Icy Dragon Sword Nerf

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

Just did the IDS run and found out a level 24 Ice Golem has been added with RUST. I think the IDS run has now been nerfed - healing signet takes forever to use. Has anyone else come across Ice Golems while doing the IDS run?

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

Haha the golems have always been there errr atleast as far as i remember and whats wrong with rust you arent made of metal are you?

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

i hate it when rust kills you-its the lamest skill in game
yeah, i think anet nerfed the run a lil, i had same problem

Nessaja

Banned

Join Date: May 2005

Fairly certain that Ice Golems always had rust. And they stood there (area before mineral springs) since I've been playing.

Unless they've been added to mineral springs

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

I don't recall coming accross level 24 ice golems with rust, perhaps it didn't spawn for me before. However, as I stated, rust hurts badly since signets take forever to use.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

but its not bad you arent made of metal ^_^ good job A-net now people think that they are made of metal

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Nessaja
Fairly certain that Ice Golems always had rust. And they stood there (area before mineral springs) since I've been playing.

Unless they've been added to mineral springs
I know they have been around before the Mineral Springs along with the Heretics with Crippling Anguish, however, I don't ever recall Ice Golems in Lyssa's cave where the Ice Imps are.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

There were level 10 rustless ice golems with the imps before, now they've been replaced by their level 24 counterparts. Tool your build around a bit, healing sigs aren't all that necessary to solo the cave.

I've done one run and gotten one sword since the update. I'm not bothering with it any more because it's not worth my time.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

I wonder what lvl 10 ice golems did there in first place?

If healing signet takes too long to use, try alternative healing sources. Healing signet is not the only healing skill in the game.

Also W/Me is not the only working solo build.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]


When there is a nerf, people complain.

When there isn't a nerf, people make one up to complain.

See a pattern?

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Makkert

When there is a nerf, people complain.

When there isn't a nerf, people make one up to complain.

See a pattern?
Dude, I never made the nerf up. There were never level 24 Ice Golems there, if anything they were rustless level 10 Ice Golems. They have just recently introduced the level 24 rust Ice Golem. And I am not complaining, just informing everyone.

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

Quote:
Originally Posted by Makkert

When there is a nerf, people complain.

When there isn't a nerf, people make one up to complain.

See a pattern?
Well if there are lvl 24 golems there as opposed to the lvl10's that were only there before, something WAS changed - though there never should have been lvl10's in mineral springs in the first place. The caves always spawned with either ice golems or trolls with the imps though - usually 3 to 4 ice golems, if not then 2 trolls.

Sounds like a minor change regardless, and if it stops solo running for those that can't find a way around it - so be it. I'd personally prefer maps be changed everytime entering. Maybe one time you enter and there are 3 wurms there to suprise you as opposed to the avicara. Have healers spawn with the imps once in awhile, etc. Makes the game a bit more fun and interesting.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

shatter hex, inspired hex, remove hex, convert hex, Purge signet, smite hex, holy veil.

Nature's renewal.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Ecomancer
I don't recall coming accross level 24 ice golems with rust, perhaps it didn't spawn for me before. However, as I stated, rust hurts badly since signets take forever to use.
nope lvl 10s before I stopped

mamluk

Academy Page

Join Date: Jun 2005

Grid Sector X-223b

Carebear Club [wuv]

Try using a Wa/Me with sever, gash, Victory is Mine, Dolyak, Sprint, Elemental Resistence and throw in a few other skills you might like to use like Watch Yourself and Healing Sig.
With Victory is Mine, you dont even need to use healing sig actually and it makes handling the trolls much easier if you get a spawn with them.
Dolyak is not affected by Rust by the way.

Dave83

Lion's Arch Merchant

Join Date: Jul 2005

England

SeS

Me/Mo

I noticed this as well. Its also if you notice - so they can water trident you. When you are already slowed and and in a maelstrom this makes it harder. Its still soloable though.

Juhanah

Juhanah

Lion's Arch Merchant

Join Date: Apr 2005

in my house

I think Ice Golem have all the rights to go where ever they want to. If someone should complain about it, it should be Imps since its their hideout.

Quote:
Originally Posted by Two April Mornings
i hate it when rust kills you-its the lamest skill in game
It's not a lame skill if it manage to get people killed
I think Power Spike is a lame skill since it can interupt Rust.

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

Lieutenants Helm<--Henge Of Denravi

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

rust isn't an issue if you don't have any signets... like the monk solo build

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Or if you interrupt it

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i wish mobs would fight more... surely the imps could take on the ice golems :P

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Actually, Dolyak Signet is affected by Rust. All signets are affected by rust. Dolyak Signet just happens to have a casting time of 0 though, so 3 times 0 is still 0.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I.E, Dolyak Signet isn't affected by rust.

If you're under Rust and you use Dolyak Signet, does Dolyak Signet change in any way? No. Therefore, it's not affected.

Jack Lost

Jack Lost

Academy Page

Join Date: Aug 2005

forest of living nightmares

peacekeepers of tyria[PKOT]

the dude talkin bout the lutenant helm is right- just use htat and put in watch yourself and you should be fine ive farmed that spot since the sword came out.... so many bad memeorys -.-". its never been a challenge just recently stopped farming that place now that i got all the things i wanted. pm me for my w/mes build- il give it to ya

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

How is this a "nerf"? Even if they added that golem (which I think has always been there), so what? They made it more difficult to get an IDS. That's not a nerf in my book. Quite the opposite.

