Woot! Mantra of Resolve may be coming back!

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moriz
moriz
??ber t??k-n??sh'??n
#21
Quote:
Originally Posted by x sithis x View Post
i vote we be like "Regina we will double your pay for 4 days" ... then only double it for 2 .... she will be pissed ... like we all are ....
i'm pretty sure she'd be grateful for the double pay regardless, since either way, she'll be making more than what she's currently getting.
Reverend Dr
Reverend Dr
Forge Runner
#22
Quote:
Originally Posted by AngelWJedi View Post
pfft. why do people always think MoR was ONLY used for farming? and nothing wrong with farming.
Farmer that only uses it for farming spotted. There really is no reason to use mantra in PvE for anything other than farming.
Y
Yelling @ Cats
Krytan Explorer
#23
Quote:
Originally Posted by Reverend Dr View Post
Farmer that only uses it for farming spotted. There really is no reason to use mantra in PvE for anything other than farming.
But...but...there's like 3 monsters in the game with interrupts!
upier
upier
Grotto Attendant
#24
Quote:
Originally Posted by zelgadissan View Post
Actually, I think that'd be great, Motoko. Personally I'd like to see the skill split go away and get rid of PvE-only skills. However, I also know that's a dream that will never see the light of day.
I would LOVE to see your mesmer remove hexes from Devona as she takes on HM!
Because that's what casters would be doing without the PvE split.


Well .... "casters".
And by that I mean necros and monks.
A
A11Eur0
Furnace Stoker
#25
MoR was useful on my mesmer hero to prevent general interrupts for VoR and other long-cast spells, and the energy lost was easily gained through Inspiration interrupts and spells. A 5 second MoR causes the hero AI to pop it up on aggro, pop off a bunch of 1/4 cast interrupts, and get interrupted when it tries to cast empathy or VoR. Hero AI does not use this skill well at all in its current form.
t
turbo234
Wilds Pathfinder
#26
Quote:
Originally Posted by pansy malfoy View Post
In before "THEY NERFED IT ONLY SO PEOPLE COULDN'T GET GROG!"~
They took er grogs!

don't ask if you don't get the reference
zelgadissan
zelgadissan
Forge Runner
#27
Quote:
Originally Posted by upier View Post
I would LOVE to see your mesmer remove hexes from Devona as she takes on HM!
Because that's what casters would be doing without the PvE split.
Surely we both played HM before the PvE/PvP skill split? Introduction of HM was April 19th, 2007. Skill split was May 22, 2008. My teams were doing just fine beforehand with skills that were nerfed to the ground due to VoD/PvP abuse. I don't see why we wouldn't do just fine again now, other than needing to shake the rust off of being coddled with overpowered skills for over a year.

Anyway, all my posts are dragging this quite off-topic, so I'm done here. Feel free to discuss as you all see fit
B
Bytor
Academy Page
#28
Quote:
Originally Posted by zelgadissan View Post
Yeah, Regina already said "lolno" to that.
Fail....way to lazy up your work GW devs. No bonus for you!
x sithis x
x sithis x
Frost Gate Guardian
#29
Quote:
Originally Posted by moriz View Post
i'm pretty sure she'd be grateful for the double pay regardless, since either way, she'll be making more than what she's currently getting.
ok let me put it in a better example ... she gets a cookie a day then we take them away with out tellin an say we were going to but took them away sooner ...
F
Freedom III
Academy Page
#30
Quote:
Originally Posted by zelgadissan View Post
Surely we both played HM before the PvE/PvP skill split? Introduction of HM was April 19th, 2007. Skill split was May 22, 2008. My teams were doing just fine beforehand with skills that were nerfed to the ground due to VoD/PvP abuse. I don't see why we wouldn't do just fine again now, other than needing to shake the rust off of being coddled with overpowered skills for over a year.

Anyway, all my posts are dragging this quite off-topic, so I'm done here. Feel free to discuss as you all see fit
Personally, I wouldn't mind getting rid of the split...only thing I use that I would miss is Signet of Spirits...otherwise, none of the skills I use (as a mesmer) really get their core function changed...
refer
refer
Jungle Guide
#31
Quote:
Originally Posted by upier View Post
Great!
So that means that GW IS a farming game!

Keep SF please!
ha!

That's all PvE is... gold and supposidely "elite" areas being solo cleared. I wonder what 2 will be like? Maybe when you enter too many groups it will kick you out automatically, you'll get hex that only lets you solo areas.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#32
Sure, why bother nerfing SF then?
moriz
moriz
??ber t??k-n??sh'??n
#33
Quote:
Originally Posted by x sithis x View Post
ok let me put it in a better example ... she gets a cookie a day then we take them away with out tellin an say we were going to but took them away sooner ...
that's... a worser example.
Scythe O F Glory
Scythe O F Glory
Krytan Explorer
#34
Leave it how it is, the less 600's the better.
IronSheik
IronSheik
Forge Runner
#35
I don't want a split.

I only used mantra in PvP, there aren't any that heavy interrupting areas to make use on a 600 minus UW, but who does that anymore?
HawkofStorms
HawkofStorms
Hall Hero
#36
Quote:
Originally Posted by Shayne Hawke View Post
Sure, why bother nerfing SF then?
Exactly.

As I pointed out in the MoR split thread (Edit: see below link)... undoing this is admitting that the farmers and title grinders won.

Nobody plays this game for fun anymore. By moaning and bitching about the MoR nerf, SF will never be nerfed. Congratulations guru, you helped ruin the game.


http://www.guildwarsguru.com/forum/s...10#post4860210
own age myname
own age myname
Desert Nomad
#37
I don't really like Anet giving into the farmers. 600 requires a bit of skill now.
AngelWJedi
AngelWJedi
Furnace Stoker
#38
Quote:
Originally Posted by Reverend Dr View Post
Farmer that only uses it for farming spotted. There really is no reason to use mantra in PvE for anything other than farming.
pfft. i used it in pvp on my messie thank you every much! get off your high horse. i also used it on my hero protect monks in some hm mission. so dont assume anything.
sosycpsycho
sosycpsycho
Lion's Arch Merchant
#39
Lol @ helped ruin the game.

I guess in an ideal world you could attempt to form balanced teams in elite areas for countless hours while all the items in the game skyrocket to almost unattainable prices,
and the Farmers could go play something else or line dance in towns.

I like to farm, I like to play the game with my friends also. I am as likely to group with my alliance to do a run as I am to duo 600/smite with my other account. I don't pvp but I have never got on a forum and griped about how it should be removed out of my own selfishness.

You guys wanting to nerf all the farmer and title hunter people are way off the mark, this is what we enjoy and we help supply the game with items. Anyway this Skill has effects in pve play for elementalist and mesmers and I am glad it is getting reverted for pve. Not because I have to use it because it was worthless in it's changed state. It doesn't even effect 600 they can flip to Wary stance
T
The Drunkard
Wilds Pathfinder
#40
Quote:
Originally Posted by Targren View Post
From Twitter:stuff
Ok, that's nice... so when will you bring back QZ, SoM, and splinter wep? Using the same logic as the people who were whining about 600's being harder, why should trapping be harder because of pvp?

If you're going to promote farming builds, at least bring back the other farms that you nerfed.