R/A Nerf Set for Tomorrow (and probably the update)

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

The funny thing is, even though they're "nerfing the R/As", they're probably going to still miss the entire point (that is, the skills they buffed in the last update are a major part of the problem). They're probably going to go off and do something stupid like nerf Death Blossom.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

why else would rangers have escape and expertise? they are experts with weapons, but broken chains are bad, which is why i hope they fix the attacks, not the core of the build(escape/expertise template).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

A.net giveth, A.net taketh away


Lets wait till the actually update before we complain about what is done. Speculating is one thing. Getting angry at the exact nature of the speculated solutions is another.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Quote:
Originally Posted by N1ghtstalker View Post
nerf nerf nerf
why is everyone here on the forums nagging about nerfing?
i never hear the word buff around here which is strange
nerf flare pl0x
Well said.

But R/As are getting a lil out of hand, i don't mind seing one or two every 5 matches, but two in every match is abit annoying.

pinguinius

Academy Page

Join Date: Oct 2008

I'm glad. It's a really boring build all around.

Not sure what it says about the game when they try to buff assassins and rangers end up being the ones who benefit.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Mylina View Post
Don't think that nerf is here already. At PAX they told they wanted a solution which nerfed SF but also stimulated people to group for UW and other high-end areas, gl on finding that.

~Mylina
Deadly Paradox 10e 3/4c 15r
For 7...15 seconds, your deadly arts skills cast and recharge 25% faster. You attack and move 25% slower

UWSC gets crippled, people can still SF going as a/me and using cons, and SF stays as it is. That wasn't hard now was it?

OT
It's nice to see that the R/A abuse is getting looked at, but it would also be nice to review the dervish pvp buffs as well (I'm looking at you, armor of sancitity). There should be no reason any caster proff. should have access to a spammable defy-pain enchant.

jadedragoon

Jungle Guide

Join Date: Sep 2006

Terribad Turtles [TaNK]

W/Rt

[QUOTE=keli;4857437]Because you don't understand GvG. FA is not pvp its pve...


we have a winner! Those stupid r/a's I consider far worse them the mindblast eles. They move to quick which lets them have control of the mapand they have way I mean way to much dmg.I really hope this build is fixed. But I would like escape changed not nerfed to oblivion.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

R/A's have been around for ages. they just never made it so big because there was better builds to pick from. now these so called "better builds" got hit by the nerf bat and thus the older builds are back in play.

Buff other skills. stop trying to nerf everything.

AmoebaInfectionTechnique

Frost Gate Guardian

Join Date: Jun 2008

I heard only Fox Fangs was buffed last update and then we're seeing R/As all over?

Nimble Night

Nimble Night

Academy Page

Join Date: Jan 2007

london

History Repeats Itself [Cry]/Get Pooped[NJoY]

Mo/

you heard wrong

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

Quote:
Originally Posted by AmoebaInfectionTechnique View Post
I heard only Fox Fangs was buffed last update and then we're seeing R/As all over?
They buffed jagged strike aswell to a 1/2 activation. Allowed rangers to pew pew spam fast attack chains along with death blossom, leaping mantis strike and exhausting assault. Alongside practically constant blocking, 100 armour vs elemental damage and a pretty much constant IMS makes it so OP.

Just went down the list of GvG's on obs and pretty much every match had an R/A so yeah...

AmoebaInfectionTechnique

Frost Gate Guardian

Join Date: Jun 2008

Oh Fox Fangs, Jagged and Black Mantis Thrust. Only those 3 and R/As popped out like pancakes and people are even complaining about Escape?

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

Quote:
Originally Posted by ll Jamie ll View Post
Another thing that needs a nerf though; is Shovespike. (well, just the skill Shove imho)
That wouldn't fix it. I've ran it before with Backbreaker with equal success, it's slightly harder as you have to build adrenaline but it's just as imba and nearly as brainless. There's also grapple.

Thamior Shamus

Frost Gate Guardian

Join Date: May 2009

Pshyco Ninjas [oGod]

R/

Quote:
Originally Posted by jadedragoon View Post
we have a winner! Those stupid r/a's I consider far worse them the mindblast eles. They move to quick which lets them have control of the mapand they have way I mean way to much dmg.I really hope this build is fixed. But I would like escape changed not nerfed to oblivion.
But soloing R/As in GvG while run cripshot is so much fun especially when they think they can kill me.

However sway is a piece of crap build. Hooray for a better HA meta! hopefully...

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by AmoebaInfectionTechnique View Post
Oh Fox Fangs, Jagged and Black Mantis Thrust. Only those 3 and R/As popped out like pancakes and people are even complaining about Escape?
What don't you understand? An extremely quick attack chain that even a magebane ranger will have problems interrupting, with 75% block and 33% faster for 7 out of 12 seconds, with 100 armour versus elemental damage...
Please observe and realise that 5 R/As with an order necro and 2 monks is more than enough to roll and conquer any ballanced build in GvG if done right... these teams can effectively split 3 ways.
GL versus that.

