R/A Nerf Set for Tomorrow (and probably the update)
ll Jamie ll
Shasgaliel
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Oh I would love that one for rangers.
Sorry, but, you're thinking of archers instead of rangers when you say Bows ftw. |
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GW has never been politically correct when it comes to characters and their abilities anyway. Everywhere I go now practically all I ever see is A/? or ?/A and when you have that many A's in the game that means something is wrong with the class and overpowered that so many players want to use it.
Hopefully at least this update will end some of the ranger rediculousness of rangers and when they nerf SF to smithereens then too will A/? and ?/A become a thing of the past. |
If pvp people are leaving and are disgusted because of R/A then it should be fixed. That is the only reason. Whether the fix is good we will see tomorrow. What is the point of arguing about it already?
Reformed
I see Mo/ everywhere, clearly monks are overused and therefore must be removed from the game. They can start with Bergen Hot Springs
dusanyu
Expect a Blanket fix and not a fix to the real problem
Karate Jesus
Well, like I said earlier, I'm really hoping they just make Escape end when you use an attack skill (which would nerf both R/A's and R/D's, without making them unplayable [read:Lightning Reflexes]).
However, with the recent history of nerfs, I'm sure they'll nerf something stupid like Death Blossom.
The other problem they're going to have is that WE Dagger Warrs could easily replace R/A's in the GvG meta with only a little loss in effectiveness (the blocking).
However, with the recent history of nerfs, I'm sure they'll nerf something stupid like Death Blossom.
The other problem they're going to have is that WE Dagger Warrs could easily replace R/A's in the GvG meta with only a little loss in effectiveness (the blocking).
Martin Alvito
Across all formats? Factions. There have been times when various formats have reached steady states since then. GvG was in a steady state as of last fall, hence the massive elite buff and tiebreak change. Turns out that a small subset of the elite buffs were wildly OP and that changing the tiebreak change created at least as many problems as it solves.
(The better solution to the tiebreaker would have been to give two sides that draw a loss like in every other format to encourage aggressive play, then perma-ban anyone that griefs a top 16, but whatever.)
The only real issue with the OP elites was that it took them as long to fix them as it did. LC and RoJ were cheats for months. It's OK to make a mistake with an OP elite, it's just not OK to leave it that way.
I should have been clearer; the relative weight of people screaming "NERF!f" against those requesting "buff!" shifts with whether or not there is balance. TBH, buffs are a back burner issue until we see the impact of today's changes. There's some baaaad OP stuff out there, and the impact of the needed nerfs should be observed before we decide what should be buffed.
You do need both. The buffs introduce new ways to play (Mesmers use hexes again? ZOMG!). The nerfs scale back errors that are made. The effect of either type of change is always somewhat unpredictable. You're correct that a crazy OP buff is a lot more likely to create a degenerate meta than a Smiter's Boon nerf of a skill. You're also more correct in your thesis given the announcement that future changes will happen only every two months. That makes us put up with the effects of a terrible decision for longer and makes buffs more risky.
One can hope that bringing back playtesting will help sort out the probable effects of changes before they happen and prevent some of the most egregious balance errors.
(The better solution to the tiebreaker would have been to give two sides that draw a loss like in every other format to encourage aggressive play, then perma-ban anyone that griefs a top 16, but whatever.)
The only real issue with the OP elites was that it took them as long to fix them as it did. LC and RoJ were cheats for months. It's OK to make a mistake with an OP elite, it's just not OK to leave it that way.
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People almost always want buffs, but not necessarily in the manor anet has been doing for the past 18 months or so. For example one suggestion I've heard a few times is lowering eviscerate to 7 adrenaline. That might get it back into the meta and while it would be power creep per se, it wouldn't be the sort of ridiculousness we've been receiving.
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Buffing skills basically forces people to use the new overpowered builds while many small nerfs would have a more unpredictable effect that might actually allow a variety of builds (a healthy meta) to evolve.
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One can hope that bringing back playtesting will help sort out the probable effects of changes before they happen and prevent some of the most egregious balance errors.
My New Name
when do the updates ussually happen i thought same time as z q change
or is it 1h after?
or is it 1h after?
ll Jamie ll
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Well, like I said earlier, I'm really hoping they just make Escape end when you use an attack skill (which would nerf both R/A's and R/D's, without making them unplayable [read:Lightning Reflexes]).
However, with the recent history of nerfs, I'm sure they'll nerf something stupid like Death Blossom. The other problem they're going to have is that WE Dagger Warrs could easily replace R/A's in the GvG meta with only a little loss in effectiveness (the blocking). |
Also supporting a point made earlier about nerfing dagger skills because you see too much A/X or X/A. They should change the functionality of most dagger skills commonly used in builds like this, along with changing Escape.
