What Makes a Guild Wars Player Good?

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Island Guardian
Island Guardian
Krytan Explorer
#1
What Makes a Guild Wars Player Good?

In your opinion, what makes someone good?
Is it the wealth they have?
Is it the knowledge and wisdom?
Is it the items they have?
Perhaps the titles they have earned?

I want to hear from YOU, which is most important to you and why feel free to rank them and discuss!
Kerwyn Nasilan
Kerwyn Nasilan
Forge Runner
#2
A good player is manly and brave.
a
a-kyle
Krytan Explorer
#3
a good player dosent say hes good, its understood that he is
Cale Roughstar
Cale Roughstar
Desert Nomad
#4
A good player is someone who can take their task and execute it with a high level of success and efficiency. I am talking about PvP in general, where the good players are the ones who you can count on to be effective and give their team a chance to win.

Wealth = Time
Knowledge+Wisdom = A bit of time, generally helps with good/skill
Items = lol
Titles = They can mean that you are good at pve (lol?), but more often than not, it just means you have a lot of time on your hands.
Qing Guang
Qing Guang
Wilds Pathfinder
#5
Hmm... an interesting and difficult question.

First, Things That Don't Necessarily Indicate A Good Player:
Titles - Nope. Anyone can leech a raptor farm. Anyone can get a run on missions. Anyone can glug ale, or chow candy, or chug tonics.
Wealth/Items - Nope. I've met faaaar too many Monks in FoW or Primeval (ugh, that's a big warning sign there, Primeval on a Monk) that my Rit could heal circles around... back when she thought Healing Breeze, Purge Conditions and Heal Party were good on a resto bar.
Join Date - Nope. Once a noob, always a noob, even if you started in beta. (well, okay, it's not totally incurable... but basically, racking up time played without learning from anyone is only going to make it worse)

Now, Things That Indicate A Good Player:
Openness - Yes. Willingness to share ideas (without being pushy), ping their build (haha I don't do this), admit that they have been having trouble with something - all signs that they aren't covering up a fatal lack of game sense.
Teamwork - Yes. Communication with other players, talking things through before AND during the mish/quest/match, suggesting strategies - all good signs that the player has some clue and wants things to go well for everyone.
Knowledge - Yes. Having a good build (important!), inquiring about others' (in a sense of not wanting to conflict builds and making sure that the party has everything they need, not in a sense of trying to tell people they suck), preparing for the specific task with forethought - all signs that the player has the necessary understanding of the game.
Humility - Yes. If someone says they're the best, DO NOT INVITE THEM. Good players usually know they can play well, but they don't insist that everyone take their word for it. They also admit to mistakes ("Whoops, was it me that aggroed that other group?") and don't attack others for theirs.
dr love
dr love
...is in denial
#6
how fast they are in rollerbeetle racing.

edit: also a good player will give me his ded island guardian for free.
Yawgmoth
Yawgmoth
Furnace Stoker
#7
While a player with more wealth, better items and titles or even just /age spent is more likely to be a good player than one without them, it's only because stuff like that comes from playing the game just like experience in the game does. But ofcourse there are huge masses of exceptions, players with awesome stuff and titles and still are terribad as players, we know they could have got all that in a lot of totally lame ways.

It's hard to say about one player that he's just a good GW player - this game is so broad that very very few can be actually good at everything Guild Wars. A player can be good in playing a profession, a role in team, in a specific gametype or area or ingame activity.
W
What Now
Lion's Arch Merchant
#8
Someone who knows what's going on and what to do about it, simple as that.

In PvE it can be simple as knowing what's in the mission and how to build against it as well as skill usage choice.

In PvP it's knowing who is where and what skills they have as well as what they do and being able to react and adapt in a timely and effective manner for victory.

So in simplicity someone who understands this game, which has many aspects vastly overlooked by majority of players.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#9
Predicting the enemies next move.

Catch every spike, know what attacks/movement the foe will likely use, if this happens I'll do this, etc.

