Wintersday Workshop

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

@Chyminy: Whoa! Cool.

Hey guys, look, I finally started mine! (Kind of.) Here's my rough placement sketch.



I think something's up with 'Dea (in the middle, playing a not-well-outlined fiddle). I know she's sort of leaning over, and I've got to fix that, but she seems disproportionate as well. Is she too big for her position in the picture? Also, ought there be something in the middle of the room (a low table, maybe) or the left corner?

Oh! Ignore the varying sizes on the sofas and such; that'll get fixed in the rough draft.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I would have pointed it out sooner, but I haven't been on much in the past few days. I do really like the book cover idea, though, it looks great

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Oh man, I just finished unpacking back home for the holidays. Looks like I should probably start on my entry eh?

I'm still offering illustration critiques for the workshop, but it might take me a while to find old posts, so if anyone needs some CC for illustrations, please let me know.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

@ Kiya: Oooo summoning stones!! How cool! I think if you'd put the rudi mask on your son and put him together with all the other plushies, it would make SUCH an adorable picture, and the rudi mask would stick out more too. (this is an answer to one of your questions ^_^)

@ Chyminy: That cover turned out really really nice and original! Grats on it!

@ Blue: Since I'm a first time drawer, I would love some CC on my picture to help me get better with pictures I'll draw in the future. I have sent in my entry already, hope that doesn't disqualify me from your advices

Dyeane

Dyeane

Frost Gate Guardian

Join Date: Dec 2005

Siege Turtles [ST]

I freed him! I guess the best route would be to turn him into a snowman, though I prefer the ice elementals myself.

Shy Guy

Shy Guy

Wilds Pathfinder

Join Date: Sep 2009

...

W/

Okay well I started from scratch and had some new ideas, so I wanted to get some opinions on which is better ^-^

Please PLEASE feel free to give CnC.

Edit: Ignore cheesy text please xD




Edit: Actual images are much bigger

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

Sigh totally forgot about the contest, to busy with playing GW and RL ... might still start though seeing the 31th deadline though with christmas around might not have allot of time on my hands...

Went through most of the thread and like what im seeing, cool stuff allround

One thing that stood out most for me was this:
Quote:
Originally Posted by Shewmake View Post
Hmm...that's a good point. I think I'm being unrealistic too, so here's my progress: http://picosong.com/wYk/

Anyone think I should leave out the last little bit (from the GW2 trailer)? I was thinking about taking that out & adding the GW:EN theme, but I don't want it to be too long, so idk. I rather liked it, though i also have a few comments to make...
1. Hopefully you will find a way to take out the irri computer *peebs*
2. I realy missed a snowbal fight intermezzo, the slow composition with the high pitches pretty much sounded like a snowcovered Tyria with Dripping icepegs ... unfortunatly this lasted for a short bit, after which for almost the whole track it becomes a bit bland, so i would realy suggest to add some snowball fighting as that is a large part of Wintersday and would add a more *cant find the word for it (busy, swelling, dynamic, not just snowcovered land, less monotone track)* part to the track; Perhaps it would help if you were to come up with a story that the musical piece needs to represent, something like:

*Wintersday Trailer Music*
1 Autum on Tyria (Prophecies theme slowly slowing down/fading)
2 First snowflakes (high pitches over theme fading), Swelling into full snowfall ...
3 Magestic fly over white covered lands, dripping Icepegs in a wintery sun
4 Then entering Lion's Arch from North Kryta Province, a fly-over the outpost, bussy, people running pressents chased by Grenthies, NPC Shouting Wintersday related lore, people taking and completing missions, people talking around a fire, roasting chesnuts .. then the camera flies into the Wintersday tree, fades...
5 To come out the other end (unfade) during a chaotic snowball fight (perhaps use prophecies fight music, together with low tone snowballs landing (dont forget spells like Hidden Rock, Yellow Snow)
6 fight ends, everybody joins in around the campfire for roasted chesnuts and Hot Choco, still busteling in excitement..
7 Camera then leaves the snowball area, to show a snowcovered Tyria and dripping icepegs again... slowly fading to black..
*after the end of your music piece, the trailer would go on*
8* Then Logo's show NCsoft / Arena Net
9* Then Grenth's head appears, the camera zooms out to reveal him fully infront an army of Grentchies, Grenth gives the sign of attack, and all the grenthies storm in to a still retreating camera, a rain of snowballs flies towards the camera.. they land, then all black, end of trailer...

