New Designer, Updates, PvP, XTH, and more! courtesy of Linsey Murdock
slowerpoke
sealed deck sounds good on paper but i doubt it'll work as well as people think.
a template of 8 skills randomly selected (costume brawl but with a huge selection of builds rather than 1 per prof) would be better than a random bar of skills, and there are alot of (bad) skills out there.
being forced to use a shitty bar will make this format prone to leavers who wanna reroll for better.
a template of 8 skills randomly selected (costume brawl but with a huge selection of builds rather than 1 per prof) would be better than a random bar of skills, and there are alot of (bad) skills out there.
being forced to use a shitty bar will make this format prone to leavers who wanna reroll for better.
tripplesix
Just played twice against shove spike in RA, maybe its not a bad idea to "fix" the sync but removing TA is a shame.
Noxxle
How exactly is sealed deck going to work?
HawkofStorms
The "cool" thing about sealed deck is it forces people to actually develop their own skill bars. No PvX wiki for this. It's a test of a whole second part of GW, designing builds from scratch. Of course player skill in actual combat will still matter, but this really is a great idea. My only concern is communication and teamwork on this. Ie, who on your team gets to control the skill bars?
Anyway, sounds good overall. I notice pretty much nobody on this thread seems to be mourning the loss of Hero Battles. That should be a sign of how bad the format is when nobody will miss it.
Anyway, sounds good overall. I notice pretty much nobody on this thread seems to be mourning the loss of Hero Battles. That should be a sign of how bad the format is when nobody will miss it.
Trytan
Quote:
sealed deck sounds good on paper but i doubt it'll work as well as people think.
a template of 8 skills randomly selected (costume brawl but with a huge selection of builds rather than 1 per prof) would be better than a random bar of skills, and there are alot of (bad) skills out there. being forced to use a shitty bar will make this format prone to leavers who wanna reroll for better. |
But the idea of pre made templates would be subject to the same flaws. Over time people would figure out what builds work best the majority of the time and will still quit and re-roll until they get the build that they want.
The only way sealed deck would work and truly be fun IMO would be for it to be completely random and change on a set timeline (daily, bi-daily etc.). That way there would be no point in quitting and re-rolling. Todays bars would be the bars that you and everyone else are stuck with everytime you go into battle that day.
Sure you'd get stuck with really shitty builds somedays, but everyone else in that prof would as well. Only abuse I could see coming from this is the odd time that one profession randomly gets a powerful build and everyone is rolling a full team of that profession for that day.
Some days would be hit or miss but I think doing something like this would be the best bet in the long run for sealed deck play to succeed.
Stolen Souls
Very nice. It's good to know what they are working on and have planned. XTH was nice, and hopefully it'll come back, but if it doesn't...meh, was nice while it lasted. Some new stuff for Halloween/Wintersday would be nice, if they get around to it. Sealed Deck might be pretty neat. All in all not bad.
I'm more surprised at how many don't bother to read the thread, or at least skim it, to see that it's already been explained multiple times.
I'm more surprised at how many don't bother to read the thread, or at least skim it, to see that it's already been explained multiple times.
Smarty
Really nice journal entry there, Linsey. Very good to see so much openness and communication, and kudos for making such a drastic change to the PvP formats. I hope the 2-month skill update works out - you'll really have to stick to getting those update notes released a month in advance, though, and not let that deadline slide due to things not working as planned. Last but not least, welcome to Robert.
Rhamia Darigaz
Quote:
sealed deck sounds good on paper but i doubt it'll work as well as people think.
a template of 8 skills randomly selected (costume brawl but with a huge selection of builds rather than 1 per prof) would be better than a random bar of skills, and there are alot of (bad) skills out there. being forced to use a shitty bar will make this format prone to leavers who wanna reroll for better. |
Saga DOJO
If this sealed deck is gonna work out like Magic The Gathering it woud bring me much joy. The sound vaguely reminds me of Polymock but PVP ^^ Very promising indeed.
Cant mourn for the removal of HB, but too bad they freeze the title IMO. It would be better if ppl could continue the progress of Commander title through sealed deck.
Looks like we have to wait a bit till we see it in action.
