Dhuum thing

go cubs

go cubs

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Join Date: May 2007

Chicago

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Today, a PUG and I were doing a uw clear to get to Dhuum to kill him. We were about halfway through our 3 hour clear and a guy left, but left his computer and guildwars going even after we told him to log off(just because we didnt want him to get the end reward by leeching off of us). Thinking nothing of it, we trugged along and finally finished after 3 hours 5 minutes.


Extremely excited to try to kill him, we all went in. We then realized that we needed him to be here to start it. Since we could not all tele to one area, since there is a solo tele after you finish UW, we could do nothing at all. We attempted to pull things to kill him but nothing would pull that far. There should be a cut scene that teleports all players into the room, Or.. a function that allows a team to votekick after afk for 15-20min? We spent 3 hours of our night to try to get there, and once we did we had nothing to do but leave.

No, im not gonna sit here and whine and complain but itd be a nice feature to have if it ever happened again. Needless to say...it would have been much more fun to be able to fight Dhuum than just stare at him and make faces....

deo_janus

Pre-Searing Cadet

Join Date: Nov 2009

The Nefarious Angels

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I was part of the PUG and a feature like that really would've saved our whole night. Time consuming events like this should have systems like that boot option to help out the team, the ones actually trying beat the quest.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

it just needs to have a cutscene and teleport thing like a lot of other stuff. but ye i could see that being a serious problem in pugs.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

A boot feature like this would be a huge grief tool in the wrong hands (which is damn near 90% of the immature population)...

Typical Scenario: Monk fails to heal someone. The person dies. The person is called a noob and says "whatever, f--- you guys! Tell the monk l2Heal." Party Kicks players because of incompetent monk.


AKA: No sankyuu; Do not want.



~LeNa~

Joe Fierce

Joe Fierce

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Quote:
Originally Posted by JonnieBoi05 View Post
A boot feature like this would be a huge grief tool in the wrong hands (which is damn near 90% of the immature population)...

Typical Scenario: Monk fails to heal someone. The person dies. The person is called a noob and says "whatever, f--- you guys! Tell the monk l2Heal." Party Kicks players because of incompetent monk.


AKA: No sankyuu; Do not want.



~LeNa~
And that is a negative thing for them, they are losing out on a monk, or damage dealer, or tank, depending on who they vote out, it is not without punishment to both sides of the coin, those voting them out, as well as the person being booted. Obviously you've never been in a party in which a pug intentionally does everything at the end to make people fail. It would not be a grief tool because like I said, it has that punishment upon the others, losing a party memeber, that is, if they aren't like I said, intentionally making you fail.

~Joe~

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Joe Fierce View Post
And that is a negative thing for them, they are losing out on a monk, or damage dealer, or tank, depending on who they vote out, it is not without punishment to both sides of the coin, those voting them out, as well as the person being booted. Obviously you've never been in a party in which a pug intentionally does everything at the end to make people fail. It would not be a grief tool because like I said, it has that punishment upon the others, losing a party memeber, that is, if they aren't like I said, intentionally making you fail.

~Joe~
Riiiight... And allow me to swiftly and cunningly redirect you to Mr. /report; the pinnacle of what a "perfect answer" would be to counter your arguement that a boot feature would be a "good idea".


edit: I am not sure if it was you or someone else who lacked reading comprehension on something I said but, I never said the monk was the one kicked in my scenario. Ever. It was the one who the monk LET DIE. Anyways. As I told the other person (if it was not you): Reading comprehention ftw!



~LeNa~

Joe Fierce

Joe Fierce

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Quote:
Originally Posted by JonnieBoi05 View Post
Riiiight... And allow me to swiftly and cunningly redirect you to Mr. /report; the pinnacle of what a "perfect answer" would be to counter your arguement that a boot feature would be a "good idea".



~LeNa~
It takes quite a few reports to actually get something done first off, second off, you are report happy.

~Fake signature~

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Joe Fierce View Post
It takes quite a few reports to actually get something done first off, second off, you are report happy.

~Fake signature~
You obviously do not play much RA or JQ. Sigh. You wouldn't understand then. At All. Ever.


Allow me to simply break it down for you in the former and latter, kiddo.


RA: If you do not /resign when your team tells you to (if you have 2 monks for example) they report spike you for leeching. Fair? No. But it is the reality of what goes on in RA and nothing about it will change anytime soon.