------------
In the current piece you allready sortof have parts of this 'story' nailed..
- the first 35sec (orso) sounded alot like part 2 and 3 of the above
- then after 3sec nothing, your piece slows down, think this part should go with part 1, though should last way shorter and go over into what the first 35sec are now..
- then at about 1:30 the music is swelling, which sortof goes with part 3 and leading to part 4, though to my taste it should have more going on at the moment the swelling reaches its peak, become bussier afterwards, perhaps more instruments or just bussier stacato, town like ... :/
- Then you should add a piece with snowball fighting..
- to go back to the first 35sec style, to then end... after hearing it a few more times i noticed you allready do this, just b4 the GW2 part starts part 7 of the above story is basically covered...
- Idd leave out GW2 part...

But feel free to come up with a different story all by yourself, mostly i think you shouldnt be scared to at some parts dont hold back as the overall sounded a bit bland (appart from the first 40sec or so), esp. where the violins kick in I expect some grandour of epic scale, for say 10-15sec to represent something big going on, i miss this currently ...

Only thing that bothers me a bit, is how to send it in, since basically its somewhat outside the rules, might work as a written down piece perhaps with a link to the above (finalised) piece ... Btw. this is also why it stood out to me, since it is audio art instead of visual art ... though art non the less

Love'd to hear progress... and to all other see progress too, love to see all those created pieces ... and of course:

HAPPY WINTERSDAY TO YOU ALL !!

Shy Guy

Shy Guy

Wilds Pathfinder

Join Date: Sep 2009

...

W/



More ideas.........

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

@ ShyGuy. I like the latest one best.

Shy Guy

Shy Guy

Wilds Pathfinder

Join Date: Sep 2009

...

W/

@Kiya: Thanks ^-^

I mean I know I'm new to photoshop and stuff, so what would you critique about it? I'd really appreciate any critique AT ALL anyone gives me.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

I think the figure on the right is too clouded over by the border. It kind of looks like his head is disappearing. The figure should be just as distincive as the Dwayna one. I would also shift the polar bear to the right about an inch and the text about half an inch to the right and up 1/4 an inch. Those two items seem rather shoved to the left and makes it feel like two pictures mashed, not close enough to compliment the larger scene on the right side. It also might be cute to put a little gift right next to the bear on the right, like he is guarding it.

Yasmine

Yasmine

Wilds Pathfinder

Join Date: Nov 2007

The Lost Souls Of Jugdement [KJCD]

I also like the last idea best
I agree with kiya on Grenth's figure. Plus the contours of the polar bear figure look a bit sharp. Also the picture is very light/bright (can't describe what I mean :P) - though it may depend on my monitor - too much of light blue imo.

Shy Guy

Shy Guy

Wilds Pathfinder

Join Date: Sep 2009

...

W/

Okay well Here's the next verions


I moved the polar bear, text, and made grenth more noticeable. Also, I tried to make the border more wintery and warming, if that makes sense. I might end up adding some christmas lights later. In addition to the border, I added some snow and snowflakes to just add more to the winter theme. Lastly, I gave the poalr bear a santa hat and gave him a gift to gaurd ^-^

I'm thinking of putting a little blur on some of the objects to make them less sharp. :3

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

@Shy Guy - This latest idea is definitely more interesting than the pack one and has a stronger Wintersday feel to it. I pretty much agree with everything Kiya said - good to know I'm not the only one thinking of these corrections. Grenth is a bit blurry, especially his head. The overlaps on the bottom from the border is fine but coming from the side is kind of overpowering him. It's even more so distracting since he's the only figure with that problem and the others are standing out cleary. I like the composition though of the two sitting in front of the tree.

The text needs shifting around a bit. Right now it's too far against the left side and too far from the top. It needs more centering around that top left corner so there's more of a balance between its distance from the left and the top. This will also help to fill in the slight gap between it and the tree image's background. The 'y' in Wintersday overlapping the image a bit can help it look a bit more united as a whole because right now it looks like you could divide the entry in half and make it two separate things.

