The most balanced class.
Lifestyle
I wanna hear your opinions. What is the most balanced class? Which class should be a rough guideline for the other classes? Which is the most OP and which is the most UP? PvP or PvE?
Btw, please don't turn this into another QQ fest. :P
Keep it as neutral and too the point as you can.
Btw, please don't turn this into another QQ fest. :P
Keep it as neutral and too the point as you can.
BlackSephir
Soldier
As in Warrior
As in Warrior
Sarevok Thordin
Balanced: Warrior
Overpowered PvE: Assassins
Overpowered PvP: Ranger
Underpowered PvE: Paragon
Underpowered PvP: Paragon (you poor sods)
Overpowered PvE: Assassins
Overpowered PvP: Ranger
Underpowered PvE: Paragon
Underpowered PvP: Paragon (you poor sods)
Mikkelet
ditto previous comment and adding rits as underpowered in PvP.
Shursh
I'd say monks and warriors are pretty balanced.
PVE, obviously sins are OP, as well as paragons, and any spell-casting class with access to AP+EVAS+FH!
PVP, don't play enough to really know, but from what I've read, I'd venture to say rangers and ele's (at least in the current meta).
PVE, obviously sins are OP, as well as paragons, and any spell-casting class with access to AP+EVAS+FH!
PVP, don't play enough to really know, but from what I've read, I'd venture to say rangers and ele's (at least in the current meta).
Zan Usi Quan
PvE Para Imbagon? I know this is just ONE build, compared to Mesmers and whatnot.... But that is still pretty powerful iirc
IrishX
Balanced: Warriors
Underpowered: Not really weak, but currently don't have a place because necro strips and straight damage are so insanely overpowered is real Dom mesmers.
Overpowered: Necros, Monks (patient, WoH, stances), Mind Blast eles
PvE: Everything is overpowered.
Underpowered: Not really weak, but currently don't have a place because necro strips and straight damage are so insanely overpowered is real Dom mesmers.
Overpowered: Necros, Monks (patient, WoH, stances), Mind Blast eles
PvE: Everything is overpowered.
reaper with no name
I think he's referring to Paragons that aren't imbagons.
Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club.
Assassins are overpowered because of critscythe, MSDB, and SF
Warriors are overpowered because of their insane damage-dealing capabilities and armor
Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills
Rangers are overpowered because of their versatility
Ritualists are overpowered because of the power of their spirits
Paragons are overpowered because of imbagon
Necromancers are overpowered for so many reasons I can't even begin to list them all
Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting
Elementalists are overpowered because of their tanking and even more insane healing/protting abilities
But the Assassin is the most overpowered of all, obviously.
Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club.
Assassins are overpowered because of critscythe, MSDB, and SF
Warriors are overpowered because of their insane damage-dealing capabilities and armor
Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills
Rangers are overpowered because of their versatility
Ritualists are overpowered because of the power of their spirits
Paragons are overpowered because of imbagon
Necromancers are overpowered for so many reasons I can't even begin to list them all
Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting
Elementalists are overpowered because of their tanking and even more insane healing/protting abilities
But the Assassin is the most overpowered of all, obviously.
mathiastemplar
I would say Warrior is the most balanced class.
But it's hard to say rly..
Most overpowered in pvp.. none.
Most underpowered in pvp.. Ritualists.
Most overpowered in PvE.. Assassins. High armor with 4pips of energy regen. Sins can play everthing.
Most underpowered in PvE.. Dervish. No use of dervs in PvE rly...
IMHO=)
But it's hard to say rly..
Most overpowered in pvp.. none.
Most underpowered in pvp.. Ritualists.
Most overpowered in PvE.. Assassins. High armor with 4pips of energy regen. Sins can play everthing.
Most underpowered in PvE.. Dervish. No use of dervs in PvE rly...
IMHO=)
upier
Most overpowered in PvE are certainly Necros.
The results achieved are completely out of touch with the skill required to actually achieve them. Best evidenced by necro heroes in all their sucky glory.
The results achieved are completely out of touch with the skill required to actually achieve them. Best evidenced by necro heroes in all their sucky glory.
majikmajikmajik
In my opinion...Ranger =
Blocking
Self Heal
Interupts
Conditions
Damages
Ranged
Expertise - Use most weapon types with ease
by the way people this is the most balanced class thread, not the most OP.
Blocking
Self Heal
Interupts
Conditions
Damages
Ranged
Expertise - Use most weapon types with ease
by the way people this is the most balanced class thread, not the most OP.
Zahr Dalsk
Ritualists used to be balanced as in every part of them was somewhat overpowered.
Now they aren't balanced because spirits are balanced and everything else about them is underpowered.
Now they aren't balanced because spirits are balanced and everything else about them is underpowered.
IronSheik
Balanced-Warrior
Op PvE-Necro
Op PvP-R/A's
Op PvE-Necro
Op PvP-R/A's
Xsiriss
It's hard to say really,some people want to see a game where all elites aren't that much better than normal skills,with short condition/hex durations and a lot of defensive stuff.IE 'high end' whiny PvP monks.
Then there are others who want to see more aggressive play and have elite buffed into line with each other instead of buffing a few to be OP,then those elites being trashes (ie meta of the month).As well as having a large choice of skills,each one being useable,with defenses not being so great that one monk can tank 3 people and keep another person alive.
Then in terms of PvE there's people who want it to be critiqued as though it were PvP,people who just want to make money,and people who want things in PvE to be lax and not have to rely on gimmicky builds such as Discordway to survive in HM.
IMHO:
PvE OP:----
PvE UP:Mesmers,Rits,Para's.
PvP OP:Rangers,Monks. (consistant,beyond lame builds like B-spike)
PvP UP:Para's,Rits
Then there are others who want to see more aggressive play and have elite buffed into line with each other instead of buffing a few to be OP,then those elites being trashes (ie meta of the month).As well as having a large choice of skills,each one being useable,with defenses not being so great that one monk can tank 3 people and keep another person alive.
Then in terms of PvE there's people who want it to be critiqued as though it were PvP,people who just want to make money,and people who want things in PvE to be lax and not have to rely on gimmicky builds such as Discordway to survive in HM.
IMHO:
PvE OP:----
PvE UP:Mesmers,Rits,Para's.
PvP OP:Rangers,Monks. (consistant,beyond lame builds like B-spike)
PvP UP:Para's,Rits
Bug John
Killamus
Quote:
I think he's referring to Paragons that aren't imbagons.
Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club. Assassins are overpowered because of critscythe, MSDB, and SF Warriors are overpowered because of their insane damage-dealing capabilities and armor Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills Rangers are overpowered because of their versatility Ritualists are overpowered because of the power of their spirits Paragons are overpowered because of imbagon Necromancers are overpowered for so many reasons I can't even begin to list them all Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting Elementalists are overpowered because of their tanking and even more insane healing/protting abilities But the Assassin is the most overpowered of all, obviously. |
MS/DB isn't overpowered - You're in the middle of aggro with a two-handed weapon on and with 70 armor.
Warriors aren't overpowered, their damage-dealing capabilities are next to none compared to almost every other non-monk class. Also, a lot of the damage done in areas is armor ignoring, all SY will do is reduce the damage from regular attacks. Stuff that does + damage will go past SY as if it was a sheet of paper vs a 747.
Mesmers... Are mesmers. If you think mesmers are overpowered in general play, odds are you haven't played one recently, as they do take a bit of skill to properly play.
Rangers - Versatility != overpoweredness
Rits - Spirits are one of (if not the) first targets the AI will go after. Also, spirits that lose health (I.E. displacement) die so fast that they probably will last less then their cast time, even with the new buffed casts.
Paragons - Imbagon really isn't too imbalanced. I'll admit, SY + There's nothing to fear does reduce a lot of damage, but I'd take a minion master over a paragon any day.
Necro - The only thing overpowered about them is soul reaping. Granted, they have a lot of really nice skills, but very few of them are < 15e. I'd like to see a Mo/N run a minion master build effectively. Because of soul reaping, they run a lot of builds better then the original class could.
Monks - Their healing is NOT overpowered - It's all based on the skill of the user.
Take me for instance, I tried monking in RA, my team died within 3 minutes. A guild mate of mine can keep a party of 8 alive through a ton of spikes with pretty much the same build in GvG.
55'ing isn't overpowered, considered when you can only tank about 8 monsters before you die, and almost any enchantment removal = instant death. 600/smite is kinda overpowered, but once again, it does take skill and knowledge of the area to properly use.
