Sept 1st Update

drunk n angry

drunk n angry

Lion's Arch Merchant

Join Date: Jul 2009

in a quiet little town that i love.

Ancient Dragoons [AGED]

W/

how i wonder did they "fix" this known "bug" LOL. i really dont understand how they would of done it. further more random pvp does that include jq? cuz it was fun to take a full group of necro bombers into jq and just blow shiz up LOL.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Master Ketsu View Post
I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
Quote:
Originally Posted by Andrew Patrick View Post
Even when a team tries to synch, it doesn't always work. It does sometimes though, so I will see if the designers feel it is a serious issue, and if there is a way to fix it.
A.Net, MK is laughing at you.

nanase ren

Academy Page

Join Date: Jul 2009

LOL it aint fixed u can still sync

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

TA is seeing more activity. Hopefully anet realizes that TA doesn't need to be deleted anymore now.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by upier View Post
A.Net, MK is laughing at you.
Actually, ANet argued for the LONGEST time that it's not a bug, that it was just part of the game.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by fenix View Post
Actually, ANet argued for the LONGEST time that it's not a bug, that it was just part of the game.
I thought that was exactly what my post wanted to show.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Master Ketsu View Post
I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
It isn't a bug...it never was. In fact Anet in the past went to great lengths to explain that it was not a bug and it was a normal part of the game. The fact that they are saying it is a bug now that needed to be fixed is hilarious and goes directly against their previous stance.

So I don't laugh at people who say its not a bug...I laugh at people who listen to everything Anet says and completely forget the past.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by upier View Post
I thought that was exactly what my post wanted to show.
Oh, haha my bad. I read AP's quote as 'it's a fixable issue' instead of 'it's part of the game, deal with it'.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

TMK Anet never specifically stated it wasn't a bug. Anets stance on syncing was not that it wasn't a bug ( which would imply that it is an intended feature ) but that syncing didn't exist. What AP is saying in that quote if you brush up on English comprehension 101 has very little to do with declaring a bug and a lot to do with denying that it can be reliably repeated ( which we all know is false ).

The only change of mind Anet did was acknowledging that syncing exists. It is just another issue in the long line of issues where the community knows about something ages before Anet does.

Chthon

Grotto Attendant

Join Date: Apr 2007

Hmmmm.... if synching is still possible, then maybe it's time for a suggestion:

Implement like so:
1. Universal queue across all districts.
2. When players hit "start" they receive a random wait from 0-5sec.
3. At the end of the random wait, they are placed at the end of the queue.
4. After placing in the queue, the traditional team matching timer starts.
5. From the player end, they should just see the old 30sec timer replaced with a new random 30-35sec timer.

There. Problem solved.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Master Ketsu View Post
TMK Anet never specifically stated it wasn't a bug. Anets stance on syncing was not that it wasn't a bug ( which would imply that it is an intended feature ) but that syncing didn't exist.

The only change of mind Anet did was acknowledging that syncing exists. It is just another issue in the long line of issues where the community knows about something ages before Anet does.
False. Anet specifically stated it was not a bug...I could probably find it. They also said something along the lines of it being something that was simply in the game (unintended or not), and not really a big problem. I can't remember if they even stated it as an exploit or not.

But yes, they did deny it existed didn't they LoL. Thanks for reminding me that it is even more stupid than I realized.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by drunk n angry View Post
how i wonder did they "fix" this known "bug" LOL. i really dont understand how they would of done it. further more random pvp does that include jq? cuz it was fun to take a full group of necro bombers into jq and just blow shiz up LOL.
probably along the lines of:

if(player1 AND player2 pressed join within <0.5secs of each other) {
place player2 in different game
}

or in other words, if two or more players pressed join within a certain time frame, the game will make sure they will never be placed within the same game. the easiest way to do so is artificially add a second or so to each successive player's join time so the old "sync" mechanic never kicks in, and cascade down for all players.

might not be the most elegant of solutions, but its the one that i would use.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Should have been fixed *eons* ago, before the time Anet took the stance that there wasnt even a problem, which itself was eons ago. Not to mention the reports that it still hasnt been fixed anyway. Well, its the thought that counts.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I have not played in some time for various reasons - but wow, the *finally* fixed this one.

