Woot! Mantra of Resolve may be coming back!

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

pve/pvp split ftw, the only sane way of balance imho. it's not even about the money, just about having useable, playable skills out there.
farming is a part of the game, sure, just not excessive farming with sf in elite areas. and i don't really know why you guys so hate farmers here - what's the difference between a guy with 50k and 1kk? he won't buy a stronger weapon, he won't get more armor, rare minis/el tonics won't give him any real advantage. it's not wow or l2, you can farm here for fun, not getting any advantage.

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

Forget farming, I'm just happy I can help guildies with Arborstone without getting interrupted every few seconds from the walls collapsing ^_^

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

I'm amazed that there are people who can't see a difference between a skill that is mostly used by some of the players in one location a few times a year for a handful of extra event drops and a skill that is used daily by nearly every player in sight to speed clear a number of elite areas. I'm amazed that there are people who can't see a difference between a skill that still doesn't make the professions using it the equal of other professions doing the same farm and a skill that has virtually eliminated all other professions from elite areas.

Concluding that un-nerfing MoR means ANet will never nerf SC means you believe ANet is just as blind to the difference as you are, which does not seem to fit with ANet's own statements that they are not against farming but are uncomfortable with SC in elite areas.

Personally, I have nothing against SF or people who get their kicks from SC. They aren't hurting me in any way I can detect. But, I can see the difference between SF vs MoR and why one might be a vastly bigger issue than the other to the team maintaining the game. Take off the blinders imposed by your anti-farming bigotry and self-declared moral superiority and perhaps you will be able to see the difference too.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Zahr Dalsk View Post
Because it is...
Because it isnt. i used it in pvp and on hero monks. but i guess you cant see that with your rose color glasses. and your farming hater hat on.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by AngelWJedi View Post
Because it isnt. i used it in pvp and on hero monks. but i guess you cant see that with your rose color glasses. and your farming hater hat on.
It was trashed because of PvP.
But the skill was also used in PvE farming, so A.net had the chance of killing two bids with one stone, had they wanted a game where farming isn't end-game PvE content.
Obviously, they do not.
And as such, I do not see any reason to trash other popular farming tools.
I mean, if farming is the name of the game, then it's insane to ask that our best tools for this task are taken away from us.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
you can make this game as hard as you like by not using all tools given to yourself! I've done it multiple times, not using my eight skill slots, not using all available partymembers,
Not taking a full party is not saying much when you can complete 90% of the game with just 3 heroes and yourself. lol

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by BlackSephir View Post
Keep SF, keep 600s or nerf both
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two? 600ing is a lot of work and it has lots of weaknesses with or without mantra, SF is just a godmode button.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Nerf em all and let god sort them out. )

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Vazze View Post
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two? 600ing is a lot of work and it has lots of weaknesses with or without mantra, SF is just a godmode button.
No, SF has weaknesses too. Really.
But that's not the point- 600 if done "well" in specific areas makes you immortal. SF if used "well" in specific areas makes you immortal. Both should be dead.

Quote:
600ing is a lot of work
So if AN nerfed 600 to hell they'd make sure there's less WORK in their game?
Sounds good to me.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Vazze View Post
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two?
On average about 8. PS once every 20 seconds, SoA and Spirit Bond once every 10 seconds, MoR once every 60 seconds.
How many buttons a 600HP has to push to kill his opponents?

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by BlackSephir View Post
No, SF has weaknesses too. Really.
But that's not the point- 600 if done "well" in specific areas makes you immortal. SF if used "well" in specific areas makes you immortal. Both should be dead.
The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Ccat View Post
The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.
What's so hard to understand about that there shouldn't be godmode in the game and it doesn't matter if that god mode is because you have 1 skill or 8?

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Loot Junkie View Post
Obsidian Flesh has a movement reduction penalty, SF has a damage reduction penalty.

Obsidian Flesh has spell protection, SF has spell protection.

SF has attack protection, Obsidian Flesh has.....One fewer skill slot needed to maintain sans cons.
Fixed that for ya

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by BlackSephir View Post
What's so hard to understand about that there shouldn't be godmode in the game and it doesn't matter if that god mode is because you have 1 skill or 8?
Because if you have a full bar devoted to survivability and one skill for damage, it makes things hella slower - this is the issue. The issue is not that UW can be cleared in HM - that would be absurd, petty. The problem is that it can be run in 15 minutes or less, and that's truly what decides what is OP and what isn't. Hell, you could say UA mimicry + SY! is OP merely because it works/survives, or anything else that can clear high end areas is godmode, but it doesn't make it so; say I've completed FoW HM once before with two humans and 6 heroes, and it took 2 hours. The fact that I completed it doesn't make it broken or whatever, that would be like saying the area isn't supposed to be doable.

