Option to toggle Guild Hall between PvP and PvE area.
Zahr Dalsk
It's long bothered me that the Guild Hall is treated as a PvP area for skill purposes, since it means I can't really play around with potential builds in my own hall.
Now, however, not only have they filled our Guild Halls with all manner of unsavoury henchmen, but we can no longer even access heroes - further disrupting gameplay.
Proposal: that there be an option, perhaps from the Guild Lord, to switch your Guild Hall to a PvE area. GvG becomes inaccessible, heroes become available again, and you see the PvE versions of skills.
EDIT: It'd also be nice if this PvE version of the hall didn't have all those henchmen. We can't take them with us to regular PvE after all, and they're pretty much just an eyesore.
Now, however, not only have they filled our Guild Halls with all manner of unsavoury henchmen, but we can no longer even access heroes - further disrupting gameplay.
Proposal: that there be an option, perhaps from the Guild Lord, to switch your Guild Hall to a PvE area. GvG becomes inaccessible, heroes become available again, and you see the PvE versions of skills.
EDIT: It'd also be nice if this PvE version of the hall didn't have all those henchmen. We can't take them with us to regular PvE after all, and they're pretty much just an eyesore.
xMinimalism
I believe I'm in favor for this...
Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.
Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.
EDIT: Take a look at another forum post.
http://www.guildwarsguru.com/forum/s...php?t=10409947
Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.
Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.
EDIT: Take a look at another forum post.
http://www.guildwarsguru.com/forum/s...php?t=10409947
Zahr Dalsk
Quote:
Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.
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Otherwise, no real point in having one, is there?
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.
Silent Hunter Xx
not even in permanent mode, but just have it like a dis in the Gh maybe?
or have an option just to switch personally?
i dunno but i don't agree with this update
or have an option just to switch personally?
i dunno but i don't agree with this update
xMinimalism
Quote:
They're our Guild Halls. We shouldn't have to leave them and go to a town just because other players (who will never even see, enter, affect, or have any relation to our Guild Hall) want it a certain way.
Otherwise, no real point in having one, is there? |
Quote:
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.
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Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa.
xMinimalism
A district option would be a great idea, instead of having to talk to a certain NPC to change the "mode".
Phineas
Voted yes to make my displeasure known but as a simpler suggestion:-
The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
Zahr Dalsk
Quote:
Now this would be a problem for some - Some Guild Leaders aren't always active.
Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa. |
Tom Swift
I don't know about toggling but this removal of heroes is very annoying when you are trying to form groups composed of various guilds in the alliance with heroes to fit. It was handy to meet at one guild hall, get set up and go.
Now we have to meet, get ourselves set up, go and then get the heroes set up.
Kinda stupid.
So I vote for the option.
Now we have to meet, get ourselves set up, go and then get the heroes set up.
Kinda stupid.
So I vote for the option.
Silent Hunter Xx
Quote:
Voted yes to make my displeasure known but as a simpler suggestion:-
The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done. |
LicensedLuny
voting yes for the reasons I stated on the other thread ...
Quote:
I'm /signing this, too.
I've just recently posted the following on the official wiki's game update talk page. I don't know much about wiki organization, so it may get moved to some more appropriate feedback page later. The two big things this update broke for me and my friends are ... - Inability to stage PvE teams which include heroes in our Guild Halls - Inability to theory-test by scrimmaging against another friend and heroes. People may say that we can always go stage for PvE in a PvE town, to which I respond, "Well, it was a lot easier in Guild Halls which we sunk lots of cash to have all the PvE npc services accessible." And now the theory-testing with scrimmages will be much harder if you need a player to run each test bar. Being able to switch the Guild Hall from PvE to PvP mode would be great for theory testing, but I'd be happy if they simply gave back the two features this update took away. |
MisterB
Quote:
Voted yes to make my displeasure known but as a simpler suggestion:-
The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done. |
jayson
VERY unhappy with the update. I specificly have as little as possible in my GH because I prefer it that way. I start the game back up and suddenly I'm throwing a party! I want all the henches gone please. Put it back the way it was before the update.
UraniumJoint
YES!!!YES!!!YES!!!YES!!!
I am not a fan of this update at all...
I am not a fan of this update at all...
darkknightkain
Just curious, would it be easier to just put two outposts on Battle Isles for Guild Hall, one PvE, one PvP?
(Like how FA and JQ normally showed up in Factions)
Right now there is actually an empty unused island on the map (formarly known as TA) all the hooks should be already there.
(Like how FA and JQ normally showed up in Factions)
Right now there is actually an empty unused island on the map (formarly known as TA) all the hooks should be already there.
