Whats the idea with locusts fury?
siominos
Yea, as you saw in the title: what idea is it with locusts fury? It isn`t a good IAS. What can you use a +50% chance to double strike if it takes up your elite spot! I`ve never seen LF in a build. NEVER! Can somebody tell what it`s supposed to do for good. Thanks!
Bob Slydell
PvP or PvE? I use it on my PvE assassin and it works amazing.. Maybe your 'doinitwrong?
Gift3d
Like a bunch of other skills in the game, it just sucks. There's far better elites to choose from in every single situation, these are the skills where it's smarter to just ignore them entirely.
Life Bringing
Locust's Fury is absolutely terrible until you manage to stack around +90 damage onto yourself through buffs. At that point, it finally outdamages MS/DB with the same buffs.
samerkablamer
stick SoH on a hero, stick GDW on a friend, bring locusts fury, save yourselves, dodge this, forget justice, and asuran scan. then tell me its bad dps for auto attack
Lux Aeterna
Basically it doesn't affect your attack chains, which makes it somewhat useless.
If you want something that works use WotA or the usual Moebius/Critscythe.
If you want something that works use WotA or the usual Moebius/Critscythe.
ser
Locusts Fury has its uses. At high enough levels of +damage stacking, around the point of having Strength of Honor, Asura Scan, Ebon Standard, and Great Dwarf Weapon on you, Locusts Fury matches the single target dps put out by a similarly buffed MS/DB sin. Then, if you increase that damage buffing, by adding say a Conjure of your choice and that +25% damage shout, Locusts Fury outpaces the single target dps of a MS/DB sin. Locusts Fury benefits more from attack speed modifiers than a MS sin does when comparing dps as well. At +33% IAS your skills actually recharge too slowly to take full advantage of the IAS on a MS sin. But a Locusts Fury always gains full benefit of the IAS, since it isn't relying on an attack chain to generate those very dps important dual attacks. And the sheer number of attacks that Locusts Fury puts out with an IAS can create more synergy with other skills, such as Mark of Pain.
Kaida the Heartless
We ran it with "Fear Me" in GvG once. Was pretty funny to drain the other teams energy within a minute. Pretty gimmicky; not entirely useful though.
Tenebrae
stanzhao
i made this video a while ago out of boredom....
its pretty helpful if you pack your heroes with MoP and SW... see how fast the targets behind master of damage go down.
http://www.youtube.com/watch?v=3aETk...eature=channel
its pretty helpful if you pack your heroes with MoP and SW... see how fast the targets behind master of damage go down.
http://www.youtube.com/watch?v=3aETk...eature=channel
BlackSephir
Go A/E, get conjure, asuran scan, soh on hero monk, lf and Ebon Battle Standard of Honor. Dick around master of damage and enjoy huuuuge numbers.
And realize 5 seconds later that the effort to see those numbers isn't worth it in normal pve play.
And realize 5 seconds later that the effort to see those numbers isn't worth it in normal pve play.
RadaArashi
LF is pretty much auto-pilot with the buffs mentioned before. It lets you spam "Dodge This" as well for extra DPS. There was a thread about it in here, it used paragon echoes supporting you and kicking in each time you spam Dodge This.
subarucar
Kaida the Heartless
We ran two in a hexway. Win in 2 minutes or lose in 3. lol
Chthon
Quote:
Originally Posted by ser
Also, the calcuclations on number of buffs needed have been gone over before:
Quote: Originally Posted by snaek
dagger attack speed with 33% ias = 0.88 seconds
[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks
[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*
(*death blossom activated)
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.
[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated
i.e. normal mode
Also,
Originally Posted by snaek
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
Stop there , a lot of guess. 2 Average on HM ? maybe if you NEVER attack the called target ( and thats a great "maybe" ) otherwise i dont think so but lets go ahead.[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks
[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*
(*death blossom activated)
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.
[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated
i.e. normal mode
Also,
Originally Posted by snaek
Quote: Originally Posted by snaek lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks. Lets just take 2 for example , the number you said as average to be "real" and "fair" .
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
Quote:
For what? You say "buffs," but WHICH BUFFS? Name skills. Sure, it varies by situation, so give alternatives. Heck, just name ONE buff you'd bring in ONE situation and I'd be happy.
Originally Posted by snaek
[[locust's fury] imo can only shine under 2 circumstances: Well your heroes and henchies if you are playing alone. No matter if you call / lock targets , henchies are that stupid.1) armour-ignoring dmg is unimportant/undesirable 2) [[death blossom] has less opportunities to be activated i.e. normal mode Second situation its an everyday situation , thats the point. Anyone check someone that really knows about real melee sin experience :
Who ever attacks the called target? No wonder there's so much chain QQ
Quote: Quote: Quote: Quote: Originally Posted by Bobby2 Flawed. Agility and Scan are auto-includes on both Blossom spammers and LF sins. 3rd is usually reserved for SY! (on either build).
Can you show me the stone in wich that rule is carved in ? nah they are not.
The fact is that as i said , LF sins can choose to carry an attack chain or not. SY! is 1 choice , EBsoH is another bla bla bla . Quote:
When compared to the auto-attacks of LF, I'd say Jagged-Exhausting gives it a run for its money. Remember the ease with which GDW was brought into the argument?Quote: Can you show me the stone in wich that rule is carved in ? nah they are not.
The fact is that as i said , LF sins can choose to carry an attack chain or not. SY! is 1 choice , EBsoH is another bla bla bla . I'd send it by air-mail but your address seems to be changing constantly. Nonetheless, as stated before, any 'ideal' buff combo can be run just as easily on a Blossom spammer. Quote:
Well id say not , you are not changing my opinion and im not changing yours. I said GDW just to mention one non-asuran scan buff that any other player can carry , it doesnt matter , there are a few others.Quote: I'd send it by air-mail but your address seems to be changing constantly. Nonetheless, as stated before, any 'ideal' buff combo can be run just as easily on a Blossom spammer.
jagged+exhausting+db+ms+Ca+ <your carved in stone asuran scan> = 6 skills. I dont know what "combo" can you run with 2 slots an/or some att splitting but LF can be Ca+LF+ <6 optionals>.
Jagged-Exhausting-MS-DBWith ease ? dont think so , maybe not hard but def not easier than a LF sin , not at all.
Evading ? ive answered in this thread before you pal and no one ask me nothing. Solid experience win , not paper calculations .Unless you are misreading on purpose you shouldnt say things like ...
Originally Posted by Bobby2
Quote: VS Locust's + any 3 non-PvEE Assassin skills of your choosing ...Even more when in the quote that YOU make of one of my sentence i mention "stack buffs per hit" therefore you have no authority to forbid me to use pve skills at all. You are doing that on purpose to win "an argument" that no one is having. If you dont pack an attack chain on LF sin , he has another 3 free slots |
The point is, there's no decent buffs not already on the standard MS/DB bar that you can run without an attribute investment you can't afford. Everything's coming from other party members. And that means a proper comparison puts the same buffs on both builds.
Quote:
For MS/DB + SoH + Barbs - 182 DPS
...
For LF + SoH + Barbs - 184 DPS
...
This is of course against a 60AL target. I believe one of sneak's conclusions was that LF could pull ahead in NM where armor-sensitive damage was meaningful.
...
For LF + SoH + Barbs - 184 DPS
...
This is of course against a 60AL target. I believe one of sneak's conclusions was that LF could pull ahead in NM where armor-sensitive damage was meaningful.
Quote: