New to GW, Have some questions!

Gnats3

Gnats3

Ascalonian Squire

Join Date: Aug 2009

Pennsylvania

Missions are like primary quests, only the location is typically specifically meant for that mission, with the objectives built in. They are more relevant to the story than most normal quests and often have cutscenes and such. Just try it; after you do a few you will get to understand the difference.

Eskimoz

Eskimoz

Academy Page

Join Date: Aug 2009

My house

W/

If you die in a mission you have start over from the beginning as well.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Well i after running around for almost 3 hours with no joy i finally lost my patients and started over! .... The good news is i was only lvl 7, I understand the game alot more this time round so may lvl quicker & easier.

A couple of things you guys could help we with is i have some items in my inventory that say "use salvage kits to produce crafting materials & upgrade components" ... Whats this about? .... Also with this new character i have typed /bonus into the chat box & i didn't get the bonus weapons! ... only the fire imp! ..How come?

Rolandl

Frost Gate Guardian

Join Date: Feb 2009

Quote:
Originally Posted by ATOJAR View Post
A couple of things you guys could help we with is i have some items in my inventory that say "use salvage kits to produce crafting materials & upgrade components" ... Whats this about? ....
All stuff that you pick up can be salvaged for materials. These materials can be used to make armour/weapons and other items when you visit NPC (armor) (weapon) in exchange for the materials and gold.

http://guildwars.wikia.com/wiki/Crafting_material

The upgrade components are mods or inscription on the weapons which you can put on other weapons

This is the links to them:
http://guildwars.wikia.com/wiki/Weapon_upgrade
http://guildwars.wikia.com/wiki/Inscription
http://guildwars.wikia.com/wiki/Weapon_modifier

Wiki is an extremely useful source of information:

http://guildwars.wikia.com/wiki/Main_Page
It explains about the game mechanics and modifiers as well as hints and maps for missions and quests.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Guys how would i get rid of a pet? Say i wanted a different pet?

Also in a Warrior/Ranger good 1st & 2nd professions?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Getting rid of your pet. Really, searching things on wiki is very very easy. Most of your questions are readily answered there.

Any profession is a good 1st profession. Check the wiki page for any profession to see tips on secondary professions for them. Like secondary professions for a warrior or choice of secondary professions for a warrior.

Maybe you should spend a little time getting familiar with the wikis.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Man im so glad i restarted with a new char, Ive ignored the primary quests & just been doing the secondary quests for NPC's, Ive been doing alot of exploring and found Towns, outposts & areas i didnt even know existed & by reading Guild Wars Wiki theses still a hell of alot more to explore before i leave here(Ascalon) .... Really enjoying the game so far & i just got a mate to try the free trial so been doing some questing with him on teamspeak that makes the game even more fun.

I havent bothered with stuff like crafting, salvaging side of things yet!

Kendil

Krytan Explorer

Join Date: Apr 2009

Sweden

Honestly, there isn't much crafting in GW, just salvage stuff you want materials from (not recomended in the start as those items gives very little materials) and merch the rest.

So the thing in GW to have fun with is to battle and enjoy the story etc. Have fun m8

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Quote:
Originally Posted by paddymew View Post
A Ranger/Elementalist with Conjure Lightning can be really good, since you can get a bow early in the game that causes Lightning Damage (which triggers the Conjure Lightning skill).
You can then remove the modification from the bow that causes it to deal lightning damage, and then add it to another bow, when you get a better one.
I know ive dragged this thread up form a long time ago, Had some personal issues so had to stop playing ... Im finaly back.

How would i go about adding skills to weapons? and moving the skill to a different bow (Conjure Lightning skill for example)

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

You don't 'add skills to weapons'. You use skills with the right weapons.

For example: Conjure Lighting.

This skill makes you do extra damage if you use a weapon that does lightning damage.

If you use a bow, you can add a shocking bowstring to it. This will change the damage the bow does to lightning damage. If you then use Conjure Lightning, you will do extra damage with that bow.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

But i dont have "Conjure Lighting" .. I have "Fire storm"?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

If you don't have a skill equipped, you can't use it. In PvE, you learn skills from skill trainers, quests, or tomes if the skill is unlocked.

http://wiki.guildwars.com/wiki/Conjure_Lightning

Look under acquisition to find where to get the skill. If you type /wiki XXXX in chat, where "XXXX" is a search term, then the game will open a web page on the wiki and search that term for you. There is a lot of information on the wiki; it's a great tool for beginners.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by ATOJAR View Post
But i dont have "Conjure Lighting" .. I have "Fire storm"?
Fire Storm is a skill. The Conjure spells only affect the damage from your weapon. For Fire damage you would use "Conjure Flame" with a Fiery weapon mod.

