R/A Nerf Set for Tomorrow (and probably the update)

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by ArlanKels View Post
EVERYTHING is annoying with the wrong build.
That doesn't mean we should nerf everything.
I guess annoying was the wrong word to use although it fits perfectly.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by QueenofDeath View Post
Oh I would love that one for rangers.


Sorry, but, you're thinking of archers instead of rangers when you say Bows ftw.
This GW not dnd or WOW or US marines. Ranger primary weapon here is a bow not dual wield swords, machine gun or whatever. All your experiences from XXXX has nothing to do with what was meant to be used as weapon by a given class in GW.


Quote:
Originally Posted by QueenofDeath View Post
GW has never been politically correct when it comes to characters and their abilities anyway. Everywhere I go now practically all I ever see is A/? or ?/A and when you have that many A's in the game that means something is wrong with the class and overpowered that so many players want to use it.

Hopefully at least this update will end some of the ranger rediculousness of rangers and when they nerf SF to smithereens then too will A/? and ?/A become a thing of the past.
Since 2006-2007 I see mostly wammos everywhere both in pve/pvp would it mean that this particular set-up is overpowered? Anet please nerf mending/frenzy since it is being abused....

If pvp people are leaving and are disgusted because of R/A then it should be fixed. That is the only reason. Whether the fix is good we will see tomorrow. What is the point of arguing about it already?

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by QueenofDeath View Post
Everywhere I go now practically all I ever see is A/? or ?/A and when you have that many A's in the game that means something is wrong with the class and overpowered that so many players want to use it.
I see Mo/ everywhere, clearly monks are overused and therefore must be removed from the game. They can start with Bergen Hot Springs

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Expect a Blanket fix and not a fix to the real problem

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by dusanyu View Post
Expect a Blanket fix and not a fix to the real problem
Well, like I said earlier, I'm really hoping they just make Escape end when you use an attack skill (which would nerf both R/A's and R/D's, without making them unplayable [read:Lightning Reflexes]).

However, with the recent history of nerfs, I'm sure they'll nerf something stupid like Death Blossom.

The other problem they're going to have is that WE Dagger Warrs could easily replace R/A's in the GvG meta with only a little loss in effectiveness (the blocking).

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Life Bringing View Post
When was the last time gws was "balanced"?
Across all formats? Factions. There have been times when various formats have reached steady states since then. GvG was in a steady state as of last fall, hence the massive elite buff and tiebreak change. Turns out that a small subset of the elite buffs were wildly OP and that changing the tiebreak change created at least as many problems as it solves.

(The better solution to the tiebreaker would have been to give two sides that draw a loss like in every other format to encourage aggressive play, then perma-ban anyone that griefs a top 16, but whatever.)

The only real issue with the OP elites was that it took them as long to fix them as it did. LC and RoJ were cheats for months. It's OK to make a mistake with an OP elite, it's just not OK to leave it that way.

Quote:
Originally Posted by Krill View Post
People almost always want buffs, but not necessarily in the manor anet has been doing for the past 18 months or so. For example one suggestion I've heard a few times is lowering eviscerate to 7 adrenaline. That might get it back into the meta and while it would be power creep per se, it wouldn't be the sort of ridiculousness we've been receiving.
I should have been clearer; the relative weight of people screaming "NERF!f" against those requesting "buff!" shifts with whether or not there is balance. TBH, buffs are a back burner issue until we see the impact of today's changes. There's some baaaad OP stuff out there, and the impact of the needed nerfs should be observed before we decide what should be buffed.

Quote:
Originally Posted by Krill View Post
Buffing skills basically forces people to use the new overpowered builds while many small nerfs would have a more unpredictable effect that might actually allow a variety of builds (a healthy meta) to evolve.
You do need both. The buffs introduce new ways to play (Mesmers use hexes again? ZOMG!). The nerfs scale back errors that are made. The effect of either type of change is always somewhat unpredictable. You're correct that a crazy OP buff is a lot more likely to create a degenerate meta than a Smiter's Boon nerf of a skill. You're also more correct in your thesis given the announcement that future changes will happen only every two months. That makes us put up with the effects of a terrible decision for longer and makes buffs more risky.

One can hope that bringing back playtesting will help sort out the probable effects of changes before they happen and prevent some of the most egregious balance errors.

My New Name

Krytan Explorer

Join Date: May 2008

when do the updates ussually happen i thought same time as z q change
or is it 1h after?

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Karate Jesus View Post
Well, like I said earlier, I'm really hoping they just make Escape end when you use an attack skill (which would nerf both R/A's and R/D's, without making them unplayable [read:Lightning Reflexes]).

However, with the recent history of nerfs, I'm sure they'll nerf something stupid like Death Blossom.

The other problem they're going to have is that WE Dagger Warrs could easily replace R/A's in the GvG meta with only a little loss in effectiveness (the blocking).
I agree with every point made here. Don't know if anyone agrees with your new description of Escape that your hoping for, but i sure do agree.

Also supporting a point made earlier about nerfing dagger skills because you see too much A/X or X/A. They should change the functionality of most dagger skills commonly used in builds like this, along with changing Escape.