I agree again with Kiya about a gift next to the bear. It needs something to help fill up the space. Not sure if you already had plans, but my initial thoughts were a gift and maybe some other Wintersday decorations like one of the large candy canes. Don't need a lot because you don't want the bear to get lost, but I think the bear could look cute with a few decorations around him.

I like the overall blue tone to the image. I don't find it too bright though I do think you need to find a balance between highlights and shadows - what I mean is the left side doesn't really have any dark objects or detailing to weigh it down a bit and even it out with the right side.

Sorry if I ramble, hehe. I rarely talk on forums, but when I do...

Edited to add: Between the time I started and the time I posted, you put an updated version so I'll comment on that. I prefer the older border. I found the softness of it complimentary to a winter scene and snow. While the new one does provide for a clearer view of Grenth, for me at least it's a bit too overpowering around the border. The added snowflakes are very nice and fill up the blank space well. I like the presents next to the bear, but I suggest removing the hat. It's not of the same style as the rest of the art and being the only thing of this new style makes it pop out too much. The bear is cute enough without a hat anyways It also seems like you darkened the picture a bit and I don't think it needed that (see my comment above about balancing the highlights and shadows).

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

I liked the previous edging better. On my screen it seems over-saturated for the blue now, it doesn't feel as harmonious with so much contrasting. The bear blended better on the previous one; the grass from the original photo is too noticeable now and the present doesn't match the viewing angle. Larger bear (like the previous photo) and a smaller gift might be better. That grouping is also not centered between the right side images and the left border so it feels shoved to the side. The grenth avatar is too high now, it doesnt match the other parts of the scene. Also you really need to redo your croppings. There is too much old picture left around them and then some edges are fading out too quick. (note his toes, left edge of present, top of the rump of the bear)

Edit: You said you are new to photoshop, so Im not sure if you are just erasing the edges or using layer masks. If the former, I strongly suggest switching to the latter. Use a brush that doesnt have the sharp edges but keep it small so it's neat. Sharp edges stand out when editing photos together and dont look nice.

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Blue's CnC Corner, ep2

NITPICK WARNING
Prepare for epic nitpicking! I will comment on much more what is wrong with a piece than what I like about it, because I feel like it's more helpful. This does NOT mean it's a bad piece or that I don't like it, but rather I hope you'll do a better job next time

Quote:
Originally Posted by Minami Kaori View Post
The first thing I notice about the piece is the lack of saturation on Dwayna's skin. I think the color here could be a bit lighter and a bit more saturated to match the rest of the picture. Maybe introduce a new tone to make it look more 3-D?

Next, make sure you know what you want the focal point to be. Right now, all the ornate noodley details on grenth and dwayna's armor draw and trap the eyes there. If you wanted to really put the focus on the miniature dhuum or the gods' faces, you could probably some how differentiate those areas from the rest by highlighting with some highlights, or putting a bit more detail in there comparatively. I liked Grenth's present, how the white and red stood our from Grenth's hand and the eye could easily differentiate between the forms. If you were to squint your eyes at dwayna's figure, the Dhuum seems like a part of her hand.

While drawing, it's always important to zoom back out and look at the piece to see where you want the viewers to look. It will lead to a much more dynamic piece.

Also, I feel like the tags on the Dhuum mini could be a lot bigger. It might seem like a good size when you are at 100%, but when we are looking at the whole picture on a monitor, the text and the tags are rather hard to read. If you feel like the typography give important information, make it bigger and easier to read.

When I look at the two figures, they seem to be floating. If this was not the intended effect, you may want to look into the shadows a bit. If something is grounded, the shadow ends at one of the edges. If the shadow is slightly bigger than what's casting it, and if it's a bit fuzzy, it gives us the illusion that what is casting the shadow is floating.

Also, shadows are almost never black. I'm going to go on a tangent about color theory, so feel free to ignore this if you want :P. Since you are a 3D artist, I think you have heard of diffuse and direct light. A shadow is cast by an object when it occludes an area from receiving direct light. However, diffuse light will still be hitting the shadows from minuscule light diffractions. So the color of a shadow will appear to be a darker version of the diffuse light in comparison with that of the direct light. Like in your case, the diffuse light would all the steely blues that comes with a snowy/frozen day, and the direct light would be the whiteish warmish light coming from the sun. The color of the shadows would then be the color of the surroundings (a light blue) minus the color of the direct light (yellowish white), which would be a desaturated dark blue.

