
The biggest curse of the idea behind the concept of the MMORPG, has always, and WILL always be that they are "never ending". Carrot-on-a-stick gameplay that basically goes on forever. You can even argue the ideology if it's even a game if it's in-win-able! After all, would Chess, be a game if it went on forever?
The great thing about Guild Wars is that there is an end to it. You basically have the possibility of paying for whatever content that you want. Getting left behind in the curve is not something that happens when you choose not to buy the latest expansion or game update.
It's that way in almost any other MMORPG. You are caught and stuck. The fall of monthly fee is that the consumer. The people who are in charge can not vote with their wallets. They can't play the game they love without becoming part of finansing the content that they are forced to pay, regardless of what they feel.
When you buy something in the shop you always have a choice to buy or not to buy. But if I like World of Warcraft for example, but do not like the direction it is going, I can not vouch my opinion through choosing to not buy their latest expansions and updates, but simply either totally stop playing, or live with whatever they decide.
It's said that the MMORPG becomes the Gamers game, after it has been released. In most cases that is a complete and utter lie.
Guild Wars is absolutely fantastic because you can jump in and start playing. It does not bind you. Nobody who lets themselfs become consumed by MMORPGs to follow the train really wins the game. They don't gain anything.
I do believe in the positive aspects of social networking and getting friends online, but the way that "some" Hardcore MMORPG gamers establish their reasoning for spending SOO much time on a product, is being in denial.
While I personally have had experience with MMORPGs for around 10 years now, I have never been "addicted" in the sense that the press feeds on a daily basis. I do believe that some people are truly addicted, like you can be addicted to gambling or sniffing ladies underwear, but I also believe that many people use this as a scapegoat.
Saying that you are just addicted and just accepting it, is just another way of dropping all your responsibilities and blaming something exterior(the game). It might as well be being addicted to a DVD boxset of "Days of Our Lives" or "Wheel of fortune". It's being misused.
But upsets me is that my playstyle is that I love MMORPGs. Making a character and exploring a world, but the tenacious grind that follows is always a problem.
I hope that ArenaNet will continue to support Guild Wars. I think what Valve have done with Team Fortress 2 was to create a Win-Win situation for both the end user and Valve itself. By continuing to improve the game in a meaningful way since the launch, interest have peaked much later than it normally would due to the free updates, and that is something that is benefical for both the consumer and Valve.
Likewise, I hope that Anet will help Guild Wars grow and evolve even after GW2 is released.
I still think there are lots of ways that ArenaNet can give Guild Wars more lasting appeal without choking it down the consumers necks.
I have greatly appreciated concepts like Hard Mode and Titles. They have been very fun to work on. As has the support for the game in general. Only once in the time I have played since launch have I experienced server downtime. I am amazed at the quality and work of this game.
I am absolutely speechless at all the stuff you have done, and I hope you will keep working on this game.
I think you were right. Right on the money for the entire time.
In the long run, your design philosophy is better than many of the other ones.
I would love to see more bosses, customization, loot, story and so on in this setup. It reminds me a bit of Diablo, and even some of the older MUDs I toyed with as a kid. It's fun just going to quickly kill a boss and find something cool. It's nice to really just be able to do something quick.
Now it has reached a point where I can just play it on a silly little Netbook and have fun. Yeah, so I guess in total I would love just to have more of Guild Wars. I would love to pay for an expansion like Utopia for the game.
I also think it could be really cool if Guild Wars 2 players had further aspirations and motivations to go back and play Guild Wars 1. Guild Wars 1 is a different error, but I think it would really show commitment if you(Arenanet) would make an effort to keep people interested in Guild Wars 1.
I don't know if you wanted to experiment on GW1 for things you were planning for GW2, or add a mode similiar to Hardcore from Diablo, or Revamp the PvP or add some very hard Bosses or very hard-to-get-loot, but it would be very appreciated!
This game is so fun, and I have a long list of things I would still like to see in the game.
I know that GW2 will probably be quite different, and that's okay. GW2 will be a different game, but that's okay since GW1 is still here. We can always enjoy them both, as long as there are people playing both!