Revert Splinter Weapon in PvE

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Remember many, many months ago when ANet changed Splinter Weapon to have a scale to how many enemies it would hit? I believe the reason was because it was being abused at the flag stand in GvG. The PvP/PvE skill split took place a few months later I believe, but this was never addressed.

I'd like that clause removed from the PvE skill.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

/Notsigned
This hole cry and cry about a skill until its changed to how you specifically wish it, is getting really lame.
Everyone needs to suck it up about nerfs.....

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

it does massive amounts of damage as it is right now, really no need to change it

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

Its already very strong.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Actually, I might add to this, IN the last few months i managed to get a hold of regina to address that issue,

She said,

"Our developers are busy working on Gws2, Although we would like to split many of the pvp skills for pve, we're just too busy right now"

She would pass on any suggestions to the team, so dont your hopes up...They are a busy people, they make games, that is their business, They are a small team and they strive to make it worth it.

So pretty much just wait and see, if gws2 becomes a hit, they'll possibly come back to gws1 and modify most of the skill trees again.

Wait and find out.
~msk

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I honestly don't remember splinter being even stronger than it is now.

But, it's PvE, who cares.

/signed.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Just make this skill instead:
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

It was actually a pretty sickeningly strong skill in PVE. As stated, it was nerfed, but I do think it was for PVE as well, but im not sure.Also, Scar Ra, did he do any crying? Sounds like anyone who is against any requests seems to categorize it as such lately.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

....Wow. No. Just.... No....


As for what Mathia said-- YES! That's exactly what we need!



~LeNa~

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

/signed. Because I'd like to compete with SF if it isn't going anywhere.

Riot Narita

Desert Nomad

Join Date: Apr 2007

/signed

Splinter Weapon originally hit all adjacent, it stayed that way for a VERY long time, nobody complained. But then it got abused in PvP and nerf follwed.

Would be great to have the R/Rt or Rt/R margonite farm back... and Wardens, froggies etc with splinter weapon would get a boost. They could actually be dangerous in HM, instead of just tickling your minions.

All the knee-jerk "QQ", "OMG revert everything that ever got nerfed", "Regardless of what this thread is about, I must use it to say something about SF"... it's all getting really old. If you have a genuine reason that you think its a bad idea, then fine - EXPLAIN WHY instead of making meaningless knuckle-dragging reflex posts that just make you look dumb.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Nerfs buffs and general changes to a game are on the whole good.
They refresh the game and make us all think about builds and strategies.
Making such changes on a global scale because of player overuse or misuse in one area of a game is just plain stupid and complicates the game elsewhere.

With so many skills every change makes as many problems as it cures so changes should be made sparingly.

The other side of it is that there are thousands of players trying to outsmart a few programmers.
Within minutes of a skill rebalance these thousands of players begin working on a way around it.
Its not exactly rocket science to discover that on the whole the players will always win out and the programmers have to begin again.

Many if not most of the changes work well in pve and I like the challenge but I still think there must be a better way of handling pvp rebalances.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Yes, becuase its PvE....Who cares...

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

I must say, the previous Splinter was awesome, you'd shred through mobs like a hot knife through butter... but I think it is pretty well balanced right now, as it is. You can still shred, just not all the time, but it is more than enough for PvE.

/notsigned

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

/not signed

It might have been nerfed for GvG, but it was a bit overpowered for PvE too. It's still +250 dmg to adjacent foes, and that's good enough.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
I must say, the original Splinter was awesome
Most of you don't seem to know, or forgot, but Splinter used to be a crappy skill and was buffed a long time ago.

Regarding its synergy with barrage for example, here are 2 topics I necroed:

1) its original effect (read a little further than the first post that is definitely wrong): http://www.guildwarsguru.com/forum/s...20#post2225220 (some comments are quite funny 3 years later by the way...)

2) when the buff occured: http://www.guildwarsguru.com/forum/s...php?t=10107580

Beside that, I don't think this skill needs another buff, so /not signed.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Keep the ideal breakpoint above 12 channeling though.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

Quote:
Originally Posted by DarkNecrid View Post
Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.

/signed


Best idea I've heard on Guru in 2 years.

