Revert Splinter Weapon in PvE
Shayne Hawke
Remember many, many months ago when ANet changed Splinter Weapon to have a scale to how many enemies it would hit? I believe the reason was because it was being abused at the flag stand in GvG. The PvP/PvE skill split took place a few months later I believe, but this was never addressed.
I'd like that clause removed from the PvE skill.
I'd like that clause removed from the PvE skill.
Aba
/Notsigned
This hole cry and cry about a skill until its changed to how you specifically wish it, is getting really lame.
Everyone needs to suck it up about nerfs.....
This hole cry and cry about a skill until its changed to how you specifically wish it, is getting really lame.
Everyone needs to suck it up about nerfs.....
Grim Aragorn
it does massive amounts of damage as it is right now, really no need to change it
subarucar
Its already very strong.
DarkNecrid
Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.
Master Sword Keeper
Actually, I might add to this, IN the last few months i managed to get a hold of regina to address that issue,
She said,
"Our developers are busy working on Gws2, Although we would like to split many of the pvp skills for pve, we're just too busy right now"
She would pass on any suggestions to the team, so dont your hopes up...They are a busy people, they make games, that is their business, They are a small team and they strive to make it worth it.
So pretty much just wait and see, if gws2 becomes a hit, they'll possibly come back to gws1 and modify most of the skill trees again.
Wait and find out.
~msk
She said,
"Our developers are busy working on Gws2, Although we would like to split many of the pvp skills for pve, we're just too busy right now"
She would pass on any suggestions to the team, so dont your hopes up...They are a busy people, they make games, that is their business, They are a small team and they strive to make it worth it.
So pretty much just wait and see, if gws2 becomes a hit, they'll possibly come back to gws1 and modify most of the skill trees again.
Wait and find out.
~msk
IronSheik
I honestly don't remember splinter being even stronger than it is now.
But, it's PvE, who cares.
/signed.
But, it's PvE, who cares.
/signed.
mathiastemplar
Just make this skill instead:
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second.
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second.
AlsPals
It was actually a pretty sickeningly strong skill in PVE. As stated, it was nerfed, but I do think it was for PVE as well, but im not sure.Also, Scar Ra, did he do any crying? Sounds like anyone who is against any requests seems to categorize it as such lately.
jonnieboi05
....Wow. No. Just.... No....
As for what Mathia said-- YES! That's exactly what we need!
As for what Mathia said-- YES! That's exactly what we need!
~LeNa~
Chocobo1
/signed. Because I'd like to compete with SF if it isn't going anywhere.
Riot Narita
/signed
Splinter Weapon originally hit all adjacent, it stayed that way for a VERY long time, nobody complained. But then it got abused in PvP and nerf follwed.
Would be great to have the R/Rt or Rt/R margonite farm back... and Wardens, froggies etc with splinter weapon would get a boost. They could actually be dangerous in HM, instead of just tickling your minions.
All the knee-jerk "QQ", "OMG revert everything that ever got nerfed", "Regardless of what this thread is about, I must use it to say something about SF"... it's all getting really old. If you have a genuine reason that you think its a bad idea, then fine - EXPLAIN WHY instead of making meaningless knuckle-dragging reflex posts that just make you look dumb.
Splinter Weapon originally hit all adjacent, it stayed that way for a VERY long time, nobody complained. But then it got abused in PvP and nerf follwed.
Would be great to have the R/Rt or Rt/R margonite farm back... and Wardens, froggies etc with splinter weapon would get a boost. They could actually be dangerous in HM, instead of just tickling your minions.
All the knee-jerk "QQ", "OMG revert everything that ever got nerfed", "Regardless of what this thread is about, I must use it to say something about SF"... it's all getting really old. If you have a genuine reason that you think its a bad idea, then fine - EXPLAIN WHY instead of making meaningless knuckle-dragging reflex posts that just make you look dumb.
gremlin
Nerfs buffs and general changes to a game are on the whole good.
They refresh the game and make us all think about builds and strategies.
Making such changes on a global scale because of player overuse or misuse in one area of a game is just plain stupid and complicates the game elsewhere.
With so many skills every change makes as many problems as it cures so changes should be made sparingly.
The other side of it is that there are thousands of players trying to outsmart a few programmers.
Within minutes of a skill rebalance these thousands of players begin working on a way around it.
Its not exactly rocket science to discover that on the whole the players will always win out and the programmers have to begin again.
Many if not most of the changes work well in pve and I like the challenge but I still think there must be a better way of handling pvp rebalances.
They refresh the game and make us all think about builds and strategies.
Making such changes on a global scale because of player overuse or misuse in one area of a game is just plain stupid and complicates the game elsewhere.
With so many skills every change makes as many problems as it cures so changes should be made sparingly.
The other side of it is that there are thousands of players trying to outsmart a few programmers.
Within minutes of a skill rebalance these thousands of players begin working on a way around it.
Its not exactly rocket science to discover that on the whole the players will always win out and the programmers have to begin again.