Really, this pretty much killed a fairly casual form of PvP for how long?

I like a lot of the fixes I've reviewed since I went elsewhere for a bit, may try it again for a while.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

I don't dislike this fix, but getting teamed up with people from american and european districts isnt fun.
I think we should just have all asian and international districts team up, and the euro/american districts.
So that you basically have a RA for the PvE crowd, and one for the PvP crowd.

Or, have 3 districts: Novice, Intermediate, Advanced. Maybe decided on the amount of gladpoints or balth faction you have?

Having to play with mending wammo's and ele's with bows will cause a lot of rage by the ID/KD crowd, which isnt fun for either you or the wammo.

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Ra sync gone wooohoooooooo

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by moriz View Post
might not be the most elegant of solutions, but its the one that i would use.
Any deterministic mechanism (like you suggest) can be inducted from data. Players will (quickly) isolate the mechanism and determine the strategy that maximizes the likelihood of landing in the same group.

Any non-deterministic mechanism is going to require the server to do a lot of calculating every 30 seconds, which isn't a great idea. In principle, it would be easy to whip up some code that would randomize any given list of players. Only difference between this task and shuffling a deck of cards is that you tell the computer to read the size of the deck from the length of the list of players.

But doing so requires moving a lot of zeroes and ones around, so you'd either need longer match timers, more processing power on the server side, or both. Neither of which is appealing from the developer side; both cost money. (One labor, one hardware.) There is of course a third alternative, namely degrade server quality further, but let's not go there.

As with most business problems, this one boils down to money. A good solution to the problem is infeasible because it is costly. Bad solutions still cost money (labor) and are publicly embarassing when they fail. Best practice is to leave the problem alone unless you're willing to sustain the costs necessary to fix the problem for good, because money thrown at deterministic solutions is money wasted.

Fanita

Fanita

Lion's Arch Merchant

Join Date: May 2008

W/P

"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."

Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Eh I don't know if I want the sync gone for DA. It's fun to try and see how many times I don't die, versing [Ball] players and [NuDe]'s or [SuB]'s.. the latter being the hardest team I've ever faced. Because those 2 first guilds are humans still and make mistakes or get tired etc, but those SuB guys are like robots.

Anyways, I barely ever faced sync in RA. I also enjoy the extreme anger RA in AD gives me and would like that to stay.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by Martin Alvito View Post
Any non-deterministic mechanism is going to require the server to do a lot of calculating every 30 seconds, which isn't a great idea. In principle, it would be easy to whip up some code that would randomize any given list of players. Only difference between this task and shuffling a deck of cards is that you tell the computer to read the size of the deck from the length of the list of players.
Naahh. They can do it in a bit smarter way. For example we added some random number generation in our internal queueing strings. At same time we optimized some of the queries and there was no difference in performance for the outside world. If they just switched to non-deterministic mechanism then indeed players would notice a worse performance on the server side. I am not sure it is possible for GW but might be that some of the stuff can optimized so instead of releasing it as they find a way to do it they use it as a buffer for some other changes like RA.

Anyways great update Anet!

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by fenix View Post
Actually, ANet argued for the LONGEST time that it's not a bug, that it was just part of the game.
Did you read the update on what's the live team up to?

Quote:
Syncing Random - Our server programmer has been investigating how to fix this age-old problem of organized teams appearing in Random Arena, and we’re hoping to have the results in time for this build.
I don't see why this comes as a surprise. And maybe it's just the first attempt to fix this. Further updates may contain further fixes.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by MisterB View Post
So will they force a disconnect on everyone so no one talks to Kun Shao? Because I- *ahem* someone could totally bork XTH if they do not.



Mwuhahahaha!
Too bad they thought about that! The XTH change will occur in 3 steps and I bet the next step will only happen when all connected people have updated their build.

Ah ah!

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

very kool, now i can finally have the courtesy of landing in a team full of Americans. a thing I could luckily avoid by going to other districts.

at least there wont be many perfect synch teams anyore tho....i wonder if it outweighs the evil named above...