Elementalists - If you're talking about the ER protter, a monk will easily out-heal that. All the ele has going for it is the ability to maintain enchantments easier. As for tanking, well, a general obsidian flesh tank is just that - A tank, something Anet designed.
And yes, Permaform is overpowered, but is still limited in what it can do. Simply adding signet of weariness to mesmers in high-end areas would get rid of perma'ing (in those areas) almost instantly.
Zodiac Meteor
Quote:
Elementalists - If you're talking about the ER protter, a monk will easily out-heal that. All the ele has going for it is the ability to maintain enchantments easier.
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Overpowered PVE = Assassin, only before of perma. Soul Reaping is can somewhat rival the abuse.
Underpowered PVE = Paragons.
1) Imbagons are better and no, paragons and imbagons are not the same thing.
2) Save Yourselves! is linked to Imbagon PvE skills, not warriors.
3) Imbagons = P/W and Paragons = P/Kick
Reformed
Most balanced is Warrior.
Op PvE: Potentially anything can be.
Up PvE: Compared to other options, Mesmer.
Op PvP: Rangers are for now.
Up PvP: Para is probably the worst off right now.
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
Op PvE: Potentially anything can be.
Up PvE: Compared to other options, Mesmer.
Op PvP: Rangers are for now.
Up PvP: Para is probably the worst off right now.
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
Ghost Dog
Quote:
Warriors aren't overpowered, their damage-dealing capabilities are next to none compared to almost every other non-monk class.
And yes, Permaform is overpowered, but is still limited in what it can do. Simply adding signet of weariness to mesmers in high-end areas would get rid of perma'ing (in those areas) almost instantly. |
Warriors deal pressure and spike damage more consistently than anybody, sins aren't just OP for perma form it's also crit scythe and the fact that their skills reward them for playing poorly.
Teleport into a mob away from the team with a press of a button...but don't worry the same skill will knock the foe down for you wrap him up in paper with a bow as your next 6 skills unleash a gross amount of conditions on a foe with no risk who can't block even if he tries. Then use this #8 skill to teleport back with a free heal because God knows sins don't bring res.
Easy mode.
upier
Quote:
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
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Sure they have ungodly response times, but they lack any kind of thought.
And it's exactly this kind of players that should fail. And most heroes actually do.
Unless the hero is a necro with an investment into Soul Reaping. They suck as bad as everyone else, but contrary to everyone else - they win.
SR was trashed because it enabled recreating PvE-like conditions in PvP and those proved to be insanely overpowered.
Yet, the conditions that were mimicked are still achievable in PvE!
The necro was always the easy mode of PvE.
Windf0rce
Balanced = warrior
OP PvE = necromancer
OP PvP = ranger
OP PvE = necromancer
OP PvP = ranger
GwOxygen
I will count the warrior as one of the most balanced classes, and sins OP.
~White Oxygen
~White Oxygen
Reverend Dr
Warriors are balanced. Its the adrenaline system. The adrenaline system was the best idea Anet had when creating guild wars. It promotes and rewards skillful play while still being simple and easy to learn. The system is so good that the entire rest of the game should be (and oftentimes has) been balanced entirely around it.
IronSheik
Quote:
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
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Puebert
Axeman002
Balanced = ranger
Op PVE = Monks by far..can heal stupid amounts/can vanquish nearly everywhere with a hero/can run nearly every dungeon and also if heads were put together could wipe UW pretty fast...the list can go on and on
UP pve para for sure
PVPi dont play so cant comment.
Op PVE = Monks by far..can heal stupid amounts/can vanquish nearly everywhere with a hero/can run nearly every dungeon and also if heads were put together could wipe UW pretty fast...the list can go on and on
UP pve para for sure
PVPi dont play so cant comment.
Cuilan
Quote:
Try running a paragon build that is out of the norm (which is only one build).
Ninja In Ya Face
Balanced: d/anything
OP PVE: everything other than using your primary profession's skills alone
UP PVE: using you primary profession skills alone
OP PVP: R/A, because only not having a healer can beat it
UP PVE: like everyone else says, paragon or ritualist
R/A, completely makes Heroes Ascent and GvG farmable
the only role a paragon plays in PvP is a support shouter, which sux compared with everything else you could have
only 2 classes out of the four o a tirualists, restoration and channeling, are ever used anymore because of long cast time on spirits
in PVE, core skills now allow every single player to complete destroy the campaign.
