Option to toggle Guild Hall between PvP and PvE area.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

It's long bothered me that the Guild Hall is treated as a PvP area for skill purposes, since it means I can't really play around with potential builds in my own hall.

Now, however, not only have they filled our Guild Halls with all manner of unsavoury henchmen, but we can no longer even access heroes - further disrupting gameplay.

Proposal: that there be an option, perhaps from the Guild Lord, to switch your Guild Hall to a PvE area. GvG becomes inaccessible, heroes become available again, and you see the PvE versions of skills.

EDIT: It'd also be nice if this PvE version of the hall didn't have all those henchmen. We can't take them with us to regular PvE after all, and they're pretty much just an eyesore.

xMinimalism

xMinimalism

Frost Gate Guardian

Join Date: Sep 2009

USEast

Guildless

W/

I believe I'm in favor for this...

Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.

Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.

EDIT: Take a look at another forum post.
http://www.guildwarsguru.com/forum/s...php?t=10409947

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by xMinimalism View Post
Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.
They're our Guild Halls. We shouldn't have to leave them and go to a town just because other players (who will never even see, enter, affect, or have any relation to our Guild Hall) want it a certain way.

Otherwise, no real point in having one, is there?

Quote:
Originally Posted by xMinimalism View Post
Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.

Silent Hunter Xx

Silent Hunter Xx

Frost Gate Guardian

Join Date: Jul 2006

Republic of Ireland

W/

not even in permanent mode, but just have it like a dis in the Gh maybe?
or have an option just to switch personally?
i dunno but i don't agree with this update

xMinimalism

xMinimalism

Frost Gate Guardian

Join Date: Sep 2009

USEast

Guildless

W/

Quote:
Originally Posted by Zahr Dalsk View Post
They're our Guild Halls. We shouldn't have to leave them and go to a town just because other players (who will never even see, enter, affect, or have any relation to our Guild Hall) want it a certain way.

Otherwise, no real point in having one, is there?
Oh, I'm not saying that, I'm just trying to think for/on both sides of the issue.

Quote:
Originally Posted by Zahr Dalsk View Post
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.
Now this would be a problem for some - Some Guild Leaders aren't always active.
Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa.

xMinimalism

xMinimalism

Frost Gate Guardian

Join Date: Sep 2009

USEast

Guildless

W/

Quote:
Originally Posted by Silent Hunter Xx View Post
not even in permanent mode, but just have it like a dis in the Gh maybe?
or have an option just to switch personally?
i dunno but i don't agree with this update
A district option would be a great idea, instead of having to talk to a certain NPC to change the "mode".

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by xMinimalism View Post
Now this would be a problem for some - Some Guild Leaders aren't always active.
Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa.
Or officers too. I guess since GW's guild system is a bit lacking (you can't alter officer privileges, for example) it could be that officers can always change it as well. Either way works.

Tom Swift

Jungle Guide

Join Date: Aug 2007

I don't know about toggling but this removal of heroes is very annoying when you are trying to form groups composed of various guilds in the alliance with heroes to fit. It was handy to meet at one guild hall, get set up and go.

Now we have to meet, get ourselves set up, go and then get the heroes set up.

Kinda stupid.

So I vote for the option.

Silent Hunter Xx

Silent Hunter Xx

Frost Gate Guardian

Join Date: Jul 2006

Republic of Ireland

W/

Quote:
Originally Posted by Phineas View Post
Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
Agree with Phineas

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

voting yes for the reasons I stated on the other thread ...
Quote:
Originally Posted by LicensedLuny View Post
I'm /signing this, too.

I've just recently posted the following on the official wiki's game update talk page. I don't know much about wiki organization, so it may get moved to some more appropriate feedback page later.

The two big things this update broke for me and my friends are ...
- Inability to stage PvE teams which include heroes in our Guild Halls
- Inability to theory-test by scrimmaging against another friend and heroes.

People may say that we can always go stage for PvE in a PvE town, to which I respond, "Well, it was a lot easier in Guild Halls which we sunk lots of cash to have all the PvE npc services accessible." And now the theory-testing with scrimmages will be much harder if you need a player to run each test bar.

Being able to switch the Guild Hall from PvE to PvP mode would be great for theory testing, but I'd be happy if they simply gave back the two features this update took away.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Phineas View Post
Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
I posted something similar in the other thread, and I hope this can be done. A PvE hall would be a nice option, too. Districts seem like a workable solution, but I'm unsure if this would increase server load. I voted yes.

jayson

jayson

Lion's Arch Merchant

Join Date: May 2007

VERY unhappy with the update. I specificly have as little as possible in my GH because I prefer it that way. I start the game back up and suddenly I'm throwing a party! I want all the henches gone please. Put it back the way it was before the update.

UraniumJoint

Ascalonian Squire

Join Date: Apr 2007

YES!!!YES!!!YES!!!YES!!!

I am not a fan of this update at all...

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Just curious, would it be easier to just put two outposts on Battle Isles for Guild Hall, one PvE, one PvP?
(Like how FA and JQ normally showed up in Factions)

Right now there is actually an empty unused island on the map (formarly known as TA) all the hooks should be already there.

