/notsigned
You can still 600/smite l2adapt
iTzF3aR
Frost Gate Guardian
Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.
A/
Joined Apr 2009
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You can correct me if I ma wrong but mantra of reslove never go used in pvp.I would like an example if so.
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You're wrong. VoR. Humsig. RTL. Probably abused in far more situations, but those are the three most recent ones I can pull off the top of my head.
OT: PvE is easy enough without this. So it killed a few degenerate farms? QQ. Either finish it the real way, or find another one. I hope it stays dead. |
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The logic of "they should nerf all the farm builds at once, or none at all" is assine. If they had nerfed SF in this patch, but not 600, the qqing would have been the exact opposite (OMG why nerf SF and not 600, I don't want to make a monk). If they had nerfed both, people would just be threatening to rage quit (but not actually quit).
We all know this build should have been nerfed. Dungeons that should need a full party should not be 2/3 maned. I expect A.net nerfed 600 before they nerfed SF just to gauge the reaction (ie, see how many people actually carried out their threats and quit the game) so they could know if it would be smart to nerf the much more popular SF. Hopefully, the community doesn't rage too much. If you continue to threaten and complain about how nerfing 600 was bad, A.net might back down and not nerf SF, and completely undercut your own arguement. |
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The logic of "they should nerf all the farm builds at once, or none at all" is assine. If they had nerfed SF in this patch, but not 600, the qqing would have been the exact opposite (OMG why nerf SF and not 600, I don't want to make a monk). If they had nerfed both, people would just be threatening to rage quit (but not actually quit).
We all know this build should have been nerfed. Dungeons that should need a full party should not be 2/3 maned. I expect A.net nerfed 600 before they nerfed SF just to gauge the reaction (ie, see how many people actually carried out their threats and quit the game) so they could know if it would be smart to nerf the much more popular SF. Hopefully, the community doesn't rage too much. If you continue to threaten and complain about how nerfing 600 was bad, A.net might back down and not nerf SF, and completely undercut your own arguement. |
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they should nerf it into oblivion together with SF. Nobody forces you qq to use anything. What kind of flexibility you all are talking about if you are able just to use 600 or SF? Go learn how to play.
/notsigned |
I only 600 cof when i need rin/chalices,dust or event items and title points. and i only used MoR when i lagged in cof. i've been playing gw for 24 months and the only was i was able to get maxed party and sugar and up to 7460 booze so far was with me doing cof and raptors for event stuff. Anet if you're going to nerf one way to farm in a update then why not nerf them ALL at the same time. Stop trying to force us into other ways to farm. If we wanted to farm those ways we would have. some of use just prefer to do 600 then idiot Permas. And i only farmed uw a few times on monk and it was never to clear it. So please stop nerfing us or gtfo with the high priced titles in gw. 
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First of all 600 isn't nerfed, so much panic for 1 skill, cause you still can do most of the areas without.
The only reason I agree about the split it's due to the bad change 5 seconds duration with 10 energy and you ALSO need to spec high in inspiration to make the energy loss decent. It's just not worth it the way it is now, it's more useless than balanced. /signed - Ganni |
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We all know this build should have been nerfed. Dungeons that should need a full party should not be 2/3 maned. |
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Out of cusiosity, what goals are unobtainable for a dedicated by playing the game for 1 year.
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This is a silly defense for that obnoxious update. Do you break your arm just to have a feeling what it is like to have your leg broken? I am annoyed because Anet has just been employing double standards to their updates. Sure 600 smite is kinda overboard but compared to how SF has been employed in nearly every elite areas and dungeons, it is a trifle. They nerf ursan because it destroy roles diversity in PvE but how does SF in anyway different from that?
And the "they do not want to limit certain areas where noone wants to play something anymore" line is nothing but pure excuse to protect the farmers, not the players who genuinely want to complete it within their own means. Sure elite areas are called 'elite' for the challenges they hold but why is it more punishing towards people running proper team builds than those farming builds? If anything, it should be the exact opposite. |