OP PVE: everything other than using your primary profession's skills alone
UP PVE: using you primary profession skills alone
OP PVP: R/A, because only not having a healer can beat it
UP PVE: like everyone else says, paragon or ritualist
R/A, completely makes Heroes Ascent and GvG farmable
the only role a paragon plays in PvP is a support shouter, which sux compared with everything else you could have
only 2 classes out of the four o a tirualists, restoration and channeling, are ever used anymore because of long cast time on spirits
in PVE, core skills now allow every single player to complete destroy the campaign.
Sifow Chan
I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill. Try running a build that's not imbagon and you will see some difficulties. Para's are not the only profession that can use the skill, they can just use it more effectively. Warriors can use it well also as long as they have the right skill(s)
Anyway I think the most balanced Prof is Warrior. Though I think some of their skills do too much damage. Also Defy Pain is OP in PvP.
Hopefully the Devs will read this topic and see how UP Para's and Rits are in PvP and actually do something about it.
Anyway I think the most balanced Prof is Warrior. Though I think some of their skills do too much damage. Also Defy Pain is OP in PvP.
Hopefully the Devs will read this topic and see how UP Para's and Rits are in PvP and actually do something about it.
Tearz1993
Most people who don't look closely wouldn't notice, but yeah, skills like Patient (an uninterruptable guarenteed 140 point heal with divine favor) and WoH (230 point heal with divine favor) both cost 5 energy and outshine every other healing skill in the game.
The thing is, these two skills are pretty necessary with the other loads of shit in PvP or else teams won't stay alive for more than 2 minutes.
The thing is, these two skills are pretty necessary with the other loads of shit in PvP or else teams won't stay alive for more than 2 minutes.
Reformed
Quote:
I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill...
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A lot of people seem to think a lot of different things are broken in PvE, in reality you could argue anything can potentially be broken there. You are playing against an endless chain of stupid mobiles that (try to) use sheer numbers and broken game mechanics to compensate for human reactions and ingenuity. It will never work and this is why it's a pointless argument.
Unless the PvE side of the game is miraculously changed to dynamic skill bars and completely random balanced spawns everywhere you will always have the advantage...you are alive and, in theory, you can adapt.
Karate Jesus
I'm sorry but isn't this thread supposed to be about the most balanced class? I seem to have wondered into a fight over paragons and OP vs UP......
Anywho, my vote for the most balanced class is probably Rits. They're a decent support class, but for the most part they're not too overpowered in PvE (except for the new crazy-ass spirit farming, which rangers are better at), and definitely not too overpowered in PvP.
I kept wanting to say Mesmers, but with VoR's crazy damage, old school Kappaspike, their RoJ spamming ability in JQ/FA (and really, PvE), etc. they're just too overpowered.
Anywho, my vote for the most balanced class is probably Rits. They're a decent support class, but for the most part they're not too overpowered in PvE (except for the new crazy-ass spirit farming, which rangers are better at), and definitely not too overpowered in PvP.
I kept wanting to say Mesmers, but with VoR's crazy damage, old school Kappaspike, their RoJ spamming ability in JQ/FA (and really, PvE), etc. they're just too overpowered.
BlackSephir
Quote:
I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill.
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A lot of people said that R/A's are overpowered, but they use daggers and assassassassassassssin's skills.
Qing Guang
Hrm... to my limited knowledge of PvP (Arenas, basically), I'd say most balanced is Mesmer, because no matter what the meta is, Mesmers I've met don't seem to care. We just smack you with a couple hexes and toss an interrupt at whatever your current OP skill is, and go our merry ways.
Mesmers are also fairly balanced in PvE, though in a strange way. Mesmers are horrible for the first part of the game. I should know, I played one through Pre and Old Ascalon and all that baloney. It sucked, because the foes carry about one skill apiece and they don't live long enough for you to lay a hex down at your sucky level of FC. But at higher levels... a Mesmer can be invaluable; I make a point of carrying a Mez hero with me on my non-mez charas. When a Mez can completely shut down that nasty Searing Flames djinn boss with a quick Power Block, when she can drop a foe to half health in a matter of seconds because he's too dumb to stop casting through Backfire... she's actually slightly OP. And of course at some points they're totally useless, especially since Mez builds get so specialized (I'm primarily anticast + Empathy, and when I'm in some areas I'm stuck spamming Overload without bonus damage while waiting for Empathy to recharge because there are no casters...). So basically, PvE Mez: UP early game + OP endgame + useless in some situations = ~balanced.
