Halloween event information

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by garethporlest18 View Post
Costume brawl! I can smell the gamer points from here.
Accumulating Gamer points ftw ^^.

MrTev

Ascalonian Squire

Join Date: Oct 2009

Quote:
Originally Posted by upier View Post
I don't remember ever playing Brawl, so I am curious - is it possible to RR it?
Or do you choose the side you enter for?
lmao, it is TOTALLY possible.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Estic View Post
Quests tied in with announcement for GW2 seems logical like someone else said. Would also mean (probably) we have GW2 before next years Halloween
That's exactly what popped into my mind when Regina posted that.

The new quests sound exciting. I've always wanted some quests for Halloween.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

New builds for costume brawl sounds good.

Oh, by the way, why are people flipping out about quests that are available "for this year only." How is that any different from... the first dragon festival? Other holidays have done that before. There is no reason to freak out about it.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

I was thinking the same thing:

Quote:
Originally Posted by optymind View Post
One time only......let's think of why:

The underworld (where the quests are held) is being shut down because of permasins.

A mini regina will come into kamadan and slay mad king and his guards and regina will lead the future halloween events. A new henchmen replacing the mad kings guard will be the Linsey Guard.

MrTev

Ascalonian Squire

Join Date: Oct 2009

If you must bring in new CB builds, don't change them too much around from the old ones.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by MrTev View Post
If you must bring in new CB builds, don't change them too much around from the old ones.
Well, change the rit and the para atleast.

MrTev

Ascalonian Squire

Join Date: Oct 2009

Quote:
Originally Posted by own age myname View Post
Well, change the rit and the para atleast.
Yes, true, but the others were fine.

Change like 2 skills on the rit, and it will be fine.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

new quests for this year.....which will ONLY be for this year....hm, doesnt sound like gw2 related, sounds like the reward for the quest will be something they will only give out this year, like gee....maybe its the way you get the hat this year....or something lame like that (remember the jade wind orbs and those fangs which were the only way to get the hat?????)

but glad they are doing something new either way.....and will be happy with tot bags dropping to finish off a bunch of titles!

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by cosyfiep View Post
new quests for this year.....which will ONLY be for this year....hm, doesnt sound like gw2 related, sounds like the reward for the quest will be something they will only give out this year, like gee....maybe its the way you get the hat this year....or something lame like that (remember the jade wind orbs and those fangs which were the only way to get the hat?????)
Already says you get two hats from the finale, one from Kamadan and the other from Lions Arch so it wouldnt be that. It could be a story that impacts GW2's story/Halloween story (dark forces in the Underworld sounds alot like Dhuum unless they have made a direct nemesis for Mad King Thorn) or it gives out something Anet dont want becoming a routine. Or it could be something that actually impacts the Underworld/SF issue like someone else posted (though not as dire as removing the Underworld ).

Whatever the case, considering its Linseys team thats done it i'm sure it will be great.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by MrTev View Post
Yes, true, but the others were fine.

Change like 2 skills on the rit, and it will be fine.
It will be incredibly boring if they don't change every skill bar. I want to see some crappy setups that work with only what the other classes get. That's why CB is fun.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

The quests being year-specific make me think that there's going to be some kind of exclusive reward, and I'm not sure if that really makes a lot of sense. Why not have it still be a seasonal quest?

Guess we're stuck to wait and see.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Why are the quests only this year? Doesn't make any sense, even if GW2 is planned to come out before Halloween next year...

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

GW1 won't be shut down nor disappear when GW2 releases. So I don't see how time limited quests implies anything GW2 related, unless one is reading what they want to believe. There are any number of explanations for limiting the quests to a one-time event.

Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Konig Des Todes View Post
Why are the quests only this year? Doesn't make any sense, even if GW2 is planned to come out before Halloween next year...
GW1 will be shut down when GW2 is released?

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Konig Des Todes View Post
Why are the quests only this year? Doesn't make any sense, even if GW2 is planned to come out before Halloween next year...
Pure speculation on my part...but, player driven changes to the area become permanent. Would be a creative way to work in a nerf to SC runs while having some major change to the area itself stay plausible as far as the game is concerned.

Eliz Genevieve

Eliz Genevieve

Frost Gate Guardian

Join Date: Jul 2009

Portugal

The Archivists' Sanctum [Lore]

D/

^That would be uber :3

]HM[ Sabre Wolf

]HM[ Sabre Wolf

Lion's Arch Merchant

Join Date: Oct 2006

USA

Servants of Fortuna

W/

mmmm, UW and a returning Nemisis.... sounds like Dhuum to me... should be interesting.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

anyone that tries to RR during Costume Brawl is an idiot. Are you really that desperate for balth points + bags and just want to ruin the fun?

