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Assume 33% IAS. Assume perfect reflexes and timing. Time Xth DB Hits on current target 1st DB 2nd DB 3rd DB 4th DB 5th DB JS+FF+DB 1.5378 4.8678 8.1978 11.5278 14.8578 GFoxS+GFangS+DB+MS 2.6334 4.389 6.38900 9.2668 12.1446 GPS+MS+DB 1.7556 3.5112 5.5112 8.38900 11.2668 Time chain is ready for next target after X DB's on current target 1x DB 2x DB 3x DB 4x DB 5x DB JS+FF+DB 3.33 6.66 9.99 13.32 16.65 GFoxS+GFangS+DB+MS 4.8778 4.8778 6.6334 9.5112 12.38900 if ended on DB 7.2668 10.1446 13.0224 if ended on MS GPS+MS+DB 8.8778 8.8778 8.8778 9.5112 12.38900 if ended on DB 9.2668 12.1446 if ended on MS Kill time for X monsters @ 1DB/monster 1 monster 2 monsters 3 monsters 4 monsters 5 monsters JS+FF+DB 1.5378 4.8678 8.1978 11.5278 14.8578 GFoxS+GFangS+DB+MS 2.6334 7.5112 12.38900 17.2668 22.1446 GPS+MS+DB 1.7556 10.6334 19.5112 28.38900 37.2668 Kill time for X monsters @ 2DB/monster 1 monster 2 monsters 3 monsters 4 monsters 5 monsters JS+FF+DB 4.8678 11.5278 18.1878 24.8478 31.5078 GFoxS+GFangS+DB+MS 4.389 9.2668 14.1446 19.0224 23.9002 GPS+MS+DB 3.5112 12.38900 21.2668 30.1446 39.0224 As you can see, JS+FF+DB dominates at kicking out DB's only when monsters die on the first DB. (And, confirming the conventional wisdom, GPS+DB+MS dominates pretty much never -- only when there's just 1 monster to kill, or when every monster takes tons of DB's to kill.) I'm somewhat at a loss to explain why JS+FF+DB **feels** so good even though it's producing less DB's. The best hypothesis I've got right now is that the extra attack speed results on better single-target damage, better spikeage, and more adrenaline that translates into a stronger feel. Another hypothesis is that I'm really averaging 1 DB per monster and just am not totally aware of it.
Penny for your thoughts.

Jagged>FF... has a significantly faster attack speed. I'm not going to try and do calculations... That makes big buffs like SoH even more OP.
I'll do them for you.