What Makes a Guild Wars Player Good?
Island Guardian
What Makes a Guild Wars Player Good?
In your opinion, what makes someone good?
Is it the wealth they have?
Is it the knowledge and wisdom?
Is it the items they have?
Perhaps the titles they have earned?
I want to hear from YOU, which is most important to you and why feel free to rank them and discuss!
In your opinion, what makes someone good?
Is it the wealth they have?
Is it the knowledge and wisdom?
Is it the items they have?
Perhaps the titles they have earned?
I want to hear from YOU, which is most important to you and why feel free to rank them and discuss!
Kerwyn Nasilan
A good player is manly and brave.
a-kyle
a good player dosent say hes good, its understood that he is
Cale Roughstar
A good player is someone who can take their task and execute it with a high level of success and efficiency. I am talking about PvP in general, where the good players are the ones who you can count on to be effective and give their team a chance to win.
Wealth = Time
Knowledge+Wisdom = A bit of time, generally helps with good/skill
Items = lol
Titles = They can mean that you are good at pve (lol?), but more often than not, it just means you have a lot of time on your hands.
Wealth = Time
Knowledge+Wisdom = A bit of time, generally helps with good/skill
Items = lol
Titles = They can mean that you are good at pve (lol?), but more often than not, it just means you have a lot of time on your hands.
Qing Guang
Hmm... an interesting and difficult question.
First, Things That Don't Necessarily Indicate A Good Player:
Titles - Nope. Anyone can leech a raptor farm. Anyone can get a run on missions. Anyone can glug ale, or chow candy, or chug tonics.
Wealth/Items - Nope. I've met faaaar too many Monks in FoW or Primeval (ugh, that's a big warning sign there, Primeval on a Monk) that my Rit could heal circles around... back when she thought Healing Breeze, Purge Conditions and Heal Party were good on a resto bar.
Join Date - Nope. Once a noob, always a noob, even if you started in beta. (well, okay, it's not totally incurable... but basically, racking up time played without learning from anyone is only going to make it worse)
Now, Things That Indicate A Good Player:
Openness - Yes. Willingness to share ideas (without being pushy), ping their build (haha I don't do this), admit that they have been having trouble with something - all signs that they aren't covering up a fatal lack of game sense.
Teamwork - Yes. Communication with other players, talking things through before AND during the mish/quest/match, suggesting strategies - all good signs that the player has some clue and wants things to go well for everyone.
Knowledge - Yes. Having a good build (important!), inquiring about others' (in a sense of not wanting to conflict builds and making sure that the party has everything they need, not in a sense of trying to tell people they suck), preparing for the specific task with forethought - all signs that the player has the necessary understanding of the game.
Humility - Yes. If someone says they're the best, DO NOT INVITE THEM. Good players usually know they can play well, but they don't insist that everyone take their word for it. They also admit to mistakes ("Whoops, was it me that aggroed that other group?") and don't attack others for theirs.
First, Things That Don't Necessarily Indicate A Good Player:
Titles - Nope. Anyone can leech a raptor farm. Anyone can get a run on missions. Anyone can glug ale, or chow candy, or chug tonics.
Wealth/Items - Nope. I've met faaaar too many Monks in FoW or Primeval (ugh, that's a big warning sign there, Primeval on a Monk) that my Rit could heal circles around... back when she thought Healing Breeze, Purge Conditions and Heal Party were good on a resto bar.
Join Date - Nope. Once a noob, always a noob, even if you started in beta. (well, okay, it's not totally incurable... but basically, racking up time played without learning from anyone is only going to make it worse)
Now, Things That Indicate A Good Player:
Openness - Yes. Willingness to share ideas (without being pushy), ping their build (haha I don't do this), admit that they have been having trouble with something - all signs that they aren't covering up a fatal lack of game sense.
Teamwork - Yes. Communication with other players, talking things through before AND during the mish/quest/match, suggesting strategies - all good signs that the player has some clue and wants things to go well for everyone.
Knowledge - Yes. Having a good build (important!), inquiring about others' (in a sense of not wanting to conflict builds and making sure that the party has everything they need, not in a sense of trying to tell people they suck), preparing for the specific task with forethought - all signs that the player has the necessary understanding of the game.