(Nerfing to Oblivion shouldn't be the option)

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Martin Alvito View Post
There's some baaaad OP stuff out there, and the impact of the needed nerfs should be observed before we decide what should be buffed.
For RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Anon-e-mouse View Post
For feck sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
It's also ANet's job to listen and consider our ideas and opinions.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Anon-e-mouse View Post
For feck sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
You're right, we don't. However, players are a big part of how/what they choose to nerf/buff.

That's the whole point of the new feedback space on GWW - namely that they can use our ideas legally.

However, to both agree and disagree with you, there are times when they don't listen to us at all. Look at HB. The large portion of the top HB players were trying to show Anet devs how and why HB was broken (i.e. naming all their characters something similar to "Nerf Shadowsteps", intentionally throwing matches over and over again, etc.) In the end, Anet didn't listen to them at all. Instead....they just decided to throw away HB....

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Anon-e-mouse View Post
For feck sake, will you people please learn and understand, YOU do NOT decide which skills should be buffed or nerfed, that's Anet's job, NOT yours.
If there's one thing that ANet has been consistently good about, it's listening to the community for input on balance problems. Members of the community may not pull the trigger on changes, but community discussion (particularly elite GvG opinion) does significantly impact balance decisions.

The point I'm making is that we need to see the impact of today's nerfs before anyone could possibly form a reasoned opinion about what needs a buff.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

They'd better not nerf my Escape because of some overpowered sin skills.

And if they do, they'd better not nerf my Escape for PvE too.

Jubb

Ascalonian Squire

Join Date: May 2009

So, when does the update come?

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Jubb View Post
So, when does the update come?
upto 8hrs from now

i farm baddies

Lion's Arch Merchant

Join Date: Apr 2009

Quote:
Originally Posted by JonnieBoi05 View Post
I lol'ed

On-topic: Thank god! No moar brain-dead faggotry R/As. Let's see crappy [rawr] get gold nao.



~LeNa~
you know they won 10 without r/a right

ArlanKels

Academy Page

Join Date: Aug 2009

Quote:
Originally Posted by Meridon View Post
They'd better not nerf my Escape because of some overpowered sin skills.

And if they do, they'd better not nerf my Escape for PvE too.
Most likely they'd seperate it into a PvE and PvP skill, with the PvP skill being nerfed.

bitchbar player

bitchbar player

Krytan Explorer

Join Date: Mar 2006

still lost

Guy In Real Life [GIRL]

Mo/

only nerfing escape wont do a thing, ok they are a little bit easier to kill but the problem is the fast recharge of the attack chain combined with expertise. If the drop escape for another ims you still have the same trouble.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Crom Bocca View Post
only nerfing escape wont do a thing, ok they are a little bit easier to kill but the problem is the fast recharge of the attack chain combined with expertise. If the drop escape for another ims you still have the same trouble.
That's true, but Anet is notorious for not reverting skill buffs (even when they create shitstorms like this). What they should do is revert the dagger buffs, otherwise we'll just get W/A's again, R/A's with Natural Stride and Lightning Reflexes (freeing up an elite ), and possibly even more shitter-like builds.

But like I said, Anet doesn't normally revert their poor buffs, so I would assume that they'll just nerf Escape (and maybe LR) or they'll nerf Death Blossom.....both of which are poor ideas because the 1/4 cast attack skills will still be very usable and very OP.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Martin Alvito View Post
If there's one thing that ANet has been consistently bad at, it's listening to the community for input on balance problems.
Bold part is what I fixed for you.

It is true that there is a special forum where anet converses with selected individuals about game balancing issues, but if you listen to what those selected individuals say, anet rarely listens to them.

They do their best to push anet in the right direction and do a good job of making the updates less terrible than what they would be if anet never talked to them at all, but the reason we are in such a terrible state of balance is because anet doesn't listen to the community well enough. Not to mention I'm sure it is hard when you have people like Mitch pushing for one idea and Polly pushing for the opposite. Those players not being able to come to a consensus on what is right for the game as a whole, is a big reason why anet doesn't listen to anyone (there is no one definite opinion).

Linsey needs to basically spend the next half a year only making changes based off of what the respected members of the community tell her and not what she or other anet staff think sounds like a good change. Once they get an idea of which direction WE want the game to go, then they will be able to make better balance decisions.

Sankt Hallvard

Guest

Join Date: Dec 2006

I'd like to take this opportunity to remind Anet that thursday expires in 2 hours, it does not start in 6-7 hours like they tend to believe.

It'd be nice to go to sleep in a serene way void of skill updates gone wrong for once.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Anet goes by their timezone. It's about 1:00 here.

That being said, I am not looking forward to the update. Not because I don't want the BS running around to be nerfed, I just seriously doubt that anet can pull it off in a way that doesn't make things worse.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Sankt Hallvard View Post
I'd like to take this opportunity to remind Anet that thursday expires in 2 hours
Well, when you base everything off of Western United States time - for example, like Arenanet does - Thursday expires in 11 hours.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Sankt Hallvard View Post
I'd like to take this opportunity to remind Anet that thursday expires in 2 hours, it does not start in 6-7 hours like they tend to believe.