Many if not most of the changes work well in pve and I like the challenge but I still think there must be a better way of handling pvp rebalances.
lewis91
Yes, becuase its PvE....Who cares...
lilDeath
I must say, the previous Splinter was awesome, you'd shred through mobs like a hot knife through butter... but I think it is pretty well balanced right now, as it is. You can still shred, just not all the time, but it is more than enough for PvE.
/notsigned
/notsigned
smilingscar
/not signed
It might have been nerfed for GvG, but it was a bit overpowered for PvE too. It's still +250 dmg to adjacent foes, and that's good enough.
It might have been nerfed for GvG, but it was a bit overpowered for PvE too. It's still +250 dmg to adjacent foes, and that's good enough.
Sir Mad
Quote:
I must say, the original Splinter was awesome |
Regarding its synergy with barrage for example, here are 2 topics I necroed:
1) its original effect (read a little further than the first post that is definitely wrong): http://www.guildwarsguru.com/forum/s...20#post2225220 (some comments are quite funny 3 years later by the way...)
2) when the buff occured: http://www.guildwarsguru.com/forum/s...php?t=10107580
Beside that, I don't think this skill needs another buff, so /not signed.
Zahr Dalsk
/signed
Keep the ideal breakpoint above 12 channeling though.
Keep the ideal breakpoint above 12 channeling though.
Chieftain Heavyhand
madriel222
/notsigned
Strong enough as it is.
Strong enough as it is.
stale
draxynnic
Splinter Weapon is still a powerful skill in PvE in its current form - if we're going to be handing out buffs, there are other skills, attributes, and entire professions that could use them more. Rather than buffing a skill that already sees heavy use even in higher-end play, I'd rather the developers put some effort into making some of the skills that nobody uses at least worth considering.
Tenebrae
Not needed , not at all
/notsigned
/notsigned
Sifow Chan
/Signed
If the devs are lame enough to keep SF and give 600 whiners back their MoR, then I don't see why they shouldn't give this back.
If the devs are lame enough to keep SF and give 600 whiners back their MoR, then I don't see why they shouldn't give this back.
FoxBat
The funny thing is that there isn't VoD anymore, I don't see why the skill isn't simply unnerfed period.
Reverend Dr
Quote:
I believe the reason was because it was being abused at the flag stand in GvG.
|
There isn't anymore VoD. Revert spliter weapon period.
MagmaRed
There is a difference between strong, and too strong. Splinter Weapon currently is strong. Before hand it was too strong. I agree it was fun to use and see the huge numbers, but it was also overpowered. Although I thought the MoR nerf was too harsh for PvE, I don't think it should have been left alone. Minor nerfs like the one Splinter Weapon received are the way all nerfs should be handled. Notice how much Splinter Weapon is still used and you will see that despite the nerf, it is still a great skill.
HawkofStorms
Quote:
Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.
|
It's not that we want these things buffed. But if A.net doesn't give a ^$E^@^ about balancing anymore, why should we?
Cuilan
I don't like rangers.
/notsigned
/notsigned
careyt
I'd like to see splinter weapon changed so it doesn't count how many target it hits, but make it have a shorter duration so it can't be kept up all the time without having a seriously high spawning power. THAT sound seem fairly balanced. maybe even reduce the damage a little bit just to keep it less OP.
IronSheik
Now that I think about it, this might make barrage rangers semi useful again.
/signed again.
/signed again.
Gattsu05
He's not asking for a skill to be changed. He's asking for the change to the skill to be removed.
Aldric
/not signed
I use it as a ranger and its still powerful, buff it again and it would just be OP.
I use it as a ranger and its still powerful, buff it again and it would just be OP.
Reverend Dr
Quote:
There is a difference between strong, and too strong. Splinter Weapon currently is strong. Before hand it was too strong. I agree it was fun to use and see the huge numbers, but it was also overpowered. Although I thought the MoR nerf was too harsh for PvE, I don't think it should have been left alone. Minor nerfs like the one Splinter Weapon received are the way all nerfs should be handled. Notice how much Splinter Weapon is still used and you will see that despite the nerf, it is still a great skill.
|
Arachnephobia
I have no problems with Splinter Weapon. I think it's fine the way it is.
Marty Silverblade
PvE wise it's massively powerful. 150+ armor ignoring damage every 0.866 seconds (assuming a 1.33 second attack with 33% IAS) is heaps.
Scythe O F Glory
Splinter barrage would destroy mobs in seconds, along with making extremely powerful PvE spike builds that would probably break the game's elite areas even more than they are already broken. /Signed
BlackSephir
/signed for reverting all pve skills
Because scrubbies don't give a rat's ass about balance and AN doesn't care about breaking pve. They don't even pretend.
If that'd be imbalanced you'd see monsters whining on guru.
Because scrubbies don't give a rat's ass about balance and AN doesn't care about breaking pve. They don't even pretend.
Quote:
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second. |
Aldric
Sadly you would probably have lots of players whine on here that 1000per sec isnt enough
DarkNecrid
Quote:
Luckily, I know how tongue in cheek Shayne Hawke and you are being.
It's not that we want these things buffed. But if A.net doesn't give a ^$E^@^ about balancing anymore, why should we? |
And some people already don't, I mean look, people even agreed with what I said!