Marzipan Marci

Marzipan Marci

Frost Gate Guardian

Join Date: Jun 2009

In my own dimension.

Golden Eternity [金金金金]

W/

If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.

GvG starts from the Guild Hall. The skills must be in their pvp version. Able to chose between the two versions? Well, look at all these new updates. UWSC is harder, we finally got our PvP henchmen, no more Tease hero in Heroe's Ascent. Be grateful for this.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Marzipan Marci View Post
If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.
It costs 470 platinum to acquire the PvE-related services in the Guild Hall. I think that speaks for itself. Sure, we could go to another location. But why should we have to? Did we not furnish our Guild Halls specifically as a convenient, peaceful place where we could do whatever preparations and merchant trading we want? Not to have heroes locked out, skills switched to an invalid set, and many useless henchmen stuffed in.

You're basically telling us that after buying a Guild Hall and spending a significant amount of time filling it with NPCs, suddenly we should just bugger off and not use it. Because GvGers cried about heroes.

Quote:
Originally Posted by Marzipan Marci View Post
GvG starts from the Guild Hall. The skills must be in their pvp version.
Many PvE players go to Guild Hall to play around with builds and hero setup. The skills must be in their PvE version.

Quote:
Originally Posted by Marzipan Marci View Post
UWSC is harder
And SF is still rampant throughout the game.

Quote:
Originally Posted by Marzipan Marci View Post
we finally got our PvP henchmen
Not that it affects anything.

Quote:
Originally Posted by Marzipan Marci View Post
no more Tease hero in Heroe's Ascent.
And we should care what happens in HA why?

Quote:
Originally Posted by Marzipan Marci View Post
Be grateful for this.
Why? All they did was hurt Shadow Form a bit, in one location.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Annoyance, yes. Problem, no. I don't think it would help the guilds out who do both PvP and PvE extensively. Say there is a group preparing for a GvG in the hall, and another setting up for The Deep or Urgoz. The people working on GvG would want the PvP version of the hall, while the Deep/Urgoz team would want the PvE version. And having to swiatch back and forth would cause people to make posts of "Get rid of the PvE/PvP version of the hall!".

Just learn to deal with it.... it isn't that hard.

Marzipan Marci

Marzipan Marci

Frost Gate Guardian

Join Date: Jun 2009

In my own dimension.

Golden Eternity [金金金金]

W/

Quote:
Originally Posted by Zahr Dalsk View Post
And we should care what happens in HA why?
No offense, but from that i can figure out that you're a pve-player, who thinks a full gh is expensive, never ben to HA, and still QQ-ing about SF.

Silent Hunter Xx

Silent Hunter Xx

Frost Gate Guardian

Join Date: Jul 2006

Republic of Ireland

W/

Just set it so you cant enter Gvg with hero. makes both parties happy and end off
was no need to take heroes out of GH completely

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Marzipan Marci View Post
No offense, but from that i can figure out that you're a pve-player, who thinks a full gh is expensive, never ben to HA, and still QQ-ing about SF.
No offense, but from that I can figure out that you're a PvP player, who thinks a full GH is cheap, spends too much time in HA (I stopped at 103 fame, got boring by then), and doesn't care about PvE.

(And this is a bit unrelated, but you're also underage. I can tell from your spelling and grammar.)

Sagra

Sagra

Ascalonian Squire

Join Date: Jun 2009

SC

Passionate Kiss of the Dragons [KISS]

N/

If you add toggle, you're not really saving many steps, or much time for that matter. Also, if forming a party for PvE, this will encourage people to party up in the outposts and towns. So there's a couple of benefits to this. I think it's a good change and I'm eager to see how it will shift the people out of their guild halls and back into the rest of the GW world.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Silent Hunter Xx View Post
Just set it so you cant enter Gvg with hero. makes both parties happy and end off
was no need to take heroes out of GH completely
THIS! Being able to set your GH to PvE or PvP wouldn't be a problem for guilds that strictly do one or the other, but there are many, many guilds that do both to some degree.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Sagra View Post
If you add toggle, you're not really saving many steps, or much time for that matter.
Well, hey, a full rollback would work just as well. Put things back to how they were before today's update, y'know?

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

/signed

This update makes the Guild Hall a hostile place for pure PVE peeps like me. The PVP versions of skills there were annoying enough, but now every time I zoom through the GH for a pit stop, I have to re-add my heroes. Not only that, but I can't go there to customize my heroes, which is something I liked to do while actually being a little *gasp* social with guildies now and then. Makes me want to avoid it altogether.

Beren985

Beren985

Academy Page

Join Date: Dec 2006

Spain

Caminantes de los Planos

Me/

/signed for a persistent toggle, that should remain as the last one to enter the guild hall left it. If you were to enter always in the PvP version and then had to change it back to PvE version, your heroes would already be gone so it wouldn't be of much use.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Quote:
Originally Posted by DragonRogue View Post
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
This is the best idea I've seen so far.