(Nerfing to Oblivion shouldn't be the option)
Anon-e-mouse
For RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
ll Jamie ll
Karate Jesus
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For feck sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
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That's the whole point of the new feedback space on GWW - namely that they can use our ideas legally.
However, to both agree and disagree with you, there are times when they don't listen to us at all. Look at HB. The large portion of the top HB players were trying to show Anet devs how and why HB was broken (i.e. naming all their characters something similar to "Nerf Shadowsteps", intentionally throwing matches over and over again, etc.) In the end, Anet didn't listen to them at all. Instead....they just decided to throw away HB....
Martin Alvito
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For feck sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
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The point I'm making is that we need to see the impact of today's nerfs before anyone could possibly form a reasoned opinion about what needs a buff.
Meridon
They'd better not nerf my Escape because of some overpowered sin skills.
And if they do, they'd better not nerf my Escape for PvE too.
And if they do, they'd better not nerf my Escape for PvE too.
Jubb
So, when does the update come?
i farm baddies
ArlanKels
bitchbar player
only nerfing escape wont do a thing, ok they are a little bit easier to kill but the problem is the fast recharge of the attack chain combined with expertise. If the drop escape for another ims you still have the same trouble.
Karate Jesus
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only nerfing escape wont do a thing, ok they are a little bit easier to kill but the problem is the fast recharge of the attack chain combined with expertise. If the drop escape for another ims you still have the same trouble.
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But like I said, Anet doesn't normally revert their poor buffs, so I would assume that they'll just nerf Escape (and maybe LR) or they'll nerf Death Blossom.....both of which are poor ideas because the 1/4 cast attack skills will still be very usable and very OP.
Still Number One
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If there's one thing that ANet has been consistently bad at, it's listening to the community for input on balance problems.
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It is true that there is a special forum where anet converses with selected individuals about game balancing issues, but if you listen to what those selected individuals say, anet rarely listens to them.
They do their best to push anet in the right direction and do a good job of making the updates less terrible than what they would be if anet never talked to them at all, but the reason we are in such a terrible state of balance is because anet doesn't listen to the community well enough. Not to mention I'm sure it is hard when you have people like Mitch pushing for one idea and Polly pushing for the opposite. Those players not being able to come to a consensus on what is right for the game as a whole, is a big reason why anet doesn't listen to anyone (there is no one definite opinion).
Linsey needs to basically spend the next half a year only making changes based off of what the respected members of the community tell her and not what she or other anet staff think sounds like a good change. Once they get an idea of which direction WE want the game to go, then they will be able to make better balance decisions.
Sankt Hallvard
I'd like to take this opportunity to remind Anet that thursday expires in 2 hours, it does not start in 6-7 hours like they tend to believe.
It'd be nice to go to sleep in a serene way void of skill updates gone wrong for once.
It'd be nice to go to sleep in a serene way void of skill updates gone wrong for once.
Master Ketsu
Anet goes by their timezone. It's about 1:00 here.
That being said, I am not looking forward to the update. Not because I don't want the BS running around to be nerfed, I just seriously doubt that anet can pull it off in a way that doesn't make things worse.
That being said, I am not looking forward to the update. Not because I don't want the BS running around to be nerfed, I just seriously doubt that anet can pull it off in a way that doesn't make things worse.
zelgadissan
Apollo Smile
I'd like to take this opportunity to remind you that ArenaNet is located in Bellevue, Washington in the United States on the west coast.
Jensy
This happens whenever a build is supposed to come out. Do people get amnesia from month to month? It's 1, don't expect to see anything until around 3-4pm onwards, based on nearly every other build we've had lately :P
ll Jamie ll
Well, i always look forward to updates such as this, it's always interesting to see what ANet will do.
refer
I can't wait for this next update! I think I'm gonna pee my pants.
(Ok, maybe I was exaggerating... or was I?)
I propose we boycott so they move. RELOCATE!
(Ok, maybe I was exaggerating... or was I?)
I propose we boycott so they move. RELOCATE!
Sankt Hallvard
It's hilarious how you all think I'm totally ignorant with regards to the timezones. I thought the tongue-smiley would be a clear indicator.
That being said I had a point. And that point is that they should value my desire to go to bed knowing that the recent problems have been solved in a correct manner. Maybe they should consider that their player base is living in the civilized world where now thursday is rapidly coming to an end, and not in some remote, desolate place at Bellevue. I guess the next step would be to move HQ to Hawaii so they can bask in our misery for a few more hours once every month.
Btw, this update will solve all our problems.