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

/notsigned

Strong enough as it is.

stale

stale

Academy Page

Join Date: Mar 2008

canada

Bong Wielding Maniacs

R/Mo

Quote:
Originally Posted by Chieftain Heavyhand View Post
/signed


Best idea I've heard on Guru in 2 years.
i'll up the ante to four years, and throw in a mini-kuunavang.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Splinter Weapon is still a powerful skill in PvE in its current form - if we're going to be handing out buffs, there are other skills, attributes, and entire professions that could use them more. Rather than buffing a skill that already sees heavy use even in higher-end play, I'd rather the developers put some effort into making some of the skills that nobody uses at least worth considering.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Not needed , not at all
/notsigned

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

/Signed

If the devs are lame enough to keep SF and give 600 whiners back their MoR, then I don't see why they shouldn't give this back.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The funny thing is that there isn't VoD anymore, I don't see why the skill isn't simply unnerfed period.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Shayne Hawke View Post
I believe the reason was because it was being abused at the flag stand in GvG.
No. It was changed because it made farming NPC's at VoD easy. Of course the problem wasn't spliter, it was the fact that the NPC's all balled up. Then after taking AoE damage, rather than spreading out they started to use their defensive skill, the 3 second activating troll unguent.

There isn't anymore VoD. Revert spliter weapon period.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

There is a difference between strong, and too strong. Splinter Weapon currently is strong. Before hand it was too strong. I agree it was fun to use and see the huge numbers, but it was also overpowered. Although I thought the MoR nerf was too harsh for PvE, I don't think it should have been left alone. Minor nerfs like the one Splinter Weapon received are the way all nerfs should be handled. Notice how much Splinter Weapon is still used and you will see that despite the nerf, it is still a great skill.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by DarkNecrid View Post
Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.
Luckily, I know how tongue in cheek Shayne Hawke and you are being.

It's not that we want these things buffed. But if A.net doesn't give a ^$E^@^ about balancing anymore, why should we?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I don't like rangers.

/notsigned

careyt

careyt

Lion's Arch Merchant

Join Date: Mar 2007

Order of the Immortal [Vamp]

Rt/

I'd like to see splinter weapon changed so it doesn't count how many target it hits, but make it have a shorter duration so it can't be kept up all the time without having a seriously high spawning power. THAT sound seem fairly balanced. maybe even reduce the damage a little bit just to keep it less OP.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Now that I think about it, this might make barrage rangers semi useful again.

/signed again.

Gattsu05

Wilds Pathfinder

Join Date: Oct 2006

Rt/N

He's not asking for a skill to be changed. He's asking for the change to the skill to be removed.

Quote:
Originally Posted by Scar ra View Post
/Notsigned
This hole cry and cry about a skill until its changed to how you specifically wish it, is getting really lame.
Everyone needs to suck it up about nerfs.....

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

/not signed

I use it as a ranger and its still powerful, buff it again and it would just be OP.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by MagmaRed View Post
There is a difference between strong, and too strong. Splinter Weapon currently is strong. Before hand it was too strong. I agree it was fun to use and see the huge numbers, but it was also overpowered. Although I thought the MoR nerf was too harsh for PvE, I don't think it should have been left alone. Minor nerfs like the one Splinter Weapon received are the way all nerfs should be handled. Notice how much Splinter Weapon is still used and you will see that despite the nerf, it is still a great skill.
During the terrible VoD fortressway meta, Spliter weapon was one of the few skills that rewarded good play and punished poor positioning. It was nerfed for VoD farm, nothing more. The same VoD farm that iQ regularly brought glyph sac meteorshower to farm. Currently Spliter weapon is just not worth bringing, that is not a strong skill.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

I have no problems with Splinter Weapon. I think it's fine the way it is.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

PvE wise it's massively powerful. 150+ armor ignoring damage every 0.866 seconds (assuming a 1.33 second attack with 33% IAS) is heaps.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Splinter barrage would destroy mobs in seconds, along with making extremely powerful PvE spike builds that would probably break the game's elite areas even more than they are already broken. /Signed

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

/signed for reverting all pve skills
Because scrubbies don't give a rat's ass about balance and AN doesn't care about breaking pve. They don't even pretend.
Quote:
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second.
If that'd be imbalanced you'd see monsters whining on guru.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Quote:
Originally Posted by BlackSephir View Post
/signed for reverting all pve skills
Because scrubbies don't give a rat's ass about balance and AN doesn't care about breaking pve. They don't even pretend.

If that'd be imbalanced you'd see monsters whining on guru.
Sadly you would probably have lots of players whine on here that 1000per sec isnt enough

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by HawkofStorms View Post
Luckily, I know how tongue in cheek Shayne Hawke and you are being.

It's not that we want these things buffed. But if A.net doesn't give a ^$E^@^ about balancing anymore, why should we?
Indeed.

And some people already don't, I mean look, people even agreed with what I said!