Humility - Yes. If someone says they're the best, DO NOT INVITE THEM. Good players usually know they can play well, but they don't insist that everyone take their word for it. They also admit to mistakes ("Whoops, was it me that aggroed that other group?") and don't attack others for theirs.
dr love
how fast they are in rollerbeetle racing.
edit: also a good player will give me his ded island guardian for free.
edit: also a good player will give me his ded island guardian for free.
Yawgmoth
While a player with more wealth, better items and titles or even just /age spent is more likely to be a good player than one without them, it's only because stuff like that comes from playing the game just like experience in the game does. But ofcourse there are huge masses of exceptions, players with awesome stuff and titles and still are terribad as players, we know they could have got all that in a lot of totally lame ways.
It's hard to say about one player that he's just a good GW player - this game is so broad that very very few can be actually good at everything Guild Wars. A player can be good in playing a profession, a role in team, in a specific gametype or area or ingame activity.
It's hard to say about one player that he's just a good GW player - this game is so broad that very very few can be actually good at everything Guild Wars. A player can be good in playing a profession, a role in team, in a specific gametype or area or ingame activity.
What Now
Someone who knows what's going on and what to do about it, simple as that.
In PvE it can be simple as knowing what's in the mission and how to build against it as well as skill usage choice.
In PvP it's knowing who is where and what skills they have as well as what they do and being able to react and adapt in a timely and effective manner for victory.
So in simplicity someone who understands this game, which has many aspects vastly overlooked by majority of players.
In PvE it can be simple as knowing what's in the mission and how to build against it as well as skill usage choice.
In PvP it's knowing who is where and what skills they have as well as what they do and being able to react and adapt in a timely and effective manner for victory.
So in simplicity someone who understands this game, which has many aspects vastly overlooked by majority of players.
Zodiac Meteor
Predicting the enemies next move.
Catch every spike, know what attacks/movement the foe will likely use, if this happens I'll do this, etc.
I've only seen a handful of GW players that can pull this off extremely well. I'm NOT one of them.
Catch every spike, know what attacks/movement the foe will likely use, if this happens I'll do this, etc.
I've only seen a handful of GW players that can pull this off extremely well. I'm NOT one of them.
Jenn
Ability to think critically, adapt, quick learning, awareness.
DarkNecrid
Attitude about getting better.
Master Ketsu
I'd say a combination of
-Knowledge
-Individual player Skill
-Team skill
-Connections
Is what makes a player good in Guild wars.
Knowledge IE knowing the game and understanding the strategies used, having most if not all skills memorized, and knowing what the meta is. But not just knowing what-but why. A truly good player doesn't just know what a good build is, they know why it is a good build. They understand the builds. This is the key difference between a cookie cutter user and a cookie cutter scrub. The user uses a cookie cutter because they know why it is good and why it can overpower the Meta. A cookie cutter scrub is basically clueless and just runs shit off of PVX wiki because they are dead in the water otherwise. Scrubs don't know why the builds are good, just that they are.
Individual skill comes down to knowing what needs to be done and when without being told. It is basically the ability to realize when and why your teams strategy isn't working, and change your playstyle accordingly. Good field awareness, ability to interrupt and know what needs to be rupted, never gets "tunnel vision", never C-spaces, always pre prots and understands pre protting, doesn't spam skills, doesn't roll forehead, and is able to predict their enemies next move. In other words, it is the ability to not fail.
Team skill is pretty self explanatory. It is the ability to understand your role in the team and why it needs to be done, as well as good communication and coordination ( This includes having a good attitude ). Download a video from [rawr] GvG matches to see some amazing team skill.
Finally, connections. Since this is a team game, you need to have connections with other good players to get into good teams and be recognized as good.
-Knowledge
-Individual player Skill
-Team skill
-Connections
Is what makes a player good in Guild wars.
Knowledge IE knowing the game and understanding the strategies used, having most if not all skills memorized, and knowing what the meta is. But not just knowing what-but why. A truly good player doesn't just know what a good build is, they know why it is a good build. They understand the builds. This is the key difference between a cookie cutter user and a cookie cutter scrub. The user uses a cookie cutter because they know why it is good and why it can overpower the Meta. A cookie cutter scrub is basically clueless and just runs shit off of PVX wiki because they are dead in the water otherwise. Scrubs don't know why the builds are good, just that they are.