The fact that Perma requires two skills to remain invincible and has the other 6 to do fathoms of damage, is what's overpowered really because honestly, in terms or tanking power 55/terra tanks do the job just as good (in fact 600 can do a better job vs touchers). The real issue is that a single SFer can both damage and survive any area, areas that parties of 8 couldn't do.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Desert Rose View Post
On average about 8. PS once every 20 seconds, SoA and Spirit Bond once every 10 seconds, MoR once every 60 seconds.
How many buttons a 600HP has to push to kill his opponents?
That's a minimum, not an average. If you happen to have visage, spell breaker, are worried about kds and have to recast ps more often or have to spam SB then add +6 to your 8; finally, add whatever your hero(es) need to cast (spirits/enchants/flags/etc): +0-5 and we are looking at a 5-10x difference between permasin and 600 activity.

The problem with permasins killing is not that it requires no "work", it does, but since most farms/runs are 90% running (2skills/30s) and 10% killing, it does not really matter.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

Quote:
Originally Posted by Targren View Post
Fixed that for ya
Not really Targren, because along with that glyph of swiftness/Obs Flesh combo you will usually have to add AT LEAST stoneflesh aura to survive, and sometimes another armor enchantment as well depending on the area. Stoneflesh takes 2 seconds alone to cast, the entire SF combo takes just under 2 seconds, due to the skill activation boost from DP. The entire Obs Flesh combo takes over 4 seconds to activate. This is a huge deal when renewing your enchantments in a survival situation.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Just give all mobs in hard mode a monster version of YMLaD.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Premium Unleaded View Post
Just give all mobs in hard mode a monster version of YMLaD.
That would be hilariously horrible, and make HM unplayable.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Magragoc View Post
That would be hilariously horrible, and make HM unplayable.
If you're a bad player who relies on gimmicks, sure, it might make HM unplayable.

If you know how to play Guild Wars, then you'd be laughing at everyone while you win everything without thinking.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by fenix View Post
If you're a bad player who relies on gimmicks, sure, it might make HM unplayable.

If you know how to play Guild Wars, then you'd be laughing at everyone while you win everything without thinking.
You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Yes, I do think I'll be laughing.

Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.

As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by fenix View Post
Yes, I do think I'll be laughing.

Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.

As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.
Good on ya man, because I think you'd be one of the few. Pre-protting can only soak so much before chain knockdowns keep the Warriors from building adrenaline properly, and allow enemy frontliners into the tender bits of my team, all while being unable to kite from AoE.

Of course, this is coming from someone relatively new to GW, who H/H's everything because of disappointingly immature guilds, and has never enjoyed the tastiness of SY!

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by QueenofDeath View Post
Not taking a full party is not saying much when you can complete 90% of the game with just 3 heroes and yourself. lol
Firstly I'd like to see you do that and secondly it seems your still want to make it harder while you still don't use all the options you have!

My point was that you are in self control on the number of players you bring, the skills you bring and on your hero's.
If you want it hard maybe you could start using the hardly ever used skills and maybe show a.net that the plethora of underpowered skills are being used for once instead of whining to a.net to a.net there game is to easy.

Why should I use gimmick builds if I want to make it myself harder, jeeeez.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by refer View Post
I'll just use Glyph of Concentration instead. No energy loss if somebody tries to stop me and 3x the length of time.
but glyph isn't a stance that can be thrown up mid spell, takes time to cast, can be interrupted, ends after 1 spell being cast, requires you be e/* or */e.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by turbo234 View Post
but glyph isn't a stance that can be thrown up mid spell, takes time to cast, can be interrupted, ends after 1 spell being cast, requires you be e/* or */e.
MoR is only lasts 5 seconds. I don't like the "quick, do it now!" function.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by moriz View Post
i'm pretty sure she'd be grateful for the double pay regardless, since either way, she'll be making more than what she's currently getting.
til she bounces a check ;p

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Magragoc View Post
You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.
Depends on how it's done.

If it's a shout, Vocal Minority.
If it has an activation time 1 second or more, it can be interrupted. Less, and it's more annoying.
Spell form and dazed will work.

If the snare is cripple, condition removal.
If it's a hex form, hex removal.
Skill form and you have an annoyance.

The damage is either reduced by Prot Spirit and Spirit Bond or too trivial to worry about.

You'd know it would be used almost as soon as you aggro, so Ward of Stability is a good counter to the knockdown. Either that, or take the knockdown on whoever takes aggro and then start beating up the mob.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Thread solutions:
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Life Bringing View Post
Thread solutions:
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.
/solve

For that last thing, id say its depending on what build you are using.