PS: Welcome Robert! May you have many joyous days.
Cant mourn for the removal of HB, but too bad they freeze the title IMO. It would be better if ppl could continue the progress of Commander title through sealed deck.
Looks like we have to wait a bit till we see it in action.
PS: Welcome Robert! May you have many joyous days.
Sarevok Thordin
Send this thread to everyone who felt like dwindling away from the game, this is a revival!
You just got tomahawked
Linsey is the man.
Burst Cancel
I'm not that excited about randomized sealed deck; something closer to a rotating pool of fixed bars (with sideboard) would be more interesting and competition-oriented in nature. Part of the problem with sealed deck is the large number of sub-optimal and completely worthless skills; unless the pool is severely restricted to essentially meta skillbars (past and present), and maybe a handful of other skills, the possibility of drawing an "unplayable" or otherwise shit-tier lineup is extremely high. While it's true that this chance is the same for all teams involved, it's not fun to play when nobody on either team has any decent skills, and any team that actually gets lucky with a close-to-optimal draw wins for free. Sealed deck actually has greater randomization problems than RA (i.e., random skills is a higher degree of randomness than random players), and with the death of TA there will no longer be any organized, non-random 4v4 format (maybe AB will see a sudden increase in player skill?).
russiansteven
Excited for sealed deck and can't wait till Halloween to see what they have done.
Ele Mental
Wait, Wait
lemme get this straight, whatever tier you have in the commander title it will count as a title towards KOABD????
lemme get this straight, whatever tier you have in the commander title it will count as a title towards KOABD????
Scythe O F Glory
Can't wait to see sync teams getting 100+ win streaks in RA!
On a more serious note, about the HB and TA. I don't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about HB, but TA was always my "We don't have enough for GvG right now. Lets TA". Now that that's gone, no more real PvP from me.
On a more serious note, about the HB and TA. I don't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about HB, but TA was always my "We don't have enough for GvG right now. Lets TA". Now that that's gone, no more real PvP from me.
Geod
Thanks for the information Linsey. The Sealed Deck PvP sounds like a great and really fun addition. I know I'd play it a good deal I was never a huge fan of HvH or TA, so good for me. I would like to see the Xunlai house come back up though, or else Z-Key prices are gonna shoot up. If the Xunlai house can't be fixed, you might want to consider reducing the price to get the Z-Keys with Z-Coins.
Overall I'm just glad to get some information, and you delivered.
Overall I'm just glad to get some information, and you delivered.
Lykan
Hopefully the "deck" will change weekly or monthly.
BenjZee
OH EM GEE, welldone Robert.
I am slightly peeved at the XTH to be honest, its a nice little feature to have not just for free zkeys but as a predicting activity to do outside of the game (kinda unique). Hope it gets fixed otherwise this feature will be severley mocked
"That was a pretty big revelation for us. It meant some big changes were needed. We started working on streamlining our update process with the hope that extra work now meant less work later. We began working on automating the base functionality of holiday festivals, weekend events, the monthly tonic changeover, and the monthly tournament map rotation"
The monthly tonic changeover i always thought was valuable time wasted and could benefit from this. Ofcourse the holiday events doin so would be great especialyl once we ship off to gw2 and less time is able to be spent at say christmas giving both games the support for wineterday.
Not a HB'er however how can you remove the Commander title track this is quite harsh...
I am slightly peeved at the XTH to be honest, its a nice little feature to have not just for free zkeys but as a predicting activity to do outside of the game (kinda unique). Hope it gets fixed otherwise this feature will be severley mocked
"That was a pretty big revelation for us. It meant some big changes were needed. We started working on streamlining our update process with the hope that extra work now meant less work later. We began working on automating the base functionality of holiday festivals, weekend events, the monthly tonic changeover, and the monthly tournament map rotation"
The monthly tonic changeover i always thought was valuable time wasted and could benefit from this. Ofcourse the holiday events doin so would be great especialyl once we ship off to gw2 and less time is able to be spent at say christmas giving both games the support for wineterday.
Not a HB'er however how can you remove the Commander title track this is quite harsh...