This diffracted/direct light could be applied to both figures as well. Like the inside of Grenth's cloak could pick up hues from the light reflected off the surface of the ground, making it more of a medium grey blue. Also, metals in particular (like the gold of Dwayna's armor and head piece) particularly reflect surrounding light. If you could include some reflections in there, it would really make her armor seem metallic.

Most beginning artists tend to shade with black and highlight with white. However, this usually leaves subjects looking flat. There is a hierarchy of hues that correspond to light and dark. Usually more brilliant colors look lighter (yellows, greenish blues), while more muted colors (reds, purples) look darker, EVEN with the same value. If you can apply this into your pieces while paying attention to how atmospheric lighting affects hues, it would make your pieces look hella more alive.

Despite what I said, it's a solid piece overall, and I hope you'll do well in the contest

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Jeeze Blue, write a textbook or something! Good critique and tips though.

@Chyminy: I really, really like the finished product. Your figures remind me of those 3D puppet-esque models from the SW:Clone Wars movie and series. I like the work overall, I would love to read that book.

@Shy Guy, I like your piece a lot. I think I'll agree with a few other people and say that it's a bit too blue, you might tone that down a bit and let the real colors of Grenth, Dwayna and the tree peek through just a little bit. I think that only thing I can say that I noticed and hasn't been covered is that you might want to change the background overlay from kind of a stained concrete (not sure how else to describe it) to something a little more festive - something like this
maybe?

Here's what I'm considering a final draft of mine. I was going to try adding an Elf and a Grentch in the right foreground hiding behind a bush, the Grentch getting ready to throw a snowball at the characters and the Elf holding up his hands in alarm to stop him. But I thought about it and decided against it. As I said before, this was just supposed to be a quiet, peaceful depiction of Wintersday and I think the jocularity of adding an Elf or a Grentch in anyway would detract from that and mess up the image.

I am however worried that the little border things just don't fit and are too much. Aside from any other critiques, do you guys think they should go?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Operative, I was wondering where the right arm of the female went and then I saw it. I think the highlights on that arm look too much like the plants in the background. I love the serenity of your piece and agree that adding a grentch/elf would detract from that. Good work.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

@ Operative I think the corner embellishments are a little too bright and just having 3 seems odd. Maybe scoot them more to the corners and dim them a tad? And I still think your trees are too smooth/straight edged. :-P The shadows being cast behind them look really good.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

Thank you so much Blue!!

I will practice the things you said on this picture to get them right before I draw something else.
I did have a lot of difficulty drawing Dwayna's armor, metallic stuff is hard

I'll try drawing in the things you said, and post the results. ^_^
I'm very happy also that you like my pic otherwise, it's a big compliment coming from an artist like you.

Again, thank you very very much!

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by KiyaKoreena
View Post
@ Operative I think the corner embellishments are a little too bright and just having 3 seems odd. Maybe scoot them more to the corners and dim them a tad? Kiya, get out of my head :P

@ Operative: I was going to say that they are a bit too far from the corners and take away from the piece. I think they are really cool looking, but I find them not necessary since you have a strong foreground and background. I liked the picture before you added them personally. With them it feels more like a postcard (which is fine if that is what you are going for) but without them it really lets the scene speak for itself and feels a bit more real (which is my preference).

I am also glad you didn't add the elf and grentch cause I think that would've taken away from the wintery serenity of the piece.

I do have some concerns with the lighting/shadows on the snow though, specifically the dark patches to the right of the lady. It seems a bit too dark and diagonal and doesn't really capture the light of the tree illuminating any ridges of small snowbanks and the like. Maybe it's just because the light of the tree is so strong and the rest of the piece has a lot of heavy shadows to it. Not sure exactly, but maybe some highlights need to be brightened a bit to help capture the tree's light illuminating the edges of objects closer to it.

I love the baby trees amongst the grown up ones. It really makes the scene feel more realistic. I also love Dwayna as the ornament for the top of the tree, but I feel her light isn't quite as strong as the tree's. To me I would picture her as bright as, if not brighter than, the tree. It could just be that the tree's light is yellow which makes it stand out a bit more as Dwayna seems to have a more white glow about her.

