Woot! Mantra of Resolve may be coming back!
drkn
pve/pvp split ftw, the only sane way of balance imho. it's not even about the money, just about having useable, playable skills out there.
farming is a part of the game, sure, just not excessive farming with sf in elite areas. and i don't really know why you guys so hate farmers here - what's the difference between a guy with 50k and 1kk? he won't buy a stronger weapon, he won't get more armor, rare minis/el tonics won't give him any real advantage. it's not wow or l2, you can farm here for fun, not getting any advantage.
farming is a part of the game, sure, just not excessive farming with sf in elite areas. and i don't really know why you guys so hate farmers here - what's the difference between a guy with 50k and 1kk? he won't buy a stronger weapon, he won't get more armor, rare minis/el tonics won't give him any real advantage. it's not wow or l2, you can farm here for fun, not getting any advantage.
madriel222
Forget farming, I'm just happy I can help guildies with Arborstone without getting interrupted every few seconds from the walls collapsing ^_^
BrettM
I'm amazed that there are people who can't see a difference between a skill that is mostly used by some of the players in one location a few times a year for a handful of extra event drops and a skill that is used daily by nearly every player in sight to speed clear a number of elite areas. I'm amazed that there are people who can't see a difference between a skill that still doesn't make the professions using it the equal of other professions doing the same farm and a skill that has virtually eliminated all other professions from elite areas.
Concluding that un-nerfing MoR means ANet will never nerf SC means you believe ANet is just as blind to the difference as you are, which does not seem to fit with ANet's own statements that they are not against farming but are uncomfortable with SC in elite areas.
Personally, I have nothing against SF or people who get their kicks from SC. They aren't hurting me in any way I can detect. But, I can see the difference between SF vs MoR and why one might be a vastly bigger issue than the other to the team maintaining the game. Take off the blinders imposed by your anti-farming bigotry and self-declared moral superiority and perhaps you will be able to see the difference too.
Concluding that un-nerfing MoR means ANet will never nerf SC means you believe ANet is just as blind to the difference as you are, which does not seem to fit with ANet's own statements that they are not against farming but are uncomfortable with SC in elite areas.
Personally, I have nothing against SF or people who get their kicks from SC. They aren't hurting me in any way I can detect. But, I can see the difference between SF vs MoR and why one might be a vastly bigger issue than the other to the team maintaining the game. Take off the blinders imposed by your anti-farming bigotry and self-declared moral superiority and perhaps you will be able to see the difference too.
AngelWJedi
upier
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Because it isnt. i used it in pvp and on hero monks. but i guess you cant see that with your rose color glasses. and your farming hater hat on.
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But the skill was also used in PvE farming, so A.net had the chance of killing two bids with one stone, had they wanted a game where farming isn't end-game PvE content.
Obviously, they do not.
And as such, I do not see any reason to trash other popular farming tools.
I mean, if farming is the name of the game, then it's insane to ask that our best tools for this task are taken away from us.
QueenofDeath
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you can make this game as hard as you like by not using all tools given to yourself! I've done it multiple times, not using my eight skill slots, not using all available partymembers, |
Vazze
QueenofDeath
Nerf em all and let god sort them out. )
BlackSephir
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Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two? 600ing is a lot of work and it has lots of weaknesses with or without mantra, SF is just a godmode button.
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But that's not the point- 600 if done "well" in specific areas makes you immortal. SF if used "well" in specific areas makes you immortal. Both should be dead.
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600ing is a lot of work |
Sounds good to me.
Desert Rose
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Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two?
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How many buttons a 600HP has to push to kill his opponents?
Ccat
The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.
BlackSephir
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The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.
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Targren
Fixed that for ya
Ccat
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What's so hard to understand about that there shouldn't be godmode in the game and it doesn't matter if that god mode is because you have 1 skill or 8?
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The fact that Perma requires two skills to remain invincible and has the other 6 to do fathoms of damage, is what's overpowered really because honestly, in terms or tanking power 55/terra tanks do the job just as good (in fact 600 can do a better job vs touchers). The real issue is that a single SFer can both damage and survive any area, areas that parties of 8 couldn't do.
Vazze
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On average about 8. PS once every 20 seconds, SoA and Spirit Bond once every 10 seconds, MoR once every 60 seconds.
How many buttons a 600HP has to push to kill his opponents? |
The problem with permasins killing is not that it requires no "work", it does, but since most farms/runs are 90% running (2skills/30s) and 10% killing, it does not really matter.
Loot Junkie
Not really Targren, because along with that glyph of swiftness/Obs Flesh combo you will usually have to add AT LEAST stoneflesh aura to survive, and sometimes another armor enchantment as well depending on the area. Stoneflesh takes 2 seconds alone to cast, the entire SF combo takes just under 2 seconds, due to the skill activation boost from DP. The entire Obs Flesh combo takes over 4 seconds to activate. This is a huge deal when renewing your enchantments in a survival situation.
Premium Unleaded
Just give all mobs in hard mode a monster version of YMLaD.
Magragoc
fenix
Magragoc
You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.
fenix
Yes, I do think I'll be laughing.
Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.
As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.
Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.
As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.
Magragoc
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Yes, I do think I'll be laughing.
Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE. As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing. |
Of course, this is coming from someone relatively new to GW, who H/H's everything because of disappointingly immature guilds, and has never enjoyed the tastiness of SY!
S_Serpent
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Not taking a full party is not saying much when you can complete 90% of the game with just 3 heroes and yourself. lol
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My point was that you are in self control on the number of players you bring, the skills you bring and on your hero's.
If you want it hard maybe you could start using the hardly ever used skills and maybe show a.net that the plethora of underpowered skills are being used for once instead of whining to a.net to a.net there game is to easy.
Why should I use gimmick builds if I want to make it myself harder, jeeeez.
turbo234
but glyph isn't a stance that can be thrown up mid spell, takes time to cast, can be interrupted, ends after 1 spell being cast, requires you be e/* or */e.
refer
N E D M
Xenomortis
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You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.
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If it's a shout, Vocal Minority.
If it has an activation time 1 second or more, it can be interrupted. Less, and it's more annoying.
Spell form and dazed will work.
If the snare is cripple, condition removal.
If it's a hex form, hex removal.
Skill form and you have an annoyance.
The damage is either reduced by Prot Spirit and Spirit Bond or too trivial to worry about.
You'd know it would be used almost as soon as you aggro, so Ward of Stability is a good counter to the knockdown. Either that, or take the knockdown on whoever takes aggro and then start beating up the mob.
Life Bringing
Thread solutions:
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.