JQ: If someone in there who does not like you tells everyone "hey <insert name here> is leeching. /Report him/her." they all follow like puppies and you are screwed. Fair? No. But is the reality of what goes on in JQ and nothing about it will change anytime soon.


Those are just 2 examples of how /report is abused. You may carry on now with your less-intelligent counter-arguments about my "fake signature" (if you don't like it then you can get over it. It is my "custom mark" here on Guru).



~LeNa~

drkn

drkn

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Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

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Quote:
it just needs to have a cutscene and teleport thing like a lot of other stuff. but ye i could see that being a serious problem in pugs.
+1

adding a short cutscene shouldn't be that hard and it would save up a lot of issues.

Joe Fierce

Joe Fierce

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Quote:
Originally Posted by JonnieBoi05 View Post
You obviously do not play much RA or JQ. Sigh. You wouldn't understand then. At All. Ever.


Allow me to simply break it down for you in the former and latter, kiddo.


RA: If you do not /resign when your team tells you to (if you have 2 monks for example) they report spike you for leeching. Fair? No. But it is the reality of what goes on in RA and nothing about it will change anytime soon.

JQ: If someone in there who does not like you tells everyone "hey <insert name here> is leeching. /Report him/her." they all follow like puppies and you are screwed. Fair? No. But is the reality of what goes on in JQ and nothing about it will change anytime soon.


Those are just 2 examples of how /report is abused. You may carry on now with your less-intelligent counter-arguments about my "fake signature" (if you don't like it then you can get over it. It is my "cusotm mark" here on Guru).



~LeNa~
report is abused because it doesn't directly affect the party, the person is banned later, so, abuse of such a potential feature would be a direct punishment upon both parties, this would a be a deterrent from abuse, but you can continue with your less intelligent counter arguments if you like. Want to know an even more effective and respectable "mark" than that? Thinking for yourself, actually reading the argument you are countering before saying anything helps aswell.

jonnieboi05

jonnieboi05

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Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Joe Fierce View Post
report is abused because it doesn't directly affect the party, the person is banned later, so, abuse of such a potential feature would be a direct punishment upon both parties
This is funny. Do you even know what you talking about!? FYI, although it says "abuse of this feature will result in a ban on your account" that is NOT true. I've reported countless people for false reporting under leeching who openly admitted to reporting others out of spiteto plaync.com and numerous GMs told me personally that they do not taker action against false reports. AKA, the message "Abuse of the report feature may lead to your account being banned." is only there to stop people from false reporting (although ironically it still happens anyways).

Quote:
Originally Posted by Joe Fierce View Post
...You can continue with your less intelligent counter arguments if you like. Want to know an even more effective and respectable "mark" than that? Thinking for yourself, actually reading the argument you are countering before saying anything helps aswell.
I lol'ed kind hard there. I do think for myself. Don't throw out random wan-a-be bashing comments and steal my lines just because you've failed at trolling me.



On-topic: Sure, OP. On the outside this would seem like an "okay" feature but once the book is opened then the truth arises and all the problems it would cause would be revealed.



~LeNa~

Joe Fierce

Joe Fierce

Wilds Pathfinder

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Quote:
Originally Posted by JonnieBoi05 View Post
This is funny. Do you even know what you talking about!? FYI, although it says "abuse of this feature will result in a ban on your account" that is NOT true. I've reported countless people for false reporting under leeching who openly admitted to reporting others out of spiteto plaync.com and numerous GMs told me personally that they do not taker action against false reports. AKA, the message "Abuse of the report feature may lead to your account being banned." is only there to stop people from false reporting (although ironically it still happens anyways).

I lol'ed kind hard there. I do think for myself. Don't throw out random wan-a-be bashing comments and steal my lines just because you've failed at trolling me.


On-topic: Sure, OP. On the outside this would seem like an "okay" feature but once the book is opened then the truth arises and all the problems it would cause would be revealed.



~LeNa~
Quote:
Originally Posted by Joe Fierce View Post
And that is a negative thing for them, they are losing out on a monk, or damage dealer, or tank, depending on who they vote out, it is not without punishment to both sides of the coin, those voting them out, as well as the person being booted

~Joe~
Quote:
Originally Posted by Joe Fierce View Post
report is abused because it doesn't directly affect the party, the person is banned later, so, abuse of such a potential feature would be a direct punishment upon both parties,


I wasn't talking about the "abuse of report" function being a punishment, once again my friend, learn to read.