That being said I had a point. And that point is that they should value my desire to go to bed knowing that the recent problems have been solved in a correct manner. Maybe they should consider that their player base is living in the civilized world where now thursday is rapidly coming to an end, and not in some remote, desolate place at Bellevue. I guess the next step would be to move HQ to Hawaii so they can bask in our misery for a few more hours once every month.
Btw, this update will solve all our problems.
AmbientMelody
@fowlero
man or woman, who gives a (I don't intend to marry her so )
@topic
I think people need to understand such a thing as 'perfect balance' doesn't exist ... I agree times were best back in prop, but you can't deny there were FOTM builds around and that it was easier to balance game around core 6 classes and 350+ skills, than what we have now.
To the cautious observers - it should be obvious to you that meta is healthy for some time, and then it degenerates as soon as 'the best' or 'easiest to perform' build is found ... the answer to that problem are either forced sealed decks in tournaments, top50 gvg matches and HA or very frequent and somewhat random buffs and nerfs of pvp-only versions of skills on steady basis, to encourage frequent build shifts where one hasn't enough time to find a degenerate build or to really exploit it, with meta changing every 2-3 weeks.
man or woman, who gives a (I don't intend to marry her so )
@topic
I think people need to understand such a thing as 'perfect balance' doesn't exist ... I agree times were best back in prop, but you can't deny there were FOTM builds around and that it was easier to balance game around core 6 classes and 350+ skills, than what we have now.
To the cautious observers - it should be obvious to you that meta is healthy for some time, and then it degenerates as soon as 'the best' or 'easiest to perform' build is found ... the answer to that problem are either forced sealed decks in tournaments, top50 gvg matches and HA or very frequent and somewhat random buffs and nerfs of pvp-only versions of skills on steady basis, to encourage frequent build shifts where one hasn't enough time to find a degenerate build or to really exploit it, with meta changing every 2-3 weeks.
cosyfiep
washington state also shares the Pacific time zone which includes CALIFORNIA, where, if I am not mistaken, quite a few people live.
And if you ever watch tv in the usa the times are given out in eastern and PACIFIC.....lots of people there.....(not to mention that zone goes thru canada as well as central and south america).
couldnt give my rats behind about the update as I never use those builds .....more annoyed about when they do some important enough to make a new build update but not enough to document what the heck it was.....if it was soooo important to make a new build, then its important enough to document it.
the update will happen, when it happens, and not before....
And if you ever watch tv in the usa the times are given out in eastern and PACIFIC.....lots of people there.....(not to mention that zone goes thru canada as well as central and south america).
couldnt give my rats behind about the update as I never use those builds .....more annoyed about when they do some important enough to make a new build update but not enough to document what the heck it was.....if it was soooo important to make a new build, then its important enough to document it.
the update will happen, when it happens, and not before....
StormDragonZ
- Professor Yakkington accidentally ate the new update and will take approximately one week before we can... um... get it back. Enjoy the weekend!
I've made my update prediction.
I've made my update prediction.
Xenomortis
Winterclaw
The sad thing about this update is it probably won't be that great for the non-RA crowds and we'll have to wait until November to see another one.
slowerpoke
Assuming the Test Krewe goes live soon, the next balance update should be better. We may even see update notes a month ahead of time.
Krill
Darkpower Alchemist
R/As using expertise to fuel skills...what would they nerf, if I may ask? truely speaking, each skill plays well in the natural order it was intended for. Nerfing expertise breaks the ranger on the whole, not the build.
If the live team changes expertise for one build, it will be a sad day indeed. Hopefully, it will be something less drastic.
If the live team changes expertise for one build, it will be a sad day indeed. Hopefully, it will be something less drastic.
Chuk Charcoales
*Expertise does not effect non-primary attack skills, but now increases condition length instead*
Master Ketsu
^^^
If they did that, it would truly be the most retarded nerf/buff ever.
-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
-Cripshot=LOLOLLOLOLOLLOLOLOLOLOLOLLLLLLLLLLLLLLLLL LLLL
If they did that, it would truly be the most retarded nerf/buff ever.
-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
-Cripshot=LOLOLLOLOLOLLOLOLOLOLOLOLLLLLLLLLLLLLLLLL LLLL
iTzF3aR
Just make expertise work on ranger skills only tbh.
Chuk Charcoales
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If they did that, it would truly be the most retarded nerf/buff ever. -EDA Ranger Ho! -IA Rangers=LOLOLWUUUUT |
Assuming the buff would be, let's say perhaps 10%...50%(at 16) increase to condition length, IA would burn (at 12 Wilderness) for 5 seconds instead of 3, and a 13 second apply poison would poison for 20 O_o
Cripshot at 14 would cripple for 12 instead of 8seconds.
This is assuming you're running 16 expertise which would be incredibly dumb for a decent ranger.