Quote:
Originally Posted by Regina Buenaobra View Post
You'll find out why it's limited to this year when you actually do the quests.
because next year we'll have GW2?

EDIT: and if the quests relate to somehow changing UW from then on, then this would be the perfect time to use the most-hated phrase in all History essays: "This changed the Underworld FOREVER."

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Scarlett Romanov View Post
Regina, can you confirm the masks aren't reskins of old masks or old masks themselves? tyia.
lol A reskin of an old mask is a new mask.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by MisterB View Post
Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.
Lore and NPCs isn't a reason. We see Wintersday quests from 2005 every year.
Quote:
Originally Posted by BrokenSymmetry View Post
GW1 will be shut down when GW2 is released?
It has already been confirmed that GW1 will still be up when GW2 is released.
Quote:
Originally Posted by Reformed View Post
Pure speculation on my part...but, player driven changes to the area become permanent. Would be a creative way to work in a nerf to SC runs while having some major change to the area itself stay plausible as far as the game is concerned.
That would be epic...
Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
mmmm, UW and a returning Nemisis.... sounds like Dhuum to me... should be interesting.
nemisis? Says who? Not the site. My bet, Mad King Frost tries to take Mad King Thorn's place and powers. Would be a good tribute to Daniel Frozenwind. Though it could easily be Dhuum.


The reason why I dislike the one year only thing is because I just dislike the idea of historical content in the game. I mean, I'm pro bringing back the Day of the Tengu and merge it with the birthday celebration. And for taking removed quests such as Out of Kourna or the Kurzick/Luxon quest chains in Kryta and putting them back in. Along with removed NPCs. But meh, that's just me.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Konig Des Todes View Post
Lore and NPCs isn't a reason. We see Wintersday quests from 2005 every year.
Those quests however dont have an impact. These new ones could. Something that wouldnt make sense to be replayed every year.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Could the quests in the Underworld be related to, or even part of, a UWSC nerf? Sort of like the arrival of Kepkhet and her minions in the Griffon farm spot all those years ago. I really hope they don't just do that and leave SF untouched, though.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Konig Des Todes View Post
Lore and NPCs isn't a reason.
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Free Runner View Post
Those quests however dont have an impact. These new ones could. Something that wouldnt make sense to be replayed every year.
True, but the EN Wintersday quests do. As far know, they will see a return. Missions have lore value, but we can redo them over and over. Sorrow's Furnace has lore value, and we can redo them over and over.

Your point?

optymind

Krytan Explorer

Join Date: May 2008

A/E

Quote:
Originally Posted by MisterB View Post
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
Who said these quests for halloween won't be repeatable?

chowmein69

Forge Runner

Join Date: Jan 2007

cant wait for costume brawl

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by optymind View Post
Who said these quests for halloween won't be repeatable?
The Halloween announcement on Guildwars.com linked in the first post of this thread says that.

Quote:
New Halloween Quests


Brave the dangers of the Underworld on a series of spine-tingling quests for Mad King Thorn, available this Halloween season only. An ancient evil stirs deep in the Underworld—can you hold back the rising tide of darkness?
Regina also posted in this thread emphasizing that point.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Awesome, sadly I wont be able to participate half of the event

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

Quote:
Originally Posted by optymind View Post
Who said these quests for halloween won't be repeatable?
Regina did...
Quote:
Originally Posted by Regina Buenaobra View Post
EDIT: I would also like to highlight the fact that the Halloween quests will be available for this Halloween only. So please enjoy them while you can.

optymind

Krytan Explorer

Join Date: May 2008

A/E

That doesn't say it's not repeatable. It says you have 5 days to do the quest, that doesn't mean you can't do the quest 1000 times in 5 days.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by optymind View Post
That doesn't say it's not repeatable. It says you have 5 days to do the quest, that doesn't mean you can't do the quest 1000 times in 5 days.
True. I meant that they will not repeat next year. We don't know if they may be repeated during the event on the same character.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Konig Des Todes View Post
True, but the EN Wintersday quests do. As far know, they will see a return. Missions have lore value, but we can redo them over and over. Sorrow's Furnace has lore value, and we can redo them over and over.

Your point?
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn, replacing his finale with a new character, it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic. A limited run item, something to do with GW2 or something that will be replaced next year by a new quest chain is what i'm guessing.