How many steps are on that stool you use?

~your attention to detail effing astounds me~

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

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Quote:
Originally Posted by dbulger View Post
it just needs to have a cutscene and teleport thing like a lot of other stuff.
+1. best solution imo.

Mason717

Mason717

Academy Page

Join Date: Aug 2008

Lion's Arch

Desolation Lords [DL]

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Anet should implement a vote kick in the game and see how hard it gets abused, and see if the good outweighs the bad, similar to when they implemented /report.

But then again, it's anet, they're lazy.

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

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Quote:
Originally Posted by deo_janus View Post
I was part of the PUG and a feature like that really would've saved our whole night. Time consuming events like this should have systems like that boot option to help out the team, the ones actually trying beat the quest.
Just set a condition: if a character has been inactive for more than 15 mins, you can boot him

It won't solve all the leecher problems, but at least it'll solve the longterm afk problems

Arduin

Arduin

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Join Date: May 2005

The Netherlands

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Quote:
Originally Posted by go cubs View Post
Extremely excited to try to kill him, we all went in. We then realized that we needed him to be here to start it. Since we could not all tele to one area, since there is a solo tele after you finish UW, I'm suggesting that specifically for uw, after all quests have been done, there be a team vote function to boot if anyone has been afk longer then XX amount of minutes. We spent 3 hours of our night to try to get there, and once we did we had nothing to do but leave.
5/8 people from my PUG last night weren't able to teleport using a reaper from the Forgotten Vale to the Ice Wastes. They just didn't know how to do it

After a bit of herding we were able to get everyone to Dhuum, but I'd say the mechanism of every man teleporting for himself after all quests are completed needs to be removed.

I know it was implemented to fight grieving when people were at the endchest in 'old UW'. But mechanisms have changed, it'll be much more convenient to have all people teleport again, or better yet, implement a cutscene.

Adding a feature to kick other players from the party... I think that will be causing a lot of possible grief, as soon as people figure out how to abuse it.

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

I vote that too in Pve

when 7 of the 8 members vote to kick the 8th member, he/she should be kicked an return to outpost. If he's afk for 10~20min

No one will just kick one party member that is doing his job and continue with 7

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

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Quote:
Originally Posted by dbulger View Post
it just needs to have a cutscene and teleport thing like a lot of other stuff.
that's it, +1

(a really short cutscene, 10-30 secs)

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

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We need a votekick. I've been caught in the exact same situation before, however not quite as bad as the Dhuum 3 hour waste.

I was pugging Borlis Pass (the one where you need to light the 3 storm beacons at the end). When we started our party leader said "BRB 5 minutes". It's an easy mission so we continued on without him. We completed the bonus...no leader....continued on to Rurik and the King...no leader. We entered the cutscene and afterwards the leader was standing there holding the torch we needed. We wasted about a half hour trying to lure enemies close enough to kill him. Finally we had to quit. All because of some jerk that wanted to desert his team and isn't courteous enough to leave.

Jonnie, I understand the need to protect against griefers, however the first post specifically said to implement this for a player that's been AFK for a certain amount of time. How could that be abused? Also, the entire team (except the afk'er) must vote to kick.

Malice Black

Site Legend

Join Date: Oct 2005

H/H never leave.

It's a useful tool to have, but I don't see Anet ever adding it.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

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Quote:
Originally Posted by dbulger View Post
it just needs to have a cutscene and teleport thing like a lot of other stuff. but ye i could see that being a serious problem in pugs.
Didnt even think of this, this would be perfect, im actually not too sure why its not in there now :0.

But yeah i completely agree with this. Woulda helped out a bunch...this is pretty much /win

MagmaRed

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Join Date: Mar 2007

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Kicking someone is definitely a bad idea. Doesn't matter if it requires 1/2 the team to vote for it or 7/8. You would end up seeing groups of friends, guildies, or alliance members screwing people over.

Team needs 1-2 players for UW clear and takes PUGs. At end of clear, after Dhuum is killed, but before the bar has filled, they simply vote to kick the 2 people who helped them get there. Those 2 people worked to get there, but due to a crappy group will get no reward.

It has abuse written all over it. Doesn't matter how often it WOULD happen, we would end up seeing QQ posts all over Riverside within a week of it being added to the game.

