Icy Dragon Sword Nerf
Ecomancer
Just did the IDS run and found out a level 24 Ice Golem has been added with RUST. I think the IDS run has now been nerfed - healing signet takes forever to use. Has anyone else come across Ice Golems while doing the IDS run?
The undead Mesmer
Haha the golems have always been there errr atleast as far as i remember and whats wrong with rust you arent made of metal are you?
Two April Mornings
i hate it when rust kills you-its the lamest skill in game
yeah, i think anet nerfed the run a lil, i had same problem
yeah, i think anet nerfed the run a lil, i had same problem
Nessaja
Fairly certain that Ice Golems always had rust. And they stood there (area before mineral springs) since I've been playing.
Unless they've been added to mineral springs
Unless they've been added to mineral springs
Ecomancer
I don't recall coming accross level 24 ice golems with rust, perhaps it didn't spawn for me before. However, as I stated, rust hurts badly since signets take forever to use.
The undead Mesmer
but its not bad you arent made of metal ^_^ good job A-net now people think that they are made of metal
Ecomancer
Quote:
Originally Posted by Nessaja
Fairly certain that Ice Golems always had rust. And they stood there (area before mineral springs) since I've been playing.
Unless they've been added to mineral springs |
Ellix Cantero
There were level 10 rustless ice golems with the imps before, now they've been replaced by their level 24 counterparts. Tool your build around a bit, healing sigs aren't all that necessary to solo the cave.
I've done one run and gotten one sword since the update. I'm not bothering with it any more because it's not worth my time.
I've done one run and gotten one sword since the update. I'm not bothering with it any more because it's not worth my time.
Zakarr
I wonder what lvl 10 ice golems did there in first place?
If healing signet takes too long to use, try alternative healing sources. Healing signet is not the only healing skill in the game.
Also W/Me is not the only working solo build.
If healing signet takes too long to use, try alternative healing sources. Healing signet is not the only healing skill in the game.
Also W/Me is not the only working solo build.
Makkert
When there is a nerf, people complain.
When there isn't a nerf, people make one up to complain.
See a pattern?
Ecomancer
Quote:
Originally Posted by Makkert
When there is a nerf, people complain. When there isn't a nerf, people make one up to complain. See a pattern? |
TheSonofDarwin
Quote:
Originally Posted by Makkert
When there is a nerf, people complain. When there isn't a nerf, people make one up to complain. See a pattern? |
Sounds like a minor change regardless, and if it stops solo running for those that can't find a way around it - so be it. I'd personally prefer maps be changed everytime entering. Maybe one time you enter and there are 3 wurms there to suprise you as opposed to the avicara. Have healers spawn with the imps once in awhile, etc. Makes the game a bit more fun and interesting.
LifeInfusion
shatter hex, inspired hex, remove hex, convert hex, Purge signet, smite hex, holy veil.
Nature's renewal.
Nature's renewal.
Manic Smile
Quote:
Originally Posted by Ecomancer
I don't recall coming accross level 24 ice golems with rust, perhaps it didn't spawn for me before. However, as I stated, rust hurts badly since signets take forever to use.
|
mamluk
Try using a Wa/Me with sever, gash, Victory is Mine, Dolyak, Sprint, Elemental Resistence and throw in a few other skills you might like to use like Watch Yourself and Healing Sig.
With Victory is Mine, you dont even need to use healing sig actually and it makes handling the trolls much easier if you get a spawn with them.
Dolyak is not affected by Rust by the way.
With Victory is Mine, you dont even need to use healing sig actually and it makes handling the trolls much easier if you get a spawn with them.
Dolyak is not affected by Rust by the way.
Dave83
I noticed this as well. Its also if you notice - so they can water trident you. When you are already slowed and and in a maelstrom this makes it harder. Its still soloable though.
Juhanah
I think Ice Golem have all the rights to go where ever they want to. If someone should complain about it, it should be Imps since its their hideout.
It's not a lame skill if it manage to get people killed
I think Power Spike is a lame skill since it can interupt Rust.
Quote:
Originally Posted by Two April Mornings
i hate it when rust kills you-its the lamest skill in game
|
I think Power Spike is a lame skill since it can interupt Rust.
lambda the great
Lieutenants Helm<--Henge Of Denravi
remmeh
rust isn't an issue if you don't have any signets... like the monk solo build
Sekkira
Or if you interrupt it
Elena
i wish mobs would fight more... surely the imps could take on the ice golems :P
ShadowStorm
Actually, Dolyak Signet is affected by Rust. All signets are affected by rust. Dolyak Signet just happens to have a casting time of 0 though, so 3 times 0 is still 0.
Rancour
I.E, Dolyak Signet isn't affected by rust.
If you're under Rust and you use Dolyak Signet, does Dolyak Signet change in any way? No. Therefore, it's not affected.
If you're under Rust and you use Dolyak Signet, does Dolyak Signet change in any way? No. Therefore, it's not affected.
Jack Lost
the dude talkin bout the lutenant helm is right- just use htat and put in watch yourself and you should be fine ive farmed that spot since the sword came out.... so many bad memeorys -.-". its never been a challenge just recently stopped farming that place now that i got all the things i wanted. pm me for my w/mes build- il give it to ya
Tetris L
How is this a "nerf"? Even if they added that golem (which I think has always been there), so what? They made it more difficult to get an IDS. That's not a nerf in my book. Quite the opposite.