FengShuiDove
Quote:
On a more serious note, about the HB and TA. I don't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about HB, but TA was always my "We don't have enough for GvG right now. Lets TA". Now that that's gone, no more real PvP from me.
|
Following the "critical mass" idea, ANet is going for what's going to appease "most" players. Yes, it may leave some behind, but I think that overall, a Sealed Deck arena will be a great advancement for Guild Wars.
Wynthyst
My understanding is that the skills will be divided into several Tiers. Anet understands about the sub-optimal skills. Each team ends up getting identical (collective) decks made up of x number from each tier of skills. So neither team has any great advantage in the skills that are available for them to use, any advantage will be based solely on their ability to distribute/share the available skill cards among their team. So it comes back to skill in overall game play is greater than memorizing a playstyle w/set builds. Even as a PvEr I can see the potential for this, and from those PvP friends I have, their excitement about this has me convinced it is a very positive thing.
cosyfiep
well I am glad that SOMEone is telling us what's going on (since our CR's either dont want to or just 'cant').
not too much into pvp so......
xth...thanks for the update...its good to know where they are with that (it was all we asked for...an update and we FINALLY got one)...so lindsey thanks.
robert...hope you brought a large pot or something to bail with...you might need it. and welcome to the ship!
updates....yeah it seemed toooo goood to be true that we would get as many as they had said they were going to do, but with the current staff I think that the one they did was probably epic. now with the staff doubled they might get another one out this year.
Would be nice to see some new content for halloween and wintersday (again)....at least some new jokes for the Mad King, PLEASE!!!!
looks like from the tone of that post that gw is going to be around for at least the next year or so on its own.....so thats good news.
keep us posted Lindsey (my favorite CR! )
not too much into pvp so......
xth...thanks for the update...its good to know where they are with that (it was all we asked for...an update and we FINALLY got one)...so lindsey thanks.
robert...hope you brought a large pot or something to bail with...you might need it. and welcome to the ship!
updates....yeah it seemed toooo goood to be true that we would get as many as they had said they were going to do, but with the current staff I think that the one they did was probably epic. now with the staff doubled they might get another one out this year.
Would be nice to see some new content for halloween and wintersday (again)....at least some new jokes for the Mad King, PLEASE!!!!
looks like from the tone of that post that gw is going to be around for at least the next year or so on its own.....so thats good news.
keep us posted Lindsey (my favorite CR! )
Eragon Zarroc
did i hear new title wonder what it will be called! lol
Greedy Gus
Probably the best news/info coming out of anet in years. Everything shows a real understanding of issues and where the community generally stands, with intelligent ideas on what can be offered with their time.
The only part that is suspect is the notion that balancing problem templates in GvG is useless until they figure out a better tie-breaker; both are needed, and the former is much easier in the meantime.
The only part that is suspect is the notion that balancing problem templates in GvG is useless until they figure out a better tie-breaker; both are needed, and the former is much easier in the meantime.
BenjZee
little confused on:
Gaining points in the Commander title will no longer be possible. You’ll still be able to display it, and it will count in the Hall of Monuments and towards the Kind of a Big Deal title track.
Does this mean that if i achieve rank 1 in this title it will be considered max and able to put in my HoM or will it mean if i had maxed it then it counts towards KOABD
Gaining points in the Commander title will no longer be possible. You’ll still be able to display it, and it will count in the Hall of Monuments and towards the Kind of a Big Deal title track.
Does this mean that if i achieve rank 1 in this title it will be considered max and able to put in my HoM or will it mean if i had maxed it then it counts towards KOABD
The Scorpion Knight
Really nice, can't wait to see this.
FoxBat
The amount of stuff nerfed into the ground due to VoD and then left there afterwards is absurd. And from the nerfs right up until VoD's removal, GvG only got worse once splinterdervs weren't enough to do the job anymore.
ArlanKels
I can honestly say I have no clue what Sealed Deck is.
*Reads past the first page to see if it gets explained in the thread already*
*Reads past the first page to see if it gets explained in the thread already*
Nerel
Sealed deck pvp sounds like it will be a welcome addition, though ultimately it depends on if the player base embraces it, seems like a good move though...