Individual skill comes down to knowing what needs to be done and when without being told. It is basically the ability to realize when and why your teams strategy isn't working, and change your playstyle accordingly. Good field awareness, ability to interrupt and know what needs to be rupted, never gets "tunnel vision", never C-spaces, always pre prots and understands pre protting, doesn't spam skills, doesn't roll forehead, and is able to predict their enemies next move. In other words, it is the ability to not fail.
Team skill is pretty self explanatory. It is the ability to understand your role in the team and why it needs to be done, as well as good communication and coordination ( This includes having a good attitude ). Download a video from [rawr] GvG matches to see some amazing team skill.
Finally, connections. Since this is a team game, you need to have connections with other good players to get into good teams and be recognized as good.
moriz
add "makes everyone around him play better" to the list.
Bill Clinton
I agree generally with what everyone says above, but one key thing people aren't stressing enough is experiance.
There is no easy way to test it but a good player will know 90%+ of all the skills in the game and what they do just from the image when it pops up. This is vital for any good player, and though its to do with knowledge, its something you really only get from experiance over the years.
Poor players will see empathy come up as a hex and keep attacking because, though they see the image, they dont know what it does untill they've taken a few hits.
But a good player will see a foe use 'Word of censure' know it has fast recharge and prepares for a quick interupt, diversion etc.
There is no easy way to test it but a good player will know 90%+ of all the skills in the game and what they do just from the image when it pops up. This is vital for any good player, and though its to do with knowledge, its something you really only get from experiance over the years.
Poor players will see empathy come up as a hex and keep attacking because, though they see the image, they dont know what it does untill they've taken a few hits.
But a good player will see a foe use 'Word of censure' know it has fast recharge and prepares for a quick interupt, diversion etc.
Konker2020
A good player is not someone that needs to say it. It is usually implied by others. A good player can control, adapt to, manipulate and change a a situation in their favor, and most of all, a good player influences others and ends up making others good players.
Just my 2 cents.
EDIT: Now a great/amazing/godly player is an entirely different story
/endtroll (Sorry, felt it necessary)
Just my 2 cents.
EDIT: Now a great/amazing/godly player is an entirely different story
/endtroll (Sorry, felt it necessary)
obsidian ectoplasm
a players skill is determined by how many fissure armor sets they have durrr
lemming
The definition of good is different between PvP and PvE.
Gift3d
i've done everything in pve except for the deep in hard mode, and it is all talentless c-spacing. the definition of being good at pve is having basic motor skills and access to pvx wiki. that being said...
awareness of what's going on with your team and with the opposing team. the ability to adapt to those situations. knowing "if this happens i can do this", then executing it timely and efficiently. Knowing how to make the best use of your skills in different situations. REALIZING there's a synergy between you and your teammates and it's not 8v8 FFA. so many things but i think these are the most important.
and about OPs post, i've taken a monk once (a friend) with all fow chaos gloves, flashing his zrank he spent millions of gold on, rank 5 koabd, and he was one of the worst monks i've ever had the disgrace of playing with. it's a lot like putting racing stripes on a rusted up 89 honda accord, doesn't make the player the smallest bit better at the game. but everyone loves racing stripes.
awareness of what's going on with your team and with the opposing team. the ability to adapt to those situations. knowing "if this happens i can do this", then executing it timely and efficiently. Knowing how to make the best use of your skills in different situations. REALIZING there's a synergy between you and your teammates and it's not 8v8 FFA. so many things but i think these are the most important.
and about OPs post, i've taken a monk once (a friend) with all fow chaos gloves, flashing his zrank he spent millions of gold on, rank 5 koabd, and he was one of the worst monks i've ever had the disgrace of playing with. it's a lot like putting racing stripes on a rusted up 89 honda accord, doesn't make the player the smallest bit better at the game. but everyone loves racing stripes.
Bob Slydell
If they don't follow cookiecutter builds.
