PvP: Current Projects Status Update

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Divine Ashes View Post
There are quite a few bugs besides NPCs not responding to AoE quick enough (if that IS even a bug). Turtles and juggies sometimes freeze up, not making the trips to the mines when they should. This requires the quarry to be given away and regained to make the juggie/turtle functional again. There is also a glitch making the yellow quarry "easier" to uphold for the kuricks. The luxon longbow shrine above the path where the yellow juggernaut walks do not target the juggie as he passes, instead only attacking the juggie if aggroed by a different player. This is not true of the kurzick longbows above the turtle's path to the yellow quarry, who will attack the turtle unprovoked by anything else. (this is probably due to the size of the turtle, but a very slight change to the path of the juggie could allow for aggro of the longbows). I guess you could chalk up the latter bug to bad design, but it is something easily fixable.
Don't get me wrong.
I am all for fixing real bugs.
It's just that some things in Aspy are trashing the arena much more than the bugs that they seem to be going after. Or WILL be going after.
And those things aren't bugs.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Zahr Dalsk View Post
THIS.

Does ArenaNet not understand how many people want it? Roughly 80% of PvE players, if I remember the numbers correctly.
Offline Wars, every player's dream.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Karate Jesus View Post
I'm assuming that unless the GWLT took the summer off, some of this would have been worked on since April....considering that was the last time we got any "real" update. So, although I understand you guys having to put a few things on the back burner, I don't get how we haven't seen any "real" progress up until this point.
Linsey published a huge devnote on August 28th where she laid the plan for the coming updates. Between April and August (4 months) they devised these plans (she explained in the devnotes that they considered different options and have a prioritised list of items), while I guess still looking carefully at the April update.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Fril Estelin View Post
Linsey published a huge devnote on August 28th where she laid the plan for the coming updates. Between April and August (4 months) they devised these plans (she explained in the devnotes that they considered different options and have a prioritised list of items), while I guess still looking carefully at the April update.
Are you seriously suggesting that it took them 4 months to come up with the list and just now they're starting to work on it? I highly doubt that.

The XTH, syncing in RA, bugs in JQ/FA, GvG tiebreaker, etc. have all been issues LONG before August....so to think that they're just now starting to work on it would mean you have very, very little confidence in the Live Team's competence (not that I have a whole lot).

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Cool to know whats going on at least, but you need to prioritize PvP love. There is a dire need for skill balance, I don't want another R/A month but seeing the same 2-3 builds over and over is so boring. Different options would be nice.

Foe

Foe

Banned

Join Date: Mar 2006

Im 99% sure Robert Gee is Harold J Chow in disguise.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Darth The Xx View Post
I'm sure 80% of players would want a free stack of ectos as well
More like 90-95%. The ones who already have many ectos would not want other people to get ectos, as it would make their epeen comparatively shorter.

The 20% who don't want 7-hero parties are bitter PUG players who can't accept that we don't want to play with them, and thus want to stop us from having more fun.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

I would Love to see a return to Balance in PvP and even if a-net needs to destroy a few professions or mechanics to do

On the idea of using old HB maps for HA i am aginst it guild wars needs less focus on shrine-cap style games

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Having HB maps in RA for a while was extremely fun.

It'd be nice to have that back.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Regina just posted this about the XTH on her feedback page on GWW

Quote:
Originally Posted by Regina
Unfortunately, I don't have new status information about this. I discussed this with the Live Team producer yesterday, and he told me he would speak to a few people about it and give me more info after he's able to discuss with them.
So we're still getting the run-around on the XTH, basically.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

sigh..I hope Linsey does have the time for some new Halloween content. If I hear the paragon pants joke one more time, I swear I'm going to give Mad Thorn a beat down..

Anyway..yay for the update..ty

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

A status update reflecting no real progress in the status update, is still a status update.
Thanks, Regina!

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

Quote:
Originally Posted by Scarlett Romanov View Post
sigh..I hope Linsey does have the time for some new Halloween content. If I hear the paragon pants joke one more time, I swear I'm going to give Mad Thorn a beat down..