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Martin Alvito View Post
Any deterministic mechanism (like you suggest) can be inducted from data. Players will (quickly) isolate the mechanism and determine the strategy that maximizes the likelihood of landing in the same group.
if that likelihood gets reduced down to around 10%, even with perfect timing, then i'd say anet has done a good enough job. there won't be anyone attempting a sync with that kind of success rate.

I Am Not Ok

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

Die Vornehmen [edel]

Mo/W

gg for killing sync teams... took u long enough

Penny

Penny

Wilds Pathfinder

Join Date: Jan 2007

Playing a bit but not too much.

<3

Mo/

wut !

I haz a smile nao

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Master Ketsu View Post
I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
It wasn't really, it was an exploit. Took AN years to fix it. Good job.
Also I'd like to take a sec and laugh at people who need a buddy (or even buddies) to win in a random competition. How bad can you get at the game?

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Hope that doesn't somehow coincide with Vizunah Square syncing. That'd be depressing. :P

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

so we cross our fingers, toes, eyes etc and hope it all works (and that nic's rosetta stone lessons have been going well for him...maybe yakkington is teaching him)....

Hailfall

Hailfall

Jungle Guide

Join Date: Aug 2005

Germany

Phantom Commando

N/

Quote:
* Nicholas the Traveler has been brushing up on his language skills.
Am i the only one that wonders what has been changed in his "language skills"?

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Quote:
Originally Posted by Hailfall View Post
Am i the only one that wonders what has been changed in his "language skills"?
Greek is implemented in the system it seems, much like in [PC]

On the subject, it's nice to not have sync teams any more and i can't wait till RA is oldschool again without going to TA after 10 voctories

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

Quote:
Originally Posted by Fanita View Post
"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."

Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
WRONG !.....Update from Linsey Murdock

''At this point you may be saying, "Cool, thanks for the extra points, Linsey, but when will the XTH come back online so I can make my predictions?"
Well, that’s still up in the air. We believe that the bug which caused errors in the distribution of points has been identified and fixed, so we’re now preparing to move into the testing phase. We’ll be simulating the Live environment internally and putting the system through rigorous stress testing to see if the fix took. If it did, then yay happy fun time, the XTH will go back up, and hopefully we'll never have to touch it again.

However… (You knew there would be a "however," didn’t you?) Should it fail the stress tests, it would mean the fix didn’t take because the bug goes deeper than we hope, and that would be Very Bad. If that is the case, we will be faced with a high probability that this bug is not something we can fix. Nor can we redeploy the Xunlai Tournament House with this database bug outstanding. So, let’s all keep our fingers crossed, and I'll keep you updated on how the testing is going once it gets underway.''

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Fanita View Post
"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."

Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
I wasn't being serious. Removing Kun Shao is part of their plan to update the XTH code. I bolded the part of Linsey's blog I was referring to. So if someone was logged in before the first update and remained in game until after they roll out the fix, then such a person could presumably talk to him and screw everything up.

There is still a chance that the XTH may not return, or at least be postponed indefinitely if the bug fix does not correct the problem, and Linsey is the one who said that.

http://wiki.guildwars.com/wiki/User:...t_House_Update

Quote:
Xunlai Tournament House Update

We now have an accurate list of XTH winners from the May monthly predictions and are in the planning stages to distribute those points. We’ll need to deploy some new code to upgrade the system, which requires a bit of delicate timing. Part of this deployment must occur through a build, but some of it will happen automatically on the servers. During this time, if anyone speaks to Kun Shao, it could disrupt the system and garble up the list.

To address the issue, we’ll be doing this in three stages: first, a Live build to remove Kun Shao from outposts to prevent him from interfering; then, a second build to deploy the upgraded code and distribute the points; and finally, a third build to reintroduce Kun Shao so that you may redeem those points. As a thank you for all your patience, we’ll be giving everyone on the distribution list a free bump to the next-highest reward bracket.

At this point you may be saying, "Cool, thanks for the extra points, Linsey, but when will the XTH come back online so I can make my predictions?"

Well, that’s still up in the air. We believe that the bug which caused errors in the distribution of points has been identified and fixed, so we’re now preparing to move into the testing phase. We’ll be simulating the Live environment internally and putting the system through rigorous stress testing to see if the fix took. If it did, then yay happy fun time, the XTH will go back up, and hopefully we'll never have to touch it again.