Marzipan Marci
If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.
GvG starts from the Guild Hall. The skills must be in their pvp version. Able to chose between the two versions? Well, look at all these new updates. UWSC is harder, we finally got our PvP henchmen, no more Tease hero in Heroe's Ascent. Be grateful for this.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.
GvG starts from the Guild Hall. The skills must be in their pvp version. Able to chose between the two versions? Well, look at all these new updates. UWSC is harder, we finally got our PvP henchmen, no more Tease hero in Heroe's Ascent. Be grateful for this.
Zahr Dalsk
Quote:
If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway. |
You're basically telling us that after buying a Guild Hall and spending a significant amount of time filling it with NPCs, suddenly we should just bugger off and not use it. Because GvGers cried about heroes.
Quote:
GvG starts from the Guild Hall. The skills must be in their pvp version.
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And SF is still rampant throughout the game.
Not that it affects anything.
And we should care what happens in HA why?
Why? All they did was hurt Shadow Form a bit, in one location.
MagmaRed
Annoyance, yes. Problem, no. I don't think it would help the guilds out who do both PvP and PvE extensively. Say there is a group preparing for a GvG in the hall, and another setting up for The Deep or Urgoz. The people working on GvG would want the PvP version of the hall, while the Deep/Urgoz team would want the PvE version. And having to swiatch back and forth would cause people to make posts of "Get rid of the PvE/PvP version of the hall!".
Just learn to deal with it.... it isn't that hard.
Just learn to deal with it.... it isn't that hard.
Marzipan Marci
Silent Hunter Xx
Just set it so you cant enter Gvg with hero. makes both parties happy and end off
was no need to take heroes out of GH completely
was no need to take heroes out of GH completely
Zahr Dalsk
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No offense, but from that i can figure out that you're a pve-player, who thinks a full gh is expensive, never ben to HA, and still QQ-ing about SF.
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(And this is a bit unrelated, but you're also underage. I can tell from your spelling and grammar.)
Sagra
If you add toggle, you're not really saving many steps, or much time for that matter. Also, if forming a party for PvE, this will encourage people to party up in the outposts and towns. So there's a couple of benefits to this. I think it's a good change and I'm eager to see how it will shift the people out of their guild halls and back into the rest of the GW world.
Kook~NBK~
THIS! Being able to set your GH to PvE or PvP wouldn't be a problem for guilds that strictly do one or the other, but there are many, many guilds that do both to some degree.
Zahr Dalsk
DragonRogue
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
jray14
/signed
This update makes the Guild Hall a hostile place for pure PVE peeps like me. The PVP versions of skills there were annoying enough, but now every time I zoom through the GH for a pit stop, I have to re-add my heroes. Not only that, but I can't go there to customize my heroes, which is something I liked to do while actually being a little *gasp* social with guildies now and then. Makes me want to avoid it altogether.
This update makes the Guild Hall a hostile place for pure PVE peeps like me. The PVP versions of skills there were annoying enough, but now every time I zoom through the GH for a pit stop, I have to re-add my heroes. Not only that, but I can't go there to customize my heroes, which is something I liked to do while actually being a little *gasp* social with guildies now and then. Makes me want to avoid it altogether.
Beren985
/signed for a persistent toggle, that should remain as the last one to enter the guild hall left it. If you were to enter always in the PvP version and then had to change it back to PvE version, your heroes would already be gone so it wouldn't be of much use.
Smarty
Quote:
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
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If ANet did some monitoring of GH traffic to see how many individuals left a GH to go straight to HA or GvG, or any other PvP format for that matter, compared with how many left it for a PvE outpost, I think they'd see it was an overwhelming majority using the GH for PvE purposes. Making so many people leave their GH to set up for PvE (whether that be adjusting their own skillbar with PvE versions of skills or sorting out their heroes' builds and runes or working out which combination of heroes to take) is daft.
It makes far more sense to have the GH be a PvE place with a PvP version or area that can be accessed by talking to the Master of the Guild Hall, in the same way as you talk to the Master of the Isles to visit the PvP version of the Isle of the Nameless.
EDIT:
And this is even better. /signed!
upier
Bring back heroes in the GH.
I don't care how it's done it as long as the old functionality is brought back.
I don't care how it's done it as long as the old functionality is brought back.
Aljasha
i voted no, because this could be solved much easier. someone else already posted it.
you should be able to bring heroes to your gh, but unable to click on rated match and enter tournament if heroes are currently members of your group.
you should be able to bring heroes to your gh, but unable to click on rated match and enter tournament if heroes are currently members of your group.