It'd be nice to go to sleep in a serene way void of skill updates gone wrong for once.
I'd like to take this opportunity to remind you that ArenaNet is located in Bellevue, Washington in the United States on the west coast.

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

This happens whenever a build is supposed to come out. Do people get amnesia from month to month? It's 1, don't expect to see anything until around 3-4pm onwards, based on nearly every other build we've had lately :P

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Well, i always look forward to updates such as this, it's always interesting to see what ANet will do.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

I can't wait for this next update! I think I'm gonna pee my pants.

(Ok, maybe I was exaggerating... or was I?)

Quote:
Originally Posted by Apollo Smile View Post
I'd like to take this opportunity to remind you that ArenaNet is located in Bellevue, Washington in the United States on the west coast.
I propose we boycott so they move. RELOCATE!

Sankt Hallvard

Guest

Join Date: Dec 2006

It's hilarious how you all think I'm totally ignorant with regards to the timezones. I thought the tongue-smiley would be a clear indicator.

That being said I had a point. And that point is that they should value my desire to go to bed knowing that the recent problems have been solved in a correct manner. Maybe they should consider that their player base is living in the civilized world where now thursday is rapidly coming to an end, and not in some remote, desolate place at Bellevue. I guess the next step would be to move HQ to Hawaii so they can bask in our misery for a few more hours once every month.

Btw, this update will solve all our problems.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

@fowlero

man or woman, who gives a (I don't intend to marry her so )

@topic

I think people need to understand such a thing as 'perfect balance' doesn't exist ... I agree times were best back in prop, but you can't deny there were FOTM builds around and that it was easier to balance game around core 6 classes and 350+ skills, than what we have now.

To the cautious observers - it should be obvious to you that meta is healthy for some time, and then it degenerates as soon as 'the best' or 'easiest to perform' build is found ... the answer to that problem are either forced sealed decks in tournaments, top50 gvg matches and HA or very frequent and somewhat random buffs and nerfs of pvp-only versions of skills on steady basis, to encourage frequent build shifts where one hasn't enough time to find a degenerate build or to really exploit it, with meta changing every 2-3 weeks.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

washington state also shares the Pacific time zone which includes CALIFORNIA, where, if I am not mistaken, quite a few people live.
And if you ever watch tv in the usa the times are given out in eastern and PACIFIC.....lots of people there.....(not to mention that zone goes thru canada as well as central and south america).

couldnt give my rats behind about the update as I never use those builds .....more annoyed about when they do some important enough to make a new build update but not enough to document what the heck it was.....if it was soooo important to make a new build, then its important enough to document it.

the update will happen, when it happens, and not before....

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

- Professor Yakkington accidentally ate the new update and will take approximately one week before we can... um... get it back. Enjoy the weekend!

I've made my update prediction.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by StormDragonZ View Post
- Professor Yakkington accidentally ate the new update and will take approximately one week before we can... um... get it back. Enjoy the weekend!

I've made my update prediction.
I had to put down my cup to prevent hot tea ending up in my keyboard.
QFT.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The sad thing about this update is it probably won't be that great for the non-RA crowds and we'll have to wait until November to see another one.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Assuming the Test Krewe goes live soon, the next balance update should be better. We may even see update notes a month ahead of time.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by cosyfiep View Post
....the Pacific time zone which includes CALIFORNIA, where, if I am not mistaken, quite a few people live.
Hmm, I guess you learn something new every day. I had no idea people actually lived on the left coast.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

R/As using expertise to fuel skills...what would they nerf, if I may ask? truely speaking, each skill plays well in the natural order it was intended for. Nerfing expertise breaks the ranger on the whole, not the build.

If the live team changes expertise for one build, it will be a sad day indeed. Hopefully, it will be something less drastic.

Chuk Charcoales

Ascalonian Squire

Join Date: Apr 2007

I dunno, where do U live?

N/A

*Expertise does not effect non-primary attack skills, but now increases condition length instead*

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

^^^

If they did that, it would truly be the most retarded nerf/buff ever.

-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
-Cripshot=LOLOLLOLOLOLLOLOLOLOLOLOLLLLLLLLLLLLLLLLL LLLL

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/

Just make expertise work on ranger skills only tbh.

Chuk Charcoales

Ascalonian Squire

Join Date: Apr 2007

I dunno, where do U live?

N/A

Quote:
Originally Posted by Master Ketsu View Post

If they did that, it would truly be the most retarded nerf/buff ever.

-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
Those builds might actually not be half bad with a condition length buff to expertise.

Assuming the buff would be, let's say perhaps 10%...50%(at 16) increase to condition length, IA would burn (at 12 Wilderness) for 5 seconds instead of 3, and a 13 second apply poison would poison for 20 O_o

Cripshot at 14 would cripple for 12 instead of 8seconds.

This is assuming you're running 16 expertise which would be incredibly dumb for a decent ranger.