Sway in HA with these R/A is still a joke with these things. it's quite easy to get rid of, but when it is 5 R/As.......

I'm very happy to see this "nerf" go ahead. But i would prefer it if they adjust escape, because the sin chain can still be good enough for assassins to keep a viable spot in PvP (at least in 4v4...). I always thought that if escape were to recharge your attack skills, then the build would be ruined but the chain can still be used by more vulnerable classes (sins).

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

Reminds me of when touch rangers first came out. just like this a simple spamable build that pissed people off.

just lol.

ArlanKels

Academy Page

Join Date: Aug 2009

Quote:
Originally Posted by ll Jamie ll View Post
I see what you did there.

No really, they are easy to kill with the right build i agree with that. I heard diversion was a non elite btw. Yes.
But also... :breath: they are annoying with the wrong build.
EVERYTHING is annoying with the wrong build.
That doesn't mean we should nerf everything.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Shayne Hawke View Post
We've known that the skill balance was going to be tomorrow for at least a week, and we've had a pretty good sense of what's needed changing for a while now.
We've? Who the fark are you? Everybody's sub-conscious? Well, Moe I haven't known about the skill balance for tomorrow so I appreciate the OP's post. People like you make me sic like you are the only one that matters when someone posts new or old information.

Oh and btw glad they are nerfing rangers they've had it too easy for four years as it is.

Quote:
Hallelujah. About time R/A build was nerfed. Now most people without a brain won't be playing Random Areans anymore.
Don't bet on it, there's still the idiotic sin with Palm strike and 123 on your knees and the silly tanks that come there with stupid farming builds that have no dps just spam heal or block skills or the ever present chickenchit ranger or sin who just runs around till the timer runs out knowing full well he can't win.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Commander Kanen View Post
Reminds me of when touch rangers first came out. just like this a simple spamable build that pissed people off.

just lol.
Problem is it is seeing play in "legit" PvP.

A.net doesn't give a crud about touchers, because real PvP has no place for 'em. The game is not balanced around RA/TA/HB/AB/or FA. PvP has always been balanced with a focus on GvG and HA. Whether you like that or not, that is what A.net's stance has always been.

AmoebaInfectionTechnique

Frost Gate Guardian

Join Date: Jun 2008

Quote:
Originally Posted by HawkofStorms View Post
Problem is it is seeing play in "legit" PvP.
Honor PvP (2 warriors usually.)

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by N1ghtstalker View Post
nerf nerf nerf
why is everyone here on the forums nagging about nerfing?
i never hear the word buff around here which is strange
nerf flare pl0x
A simple example.

Lets say you have a skill "Kill enemy team".

Then you have one "kill half the enemy team".

Then you have one "kill 1 member of the enemy team".

And at the end you have one skill "deal 50 damage to target enemy".

The first 3 are basically the same with different numbers. The 4th is quite a different skill.

The first 3 skills any monkey can use and achieve something. The last skill achieves nothing on its own - you need to know how/when to use it. Considerations like cost, recharge, casting time needs to be considered.

Evidently, if everyone had the skill "kill enemy team" the fastest to press it (or the person with less lag) would win. But then there is no point on having a complex game in the first place is it?

Very efficient skills are simply to easy to use and make conditional skill pretty much obsolete.

The power creep that everyone talks about happened because of the imperative of Anet selling the new chapters. To make people buy the new chapters they decided to increase the power of the MOBs (size and level) and create new more powerful/efficient skills to allow players to beat those new mobs (or just plain stupid ones like obsidian flesh and its "new" souped up version SF or Ursan, etc).

After a point they decided to restrict the most powerful skills to PvE only, but the damage has been done to PvP. And really, to PvE as well, because it isn't really fun playing with obsidian tanks (unless what you want is the shinny things and not to actually play), take 500 damage in one hit or kill the enemy in 1 sec.

Basically, more powerful skills reduce the complexity of the game, and clever cunning tricks are overwhelmed by absolute numbers.

A complex game keeps the interest for longer.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Mikelenn View Post
Whats the point in nerfing shove lol, TA wont exist very very soon .
Well, they could nerf shove and THEY WOULDNT EFFING HAVE TO DELETE TA?

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by eddie the reaper View Post
That wouldn't fix it. I've ran it before with Backbreaker with equal success, it's slightly harder as you have to build adrenaline but it's just as imba and nearly as brainless. There's also grapple.
You could just completely alter the functionality of stonesoul strike you know. Target foe loses 1..5 energy or what not, or just smiter's boon it. It would completely end the retarded shovespike build and "legit" wammos can still use bane sig and holy strike.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by N1ghtstalker View Post
nerf nerf nerf
why is everyone here on the forums nagging about nerfing?
i never hear the word buff around here which is strange
By volume, there are more underpowered skills than OP ones.