The measure (if any was taken) makes it more rewarding to get the sword. It is supposed to be a special and rare sword. And if you ask me, previously it was too easy. I did a few runs, and my parties got up to 3 IDS in 1 run. Not exactly what I call "rare". Also, the measure would help to keep the prices up. Since everybody and his mother went farming for IDS and the market was flooded with them prices were dropping to the basement, from 100k+ to as low as 10-15k. --~~~~
The measure (if any was taken) makes it more rewarding to get the sword. It is supposed to be a special and rare sword. And if you ask me, previously it was too easy. I did a few runs, and my parties got up to 3 IDS in 1 run. Not exactly what I call "rare". Also, the measure would help to keep the prices up. Since everybody and his mother went farming for IDS and the market was flooded with them prices were dropping to the basement, from 100k+ to as low as 10-15k. --~~~~
Uzul
about time those pathethic lvl10 golems got a lil level increase...
was always wondering what they were doing there - maybe enslaved by the imps in case they wanna start a drinking bench ^^
was always wondering what they were doing there - maybe enslaved by the imps in case they wanna start a drinking bench ^^
bebe
i always seen ice golems where the imps are :T
Rhys ap Llysgwr
The golems were always 10 before. I solo with a 55 mo/me, so it doesn't effect me regardless.
coolsti
You guys still don't get it, do you? Anet clearly does not agree that high level areas should be able to be solo'd. The game was meant to be a cooperative effort. So I wouldn't call placing additional creatures in the way to stop some potential solo-able routes a nerf. I call it justice.
Keyote
The only ice golem I ever saw was the single one at the entrance. All the other spawns had 1 troll or just imps every time.
CKaz
give the guy a break lol -
this is new, probably something to consider a nerf of the area, and it hurts some solo warrs trying it
(note not solo monks, don't want to hurt the imonk lol)
mind you I don't know why we had level 10s there before either but yeah no 24s
there are other options than heal sig tho and I think there is time inbetween to beat rust as well. but yeah shame there was a cool build for w/me, i think you want to go back to looking at w/mo for better luck
(go figure eh)
want to practice a build beating imps/icy golems/similiar mixes to what you'll hit in mineral springs fast?
hit lornars and solo the area/test stuff out
pm me if you want some extra thoughts/revamp too but most of it is out there for warrior builds in the forums
cheers
CKaz
this is new, probably something to consider a nerf of the area, and it hurts some solo warrs trying it
(note not solo monks, don't want to hurt the imonk lol)
mind you I don't know why we had level 10s there before either but yeah no 24s
there are other options than heal sig tho and I think there is time inbetween to beat rust as well. but yeah shame there was a cool build for w/me, i think you want to go back to looking at w/mo for better luck
(go figure eh)
want to practice a build beating imps/icy golems/similiar mixes to what you'll hit in mineral springs fast?
hit lornars and solo the area/test stuff out
pm me if you want some extra thoughts/revamp too but most of it is out there for warrior builds in the forums
cheers
CKaz
Gli
W/Me still works fine for me. Who needs a silly 2 seconds of not hitting anything, armor reducing healing signet when there's Victory is Mine?
chilln_1ce
Quote:
Originally Posted by coolsti
You guys still don't get it, do you? Anet clearly does not agree that high level areas should be able to be solo'd. The game was meant to be a cooperative effort. So I wouldn't call placing additional creatures in the way to stop some potential solo-able routes a nerf. I call it justice.
|
Ecomancer
I have been trying out a W/E build with obsidian flesh, but those damn imps and their maelstrom when obsidian flesh wears off is rather annoying, especially with mind freeze on that prevents you from getting away from maelstrom. I guess I will try the vim build.
myword
Quote:
Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded.
|
isamu kurosawa
Its obvious whta ghappened. all those wannabe farmers who got killed tryingto get an IDS gave the enemies exp., therfore they lvl'd
i went on a few runs for an IDS then stopped as soon as i got 1. I only wanted it for myself and enjoyed the challenge of getting it. i'd love to see more items in difficult areas like this, then i could get one of each.
i went on a few runs for an IDS then stopped as soon as i got 1. I only wanted it for myself and enjoyed the challenge of getting it. i'd love to see more items in difficult areas like this, then i could get one of each.
coolsti
Quote:
Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded. Anet means to force you to think up creative builds, that are efficient at what they do, and if that means you can bring all the needed skills to counter the abilities of a certain group and also be able to counter them, well that just means you're playing the game well. If anything the recent 'nerf', (I don't think its a nerf anyway, more like an IDS buff) will just make it more worthwhile to farm for these swords because since the price drop ive completely given up.
|
So it is only natural to assume that once Anet realizes that warriors can solo for this IDS thingy, that they would insert a new monster or two to block this or at least make it extremely difficult. Whether they did this or not, I don't know. But if they did, I just wouldn't be surprised.
Red Sonya
That's strange when I went to the cave in mineral springs there were Trolls there with the Ice Imps. Never saw no golems though. Maybe they are randomizing the spawn. Which is fine by me, seems fairer and makes farming IDS harder.
Kaguya
Quote:
Originally Posted by Red Sonya
That's strange when I went to the cave in mineral springs there were Trolls there with the Ice Imps. Never saw no golems though. Maybe they are randomizing the spawn. Which is fine by me, seems fairer and makes farming IDS harder.
|
Red Sonya
Don't underestimate those bog scales. I usually clear that whole zone and I get good stuff off of them as well as the undead, the Ettins aren't the only things that drop gold nice items. I got a 10/10 sundering drop off one of those undead.