The measure (if any was taken) makes it more rewarding to get the sword. It is supposed to be a special and rare sword. And if you ask me, previously it was too easy. I did a few runs, and my parties got up to 3 IDS in 1 run. Not exactly what I call "rare". Also, the measure would help to keep the prices up. Since everybody and his mother went farming for IDS and the market was flooded with them prices were dropping to the basement, from 100k+ to as low as 10-15k. --~~~~

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

about time those pathethic lvl10 golems got a lil level increase...
was always wondering what they were doing there - maybe enslaved by the imps in case they wanna start a drinking bench ^^

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

i always seen ice golems where the imps are :T

Rhys ap Llysgwr

Academy Page

Join Date: Jun 2005

E/Mo

The golems were always 10 before. I solo with a 55 mo/me, so it doesn't effect me regardless.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

You guys still don't get it, do you? Anet clearly does not agree that high level areas should be able to be solo'd. The game was meant to be a cooperative effort. So I wouldn't call placing additional creatures in the way to stop some potential solo-able routes a nerf. I call it justice.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

The only ice golem I ever saw was the single one at the entrance. All the other spawns had 1 troll or just imps every time.

CKaz

Jungle Guide

Join Date: Feb 2005

give the guy a break lol -

this is new, probably something to consider a nerf of the area, and it hurts some solo warrs trying it
(note not solo monks, don't want to hurt the imonk lol)

mind you I don't know why we had level 10s there before either but yeah no 24s

there are other options than heal sig tho and I think there is time inbetween to beat rust as well. but yeah shame there was a cool build for w/me, i think you want to go back to looking at w/mo for better luck
(go figure eh)

want to practice a build beating imps/icy golems/similiar mixes to what you'll hit in mineral springs fast?
hit lornars and solo the area/test stuff out

pm me if you want some extra thoughts/revamp too but most of it is out there for warrior builds in the forums

cheers
CKaz

Gli

Forge Runner

Join Date: Nov 2005

W/Me still works fine for me. Who needs a silly 2 seconds of not hitting anything, armor reducing healing signet when there's Victory is Mine?

chilln_1ce

Ascalonian Squire

Join Date: Jun 2005

W/Me

Quote:
Originally Posted by coolsti
You guys still don't get it, do you? Anet clearly does not agree that high level areas should be able to be solo'd. The game was meant to be a cooperative effort. So I wouldn't call placing additional creatures in the way to stop some potential solo-able routes a nerf. I call it justice.
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded. Anet means to force you to think up creative builds, that are efficient at what they do, and if that means you can bring all the needed skills to counter the abilities of a certain group and also be able to counter them, well that just means you're playing the game well. If anything the recent 'nerf', (I don't think its a nerf anyway, more like an IDS buff) will just make it more worthwhile to farm for these swords because since the price drop ive completely given up.

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

I have been trying out a W/E build with obsidian flesh, but those damn imps and their maelstrom when obsidian flesh wears off is rather annoying, especially with mind freeze on that prevents you from getting away from maelstrom. I guess I will try the vim build.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded.
i don't really follow PvE, but i beleive Gaile said quite the opposite of what you claimed, with regards to the attempted nerfs on 55hp monks

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Its obvious whta ghappened. all those wannabe farmers who got killed tryingto get an IDS gave the enemies exp., therfore they lvl'd

i went on a few runs for an IDS then stopped as soon as i got 1. I only wanted it for myself and enjoyed the challenge of getting it. i'd love to see more items in difficult areas like this, then i could get one of each.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded. Anet means to force you to think up creative builds, that are efficient at what they do, and if that means you can bring all the needed skills to counter the abilities of a certain group and also be able to counter them, well that just means you're playing the game well. If anything the recent 'nerf', (I don't think its a nerf anyway, more like an IDS buff) will just make it more worthwhile to farm for these swords because since the price drop ive completely given up.
You may beg, you may differ, but I think you still are wrong. I believe I saw a statement, or perhaps it was a quoted statement in someone else's post, from Gaile (I guess she is sort of an Anet representative?) that stated just what I said: high level areas in the game were not meant to be able to be done solo. If you can do it today, its because you found some build that coincidentally allows you to. And I believe Anet has tried to make changes in the recent patches to block some of this.

So it is only natural to assume that once Anet realizes that warriors can solo for this IDS thingy, that they would insert a new monster or two to block this or at least make it extremely difficult. Whether they did this or not, I don't know. But if they did, I just wouldn't be surprised.

Red Sonya

Desert Nomad

Join Date: Jul 2005

That's strange when I went to the cave in mineral springs there were Trolls there with the Ice Imps. Never saw no golems though. Maybe they are randomizing the spawn. Which is fine by me, seems fairer and makes farming IDS harder.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by Red Sonya
That's strange when I went to the cave in mineral springs there were Trolls there with the Ice Imps. Never saw no golems though. Maybe they are randomizing the spawn. Which is fine by me, seems fairer and makes farming IDS harder.
The spawns are random, easy to see by leaving any outpost, looking where the first bunch of mobs is, then return to the outpost, and out again. Very likely that the mobs are in different places. Just like hunting Ettins, sometimes you get the 'Ettin wonderland'-spawn, when there's ettins practically all over, and sometimes there's just few of them, and kazillion bog scales.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Don't underestimate those bog scales. I usually clear that whole zone and I get good stuff off of them as well as the undead, the Ettins aren't the only things that drop gold nice items. I got a 10/10 sundering drop off one of those undead.