Anyway..yay for the update..ty
One way or another, my jokes always slay the audience.

...

I mean, agreed

BladeWind

BladeWind

Krytan Explorer

Join Date: Nov 2007

The Ice Wastes in the Underworld.

The Renegades Of Ascalon

E/

Quote:
Originally Posted by pansy malfoy View Post
One way or another, my jokes always slay the audience.

...

I mean, agreed
It is good to be king, no?

(no one tells you what to do)

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

I hope for the skill updates you all will really look into the Ritualist, Paragon and maybe even Dervish skills and give them more PvP love. They're needing it badly.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by targren
Nerfs suck whether rolled out little by little or tearing the band-aid off.
your right, lets just buff everything up to the power of sf. i want to be able to clear uw in 7 minutes using flarespam.

I Ithorian I

Academy Page

Join Date: Sep 2008

Whats Goin On [sup]

Quote:
Originally Posted by Regina Buenaobra View Post
* PvP Skins: The work on this is done. Joe miraculously resolved the two "show-stopping" graphics bugs with the EotN skins, implemented the price reductions and added support for ZCoins.
Great News - Will this feature go live soon, since its finished?

Smart move on awaiting the test krewe before changing the tiebreaker, I 'hate' the tiebreaker at present but would much rather wait a little bit longer so you can collectively work on a better system.

edit: Also wondering if the amount of pvp skins (weapon/armor) you can hold in your inventory will also be increased with this update (the current limit isnt even enough to kit out a pvp character with all the relevent shields / weapon sets)

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Hey, I hope someone up there reads this, but could you guys throw around the idea of releasing the PvE henchmen builds and stats BEFORE letting it go live?

As for the skill update, I think I speak for a lot of people when I say I'd like to see some buffs to a lot of skills this time along with some much needed nerfs (SF!)

The Cake Archer

Academy Page

Join Date: Jun 2009

Mo/A

Quote:
Originally Posted by Xenex Xclame View Post
So we didnt get any skill updates this (passed) month,the one we got was from the month before,it was late because they were sick,we got no 1 month ahead of time preview.You guys didnt start on the skill updates, and our next update will be 4 months after the last one?Seeing as you will need 2 months to make it.

If this is the way its gonna be I rather have the old way of getting updates,broken and stupid,but still update.
http://wiki.guildwars.com/wiki/Game_updates/20090917

Sure it was just toning down things buffed the previous month, but not every skill update has to be 10 pages long and completely redesign a class.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Good to see that they're finally starting to keep their promise of being more open. WTB more update notes on this kind of stuff. Also I'm guessing the new henchmen (PvE and PvP) will both come out at the same time? That might be a while yet.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by The Cake Archer View Post
not every skill update has to be 10 pages long and completely redesign a class.
Updates that come only once a month (or once every couple months) should be that kind of update, yeah.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Zahr Dalsk View Post
Updates that come only once a month (or once every couple months) should be that kind of update, yeah.
No, they should not be. They should be including things that actually make the game less horrible. If that means changing one skill will make the game perfectly balanced, then ANet should change one skill.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Please, oh please give paragon henchman stunning strike or something useful to the team and not b0rked motigon skills.
Fixing warriors might be good too. I'm all for more Earthshaker if Devona has it.


Also, replace dervish henchmen with critical-scythe

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Kain Fz View Post
Please, oh please give paragon henchman stunning strike or something useful to the team and not b0rked motigon skills.
Fixing warriors might be good too. I'm all for more Earthshaker if Devona has it.


Also, replace dervish henchmen with critical-scythe
Or at least Zealous Vow attack spammers

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Karate Jesus View Post
Are you seriously suggesting that it took them 4 months to come up with the list and just now they're starting to work on it? I highly doubt that.

The XTH, syncing in RA, bugs in JQ/FA, GvG tiebreaker, etc. have all been issues LONG before August....so to think that they're just now starting to work on it would mean you have very, very little confidence in the Live Team's competence (not that I have a whole lot).
First of all, I suspect that the Live Team is working on a lot more things that they tell us. In 4 months, they probably had to plan this work while working on current issues (April update), and prepare for stuff like henchmenbar contest, Test Krewe organisation, the PAX event, etc.

