Woot! Mantra of Resolve may be coming back!
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Actually, I think that'd be great, Motoko. Personally I'd like to see the skill split go away and get rid of PvE-only skills. However, I also know that's a dream that will never see the light of day.
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Because that's what casters would be doing without the PvE split.
Well .... "casters".
And by that I mean necros and monks.
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MoR was useful on my mesmer hero to prevent general interrupts for VoR and other long-cast spells, and the energy lost was easily gained through Inspiration interrupts and spells. A 5 second MoR causes the hero AI to pop it up on aggro, pop off a bunch of 1/4 cast interrupts, and get interrupted when it tries to cast empathy or VoR. Hero AI does not use this skill well at all in its current form.
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I would LOVE to see your mesmer remove hexes from Devona as she takes on HM!
Because that's what casters would be doing without the PvE split. |
Anyway, all my posts are dragging this quite off-topic, so I'm done here. Feel free to discuss as you all see fit
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ok let me put it in a better example ... she gets a cookie a day then we take them away with out tellin an say we were going to but took them away sooner ...
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Surely we both played HM before the PvE/PvP skill split? Introduction of HM was April 19th, 2007. Skill split was May 22, 2008. My teams were doing just fine beforehand with skills that were nerfed to the ground due to VoD/PvP abuse. I don't see why we wouldn't do just fine again now, other than needing to shake the rust off of being coddled with overpowered skills for over a year.
Anyway, all my posts are dragging this quite off-topic, so I'm done here. Feel free to discuss as you all see fit |
ha!
That's all PvE is... gold and supposidely "elite" areas being solo cleared. I wonder what 2 will be like? Maybe when you enter too many groups it will kick you out automatically, you'll get hex that only lets you solo areas.
That's all PvE is... gold and supposidely "elite" areas being solo cleared. I wonder what 2 will be like? Maybe when you enter too many groups it will kick you out automatically, you'll get hex that only lets you solo areas.
Exactly.
As I pointed out in the MoR split thread (Edit: see below link)... undoing this is admitting that the farmers and title grinders won.
Nobody plays this game for fun anymore. By moaning and bitching about the MoR nerf, SF will never be nerfed. Congratulations guru, you helped ruin the game.
http://www.guildwarsguru.com/forum/s...10#post4860210
As I pointed out in the MoR split thread (Edit: see below link)... undoing this is admitting that the farmers and title grinders won.
Nobody plays this game for fun anymore. By moaning and bitching about the MoR nerf, SF will never be nerfed. Congratulations guru, you helped ruin the game.
http://www.guildwarsguru.com/forum/s...10#post4860210
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Farmer that only uses it for farming spotted. There really is no reason to use mantra in PvE for anything other than farming.
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Lol @ helped ruin the game.
I guess in an ideal world you could attempt to form balanced teams in elite areas for countless hours while all the items in the game skyrocket to almost unattainable prices,
and the Farmers could go play something else or line dance in towns.
I like to farm, I like to play the game with my friends also. I am as likely to group with my alliance to do a run as I am to duo 600/smite with my other account. I don't pvp but I have never got on a forum and griped about how it should be removed out of my own selfishness.
You guys wanting to nerf all the farmer and title hunter people are way off the mark, this is what we enjoy and we help supply the game with items. Anyway this Skill has effects in pve play for elementalist and mesmers and I am glad it is getting reverted for pve. Not because I have to use it because it was worthless in it's changed state. It doesn't even effect 600 they can flip to Wary stance
I guess in an ideal world you could attempt to form balanced teams in elite areas for countless hours while all the items in the game skyrocket to almost unattainable prices,
and the Farmers could go play something else or line dance in towns.
I like to farm, I like to play the game with my friends also. I am as likely to group with my alliance to do a run as I am to duo 600/smite with my other account. I don't pvp but I have never got on a forum and griped about how it should be removed out of my own selfishness.
You guys wanting to nerf all the farmer and title hunter people are way off the mark, this is what we enjoy and we help supply the game with items. Anyway this Skill has effects in pve play for elementalist and mesmers and I am glad it is getting reverted for pve. Not because I have to use it because it was worthless in it's changed state. It doesn't even effect 600 they can flip to Wary stance

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Ok, that's nice... so when will you bring back QZ, SoM, and splinter wep? Using the same logic as the people who were whining about 600's being harder, why should trapping be harder because of pvp?
If you're going to promote farming builds, at least bring back the other farms that you nerfed.
If you're going to promote farming builds, at least bring back the other farms that you nerfed.