Trytan
Quote:
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
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All guild halls could be PVE by default. Heroes can be added to your party, the skill descriptions are all PVE and all of the merchants and services are available.
When entering the PVP staging area all of the services would still be there and the henchmen and PVP related NPC's would show up. The skill description would be updated to their PVP versions and any heroes in the party would be kicked upon entering.
Shayne Hawke
Voting no, because I believe there's got to be a more elegant solution than splitting the Guild Hall into two separate areas.
Zahr Dalsk
You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?
Kate Monster
/signed signed & signed!
I absolutely HATE the October changes to the guild halls. Before my guildies and I could meet in the hall, throw our builds together or just test out our builds and heroes in scrimages, and now we have to bounce back and forth from pve & pvp areas just to load builds on them. It also makes forming a party more of a pain when before we would just meet in the hall and them map to wherever. I don't know why they completely blocked adding heroes to your party in the guild hall when they could have just added code to say, you cannot enter this type of battle because you have a hero in your party. ANET needs to remember that NOT every guild uses their guildhall for pvp purposes! GRRRRR!
I absolutely HATE the October changes to the guild halls. Before my guildies and I could meet in the hall, throw our builds together or just test out our builds and heroes in scrimages, and now we have to bounce back and forth from pve & pvp areas just to load builds on them. It also makes forming a party more of a pain when before we would just meet in the hall and them map to wherever. I don't know why they completely blocked adding heroes to your party in the guild hall when they could have just added code to say, you cannot enter this type of battle because you have a hero in your party. ANET needs to remember that NOT every guild uses their guildhall for pvp purposes! GRRRRR!
Mort Mythoryk
yer.
A-net tends to focus on PvP moreso than PvE. This is probably due to the fact that the PvE community is basically deceased. But, regardless, this little mishap was obviously overlooked and should most definitely be corrected.
I definitely second the notion of a pvp/pve switch for the guild halls. But, not exactly the district concept... since, that would possibly create confusion for guild meetings, groups, etc, being formed in the GH.
I think any guild leader or officer talking to the Guild Lord and selecting a check box for PvE or PvP would be ideal. Not only the leader, since GvG matches are made without the leader always present.
A-net tends to focus on PvP moreso than PvE. This is probably due to the fact that the PvE community is basically deceased. But, regardless, this little mishap was obviously overlooked and should most definitely be corrected.
I definitely second the notion of a pvp/pve switch for the guild halls. But, not exactly the district concept... since, that would possibly create confusion for guild meetings, groups, etc, being formed in the GH.
I think any guild leader or officer talking to the Guild Lord and selecting a check box for PvE or PvP would be ideal. Not only the leader, since GvG matches are made without the leader always present.
Xenex Xclame
Hells Fury
For those who test heroes in scrimmage... if i remember correctly you can't use pve skills there. You test stuff on Island of nameless and explorable areas.
I don't care about new henchmens, not even noticing them ... i'm more bothered with pvp skill view at hero bars and priest of balthazar. Not to mention message pop ups for pvp skill changes every time i zone there.
Edit : I don't wanna watch that crippled limited world called pvp (smiters boon). Enjoy your pvp leetnes.
I don't care about new henchmens, not even noticing them ... i'm more bothered with pvp skill view at hero bars and priest of balthazar. Not to mention message pop ups for pvp skill changes every time i zone there.
Edit : I don't wanna watch that crippled limited world called pvp (smiters boon). Enjoy your pvp leetnes.
Eragon Zarroc
waste of time. they fixed the hero thing. the henchmen are annoying, but get used to em. there are only a few pvp skills and u should be able to realize how they behave in pve after using them a few times it would be a major update that would require significant developer time for the pure purpose of aesthetics
/notsigned
/notsigned
newbie_of_doom
I would like to point out that people who do not play PvE and do play GvG also do not use the henchmen. Therefore I vote for complete removal and bringing back heroes. Adding the argument that anyone crying about losing to heroway is a complete retard who cannot even beat heroes, one can only conclude this is the right decission.
The toggle for PvE and PvP skills isn't a bad idea, but I could care less. What's wrong with making your build somewhere else? After all, the guild hall is definitely a PvP area.
The toggle for PvE and PvP skills isn't a bad idea, but I could care less. What's wrong with making your build somewhere else? After all, the guild hall is definitely a PvP area.
Shayne Hawke
Quote:
You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?
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The same kind of thing applies to the Guild Hall. I don't see how any kind of toggle for this can be done unless the Hall is split into having a PvP version and PvE version. Splitting the hall into two parts doesn't sit well with me, so I'm waiting for someone to come up with a better idea.