I do think that they're competent, to the extent that they're fighting against incredible odds (not only the amount of things to "fix" but how the PvP community react to their work). If you re-read Linsey's August 28th devnotes (available here: http://wiki.guildwars.com/wiki/User:...urdock/Journal ) you'll see that they're working on many of these things, but also other stuff (like automation of holiday/weekend events and tonic change). And all that has to be synchronised with different people across Anet (CM,s QA, marketing? law?). And they're working OT.

You can always question Anet's decision to not expand the Live Team, but I think that given their size and the goals they set themself, they're doing a good job. Albeit one that requires time. I'll admit that PvP love was LONG overdue and I hope they can achieve their aims. Regina's update is encouraging (and very honest, I liked the description of how the network team found an idea to fix synching during an ingame chat!).

Quote:
Originally Posted by Chocobo1 View Post
you need to prioritize PvP love. There is a dire need for skill balance
While I don't question this need, Linsey said (in the same August devnote I quoted before):

Quote:
Originally Posted by Linsey
Skill balance updates take a surprising amount of development time, but because much of this is necessary to the process, simply cutting back on how much time we devote to them isn't a good option. It takes a lot of research to properly craft a skill balance update. A lot. We read the forums, read the wiki, review the meta, watch in observer mode, discuss skill balance with players, and most importantly, play the game ourselves. It could easily be someone's entire full-time job or the work of a whole team of dedicated balancers. Trying to do a skill balance every month, along with everything else, rushes the process more than we'd like, and it doesn’t give us enough time to truly polish each update before it goes Live.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Foe View Post
Im 99% sure Robert Gee is Harold J Chow in disguise.
Hi, I'm posting to inform you that I'm one of the handful that did understand your joke :P

(Harold wasn't that bad though, at least he tried).

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Thanks for the update, Regina!

Is it possible to get the pvp skins for pve characters too?

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Right, my 2 cents on this.

Quote:
Originally Posted by Regina Buenaobra View Post
* The Henchmen project.
The PvE henchman thing sounds like a very time-consuming job. Don't know if it's worth all the effort, since PvE is already easyway with the current Sabway/Discord hero builds. Either way, hopefully these AI tweaks you're talking about also apply to the GvG & HA henchmen, so they can at least somewhat use their new builds properly, as we all know they wouldn't be able to now.

Quote:
Originally Posted by Regina Buenaobra View Post
* PvP Skins
All I can say is, great news, I've been waiting for this. As long as the ZCoin prices aren't unreasonably high as mentioned. Maybe 1 gold coin per 10 reward points needed to buy a skin? (so basic weapon skins 1 coin, fancy weapons & basic armor 2 coins, exotic weapons & fancy armor 5)

Quote:
Originally Posted by Regina Buenaobra View Post
* Sync-ing Random Arena
To be honest I see no real need why this is implemented in the post, other than the fact that there has been no explaination given for it yet. I feel that there's no need for one though, as it was basically self-explanatory. One remark though: I can verify that it is still very easy to synch in RA if you know how to do it.

Quote:
Originally Posted by Regina Buenaobra View Post
* (TA + HB)^Sealed = WIN!
In my humble opinion the whole mathimatical equation here is really annoying :P I have yet to see if it's win, so I'm hoping much but not expecting it. Fair enough that the project is taking longer, happens. The only thing I can say is, you guys need to plan this stuff better. Taking away 2 entire PvP formats and implementing an entire new one is not an easy job. Either way, it's nice to have an update on the progress.

Quote:
Originally Posted by Regina Buenaobra View Post
* GvG Tiebreaker
As long as you'll have enough skilled GvG players in the test crew, I'll have confidence in it that it's gonna be fine. As long as it doesn't turn out like crap, it's no problem for me to wait for it to happen.

Quote:
Originally Posted by Regina Buenaobra View Post
* Bug Fixes for Fort Aspenwood and Jade Quarry
I don't see how the fact that it's a code issue affects the priority of the issue, then again I'm not a programmer. Still, it doesn't bother me much, since I don't play these formats, but I can imagine the die-hards in this format would like to see a bit more detailed explaination for putting it on hold.

