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you guys just dont want sins to kick more ass than they already do, which is understandable. on the other hand, true sins like me and the topic starter cannot get enough. MOOOOAR POWAAAAAAA!!!
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nuff said there Cytherea.
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Unlike some people, I'm not biased and enjoy actual balance.
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@ LegendaryBattousai
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* Way of the Assassin: Stance. 5 Energy12 Recharge time. For 0...7...9 seconds you attack 33% faster while wielding daggers. The critical % was removed so that the attack speed can be a constant 33%. This is much more appealing to use than the current way it is, seeing as you can easily go warrior secondary in order to have an IAS. |
EDIT: It must be linked to Crit, as most good IAS stances are linked to a primary attribute.
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* Death Blossom: Dual Attack. 5 Energy8 Recharge time. Deals +30 damage to target. Deals an additional +20 damage to target foe and adjacent foes if target was enchanted. Must follow Offhand. Increased recharge to make it less spamable and abusable by R/A's. Deals damage comparable to Blades of Steel if target is enchanted with the added bonus of AoE in that situation. This is in balance with Blades of Steel and someone could easily take either one. This provides for more diversity in Assassin builds. |
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Is supposed to be spammable, R/As aren't abusing that, they're abusing the fact that they can spam 1/2 second attack skills continuously.
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* Temple Strike: Offhand Attack. 5 Energy12 Recharge time. Deals +30 Damage. Causes knock-down if target is moving or attacking. (No attack req). Currently we have two elite offhand attacks that cause Dazed. Having a skill similar to an elite "Golden Phoenix Strike" without the enchantment requirement which causes knockdown will be an interesting change. Will definitely provide for more diverse assassin combos and an alternative to using an elite shadow step. |
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* Shadow Prison: 5 Energy¼ Activation time20 Recharge time. Same description. No Aftercast. Fails if Crit Strikes < 4. Reduced Energy to make it better than Dark Prison. Recharge set back to 20 as it can no longer be used by warriors to spike with. |
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* Black Lotus Strike: Offhand Attack 5 Energy8 Recharge time. You gain +5 Energy. Deals +30 damage. Must strike a hexed foe. (No attack other req) The main change in this is to revert it back from being a lead attack to being an offhand attack that does not require a lead attack to precede it. This was a key skill in many combos and was never overpowered itself. Bar compression will allow for more utility on the Assassin bar. |
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* Shadow Refuge: Enchantment 5 Energy1 Activation time8 Recharge time. For 4 seconds you have +5...9...10 Health Regeneration and conditions end 90% faster. Ends if you attack. Shadow Refuge can now be used as a "pre-prot" against conditions, useful for engaging splits or escaping bases. |
In general you wish for no aftercast in shadow stepping unless you have crit strikes 4 and more. Meaning sins can go oldschool. I'm not really against that, haven't given it a lot of thought on it, but SP+BLS is a no-no. And lastly, most, if not all the attack skills you mentioned, being elite or not, have +30 to +50 damage. Not any melee class has so many +30> skills. Specially if you dual attack with a 5e 8r unblockable enchant striping +100 damage skill..