PvE rangers are pretty balanced too, given their vast flexibility but reliance on attacks (NF, it seems to me, is not kind to Rangers, what with every foe seeming to carry Whirling Defense).
OP and UP? I have no right to make calls on PvP for this, not following the meta much, but for PvE I think Sins... for both. The reason I won't play a sin, fun as they look, is because it seems to me you're faced with a choice - you can screw strategy and just go SF like all the other farmers, or you're stuck as a class that seems to have been designed primarily to take out single targets in PvP when you need to be fighting large groups. The closest I will come is an E/A Ride the Lightning Dagger Chain spiker, but even with that I'm trying to incorporate as much AoE as I can, and I usually end up taking multiple nukers to balance out my focus on one foe. So essentially, permasins are OP, while people who try to play sins the way they were meant to be get screwed.
Mesmers are also fairly balanced in PvE, though in a strange way. Mesmers are horrible for the first part of the game. I should know, I played one through Pre and Old Ascalon and all that baloney. It sucked, because the foes carry about one skill apiece and they don't live long enough for you to lay a hex down at your sucky level of FC. But at higher levels... a Mesmer can be invaluable; I make a point of carrying a Mez hero with me on my non-mez charas. When a Mez can completely shut down that nasty Searing Flames djinn boss with a quick Power Block, when she can drop a foe to half health in a matter of seconds because he's too dumb to stop casting through Backfire... she's actually slightly OP. And of course at some points they're totally useless, especially since Mez builds get so specialized (I'm primarily anticast + Empathy, and when I'm in some areas I'm stuck spamming Overload without bonus damage while waiting for Empathy to recharge because there are no casters...). So basically, PvE Mez: UP early game + OP endgame + useless in some situations = ~balanced.
PvE rangers are pretty balanced too, given their vast flexibility but reliance on attacks (NF, it seems to me, is not kind to Rangers, what with every foe seeming to carry Whirling Defense).
OP and UP? I have no right to make calls on PvP for this, not following the meta much, but for PvE I think Sins... for both. The reason I won't play a sin, fun as they look, is because it seems to me you're faced with a choice - you can screw strategy and just go SF like all the other farmers, or you're stuck as a class that seems to have been designed primarily to take out single targets in PvP when you need to be fighting large groups. The closest I will come is an E/A Ride the Lightning Dagger Chain spiker, but even with that I'm trying to incorporate as much AoE as I can, and I usually end up taking multiple nukers to balance out my focus on one foe. So essentially, permasins are OP, while people who try to play sins the way they were meant to be get screwed.
Gregslot
Overpowered PVP: Monks and MindBlast Eles, monks can keep the whole team alive +patient+ and the other has infinite energy+block.
Balanced PVP: Warriors and Mesmer,
Underpowered PVP: Rits and Paragons, because most spirits are useless and most elites/skills are bad, not to mention Spawning Power, only useful for weapons (and necros could do much better before the "fix"). Paras only use "incoming".
Overpowered PVE: Shadow Form, Imbagon, followed by Necros: God mode, semi-god mode and discord.
Balanced PVE: Warrior and Mesmers, because they are warriors and mesmer are mesmer.
Underpowered PVE: DERVISHES. Every other class can do what he can and do much better, with more armor and with a scythe (crit scythes and endurance warriors).
Balanced PVP: Warriors and Mesmer,
Underpowered PVP: Rits and Paragons, because most spirits are useless and most elites/skills are bad, not to mention Spawning Power, only useful for weapons (and necros could do much better before the "fix"). Paras only use "incoming".
Overpowered PVE: Shadow Form, Imbagon, followed by Necros: God mode, semi-god mode and discord.
Balanced PVE: Warrior and Mesmers, because they are warriors and mesmer are mesmer.
Underpowered PVE: DERVISHES. Every other class can do what he can and do much better, with more armor and with a scythe (crit scythes and endurance warriors).
What Now
Imo rangers are the most balanced, the R/As I would put under the assassin skills being OPed otherwise you'd have seen this variant a lot more prior to the last buffs.
IronSheik
Just because other classes can do it better doesn't mean it's underpowered, dervishes can still shit out DPS
IrishX
AggroHappy
PvE Rangers seems fairly fair, until you 2nd class necro.