I've only seen a handful of GW players that can pull this off extremely well. I'm NOT one of them.
Jenn
Jenn
Resigned.
#10
Ability to think critically, adapt, quick learning, awareness.
D
DarkNecrid
Furnace Stoker
#11
Attitude about getting better.
Master Ketsu
Master Ketsu
Desert Nomad
#12
I'd say a combination of

-Knowledge
-Individual player Skill
-Team skill
-Connections

Is what makes a player good in Guild wars.

Knowledge IE knowing the game and understanding the strategies used, having most if not all skills memorized, and knowing what the meta is. But not just knowing what-but why. A truly good player doesn't just know what a good build is, they know why it is a good build. They understand the builds. This is the key difference between a cookie cutter user and a cookie cutter scrub. The user uses a cookie cutter because they know why it is good and why it can overpower the Meta. A cookie cutter scrub is basically clueless and just runs shit off of PVX wiki because they are dead in the water otherwise. Scrubs don't know why the builds are good, just that they are.

Individual skill comes down to knowing what needs to be done and when without being told. It is basically the ability to realize when and why your teams strategy isn't working, and change your playstyle accordingly. Good field awareness, ability to interrupt and know what needs to be rupted, never gets "tunnel vision", never C-spaces, always pre prots and understands pre protting, doesn't spam skills, doesn't roll forehead, and is able to predict their enemies next move. In other words, it is the ability to not fail.

Team skill is pretty self explanatory. It is the ability to understand your role in the team and why it needs to be done, as well as good communication and coordination ( This includes having a good attitude ). Download a video from [rawr] GvG matches to see some amazing team skill.

Finally, connections. Since this is a team game, you need to have connections with other good players to get into good teams and be recognized as good.
moriz
moriz
??ber t??k-n??sh'??n
#13
add "makes everyone around him play better" to the list.
B
Bill Clinton
Krytan Explorer
#14
I agree generally with what everyone says above, but one key thing people aren't stressing enough is experiance.
There is no easy way to test it but a good player will know 90%+ of all the skills in the game and what they do just from the image when it pops up. This is vital for any good player, and though its to do with knowledge, its something you really only get from experiance over the years.
Poor players will see empathy come up as a hex and keep attacking because, though they see the image, they dont know what it does untill they've taken a few hits.
But a good player will see a foe use 'Word of censure' know it has fast recharge and prepares for a quick interupt, diversion etc.
Konker2020
Konker2020
Krytan Explorer
#15
A good player is not someone that needs to say it. It is usually implied by others. A good player can control, adapt to, manipulate and change a a situation in their favor, and most of all, a good player influences others and ends up making others good players.

Just my 2 cents.

EDIT: Now a great/amazing/godly player is an entirely different story

/endtroll (Sorry, felt it necessary)
obsidian ectoplasm
obsidian ectoplasm
Desert Nomad
#16
a players skill is determined by how many fissure armor sets they have durrr
lemming
lemming
The Hotshot
#17
The definition of good is different between PvP and PvE.
Gift3d
Gift3d
Forge Runner
#18
Quote:
Originally Posted by tehlemming View Post
The definition of good is different between PvP and PvE.
i've done everything in pve except for the deep in hard mode, and it is all talentless c-spacing. the definition of being good at pve is having basic motor skills and access to pvx wiki. that being said...

awareness of what's going on with your team and with the opposing team. the ability to adapt to those situations. knowing "if this happens i can do this", then executing it timely and efficiently. Knowing how to make the best use of your skills in different situations. REALIZING there's a synergy between you and your teammates and it's not 8v8 FFA. so many things but i think these are the most important.

and about OPs post, i've taken a monk once (a friend) with all fow chaos gloves, flashing his zrank he spent millions of gold on, rank 5 koabd, and he was one of the worst monks i've ever had the disgrace of playing with. it's a lot like putting racing stripes on a rusted up 89 honda accord, doesn't make the player the smallest bit better at the game. but everyone loves racing stripes.
B
Bob Slydell
Forge Runner
#19
If they don't follow cookiecutter builds.
Sarevok Thordin
Sarevok Thordin
Desert Nomad
#20
Normal player-
They can play the game normally without mending

Good Player -
Can identify skill synergies
Can identify weaknesses in themselves and move to avoid them (kiting Touch F-..I mean rangers)
Can use Ventrilo
Quick to learn from mistakes
Can resist the urge to draw penises over the radar