Halloween event information
own age myname
MrTev
Neo Nugget
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Quests tied in with announcement for GW2 seems logical like someone else said. Would also mean (probably) we have GW2 before next years Halloween
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The new quests sound exciting. I've always wanted some quests for Halloween.
HawkofStorms
New builds for costume brawl sounds good.
Oh, by the way, why are people flipping out about quests that are available "for this year only." How is that any different from... the first dragon festival? Other holidays have done that before. There is no reason to freak out about it.
Oh, by the way, why are people flipping out about quests that are available "for this year only." How is that any different from... the first dragon festival? Other holidays have done that before. There is no reason to freak out about it.
dr love
I was thinking the same thing:
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One time only......let's think of why:
The underworld (where the quests are held) is being shut down because of permasins. A mini regina will come into kamadan and slay mad king and his guards and regina will lead the future halloween events. A new henchmen replacing the mad kings guard will be the Linsey Guard. |
MrTev
If you must bring in new CB builds, don't change them too much around from the old ones.
own age myname
MrTev
cosyfiep
new quests for this year.....which will ONLY be for this year....hm, doesnt sound like gw2 related, sounds like the reward for the quest will be something they will only give out this year, like gee....maybe its the way you get the hat this year....or something lame like that (remember the jade wind orbs and those fangs which were the only way to get the hat?????)
but glad they are doing something new either way.....and will be happy with tot bags dropping to finish off a bunch of titles!
but glad they are doing something new either way.....and will be happy with tot bags dropping to finish off a bunch of titles!
Free Runner
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new quests for this year.....which will ONLY be for this year....hm, doesnt sound like gw2 related, sounds like the reward for the quest will be something they will only give out this year, like gee....maybe its the way you get the hat this year....or something lame like that (remember the jade wind orbs and those fangs which were the only way to get the hat?????)
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Whatever the case, considering its Linseys team thats done it i'm sure it will be great.
garethporlest18
Shayne Hawke
The quests being year-specific make me think that there's going to be some kind of exclusive reward, and I'm not sure if that really makes a lot of sense. Why not have it still be a seasonal quest?
Guess we're stuck to wait and see.
Guess we're stuck to wait and see.
Konig Des Todes
Why are the quests only this year? Doesn't make any sense, even if GW2 is planned to come out before Halloween next year...
MisterB
GW1 won't be shut down nor disappear when GW2 releases. So I don't see how time limited quests implies anything GW2 related, unless one is reading what they want to believe. There are any number of explanations for limiting the quests to a one-time event.
Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.
Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.
BrokenSymmetry
Reformed
Pure speculation on my part...but, player driven changes to the area become permanent. Would be a creative way to work in a nerf to SC runs while having some major change to the area itself stay plausible as far as the game is concerned.
Eliz Genevieve
^That would be uber :3
]HM[ Sabre Wolf
mmmm, UW and a returning Nemisis.... sounds like Dhuum to me... should be interesting.
Rexion
anyone that tries to RR during Costume Brawl is an idiot. Are you really that desperate for balth points + bags and just want to ruin the fun?
because next year we'll have GW2?
EDIT: and if the quests relate to somehow changing UW from then on, then this would be the perfect time to use the most-hated phrase in all History essays: "This changed the Underworld FOREVER."
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You'll find out why it's limited to this year when you actually do the quests.
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EDIT: and if the quests relate to somehow changing UW from then on, then this would be the perfect time to use the most-hated phrase in all History essays: "This changed the Underworld FOREVER."
Martin Firestorm
Konig Des Todes
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Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.
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It has already been confirmed that GW1 will still be up when GW2 is released.
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Pure speculation on my part...but, player driven changes to the area become permanent. Would be a creative way to work in a nerf to SC runs while having some major change to the area itself stay plausible as far as the game is concerned.
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mmmm, UW and a returning Nemisis.... sounds like Dhuum to me... should be interesting.
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The reason why I dislike the one year only thing is because I just dislike the idea of historical content in the game. I mean, I'm pro bringing back the Day of the Tengu and merge it with the birthday celebration. And for taking removed quests such as Out of Kourna or the Kurzick/Luxon quest chains in Kryta and putting them back in. Along with removed NPCs. But meh, that's just me.
Free Runner
Symeon
Could the quests in the Underworld be related to, or even part of, a UWSC nerf? Sort of like the arrival of Kepkhet and her minions in the Griffon farm spot all those years ago. I really hope they don't just do that and leave SF untouched, though.
MisterB
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.
Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
Konig Des Todes
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Those quests however dont have an impact. These new ones could. Something that wouldnt make sense to be replayed every year.
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Your point?
optymind
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I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.
Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why. |
chowmein69
cant wait for costume brawl
MisterB
The Halloween announcement on Guildwars.com linked in the first post of this thread says that.
Regina also posted in this thread emphasizing that point.
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New Halloween Quests Brave the dangers of the Underworld on a series of spine-tingling quests for Mad King Thorn, available this Halloween season only. An ancient evil stirs deep in the Underworld—can you hold back the rising tide of darkness? |
Atro
Awesome, sadly I wont be able to participate half of the event
Rexion
Regina did...
optymind
That doesn't say it's not repeatable. It says you have 5 days to do the quest, that doesn't mean you can't do the quest 1000 times in 5 days.
