Right, my 2 cents on this.
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Originally Posted by Regina Buenaobra
* The Henchmen project.
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The PvE henchman thing sounds like a very time-consuming job. Don't know if it's worth all the effort, since PvE is already easyway with the current Sabway/Discord hero builds. Either way, hopefully these AI tweaks you're talking about also apply to the GvG & HA henchmen, so they can at least somewhat use their new builds properly, as we all know they wouldn't be able to now.
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Originally Posted by Regina Buenaobra
* PvP Skins
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All I can say is, great news, I've been waiting for this. As long as the ZCoin prices aren't unreasonably high as mentioned. Maybe 1 gold coin per 10 reward points needed to buy a skin? (so basic weapon skins 1 coin, fancy weapons & basic armor 2 coins, exotic weapons & fancy armor 5)
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Originally Posted by Regina Buenaobra
* Sync-ing Random Arena
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To be honest I see no real need why this is implemented in the post, other than the fact that there has been no explaination given for it yet. I feel that there's no need for one though, as it was basically self-explanatory. One remark though: I can verify that it is still very easy to synch in RA if you know how to do it.
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Originally Posted by Regina Buenaobra
* (TA + HB)^Sealed = WIN!
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In my humble opinion the whole mathimatical equation here is really annoying :P I have yet to see if it's win, so I'm hoping much but not expecting it. Fair enough that the project is taking longer, happens. The only thing I can say is, you guys need to plan this stuff better. Taking away 2 entire PvP formats and implementing an entire new one is not an easy job. Either way, it's nice to have an update on the progress.
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Originally Posted by Regina Buenaobra
* GvG Tiebreaker
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As long as you'll have enough skilled GvG players in the test crew, I'll have confidence in it that it's gonna be fine. As long as it doesn't turn out like crap, it's no problem for me to wait for it to happen.
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Originally Posted by Regina Buenaobra
* Bug Fixes for Fort Aspenwood and Jade Quarry
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I don't see how the fact that it's a code issue affects the priority of the issue, then again I'm not a programmer. Still, it doesn't bother me much, since I don't play these formats, but I can imagine the die-hards in this format would like to see a bit more detailed explaination for putting it on hold.
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Originally Posted by Regina Buenaobra
* New HoH map
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As long as it's gonna be good, I have no problem waiting. If it's gonna suck, people will be upset, since it would mean time spent inefficiently. Same goes for the GvG Tiebreaker.
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Originally Posted by Regina Buenaobra
* New Schedule for Automated Tournaments
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People who play the AT's will be pleased to hear the rotation has changed.
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Originally Posted by Regina Buenaobra
* The Next Skill Balance
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You haven't started production on this? Hang on, I thought you changed the skill update frequency to every two months, just so you could deliver bigger and more meaningful skill updates when they're there. The fact that you haven't started on it, will just mean that the next skill balance is going to be either delayed, as small/bad as a monthly update, or even smaller/worse. Not good news. If by "until Halloween is set", you mean late October, then we can't expect much from te November Skill Balance, which is
not good.
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Originally Posted by Regina Buenaobra
* Halloween
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Please, don't have Linsey put too much effort in this year's Halloween, as she's appearantly already swamped with work. In terms of priorities, I'd rather have her working on the PvP content, Skill balances, and whatever she can contribute to getting the XTH back up. A new skillset for Costume Brawl and a new mask or two is all most players need for a happy GW Halloween.
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Originally Posted by Regina Buenaobra
* XTH
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No good news. In fact, no real news at all. Although my opinion on what your priorities should be is irrelevant, XTH has just been laying around for too long. Then again, with the new Zquests in place for PvP, and the prospect of buying skins with Zcoins, I guess we don't really need XTH anymore. It would be a shame, or even a waste to see it go though.
All in all, thanks for the status update. The news handed out was fairly positive, which is good, as I'd probably be losing faith in ArenaNET if it wasn't. Just make sure you guys spend your hours developing efficiently, with meaningful results. As long as that happens, the goals don't have to be too difficult to reach.
Meridon