But a small number of OP skills wreaks a lot more havoc than having 50% of the skills in the game be worthless. 50% of 1000 skills is a lot, right? Enough to have diversity, anyway. But if four or five skills are OP, they grab their half-dozen best friends on every bar and the other four hundred skills we could be using never see use.

You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Martin Alvito View Post

You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
When was the last time gws was "balanced"?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

three years ago.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Escape and Lightning Reflexes needs a dire nerf; so long it stays in its current state, any buffs made to melee skills will be abused by rangers more than the aimed profession instead.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Classic Anet nerf is anticipated.

For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. All your attack skills are disabled for 10 seconds.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I will watch as they nerf escape and ignore everything else.

Then laugh as R/A still lame halls using a sin elite.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

Quote:
Originally Posted by keli View Post
Because you don't understand GvG. FA is not pvp its pve...


Now a serious question to myself. Why am I arguing with PvE players who think they understand and good at PvP? I am an idiot I know
So is GvG, hence the NPCs your killing in them.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by Martin Alvito View Post

You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
People almost always want buffs, but not necessarily in the manor anet has been doing for the past 18 months or so. For example one suggestion I've heard a few times is lowering eviscerate to 7 adrenaline. That might get it back into the meta and while it would be power creep per se, it wouldn't be the sort of ridiculousness we've been receiving.

At this point in time, much as I'd like to see "good" skills like evise back in the meta, I'm more inclined to believe a large number of small nerfs would be better for shifting the meta. Buffing skills basically forces people to use the new overpowered builds while many small nerfs would have a more unpredictable effect that might actually allow a variety of builds (a healthy meta) to evolve. I would hope anet has learned by now that on the PvP side, the enthusiasm for massive skill buffs dies down after about one week when players are horrified by the new meta.

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

I want warriors endurance back :/

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Martin Alvito View Post

You only hear decent players asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
Fixed.

Bad players are asking for buffs all the time.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Commander Kanen View Post
Reminds me of when touch rangers first came out. just like this a simple spamable build that pissed people off.

just lol.
Well, the cause was the same really, expertise can be used for things it wasnt intented for.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

I just think rangers should be played like rangers.

Bows ftw

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

I understand your optimism people, but I'm not quite sure you understood what Linsey said ... take into account he was fairly trolled in his talk page and most probably 'tomorrow is not never' meant a 'RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off noobs, we are working on it'. Lastly, he didn't say they release an update that 'tomorrow', no? He simply said that balancing team WILL LOOK INTO R/A case the next day, and when they come to a working solution it will get implemented to future update to be due on X day from now on.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by AmbientMelody View Post
I understand your optimism people, but I'm not quite sure you understood what Linsey said ... take into account he was fairly trolled in his talk page and most probably 'tomorrow is not never' meant a 'RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off noobs, we are working on it'. Lastly, he didn't say they release an update that 'tomorrow', no? He simply said that balancing team WILL LOOK INTO R/A case the next day, and when they come to a working solution it will get implemented to future update to be due on X day from now on.
Just fyi and that, but linsey's a woman.

Also i'm pretty sure "We are nerfing the R/A build tomorrow. Calm down. Tomorrow is not never" means tomorrow there's a skill balance.

Especially since they said they'd already delayed one last week and it would be released this week.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by AmbientMelody View Post
... take into account he was fairly trolled in his talk page... Lastly, he didn't say they release an update that 'tomorrow', no? He simply said...
Linsey's had gender re-assignment surgery?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Anon-e-mouse View Post
Linsey's had gender re-assignment surgery?
complications from the PAX pox, i'm afraid.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Life Bringing View Post
Classic Anet nerf is anticipated.

For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. All your attack skills are disabled for 10 seconds.
Oh I would love that one for rangers.

Quote:
I just think rangers should be played like rangers.

Bows ftw
Sorry, but, you're thinking of archers instead of rangers when you say Bows ftw.

Rangers typically in dnd are dual wielding light armor wearing trappers. When I first started playing dnd I wanted to be and was a ranger. I like that they get a little of everything (even magic), but, aren't as powerful as a warrior (unlike in GWs where rangers get every gd overpowered buff and ease of use of skills). I loved dual weilding a longsword of fire and a rapier of keen in dnd. Dual wield is not handled well at all in GW's. In fact it's pretty rediculous that all melee classes can't use it like in dnd with different weapons in each hand.

GW has never been politically correct when it comes to characters and their abilities anyway. Everywhere I go now practically all I ever see is A/? or ?/A and when you have that many A's in the game that means something is wrong with the class and overpowered that so many players want to use it.

Hopefully at least this update will end some of the ranger rediculousness of rangers and when they nerf SF to smithereens then too will A/? and ?/A become a thing of the past.