Curo

Lion's Arch Merchant

Join Date: Jul 2007

GMT-5

Liars, Cheats and Thieves [Liar]

Mo/

Quote:
Originally Posted by Rexion View Post
anyone that tries to RR during Costume Brawl is an idiot. Are you really that desperate for balth points + bags and just want to ruin the fun?
There are so many people out there that don't give a flying fudgecicle about other people's fun. This is why we have botters, scammers, and abusers. Sadly. I hope they get banned and burn in a very hot, burning place. Even RR day wasn't too bad if you wanted to unlock some skills. It got out of hand when people started doing it 10+ hours a day, farming stacks of zkeys.

Quote:
Originally Posted by Rexion View Post
EDIT: and if the quests relate to somehow changing UW from then on, then this would be the perfect time to use the most-hated phrase in all History essays: "This changed the Underworld FOREVER."
Don't forget: "Since the beginning of time...."

optymind

Krytan Explorer

Join Date: May 2008

A/E

Quote:
Originally Posted by Free Runner View Post
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic.
Ah this post has given me the reason. SPOILER: The end of the quest has you blow up an amylase production laboratory, which dissolves all the mad king's guards (which gives the quest) into sugar.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Since I missed this earlier:
Quote:
Originally Posted by MisterB View Post
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
First of all, Tomb of the Primeval Kings and the Zaishen isn't in the same category, as the old tombs was basically moved to HA. Sure it isn't repeatable, but it isn't gone. I.e., an area was changed for lore, but nothing was actually removed (except the look of the uncorrupted Tombs and Wintersday's change to the area). Unlike these quests.

The first Dragon festival is a true thing to take, but at least they repeat it with plays. The Luxon and Kurzick quests I have already said I think should return.

And the Wintersday quests do have lore to them - Freezie's creation in 2005, and for 08, we had Gwen/Thackery. Supposedly, the theft of the presents that occurred in 06's quests are one time events in lore (there is an order to the quests given to both the two quest chains in Kamadan, and the Rift Warden's two quests). Freezie cannot be created every year. I doubt the same guy dies every Canthan New Year.

Festival quests in lore only occur the year they come out, the quests, however, are repeatable.

Quote:
Originally Posted by Free Runner View Post
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic.
If the events are something which affect something else, there is an answer to it. They return, but they are not repeatable. That way, new people/characters could do those quests, but it wouldn't be repeating. I highly doubt that quests will be affecting UW on such a grand scale as believed. Though I assume it is possible.

In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs. But even then, it would have to be a change to an outpost, not an instance like Underworld.

All that said, although I am against the idea of a non-repeating festival/limited time quest, I'm more just wanting to know why and what is affected to warrant the non-repetitiveness.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by optymind View Post
Ah this post has given me the reason. SPOILER: The end of the quest has you blow up an amylase production laboratory, which dissolves all the mad king's guards (which gives the quest) into sugar.
Which then turns into Miniature Polar Bears resulting in a new wave of Miniature QQing. And the cycle begins.

Quote:
Originally Posted by Konig Des Todes
In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs.
This is what i've been trying to get at. Something that actually changes something in the game.

Whatever it is, i'm glad Halloween has finally got its long deserved quests.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Free Runner View Post
Whatever it is, i'm glad Halloween has finally got its long deserved quests.
Ah yeah, Halloween finally getting quests (and hopefully the Teller of Tales!). Just upset it is one time only. I hope next year gets new quests, at least....

I guess that is what I'm really upset about. x)

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

The first thing that came to my mind when reading abount new quests in Underworld was PermaSF getting more stuff to own.

Anyway, more rant: Adding new content to this old game that's so desperately needing it is great but isn't adding new content that's going to last only several days a waste of precious developer time?
Chances are there will be some permanent effect on the game's world caused by what happens in those quests, but if that thing is a redesign of UW (a.k.a. UWSC nerf) then /EPICFAIL Anet again, Wrong Way, nerf the damn skill instead.

One good thing is I won't be bored for sure, in worst case I'll be just farming gamer points all these days, and last year I could do that for long long hours without getting bored.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Yawgmoth View Post
The first thing that came to my mind when reading abount new quests in Underworld was PermaSF getting more stuff to own.
I'm thinking they will go the same direction as the Wintersday stuff that got added last year. In fact along those same lines it wouldn't surprise me if the reward was a Ranger pet. Holiday stuff is typically easy to do h/h or something soloable. Can't imagine them adding something SF would have a specific advantage completing or, in the case of a repeatable Strength of Snow type quest, farming.