If ANet did some monitoring of GH traffic to see how many individuals left a GH to go straight to HA or GvG, or any other PvP format for that matter, compared with how many left it for a PvE outpost, I think they'd see it was an overwhelming majority using the GH for PvE purposes. Making so many people leave their GH to set up for PvE (whether that be adjusting their own skillbar with PvE versions of skills or sorting out their heroes' builds and runes or working out which combination of heroes to take) is daft.

It makes far more sense to have the GH be a PvE place with a PvP version or area that can be accessed by talking to the Master of the Guild Hall, in the same way as you talk to the Master of the Isles to visit the PvP version of the Isle of the Nameless.

EDIT:
Quote:
Originally Posted by upier View Post
Bring back heroes in the GH.
I don't care how it's done it as long as the old functionality is brought back.
And this is even better. /signed!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Bring back heroes in the GH.
I don't care how it's done it as long as the old functionality is brought back.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

i voted no, because this could be solved much easier. someone else already posted it.

you should be able to bring heroes to your gh, but unable to click on rated match and enter tournament if heroes are currently members of your group.

Trytan

Ascalonian Squire

Join Date: May 2009

Canada

W/

Quote:
Originally Posted by DragonRogue View Post
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
I voted yes for the PVE/PVP toggle but after reading this suggestion I think this is a much better solution. Would save the confusion that a toggle button would cause for those guilds that do both PVE and PVP on a regular basis.

All guild halls could be PVE by default. Heroes can be added to your party, the skill descriptions are all PVE and all of the merchants and services are available.

When entering the PVP staging area all of the services would still be there and the henchmen and PVP related NPC's would show up. The skill description would be updated to their PVP versions and any heroes in the party would be kicked upon entering.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Voting no, because I believe there's got to be a more elegant solution than splitting the Guild Hall into two separate areas.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Shayne Hawke View Post
Voting no, because I believe there's got to be a more elegant solution than splitting the Guild Hall into two separate areas.
You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?

Kate Monster

Ascalonian Squire

Join Date: Jan 2009

Illinois

Guardians Of The Veil [VeiL]

E/

/signed signed & signed!
I absolutely HATE the October changes to the guild halls. Before my guildies and I could meet in the hall, throw our builds together or just test out our builds and heroes in scrimages, and now we have to bounce back and forth from pve & pvp areas just to load builds on them. It also makes forming a party more of a pain when before we would just meet in the hall and them map to wherever. I don't know why they completely blocked adding heroes to your party in the guild hall when they could have just added code to say, you cannot enter this type of battle because you have a hero in your party. ANET needs to remember that NOT every guild uses their guildhall for pvp purposes! GRRRRR!

Mort Mythoryk

Ascalonian Squire

Join Date: Feb 2008

Houston, Tx

Wracked With Indecision [iffy]

N/

yer.

A-net tends to focus on PvP moreso than PvE. This is probably due to the fact that the PvE community is basically deceased. But, regardless, this little mishap was obviously overlooked and should most definitely be corrected.

I definitely second the notion of a pvp/pve switch for the guild halls. But, not exactly the district concept... since, that would possibly create confusion for guild meetings, groups, etc, being formed in the GH.
I think any guild leader or officer talking to the Guild Lord and selecting a check box for PvE or PvP would be ideal. Not only the leader, since GvG matches are made without the leader always present.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Mort Mythoryk View Post
A-net tends to focus on PvP moreso than PvE.
LIES

Thast all I wanted to say,thank you.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

For those who test heroes in scrimmage... if i remember correctly you can't use pve skills there. You test stuff on Island of nameless and explorable areas.
I don't care about new henchmens, not even noticing them ... i'm more bothered with pvp skill view at hero bars and priest of balthazar. Not to mention message pop ups for pvp skill changes every time i zone there.
Edit : I don't wanna watch that crippled limited world called pvp (smiters boon). Enjoy your pvp leetnes.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

waste of time. they fixed the hero thing. the henchmen are annoying, but get used to em. there are only a few pvp skills and u should be able to realize how they behave in pve after using them a few times it would be a major update that would require significant developer time for the pure purpose of aesthetics

/notsigned

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

I would like to point out that people who do not play PvE and do play GvG also do not use the henchmen. Therefore I vote for complete removal and bringing back heroes. Adding the argument that anyone crying about losing to heroway is a complete retard who cannot even beat heroes, one can only conclude this is the right decission.

The toggle for PvE and PvP skills isn't a bad idea, but I could care less. What's wrong with making your build somewhere else? After all, the guild hall is definitely a PvP area.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Zahr Dalsk View Post
You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?
You can't stroll through the Isle of the Nameless one moment, decide you want to be in the PvP version, and then immediately start strolling through the PvP version. You have to go to a different area.

The same kind of thing applies to the Guild Hall. I don't see how any kind of toggle for this can be done unless the Hall is split into having a PvP version and PvE version. Splitting the hall into two parts doesn't sit well with me, so I'm waiting for someone to come up with a better idea.