Sarevok Thordin
Normal player-
They can play the game normally without mending
Good Player -
Can identify skill synergies
Can identify weaknesses in themselves and move to avoid them (kiting Touch F-..I mean rangers)
Can use Ventrilo
Quick to learn from mistakes
Can resist the urge to draw penises over the radar
They can play the game normally without mending
Good Player -
Can identify skill synergies
Can identify weaknesses in themselves and move to avoid them (kiting Touch F-..I mean rangers)
Can use Ventrilo
Quick to learn from mistakes
Can resist the urge to draw penises over the radar
I Hate Chips
First: It's NOT about wealth, i see everyone has told u that already so thats realy of no importance anymore. u can better get good runes and insignas on armor then a 15k armor with crap runes and insignas.
Now what a good player is (at least what i think xD): He knows the game very well, knows much missions very well, has a big hero team with good builds.
Btw in some cases titles do make u good (thats what i think) becauseif you have hihg loghtbringer u do much more dmg against those abaddon thingies--> pretty huge differnce between no rank and max rank there.
Now what a good player is (at least what i think xD): He knows the game very well, knows much missions very well, has a big hero team with good builds.
Btw in some cases titles do make u good (thats what i think) becauseif you have hihg loghtbringer u do much more dmg against those abaddon thingies--> pretty huge differnce between no rank and max rank there.
Yuna Matsumarui
Quote:
Sarevok Thordin has written: Default Normal player- They can play the game normally without mending Good Player - Can identify skill synergies Can identify weaknesses in themselves and move to avoid them (kiting Touch F-..I mean rangers) Can use Ventrilo Quick to learn from mistakes Can resist the urge to draw penises over the radar |
and you just won this thread xD
no seriously, cookie cutter builds are (most of the time) builds with the easiest synergy of the skills in it, that doesn't say that they're bad.
as most cookie cutter builds were made by good players. Imo being good in this game means
-having good reflexes (interrupting, catching spikes)
-recognising skill icons (or at least the ones which they're supposed to know)
-ability to use builds outside of pvxwiki.com
-ability to use Crippling Anguish in a way only the masters can.
-knowing the meta also helps alot.
-pve: ability to get The Eternal Grove Masters [HM] reward when you´re not a healer, with henchman only.
-pvp: probably Gladiator r4+, which tells how much time you've spend in RA,TA, and therefore know many skills, synergies, metas etc.
kedde
A decent player couldn't care less about anyone's words since he'll know that other decent players recgnize him regardless of retarded comments.
Raven Wing
A good player is not afraid of admitting if his build is poor or just not real good, and then seek advise/information on how to improve it. He got the ability to quickly identify problems/weaknesses and then start improving.
The Air Revenger
a good person doesnt need anything to show he/she is good, the best person is the won that wins and doesnt go around braging,/ranking people, showing off all there weapons and armor.
Nijntjuh
a good player is a player not rage quitting all the time and having patience with other players and not stay stuff like OMG WTF!? THAT BUILD ISNT ON PVX! XD and explaining the stuff people need to know instead of shouting at them.
Lexar
A good player is, as someone mentioned, the type of player who has a knack for predicting or at least anticipating what the opponent will do.
It's a combination of having great awareness of what everyone around you is doing, and understanding how the opponent interprets this, but also it includes that you know your opponent's movement across the map, and that you understand builds and skills well.
It's a combination of having great awareness of what everyone around you is doing, and understanding how the opponent interprets this, but also it includes that you know your opponent's movement across the map, and that you understand builds and skills well.
riktw
crap, now i am normal instead of good.
but for me someone who listens and is nice.
a wammo can be a good player, if he listens and actually does what you tell him to do.
and nice people, the ones that, if they fail in UWSC, admit it and pay cons, go again and clear there area good.
and that one guy who moved, lost internet and gave us his 150 people vent server for free.
but for me someone who listens and is nice.
a wammo can be a good player, if he listens and actually does what you tell him to do.
and nice people, the ones that, if they fail in UWSC, admit it and pay cons, go again and clear there area good.
and that one guy who moved, lost internet and gave us his 150 people vent server for free.
Hollygen
I'd say a good player:
Thinks in terms of team synergy, not just a single bars.
Knows when to run away
Can adapt
Can see the 'why' when things go wrong.
Thinks in terms of team synergy, not just a single bars.
Knows when to run away
Can adapt
Can see the 'why' when things go wrong.