Tzu

Tzu

Site Contributor

Join Date: Mar 2008

UK/norway

Order Of The Etherbloom Crown [ZEN]

- a couple of people have contacted me repeating their info for the "artists and their progress" list, since I've managed to overlook them. So I repeat, please, if you're name is not on your list and you want it there, repeat the short entry info in a PM or a post here so I can add you. Also, if you've got a progress gallery and no link to it in your info on page 1, and you want one there, please post an url to it here.

- Thanks so much to Mr. Frozenwind for getting the Workshop featured in the news update at www.guildwars.com!

- added myself back on the list so a link to the blog is available still, for those who're interested.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Thanks guys.

I think the corner embellishments are a bit much as well. I have this as my desktop background so I can't help looking at it and as the originating artist I (hopefully) pick it apart and see all the glaring little flaws. I agree with you guys after stepping away from it for a while, the embellishments are too much and I don't think they fit the theme of the picture anyway.

I agree on the foreground shadows. I don't think you can make it out at all, but the moon is up in that little wisp of clouds you can see through the branches in the upper left (as seen here, but mirrored). Those shadows were originally meant to be from the moon, but I think the brightness of the tree's aura would override them. I think it worked before I added such a bright glow around the tree, but now they are waaay too dark considering the ambient light in the scene. Definitely tone them down a bit.

Oh, and definitely make Dwayna a little brighter.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

@ Operative: Yeah, I noticed the bright clouds and could tell there was moonlight in the sky. I thought it was a nice little touch instead of just having a dark sky. If anything, the moonlight would add a bit of a glow on the edges of the tree branches at the top since there aren't a lot of gaps for it to enter the small clearing, and most of the clearing would have the overpowering light of the tree as its source. Once those shadows are fixed, the picture will really come together I think. I look forward to seeing it done

Chyminy Riquet

Chyminy Riquet

Ascalonian Squire

Join Date: Nov 2005

Yak's Bend (pacific coast, us)

Orphans of Kukai

R/N

@Verene: I'm just glad you did point it out. I resubmitted this morning with Arenanet. I can't imagine they would have a problem replacing the old file with the new. I'm so pleased you liked the book cover idea.

@Countess: I'm so pleased you like it. Thanks!

@Shy Guy: Nice montage you have going there. You might think about adding some contrasting color to some items where you want to add interest and focus the viewer's attention. Perhaps making the presents orangish gold as well as Dwayna's crown and outfit

@Operative 14: Thanks so much and wow, I loved Clone Wars the movie. I guess I must have been influenced by it subconsciously. I'd like to read the book too. I wonder if I can find someone to write it? Your piece is coming along quite nicely. I like the sense of balance between the figures and the tree.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/


Thats about as done as the naga is going to get. I'm not too happy with how it turned out but it will have to do. Now to rearrange the ornaments and take my final pictures.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Here's an update to mine. Adjusted the foreground shadows, brightened Dwayna up a bit, and made the snow on the ground look a *little* more powdery.

Invertation

Invertation

Krytan Explorer

Join Date: Jul 2006

Shiverpeaks Search And Rescue [Lost]

W/

Much much better there. The shadows were a bit overbearing and took away from the emphasis.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

@ Kiya: That naga came out really good. You should be happy with how it turned out. He's cute I can't wait to see Yakkington done; I think he's my favorite so far from the progress image you had of them all.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

@ Operative. Shouldn't the tree shadows on the ground be at different angles? They dont seem to be matching where the large light source is coming from, especially the closest tree.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Another update from me. I'm starting my story in the forest now as tmakinen suggested. In screen 3, I have to add in another Grentch or two in the background and of course Grenth next to the tree. I have a raw sketch of screen 4 but I won't do that to your eyes (remember the first drawing I submitted in this thread? ).

Again, I'd like to ask for suggestions on how to draw the wall in the rabbit hole.







Drawing Dwayna and keeping her consistent throughout the screens was definitely the most difficult task so far. Time consuming is an understatement for a novice such as myself. Anyway, I'm ready for your comments and criticism .