XTH... How can it be so flawed? Bury it already
Festival Updates are rolled out manually? WTF? Four years of largely the same stuff and you don't just 'flip a switch' to turn it on and off? That's just poor planning, I'm really surprised by this.
Anyway, thanks for the update, welcome to the evil Robot, and good luck with it all.
XTH... How can it be so flawed? Bury it already
Festival Updates are rolled out manually? WTF? Four years of largely the same stuff and you don't just 'flip a switch' to turn it on and off? That's just poor planning, I'm really surprised by this.
Anyway, thanks for the update, welcome to the evil Robot, and good luck with it all.
Buttermilk
Sealed Deck sounds brilliant!!!
If you're creating pages on Facebook, I want a Linsey Murdock fan page =)
If you're creating pages on Facebook, I want a Linsey Murdock fan page =)
Yawgmoth
Can't wait to see how the buildmaking for the team in sealed deck will work. It's gotta be some complicated UI technology to have a skill pool assigned to a whole team and having every team member make their character builds from that pool. Also I can imagine the need for multiple relogs of team members to change their characters (primary professions)
When I've imagined Sealed Deck working in game I always thought of a tournament structure like the ATS, where a team receives their random skill pool for the entire tournament. It really feels like a tournament format.
But here it clearly looks like a streamlined pug-friendly format, something more like TA, I can't really imagine how is this going to work in a non-tournament playfield...
15-20 minutes of buildmaking, then entering the arenas, losing one battle and getting back to the outpost... then new deck to enter again?
Or what if a person leaves team?
Or do even every team get a different skill pool? Or it's the same for every team, and only changing for new teams every 15 minutes or every hour or daily?
I'd also love to hear more details about the format, will it be 4v4 or maybe 5v5? How important will be shrine capping? Similar to Costume Brawl?
Overall I'm totally pumped for this new gametype, hope it will be done well and free of bugs or ways to abuse the system.
When I've imagined Sealed Deck working in game I always thought of a tournament structure like the ATS, where a team receives their random skill pool for the entire tournament. It really feels like a tournament format.
But here it clearly looks like a streamlined pug-friendly format, something more like TA, I can't really imagine how is this going to work in a non-tournament playfield...
15-20 minutes of buildmaking, then entering the arenas, losing one battle and getting back to the outpost... then new deck to enter again?
Or what if a person leaves team?
Or do even every team get a different skill pool? Or it's the same for every team, and only changing for new teams every 15 minutes or every hour or daily?
I'd also love to hear more details about the format, will it be 4v4 or maybe 5v5? How important will be shrine capping? Similar to Costume Brawl?
Overall I'm totally pumped for this new gametype, hope it will be done well and free of bugs or ways to abuse the system.
Kawil
Any kind of update, content in general...ie: new things, I think are worth it. I don't PvP much but the new format with sealed deck (now that I know what that is, lol) sounds fun.
As far as transparency, I think that's all good as well. Some info is better than none even if we don't like it. Like most of the peeps here, I'm interested to see how this all pans out.
As far as transparency, I think that's all good as well. Some info is better than none even if we don't like it. Like most of the peeps here, I'm interested to see how this all pans out.
Fril Estelin
Linsey <3
refer
Frick... less updates!? *scream heard from every corner of existence*
Can't you get free help or something else in there!? There are many people who would give you time for no pay to get this rolling. GW could be "perfect" then GW2 will come out, what a sham that could be.
Can't you get free help or something else in there!? There are many people who would give you time for no pay to get this rolling. GW could be "perfect" then GW2 will come out, what a sham that could be.
snaek
ta will be missed. it isn't innately broken like hb is. it mostly turned to crap for 2 reasons, broken skills and ra syncing/easy ra glad pts. broken skills should be fixed regardless, even if the broken qualities are amplified in ta at a greater scale than in other pvp formats. syncing was stated to be removed with this update and would have helped ta a little bit if it wouldn't have been removed.
i am looking forward to sealed deck. however, pugs will be chaotic imo because there will be too many people trying to take control for build setups.
i am looking forward to sealed deck. however, pugs will be chaotic imo because there will be too many people trying to take control for build setups.
