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Woot! Mantra of Resolve may be coming back!
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^Agree
Just proves the devs are more concerned about what players want for unfair/cheap advantages rather than doing what is best for the game.
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As I pointed out in the MoR split thread (Edit: see below link)... undoing this is admitting that the farmers and title grinders won. Nobody plays this game for fun anymore. By moaning and bitching about the MoR nerf, SF will never be nerfed. Congratulations guru, you helped ruin the game. |
Since the MoR nerf, Pious kinda wins over MoR. I do agree about the anet part though. Without MoR, 600/smite everywhere is still perfectly possible, you just can't be a shitter.
You realize the ONLY FARM that NEEDED MoR was e/me raptor farm,its being reverted in pve so it will keep on being used in vanqs/ect by necros,eles and monks instead of being a totally ignored skill.
MoR was/is only useful in a couple dungeons for 600'ing-and NO IMPORTANT ONES(i like random caps,they're fun ^^)..dunno why people are saying Anet is supporting farming by reverting this skill.
MoR was/is only useful in a couple dungeons for 600'ing-and NO IMPORTANT ONES(i like random caps,they're fun ^^)..dunno why people are saying Anet is supporting farming by reverting this skill.
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You realize the ONLY FARM that NEEDED MoR was e/me raptor farm,its being reverted in pve so it will keep on being used in vanqs/ect by necros,eles and monks instead of being a totally ignored skill.
MoR was/is only useful in a couple dungeons for 600'ing-and NO IMPORTANT ONES(i like random caps,they're fun ^^)..dunno why people are saying Anet is supporting farming by reverting this skill. |
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Its funny isnt it? And again, lets pretend that I wouldnt dream of using MOR because some HM guys are interrupt happy. >.> Regardless of what people say ala "Anet Caved," as I said over and friggen over, update notes did NOT mention farming being a reason for its PVE nerf. It seemed more like an oversight.
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While we're at it, lets remove the movement penalty on OF. I could never understand why SF blocks all spells AND attacks with NO restriction of movement while Obs Flesh still allows attacks but slows you down 50%. There is a huge amount of disparity between these 2 skills. That would at least make vaettir farming a little less frustrating for eles
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Not true. OF movement is something you can only get around with shadow steps. The 33% reduction means nothing when a couple dozen creatures make you pump out a string of 27s. Not to mention what the Ebon Vanguard skills do.
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Its funny isnt it? And again, lets pretend that I wouldnt dream of using MOR because some HM guys are interrupt happy. >.> Regardless of what people say ala "Anet Caved," as I said over and friggen over, update notes did NOT mention farming being a reason for its PVE nerf. It seemed more like an oversight.
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In my opinion, Anet did the right thing by sticking to their guns via their update description, and admitting that they made a mistake and are going to correct it.
Obsidian Flesh has a movement reduction penalty, SF has a damage reduction penalty.
Obsidian Flesh has spell protection, SF has spell protection.
SF has attack protection, Obsidian Flesh has.....nothing.
They quite obviously DO NOT "balance out". Yeah OF has a bit of extra armor, but thats nothing compared to immunity from attacks and interrupts/condis from attacks. The damage penalty from SF isnt nearly as prohibitive as the movement penalty from OF. If you think so, try rounding up 36 vaettirs with an OF ele without getting surrounded too soon. As well, degen isnt affected at all by the SF damage penalty.
Obsidian Flesh has spell protection, SF has spell protection.
SF has attack protection, Obsidian Flesh has.....nothing.
They quite obviously DO NOT "balance out". Yeah OF has a bit of extra armor, but thats nothing compared to immunity from attacks and interrupts/condis from attacks. The damage penalty from SF isnt nearly as prohibitive as the movement penalty from OF. If you think so, try rounding up 36 vaettirs with an OF ele without getting surrounded too soon. As well, degen isnt affected at all by the SF damage penalty.


and it's pretty decent on my necro for avoiding 1001 interrupts around nightfall areas while out and about vanquishing...