Solar AUS

Lion's Arch Merchant

Join Date: Oct 2009

E/A

** edited **
just noticed how old the org post was ;-))



Have fun.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

The removable buffs on weapons are called "mods'. They can only be obtained by identifying a colored weapon to see the mod and then you remove one by using an Expert Salvage Kit. This most likely will destroy the weapon. (You have to get title ranks to increase chance of not destroying weapon, so will be much later in game for that.)

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Some important tips for a new player:
-Some towns have a mission. You'll find the "Enter Mission" button in the bottom-right corner of the screen, unless you've changed your settings. If you can't get a primary quest, you'll probably have to do a mission to advance.
-Talk to collectors! It's often easy to find the collectables they want, and they offer quite good weapons and armor in return.
-Never EVER accept a run anywhere. Playing the game is very fun and rewarding, why would you want to skip a major part of it?
-Don't accept too much help either, don't even accept too much advice. Figuring things out for yourself is more fun.
-About the only items of value you can find in the early game are black and white dye. Just store the crafting materials and merchant the rest.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Right at the moment im lvl 8, I still have the starting bow you get with GOTY edition(poisonous nevermore flatbow) .... How do i go about getting better weapons?

My armour, Ive manages to go about salvaging & crafting some aromour leather armour:40., Ho do i go about getting better armour? This is all the armour vendor had to offer!

Cheers.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by ATOJAR View Post
Right at the moment im lvl 8, I still have the starting bow you get with GOTY edition(poisonous nevermore flatbow) .... How do i go about getting better weapons?
The Nevermore Flatbow is not a "starter" weapon - it's a "/bonus" weapon. If I recall, it's max damage, requires 9, which is as good as it gets. The only thing you need to do to that bow would be to add a bow grip of your choice. Note though, that you can't remove any mods you put on a bonus weapon.

If you don't have 9 points in Marksmanship, btw, the Nevermore will "act" like a starter bow.

At any rate, "better" weapons would normally be gotten as drops, or out of chests, or from [weapons] crafters, or collectors. However, at the point in the game where you probably are as a level8, those sources would all have less-than-max weapons. As far as Flatbows are concerned, you won't find a "better" one - just a "different" one.

As far as armor goes, check in every town you visit to see if there's aa [armor] crafter with better armor and/or check wiki for the location of crafters and collectors. Also, check what the max armor level is for your class - once you get to max, it's all just cosmetic after that.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Hey back again.

I havent played in a while(had some real life issues) ... Forgot my login details & couldnt remember any chars i had on my account, I couldent be bothered messing around with customer support so i created a new account bought the GW trilogy & Eye of the North expantion ...

Anyway back where i left off ..... So i started a new char, Got him to lvl 9 so far .... So your saying The Nevermore Flatbow is as good as it gets as long as i get my Marksmanship to lvl 9?

Ok what about my clothing/armour ... Im lvl 9 again and still have the exact same clothes on as i did when i was lvl 1! .... Should i have better clothes by now?

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Hello again. If you are still in pre-searing (nice pretty Ascalon), you get slightly better armor through collectors who will trade you for certain drops. Each collector has only one armor piece.
http://wiki.guildwars.com/wiki/List_...earing_Ascalon

If you have gone through the Academy and continued the campaign then, as Quaker said, look for NPCs with (Armor) after their name. If you see more than one, check all out as they will have different offerings. http://wiki.guildwars.com/wiki/Armor

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

One thing i cant figure out is on in my skills icons some of them have a little triangle in the top right corner ... Sometimes different colours, Sometimes pointing up then down! ... Whats this about?

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

It denotes hex skills and enchantment skills.

Yellow triangle pointing upwards: enchantment skill. Enchantments are generally positive effects that you can put on yourself/allies. Example: armour of earth: your own armour increases for a certain period of time.

Purple triangle pointing downwards: hex skill. These are cast on enemies and somehow harm them. Example: Empathy: whenever the enemy attacks, he takes damage and the amount of damage he deals is lowered.


