a combination of offense and defense.
Also, AoL is the deadliest of the avatars offensively. AoG is a combination of offense and defense.
IronSheik
Sorry, your damage sucks compared to what it can be.
AoHM missing, Only one attack skill that does + damage, and isn't fast activating.
As mad said, Pi+SY Counteract, and your energy isn't full constantly to spam it
Sure, +20 lifesteal a hit, but do you constantly hit 2-3 enemies to take full advantage of it? No.
Needs more asuran scan, and less avatars.
AoHM missing, Only one attack skill that does + damage, and isn't fast activating.
As mad said, Pi+SY Counteract, and your energy isn't full constantly to spam it
Sure, +20 lifesteal a hit, but do you constantly hit 2-3 enemies to take full advantage of it? No.
Needs more asuran scan, and less avatars.
wilebill
AoL is the deadliest if you are not being blocked a lot, in which case AoG wins.
Sabway, I use it also. But I often leave the healer N/Rit at home and carry the two hench healers instead, who will do a great job if:
Include para hero in battery mode. With the para hero battery, I also have plenty of energy! The Power is Yours (Elite makes a slightly noticeable difference), Zealous Anthem, Aria of Zeal, Energizing Finale (or Finale of Restoration depending); Blazing Finale, Glowing Signet, Death Pact Signet.
Running Moti 14, 10 Leadership, 10 Spear, 9 Command, you can find room for Go For The Eyes, which with The Power is Yours gives you two trigger shouts.
In some areas, a Smiting Monk will be a better idea.
(Uh oh ... Livia is giving me a dirty look!)
Sabway, I use it also. But I often leave the healer N/Rit at home and carry the two hench healers instead, who will do a great job if:
Include para hero in battery mode. With the para hero battery, I also have plenty of energy! The Power is Yours (Elite makes a slightly noticeable difference), Zealous Anthem, Aria of Zeal, Energizing Finale (or Finale of Restoration depending); Blazing Finale, Glowing Signet, Death Pact Signet.
Running Moti 14, 10 Leadership, 10 Spear, 9 Command, you can find room for Go For The Eyes, which with The Power is Yours gives you two trigger shouts.
In some areas, a Smiting Monk will be a better idea.
(Uh oh ... Livia is giving me a dirty look!)
Paul Dawg
If you really feel you need AoHM, you can pack it instead of pain inverter. I personally think it's unnecessary. As I said, this build is based on life-stealing, not damage-dealing. If you're facing loads of undead, AoHM is worth considering because of the holy damage.
Victorious sweep is a MUCH better option than something like eremite's attack. At 13 scythe mastery, vic sweep gives you +27 damage automatically; eremite's attack gives you an absolute maximum of +30, and that's only if there are FOUR adjacent foes. And that's not even considering the health bonus that makes vic sweep famous.
Whoever said SY! reduces the damage that PI deals has never used the two together and frankly doesn't know very much about GW.
Lastly...guys...I didn't post this in order to get advice. I know the build works because I destroy everything with it. I posted it because it might help people. If you're going to use the build yourself, obviously you should amend it as you see fit.
Victorious sweep is a MUCH better option than something like eremite's attack. At 13 scythe mastery, vic sweep gives you +27 damage automatically; eremite's attack gives you an absolute maximum of +30, and that's only if there are FOUR adjacent foes. And that's not even considering the health bonus that makes vic sweep famous.
Whoever said SY! reduces the damage that PI deals has never used the two together and frankly doesn't know very much about GW.
Lastly...guys...I didn't post this in order to get advice. I know the build works because I destroy everything with it. I posted it because it might help people. If you're going to use the build yourself, obviously you should amend it as you see fit.
IronSheik
Yeah but...why steal life when you can do damage.
Even at r1 kurzick, the damage bonus from AoHM is huge.
And eremite's afaik takes 3 adjacent foes on a damage dealing derv with 14 SM.
And PI is affected by the armor from SY, obviously you haven't been playing long and don't know much, if you use SY +PI on something, and it does 20 damage to everyone in your party, it's only going to take about 30 from each hit, minus you since you aren't affected
And any build works in PvE, but there are builds that work Better
Even at r1 kurzick, the damage bonus from AoHM is huge.
And eremite's afaik takes 3 adjacent foes on a damage dealing derv with 14 SM.
And PI is affected by the armor from SY, obviously you haven't been playing long and don't know much, if you use SY +PI on something, and it does 20 damage to everyone in your party, it's only going to take about 30 from each hit, minus you since you aren't affected
And any build works in PvE, but there are builds that work Better
M @ T
Quote:
Originally Posted by Paul Dawg

Quote: Originally Posted by Paul Dawg

3 adjacent foes, and 3/4 activation.
Quote:

Whoever said SY! reduces the damage that PI deals has never used the two together and frankly doesn't know very much about GW.
[Pain Inverter]Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage)
So when you have an extra 100 armor, you also receive much less damage, say 85%. Which means Pain inverter does 85% LESS damage.
Who doesn't know very much about GW again?
So when you have an extra 100 armor, you also receive much less damage, say 85%. Which means Pain inverter does 85% LESS damage.
Who doesn't know very much about GW again?
Quote:
Quote:
Originally Posted by Nihilist
You kill shit, your Party members keep you alive. That's how it works.
Thx both Nihilist and Slasher, I think I've had a wrong view of what a Dervish should be and I'll keep your posts in mind when I think of making a new dervish build.
Slasher of Darkness
No, it's ok to think outside of the box, but we are talking about the most effective stuff.
![]() AtomicMew
Guys, PI works FINE with SY!. The damage doesn't only come from party members, but allies, which, guess what - include minions.
I've stated before that AoG is the best dervish elite available and that WS is completely overrated. First of all, permanent unblockability alone is worth an elite slot. +20 lifesteal on top is just overpowered. WS is capped at 100 damage every ~5ish seconds. Guess about how much lifesteal AoG adds in on that time? On top of that, WS basically is an inferior version of wearying strike. The self-inflicting weakness condition is marginal because base damage is and always will be, crap EVEN FOR SCYTHES. As far as base damage, crits in the 100s are nice, but are rare, you are far more likely to pew pew at ~30 damage a hit, ESPECIALLY against tougher enemies in the level 30,32+. About Paul's bar: 1) I agree with other people that AoHM is probably better than PI, but only with damage buffs (cough SoH). 2) Victorious seems pretty redundant, considering the amount of lifesteal. 3)Eternal aura isn't needed, because AoG has very little downtime, anyway, and if you REALLY need it, you can just wait a few seconds. If I were VQing with a derv, my bar would probably look like: Avatar of Grenth Drunken Master (with alc) "For great justice!" "Save yourselves!" Wearying Strike Protector's Strike Wild Blow AoHM (if using SoH) |