Now I've been very happily playing my rit over the last couple days, running around Cantha, however when I brought him into my guild hall I saw that half my skill bar had changed. And I realized that the build I thought would be decent in AB is terrible for this one simple reason.
3 seconds to cast a single spirit is not friggin worth it. I have 5 spirits on my bar. One being shadowsong which is a 5 second cast. Shadowsong only lives for 30 seconds. Most of those spirits don't live very long.
Which brings me to my point. PvP rits are way nerfed and their spirits need a buff. The PvE version may be a little overpowered, but given the lack of spirits in PvP I think the GW community speaks for itself on the matter. Buff the spirits please.
Imagine a situation where you have an assassin charging towards you so you cast shadowsong. By the time it's been laid down you're already 80% gone and have degen. I would know this since it only takes 6.5-7 seconds to kill a softie with my sin.
And the point I'm trying to make is that you can't use spirits effectively in PvP. They are at BEST purely defensive since as soon as you are in range of an enemy it will take 15 seconds to bring out all your spirits (minimum 15). Who has that time in pvp? Additionally you can't cap with spirits because you'll get rocked as soon as you are in range.
My suggestion is simple. Either expand the life of these spirits to be more like pain which has a lifespan that goes past two minutes at 12 communing, or decrease the cast time. In shadowsong's case it should be both.
I love my ritualist, but I know that I can't really use him in PvP which is kind of sad for me. About the only thing I can use my ritualist for in PvP is resto, which just isn't my play style.
I guess the only other thing that bothers me about the rit is channeling. While a good skill set exists there, most of the boons you get from channeling require that you have a spirit in earshot, which again means the build is lacking viability.
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