Minako Sawai
Wow. So, nothing for PvE players for the rest of this year (or ever?), XTH probably gone (along with the interest I had in following PvP), only a token few extra points for the months missed since it went down, and even fewer updates. I wonder if they'll abandon GW2 like they have GW1 when they decide to do GW3.
I had hoped (stupid, I know) they might come up with some way to have personal stores or a limited broker type deal like Aion has, but I guess that is far beyond their abilities. I don't have the time to spend hours spamming trying to sell one item, in fact it is stupid as you can get several times anything you could ever sell something for just by killing stuff. Which gets pretty boring fairly quickly. Which I guess sums up my feelings toward the entire game. I was just expecting too much, clearly. Maybe I'm just burned out on GW, I'm certainly not having as much fun playing it as I was.
I had hoped (stupid, I know) they might come up with some way to have personal stores or a limited broker type deal like Aion has, but I guess that is far beyond their abilities. I don't have the time to spend hours spamming trying to sell one item, in fact it is stupid as you can get several times anything you could ever sell something for just by killing stuff. Which gets pretty boring fairly quickly. Which I guess sums up my feelings toward the entire game. I was just expecting too much, clearly. Maybe I'm just burned out on GW, I'm certainly not having as much fun playing it as I was.
ousbique
Not bad but it's about time to solve all the shits created since August 2008 : all thoses overbuffed elites and non elites created the worst meta ever.
This monthly show how pathetic is the GvG now, i.e rawr versus sup match which is a great example. I think the first step in the good direction is simply to stop buffing skills and make only nerfs for the 3 or 4 next skill updates.
This monthly show how pathetic is the GvG now, i.e rawr versus sup match which is a great example. I think the first step in the good direction is simply to stop buffing skills and make only nerfs for the 3 or 4 next skill updates.
lilDeath
Thanks for the news, Linsey.
Lots of good things mentioned of what is in the pipeline, some not so good.
I am surprised such a pro shop (like ANet) has so many problems (or even the lack of insight) with getting fundemental development lifecycle processes established (and none was in place?!), i.e. automation, sustainability, complexity, feedback, communication, etc.
Better late than never I guess, so good, heh.
And how is it possible that the XTH bug is such a big problem and that you are not even sure if you fixed it? This boggles me. Sounds more like it is being prepared to be closed down.
As a whole... lots of text, now it's down to actually delivering, although nothing was really promised to be delivered, as evident by the last bit "disclaimer:
I understand why it is necessary though. Things happen (most notably - time, resources and complexity) during development cycles, especially if it is unforeseen.
Oh and welcome to the new guy - have fun, work hard and enjoy!
Thanks again and best of luck.
Lots of good things mentioned of what is in the pipeline, some not so good.
I am surprised such a pro shop (like ANet) has so many problems (or even the lack of insight) with getting fundemental development lifecycle processes established (and none was in place?!), i.e. automation, sustainability, complexity, feedback, communication, etc.
Better late than never I guess, so good, heh.
And how is it possible that the XTH bug is such a big problem and that you are not even sure if you fixed it? This boggles me. Sounds more like it is being prepared to be closed down.
As a whole... lots of text, now it's down to actually delivering, although nothing was really promised to be delivered, as evident by the last bit "disclaimer:
Quote:
So, in return for this openness, we expect you, our community, to be understanding when projects that we have discussed may be canceled or changed, or a project or build is delayed. We want you to have ambitious expectations for us, but to understand that there are always limitations. Everyone has to deal with finite resources, competing priorities, and unexpected complications, and we’re no different. By embracing this reality, we can work together to bridge the gap between development and community for the betterment of the game. |
Oh and welcome to the new guy - have fun, work hard and enjoy!
Thanks again and best of luck.
Lawliet Kira
Can someone explain what sealed deck is
Yoom Omer
Oh. Now when not saying us a thing for a couple of months sucked, this just rocks. GJ arena net, It finally appears your CR becomes better!
lilDeath
Check it out, bro - http://www.guildwars.com/competitive/sealedplay/
The people that have been fortunate enough to experience it at PAX, swears by it.
The people that have been fortunate enough to experience it at PAX, swears by it.