I can comfirm it has been 'fixed'. Tried to sync with guildies five times, the most we got on our team was 3 of our guys. Seems as though they combined all districts into one super-district or something.
Dammmmmmmmmmmmmn!
A
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You can increase the transaction cost...but you cannot prevent people from syncing. If you think that the problem is "solved", you're naive.
Reduced, maybe. Depends on whether or not this code is as easily gamed as prior unannounced efforts to "fix" the problem. My guess is that it won't be, although I haven't fiddled with it to be sure. Regardless, there will be ways. Even if the fix works as advertised, this WILL have unintended consequences that most of you won't like. Large organized groups of people WILL land multiple players in the same team via "random" selection, and the only way to beat that will be to fight fire with fire. |
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Or how bout A.Net just bans people that try to sync after this update for exploiting a bug since thats what A.Net called it before, "a bug".
There, Problem solved. |
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This. It amazes me that after 4 years people are still dumb enough to not bring res sigs (sins are the main culprit) and can't understand basic concepts like pressure, linebacking, kiting, and faking sigs so rangers can't dshot you.
Not to mention R/A's and E/Me's just dominate everything and are extremely annoying. |
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Well this shall be interesting (the change, that is).
Either the bad players will suddenly get CONSTANTLY owned by the good RAers who usually stuck to ID, or the good ones will quit and RA will become even more of a cesspool of suck. |
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RA and other formats(Jade Quary,Fort Aspenwood,Hero Battles) always attempted to form matches with players from same languages first,and then to the international matches.So it was working "as intended".
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Now I'll either have to NOT play, or get a team of horrible morons.
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There goes ID. Now everyone is forced to play with the morons from AD.
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