Quote:
Originally Posted by Regina Buenaobra View Post
* New HoH map
As long as it's gonna be good, I have no problem waiting. If it's gonna suck, people will be upset, since it would mean time spent inefficiently. Same goes for the GvG Tiebreaker.

Quote:
Originally Posted by Regina Buenaobra View Post
* New Schedule for Automated Tournaments
People who play the AT's will be pleased to hear the rotation has changed.

Quote:
Originally Posted by Regina Buenaobra View Post
* The Next Skill Balance
You haven't started production on this? Hang on, I thought you changed the skill update frequency to every two months, just so you could deliver bigger and more meaningful skill updates when they're there. The fact that you haven't started on it, will just mean that the next skill balance is going to be either delayed, as small/bad as a monthly update, or even smaller/worse. Not good news. If by "until Halloween is set", you mean late October, then we can't expect much from te November Skill Balance, which is not good.

Quote:
Originally Posted by Regina Buenaobra View Post
* Halloween
Please, don't have Linsey put too much effort in this year's Halloween, as she's appearantly already swamped with work. In terms of priorities, I'd rather have her working on the PvP content, Skill balances, and whatever she can contribute to getting the XTH back up. A new skillset for Costume Brawl and a new mask or two is all most players need for a happy GW Halloween.

Quote:
Originally Posted by Regina Buenaobra View Post
* XTH
No good news. In fact, no real news at all. Although my opinion on what your priorities should be is irrelevant, XTH has just been laying around for too long. Then again, with the new Zquests in place for PvP, and the prospect of buying skins with Zcoins, I guess we don't really need XTH anymore. It would be a shame, or even a waste to see it go though.

All in all, thanks for the status update. The news handed out was fairly positive, which is good, as I'd probably be losing faith in ArenaNET if it wasn't. Just make sure you guys spend your hours developing efficiently, with meaningful results. As long as that happens, the goals don't have to be too difficult to reach.

Meridon

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Zahr Dalsk View Post
Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.
Guess what happens when that kind of update gets released?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by tehlemming View Post
That's like saying that PvP players suck because RA players suck.
They WERE on the right track with their idea. Rework trash nobody wanted.
It was the execution that failed. But the execution can NOT get better if they refuse to learn how to do it properly.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by tehlemming View Post
Not a whole lot that I observed, aside from irritating Shadow Form.

Something like this, on the other hand...

JR

JR

Re:tired

Join Date: Nov 2005

W/

Great update Regina, thanks.

Quote:
Originally Posted by Zahr Dalsk View Post
Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.
Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Zahr Dalsk View Post
Not a whole lot that I observed, aside from irritating Shadow Form.

Something like this, on the other hand...
That update was only "good" because it was toning down things that were insanely overpowered due to previous buffs and weapon spells, which people had been bitching about for a long time.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

thanks for the status update. don't overrate those events, please.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Also, I will never buy a PvP Skin until it becomes a one-time purchase system for unlocking the skin rather than simply upgrading one item's skin once.

Paradise Lost

Paradise Lost

Academy Page

Join Date: Jul 2009

UK

W/

Quote:
Originally Posted by Shayne Hawke View Post
Also, I will never buy a PvP Skin until it becomes a one-time purchase system for unlocking the skin rather than simply upgrading one item's skin once.
You can't do that in pve, so you shouldn't be able to do it in pvp.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Paradise Lost View Post
You can't do that in pve, so you shouldn't be able to do it in pvp.
Seconding this.

Frankly, I'm somewhat irritated at the hints that EotN skins might become available for PvP characters. Particularly armours, with no need to grind rank 5 rep title.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by JR View Post
Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.
I don't think he was asking them to spend more time or more ressources, he's just asking them to make decent updates...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by JR View Post
Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.
It could if they'd not made the decision to start a sequel rather than continuing to release campaigns. After all, we used to get quite frequent updates that were comparable to a lot of the updates we're getting these days.