However… (You knew there would be a "however," didn’t you?) Should it fail the stress tests, it would mean the fix didn’t take because the bug goes deeper than we hope, and that would be Very Bad. If that is the case, we will be faced with a high probability that this bug is not something we can fix. Nor can we redeploy the Xunlai Tournament House with this database bug outstanding. So, let’s all keep our fingers crossed, and I'll keep you updated on how the testing is going once it gets underway.
Inde posted a link in a thread here.

@Fril Estelin: Yes, I'm fairly certain they've thought of that, too. Or at least I hope they have.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by Sankt Hallvard View Post

They should shut down RA not TA IMO. If you after 4 years don't rock at pvp you should just /uninstall the game! They should just get rid of all the bad players so that good players myself can actually get a good team for once. !
I wonder how many RA players are playing gw pvp for 4 years. My guess is that most of RA people plays pvp shorter than 1 year. I thought RA was for pvp newbies. Who would be masochistic enough to play RA for 4 years???

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Quote:
Originally Posted by Razon View Post
Ra sync gone wooohoooooooo
Yep. About time. Should have been done long ago.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

according to the wiki it's still possible.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Malice Black View Post
Syncing was good for a laugh.

No more free z-keys - major update
me and a few mates used to sync in with a stance monk and 3 healing hands wammos :P epic fun times

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by deluxe View Post
I don't dislike this fix, but getting teamed up with people from american and european districts isnt fun.
I think we should just have all asian and international districts team up, and the euro/american districts.
So that you basically have a RA for the PvE crowd, and one for the PvP crowd.

Or, have 3 districts: Novice, Intermediate, Advanced. Maybe decided on the amount of gladpoints or balth faction you have?

Having to play with mending wammo's and ele's with bows will cause a lot of rage by the ID/KD crowd, which isnt fun for either you or the wammo.
If you are so 1337 in PvP that you can't even be paired with some newbies once in a while, WTF are you doing in RA anyway? Go play with your top 25 guild in GvG or guild scrimmage, but stop QQ'ing about newbies or bad builds in RA.

RA isn't about having a 100% optimal team, it's about doing the best with what you got and try and have some fun - you will meet good, bad and inexperienced players, DEAL WITH IT. I know I like the challenge to monk for the occasional Flare ele, sometimes the other members of the team are good enough that it doesn't really matter.

And to be honest MOST of the teams I get are good enough, there are lots of cookie-cutter builds and this huge number of wammos some people mention is nowhere to be seen. I RA (nearly) daily.

Other day I played with an ele and gave him advice about running away from melee, from AoE, in general, not stand in there taking damage just because he got a Monk, etc, esp. because my Energy has limits. He took the advice nicely, was thankful and sent me a few whispers later. Seriously this is far more rewarding than raging at someone or never explaining what they are doing wrong.

I don't know what's wrong with you all who RA and expect a perfect team, you are totally setting your expectations wrong.

Quote:
Originally Posted by Still Number One View Post
Not to mention R/A's and E/Me's just dominate everything and are extremely annoying.
Yeah and they only show up in RA, right? Because only RA is bad...

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

*goes to massively talk to kun shao*

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Windf0rce View Post
And to be honest MOST of the teams I get are good enough, there are lots of cookie-cutter builds and this huge number of wammos some people mention is nowhere to be seen. I RA (nearly) daily.

I don't know what's wrong with you all who RA and expect a perfect team, you are totally setting your expectations wrong.
I can confirm this. RA is nowhere near as bad as people will have it. (In case you didn't realise, my post earlier in this thread regarding the cesspool was full of sarcasm aimed at the ones of you who talk smack about RA to make yourselves sound like hotshots on guru)

RA is full of wikibuilds, unfortunately that includes a lot of r/a's atm. The wammos are incredibly rare.

If you, however, aim for glad pts in RA you need to keep trying till you find a "perfect team". I can't remember the last time I went 10 wins without encountering at least one such "perfect" team, so unless you can match that you'll likely not make 10.