MisterB
True. I meant that they will not repeat next year. We don't know if they may be repeated during the event on the same character.
Free Runner
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True, but the EN Wintersday quests do. As far know, they will see a return. Missions have lore value, but we can redo them over and over. Sorrow's Furnace has lore value, and we can redo them over and over.
Your point? |
These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.
Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic. A limited run item, something to do with GW2 or something that will be replaced next year by a new quest chain is what i'm guessing.
Curo
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anyone that tries to RR during Costume Brawl is an idiot. Are you really that desperate for balth points + bags and just want to ruin the fun?
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Don't forget: "Since the beginning of time...."
optymind
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My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.
These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed. Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic. |
Konig Des Todes
Since I missed this earlier:
First of all, Tomb of the Primeval Kings and the Zaishen isn't in the same category, as the old tombs was basically moved to HA. Sure it isn't repeatable, but it isn't gone. I.e., an area was changed for lore, but nothing was actually removed (except the look of the uncorrupted Tombs and Wintersday's change to the area). Unlike these quests.
The first Dragon festival is a true thing to take, but at least they repeat it with plays. The Luxon and Kurzick quests I have already said I think should return.
And the Wintersday quests do have lore to them - Freezie's creation in 2005, and for 08, we had Gwen/Thackery. Supposedly, the theft of the presents that occurred in 06's quests are one time events in lore (there is an order to the quests given to both the two quest chains in Kamadan, and the Rift Warden's two quests). Freezie cannot be created every year. I doubt the same guy dies every Canthan New Year.
Festival quests in lore only occur the year they come out, the quests, however, are repeatable.
If the events are something which affect something else, there is an answer to it. They return, but they are not repeatable. That way, new people/characters could do those quests, but it wouldn't be repeating. I highly doubt that quests will be affecting UW on such a grand scale as believed. Though I assume it is possible.
In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs. But even then, it would have to be a change to an outpost, not an instance like Underworld.
All that said, although I am against the idea of a non-repeating festival/limited time quest, I'm more just wanting to know why and what is affected to warrant the non-repetitiveness.
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I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.
Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why. |
The first Dragon festival is a true thing to take, but at least they repeat it with plays. The Luxon and Kurzick quests I have already said I think should return.
And the Wintersday quests do have lore to them - Freezie's creation in 2005, and for 08, we had Gwen/Thackery. Supposedly, the theft of the presents that occurred in 06's quests are one time events in lore (there is an order to the quests given to both the two quest chains in Kamadan, and the Rift Warden's two quests). Freezie cannot be created every year. I doubt the same guy dies every Canthan New Year.
Festival quests in lore only occur the year they come out, the quests, however, are repeatable.
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My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.
These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed. Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic. |
In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs. But even then, it would have to be a change to an outpost, not an instance like Underworld.
All that said, although I am against the idea of a non-repeating festival/limited time quest, I'm more just wanting to know why and what is affected to warrant the non-repetitiveness.
Free Runner
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Ah this post has given me the reason. SPOILER: The end of the quest has you blow up an amylase production laboratory, which dissolves all the mad king's guards (which gives the quest) into sugar.
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Originally Posted by Konig Des Todes
In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs.
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Whatever it is, i'm glad Halloween has finally got its long deserved quests.
Konig Des Todes
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Whatever it is, i'm glad Halloween has finally got its long deserved quests.
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I guess that is what I'm really upset about. x)
Yawgmoth
The first thing that came to my mind when reading abount new quests in Underworld was PermaSF getting more stuff to own.
Anyway, more rant: Adding new content to this old game that's so desperately needing it is great but isn't adding new content that's going to last only several days a waste of precious developer time?
Chances are there will be some permanent effect on the game's world caused by what happens in those quests, but if that thing is a redesign of UW (a.k.a. UWSC nerf) then /EPICFAIL Anet again, Wrong Way, nerf the damn skill instead.
One good thing is I won't be bored for sure, in worst case I'll be just farming gamer points all these days, and last year I could do that for long long hours without getting bored.
Anyway, more rant: Adding new content to this old game that's so desperately needing it is great but isn't adding new content that's going to last only several days a waste of precious developer time?
Chances are there will be some permanent effect on the game's world caused by what happens in those quests, but if that thing is a redesign of UW (a.k.a. UWSC nerf) then /EPICFAIL Anet again, Wrong Way, nerf the damn skill instead.
One good thing is I won't be bored for sure, in worst case I'll be just farming gamer points all these days, and last year I could do that for long long hours without getting bored.
Reformed
I'm thinking they will go the same direction as the Wintersday stuff that got added last year. In fact along those same lines it wouldn't surprise me if the reward was a Ranger pet. Holiday stuff is typically easy to do h/h or something soloable. Can't imagine them adding something SF would have a specific advantage completing or, in the case of a repeatable Strength of Snow type quest, farming.