Mobiusman

Mobiusman

Academy Page

Join Date: Dec 2009

GMT

W/



Any CC appreciated.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

@ Dzjudz: It's coming nice. I like that it's a comic kind of entry that tells a bit of a story. My suggestion for the wall is to add texture to it. I forgot what you were using to draw this in. Photoshop or something? Just find a brush that gives a kind of sprayed effect and dot around the wall to almost make it look rocky, if that makes sense. Even Paint has a spray brush and I remember using it to add texture when I started drawing on the computer as a kid, hehe. Also making the base color of it darker than the ground would help it be separate as just the lines are kind of distracting. Could still keep the lines, but maybe make them not as dark so there's a difference between those lines and the lines that separate the ground and the walls. I also suggest even adding simple shadows beneath the characters and objects so it gives them some weight and makes them look like they are actually on the ground.

@ Mobiusman: I like your idea a lot. My favorite part has to be the ghost at the bottom. It's nice to see his arms and his direct on positioning almost makes it look like he's coming out right at the viewer. I find the ghost in the top right though a bit disconnected from the rest of the piece, probably because the wall behind him is so heavily in shadows that he doesn't have quite the transparent effect as the others. My suggestion might be to try to position him on the other side of the window, which probably means rearranging the one in the top left, then just crop off a bit of the side where the right one was. He looks to also be a mirror of the other ghost. If that's so, maybe try to get a third different picture just to have different bits of their upper bodies showing especially if you put them next to each other.

The text is a bit too close to the left side. You should push it a bit more to the right, possibly centering it between the left side of the image and the edge of the window. Also making it a bit bigger might help if it's going to be the only text in the image.

Dhuum and his hat don't look as cleanly cut out as the wraiths; I can see bits of white along the edges. I suggest going back and just cleaning that up. Also, I find Dhuum a bit confusing because it seems like he is inside the building since his left side is blocked by the wall, but his right side and the cap overlap the building and plants on the windowsill. I suggest cropping him so the hard parts of the window and the wall block out the bits of him that overlap, leaving only where there's glass for us to see him. Or try to find a balance of what part of him are inside and what are sticking outside if you want, because for example if the bottom left of the window/wall is blocking him, then the plant on the windowsill should be too.

And it seems like chunks of Dhuum are missing, like the lighter parts maybe were cut out in removing his image from the original (the same with the cap). Could either try to recrop the original image, or fill in the gaps with a lighter color of Dhuum and keep it transparent like the rest of him so it provides some obscurity to the inside of the building.

I like the bits of snow too, but would try to have a few different size circles and a bit more. Or if you can find snowflakes to resize. Will especially be helpful to have more, particularly actual snowflake ones, to fill in the gap between characters if you don't plan on adding any other items because then the falling snow can be like small decorations throughout the image.

Hope that helps and made sense.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

@Mobiusman: I agree that the bottom ghost looks best. It looks most like it's popping out of the wall towards the viewer. I think the lines on Dhuum are too jagged and harsh. What program are you using for the drawing? Also, I'd make more snowflakes of different sizes. Having them all the same size doesn't look right.



Quote:
Originally Posted by Kha
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@ Dzjudz: It's coming nice. I like that it's a comic kind of entry that tells a bit of a story. My suggestion for the wall is to add texture to it. I forgot what you were using to draw this in. Photoshop or something? Just find a brush that gives a kind of sprayed effect and dot around the wall to almost make it look rocky, if that makes sense. Even Paint has a spray brush and I remember using it to add texture when I started drawing on the computer as a kid, hehe. Also making the base color of it darker than the ground would help it be separate as just the lines are kind of distracting. Could still keep the lines, but maybe make them not as dark so there's a difference between those lines and the lines that separate the ground and the walls. I also suggest even adding simple shadows beneath the characters and objects so it gives them some weight and makes them look like they are actually on the ground. Thanks for the tips. I'm using Photoshop, yes. The black lines in the picture right now are just to give an idea of the contours of the wall so I remember the perspective when filling it in. All figures and background layers are separate layers so I can delete/move/edit them all I want. I'll add shadows when all figures are in the picture.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I submitted my entry today. Since I'm going away for the holidays I'll post the final version (well, at least a scaled down one since the original is 4560x3040 pixels) here now (and welcome any and all comments, positive or negative) and wish you all a very merry Wintersday



(And yes, those are real puppets, not computer generated cruft.)

tmakinen of [SoF]

Edit: oh, and here's the project page

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Wow. Just, wow. Great work.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

I am in awe.

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

That looks stunning Tmakinen. Just wow. And so many :O Definatly a prize winner!

Anyway here is my progress.


Supersaiyen Morag casts her evil snowball at Verene