The yellow/red triangles also appear on the status bar of the ally/enemy. For example, if you look at your party health bars, you'll instantly see which ones are hexed and which ones are enchanted.

Removing enchantments and hexes is quite important in the game - some enemies will use protective enchantments that make them very hard to kill, and your healers will be quite concerned with removing hexes from your party.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Quote:
Originally Posted by Iuris View Post
Removing enchantments and hexes is quite important in the game
So how is this done? Howe are they removed?

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Through skills. Monks have skills like Smite Hex, necromancers have skills that strip enchantments from enemies, mesmers can shatter hexes and steal enchantments, etc.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Right got that, Thank you.

Ok i have another question.

If i unlock heros in Nightfall can i then use them in Prophecies?

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

Yes, you will always have the heroes you unlock on the character wherever that character goes.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Ahh cool, Now if i do the Nightfall campaign first then Prophecies and finally Factions will this mess with the story in anyway? I mean will i still understand the storly line of the GW series?

Would this be a good thingh to do or am i best off doing them in order?

Grav

Frost Gate Guardian

Join Date: Jan 2010

New Zealand

W/

Quote:
Originally Posted by ATOJAR View Post
Ahh cool, Now if i do the Nightfall campaign first then Prophecies and finally Factions will this mess with the story in anyway? I mean will i still understand the storly line of the GW series?

Would this be a good thingh to do or am i best off doing them in order?
It depends. Technically once you reach a campaign's port city, there's nothing (OK, one mission :P) stopping you from switching campaigns from there, so you could hop over to Nightfall for the heroes at that point. On the other hand, if storyline is important to you, you might want to keep going where you are.

The key question I think is this: do I know some good builds for my heroes? If you don't, then there's not much point in getting customisable heroes if you don't really know how to customise them. Heroes left with their default skillbars are pretty bad, in fact henchmen are probably better at that point.

My suggestion would be to hop to NF when you can, collect the heroes that get given to you just outside Kamadan, and then do the same in EoTN where you get 2 max level heroes immediately, and a third is just one more outpost away. Then go back to where you were in Prophecies and continue the story from there. Then you can experiment with a few hero builds in areas of the game that are admittedly a bit easier than those for which they were originally designed for use.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

When you say "Port City" You mean for example Ascalon City post-Searing?(the main capital city)

Another thing ... About quests/primary quests.

Is there a good point to do primary quests? ... I mean do you just keep doing quests untill you cant find anymore then do the primary quests?

Or do you do primary quests untill they are too hard then do ordinary quests to lvl up, get better gear ect then go back and do the primary quest you found too hard earlier?

Roen

Roen

Lion's Arch Merchant

Join Date: Jun 2010

GMT-5

[Nite]

R/

Primary quests move the story forward. You can't complete the campaign without completing them. Non-primary quests are largely optional, typically add depth to the story, and can offer specific rewards you might want (a certain skill for instance).

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by ATOJAR View Post
When you say "Port City" You mean for example Ascalon City post-Searing?(the main capital city)
No. Ascalon City is not a port city, mostly because it does not have a port. Lion's Arch is the port city in Prophecies because it has somewhere for boats to go and is where you unlock travel access to other campaigns. The port cities in Factions and Nightfall are Kaineng Center and Kamadan respectively.

Quote:
Is there a good point to do primary quests? ... I mean do you just keep doing quests untill you cant find anymore then do the primary quests?

Or do you do primary quests untill they are too hard then do ordinary quests to lvl up, get better gear ect then go back and do the primary quest you found too hard earlier?
Primary quests move the story along. Not doing them is like reading a novel but only reading the really key points. The best way to go about doing them tends to be doing the non-primary quests in the area and using the primary quests to direct you to be where you need to be next. Doing so ensures you'll always be an appropriate level and have enough gold for the things you need. Non-primary quests also offer things like skills and tradable trophies (for which you can get things like ID kits, salvage kits, keys, etc) so they're worth doing unless you're one of those people who rushes through a game in a couple of hours and declares it finished.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Cool, Thanks for clearing that up for me guys. Really helpfull thank you very much.

Think ill just continue what im doing ... Continue with the quests untill i cant find anymore them move on to the primary quests ... As you said Marty Silverblade ....