TenTimesADay
To me,being friendly and helpful. Apart from behaviour in the game,the capacity to adapt in various situations.
vaxmor
Being born with the name 'Ian Boyd'.
Gun Pierson
A good player knows a lot about the game and the game mechanics and has the skill, talent and experience to use that knowledge in different situations to solve problems.
Tearz1993
attitude, the want to improve and ultimately helping the people around him/her improve as well. everything else is just filler.
Scary
A good player knows how to make builds for a surten area.
He can play alone or with others, knows his share of PvP and PvE.
A good players leave others with there opinions and won't call others a noob
because they run a alternative build in PvE worlds.
A good palyer listen to advice during PvP.
He can play alone or with others, knows his share of PvP and PvE.
A good players leave others with there opinions and won't call others a noob
because they run a alternative build in PvE worlds.
A good palyer listen to advice during PvP.
N E D M
A good player knows what corners are and how to use them properly.
someone took my other response
someone took my other response
Smarty
A good player can put a team together and lead them to victory.
It covers everything from build knowledge to appropriate team composition for the area (if PvE) or for the format (if PvP), including using their own build properly and giving pointers on skill use to others (but only if necessary and/or requested, and given in a non-derogatory manner), and being able to tell which players have potential if they're inexperienced and which are bad even though they have a high rank (in whatever title). It includes patience as well as a sense of urgency - not gogogoing but not spending forever organising either.
Once in an area or arena, a good player will know what kind of leadership their team requires, and provide it for them. He/she will also recognise when someone else has more experience or better understanding of the task at hand, and follow that person's leadership instead.
Should victory not be forthcoming, a good player would know what went wrong and how to fix it, and would have built up enough rapport with the other good players on the team for (the majority of) the team to stay together for another attempt.
People like the above are few and far between, but are a joy to play with when you find them.
It covers everything from build knowledge to appropriate team composition for the area (if PvE) or for the format (if PvP), including using their own build properly and giving pointers on skill use to others (but only if necessary and/or requested, and given in a non-derogatory manner), and being able to tell which players have potential if they're inexperienced and which are bad even though they have a high rank (in whatever title). It includes patience as well as a sense of urgency - not gogogoing but not spending forever organising either.
Once in an area or arena, a good player will know what kind of leadership their team requires, and provide it for them. He/she will also recognise when someone else has more experience or better understanding of the task at hand, and follow that person's leadership instead.
Should victory not be forthcoming, a good player would know what went wrong and how to fix it, and would have built up enough rapport with the other good players on the team for (the majority of) the team to stay together for another attempt.
People like the above are few and far between, but are a joy to play with when you find them.
Selket
If they're me, or I know them. Otherwise, they're bad.
The Scorpion Knight
They know what their doing, and how good they are in pvp. Guessing what's going to happen next and carrying out the action in that way.
Quaker
A good player knows the game and knows it's a game.
A good player doesn't have to have the "best" build. In fact, a good player knows there is no best build. But, a good player knows why he's using the skills he is using.
I agree with those who say that you can't tell a good player by titles or wealth or etc. A good player may simply not have the time (or desire) to get such things. And it's too easy for a bad player to get them anyway.
A good player gets Legendary Vanquisher without Ursan or any of the other gimmick builds (no-Way) or any build from PvX - just him and his heroes and henchies and occasional humans. /bragging
A good player doesn't have to have the "best" build. In fact, a good player knows there is no best build. But, a good player knows why he's using the skills he is using.
I agree with those who say that you can't tell a good player by titles or wealth or etc. A good player may simply not have the time (or desire) to get such things. And it's too easy for a bad player to get them anyway.
A good player gets Legendary Vanquisher without Ursan or any of the other gimmick builds (no-Way) or any build from PvX - just him and his heroes and henchies and occasional humans. /bragging
DarkGanni
Quote:
What Makes a Guild Wars Player Good?
In your opinion, what makes someone good? Is it the wealth they have? Is it the knowledge and wisdom? Is it the items they have? Perhaps the titles they have earned? I want to hear from YOU, which is most important to you and why feel free to rank them and discuss! |
However If I have to describe a good player that has to be: a good player is mature, has knowledge on skills and how they work, create builds himself, and able to play in a team.