Quote:
The best way to go about doing them tends to be doing the non-primary quests in the area and using the primary quests to direct you to be where you need to be next.
Pretty much what im doing anyway.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Sorry just to add.

As you can tell im brand new to GW ... Well ive had the game for a while ... Played afew weeks then some real life issues popped up that just made it hard for me to play back then.

Anyway i own Prophecies, Factions, Nightfall & Eye of the North ... Im hoping to go through them one by one in order and following the story so i know the story behind both GW & GW2.

Hopefully i can complete the whole GW series i have installed before GW2 is relesed.

Wonder how long it could take me?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

How long it takes depends on what you call 'complete'. If you mean finishing the storyline missions and all the quests you find, it'll be probably a month for each campaign. It depends on how long you play each day, but you should have heaps of time to complete everything.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

So i have the Poisonous Nevermore Flat bow bonus weapon, This is as good as bow im gonna get in the game right?

1. So theres nothing i can add/do to it that will make it bettre in anyway?

2. My Markmanship attributes and at 9 as suggested with the bow but becasue of this all my other attributes and really low, Is this recommended or personal preference?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by ATOJAR View Post
So i have the Poisonous Nevermore Flat bow bonus weapon, This is as good as bow im gonna get in the game right?
No. A all martial weapons (sword, axe, hammer, daggers, scythe, bow, spear) can hold three mods: a prefix mod, a suffix mod, and either an inherent or an inscription. Your bow has a prefix mod (Poisonous), an inherent (+15%damage while health is above 50%) and no suffix mod. To make the bow better you could add a bow grip (adds a 'suffix' mod). To be picky, to make the bow even better you should replace the bow string (the prefix mod) with something better*. Poisonous mods aren't particularly useful. The damage range of the bow is maximum though.

*Not sure whether you're able to change the existing mods on bonus weapons. You can add a grip though.

Quote:
1. So theres nothing i can add/do to it that will make it bettre in anyway?
As above. Add a bow grip and change the string.

Quote:
2. My Markmanship attributes and at 9 as suggested with the bow but becasue of this all my other attributes and really low, Is this recommended or personal preference?
Given that you're still low level, it doesn't really matter. Level up and build up the other attributes as you go. Focusing on 2-3 attributes is better than focusing on lots, so if you've only got a few points left over put them in the next most important attribute and get decent use out of those skills.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Thanks mate, your very helpfull.
So where could I get these bow string & grip? Are these a drop or can I buy them?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

You can do both. Keep in mind that upgrades don't themselves drop. Everytime a bow drops there is a chance it'll have a string and/or grip. To get it off you'll need to use an Expert, Superior, or Perfect salvage kit on the bow.

ATOJAR

Ascalonian Squire

Join Date: Sep 2009

Middlesbrough, England

R/E

Damn .... Really?

Is this the case with all weapons?

When i think of all the bows ive sold in the past too! lol

Is there a way to tell wich bows/weapons you can salvage from? Or is it just a matter of trying yourself?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

All weapons with mods can have the mods salvaged off, with a few exceptions. One of these is bonus weapons, which cannot have the mods they come with salvaged off (otherwise you could just make one, salvage and sell, make another, etc). Another exception is unique (green) weapons which cannot be modifed in any wap whatsoever (not even dyed). The last exception, that I can think of at this time at least, is inherent mods. See how on the Nevermore Flatbow there is that 15^50 mod? That is an inherent mod and cannot be removed. In Nightfall, EotN, elite missions in Factions, and the Hall of Heroes weapons drop with an inscription slot instead of an inherent mod. An inscription acts exactly like an inherent mod but it can be changed/removed. You can tell if a weapon is inscribable because it will have 'Inscription: something...' on it. Also, staves can have mods salvaged off (a prefix and suffix), and any equippable item under the inscription system can have any of it's mods changed/removed.

To tell whether an item has removable components, check whether there is anything before or after the weapon name or the description has 'Inscription: ...' on it. For example, a Sundering Dwarven Axe is a Dwarven Axe with a sundering mod. This can be removed. Keep in mind you need an Expert, Superior, or Perfect salvage kit to get mods off. A normal kit will only produce materials. Also note that unless you use a Perfect salvage kit you have a chance to break the item you are salvaging from. This may or may not be an issue.

PS: Don't know if you know this or not, but runes and insignia can be salvaged from armor that is dropped by foes. Salvage rules detailed above apply here as well.