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Agreed that this is a very bad idea that just begs to be abused. Better to find a way to send all party members to Dhuum at the end of all 10 quests, whether by cutscene or something. Either that or make it so not all members have to be present to start the fight, just a majority of them. Say 5/8. Tho mallyx works this way, it doesnt take upwards of 2-3 hours to reach him.

PS. shouldnt this thread be moved to Sardalec?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

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Quote:
Originally Posted by go cubs View Post
Today, a PUG
I found your problem, OP. I suggest you find some guild or alliance buddies that you can hopefully rely on next time.

Ramei Arashi

Academy Page

Join Date: Apr 2009

The Geezer Guild (GZR)

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Quote:
Originally Posted by Shayne Hawke View Post
I found your problem, OP. I suggest you find some guild or alliance buddies that you can hopefully rely on next time.
I was on this team.

My guild and alliance members were mostly offline, the few who were on were not interested in UW or low level characters. First time I'm on a team that manages to complete all 10 quests and one jerk keeps us from taking on Dhuum. I hope Anet doesn't screw up FOW in the same way.

As for reporting, that's a laugh. They don't care about leaching. Only time they actually did something was when I reported a player for repeatedly asking me for real money for ectos.

I didn't know how to contact the development team about Dhuum so I sent an email to support, they said they sent in on to the development team and suggested posting on wiki forums to see what other players think.

At least I got 3 ectos, 1 white dye and 100 TOTS (you don't have to activate Dhuum to complete The Waiting Game). And I made 9k merching junk. So not a total loss.

Ramei Arashi

go cubs

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Join Date: May 2007

Chicago

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Quote:
Originally Posted by Shayne Hawke View Post
I found your problem, OP. I suggest you find some guild or alliance buddies that you can hopefully rely on next time.
Not everyone has a guild/alliance that is willing to do uw, most of my guild was offline and i wanted to do uw...what else am i gonna do, as to the others saying that the vote is a bad idea, i agree, dont even bother with that anymore, just some sort of cutscene would do the trick to tele everyone into the doors.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by MagmaRed View Post
Kicking someone is definitely a bad idea. Doesn't matter if it requires 1/2 the team to vote for it or 7/8. You would end up seeing groups of friends, guildies, or alliance members screwing people over.

Team needs 1-2 players for UW clear and takes PUGs. At end of clear, after Dhuum is killed, but before the bar has filled, they simply vote to kick the 2 people who helped them get there. Those 2 people worked to get there, but due to a crappy group will get no reward.

It has abuse written all over it. Doesn't matter how often it WOULD happen, we would end up seeing QQ posts all over Riverside within a week of it being added to the game.
This is exactly what I was talking about from the very beginning...



~LeNa~

go cubs

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Jungle Guide

Join Date: May 2007

Chicago

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Quote:
Originally Posted by MagmaRed View Post
Kicking someone is definitely a bad idea. Doesn't matter if it requires 1/2 the team to vote for it or 7/8. You would end up seeing groups of friends, guildies, or alliance members screwing people over.

Team needs 1-2 players for UW clear and takes PUGs. At end of clear, after Dhuum is killed, but before the bar has filled, they simply vote to kick the 2 people who helped them get there. Those 2 people worked to get there, but due to a crappy group will get no reward.

It has abuse written all over it. Doesn't matter how often it WOULD happen, we would end up seeing QQ posts all over Riverside within a week of it being added to the game.

That is why there would be a time period...After 15-20 minutes of someone being afk, you are able to kick that person, so it cant be someone just randomly kicking who they dont like

But honestly the cut scene would work better i think

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Or just not allow solo tele until Dhuum is dead...

MagmaRed

MagmaRed

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Join Date: Mar 2007

Our Crabs Know True [LOVE]

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Quote:
Originally Posted by go cubs View Post
That is why there would be a time period...After 15-20 minutes of someone being afk, you are able to kick that person, so it cant be someone just randomly kicking who they dont like

But honestly the cut scene would work better i think
Ok, fine, but you still leave LOTS of room for abuse. The OPs situation was someone AFK. But not everyone who grief's does so on accident. Many people have fun by screwing other people over. So all I have to do is run in circles to keep myself from being kicked for having been afk. I can still prevent a team from fighting Dhuum, and not get kicked since I am not afk.

Ryssul Sylverhart

Ryssul Sylverhart

Academy Page

Join Date: Jul 2007

In front of my laptop.

W/Me

How about instead of vote-kicking someone off after 15-20 minutes of AFK, the person just is returned to the outpost automatically, kind of like how you automatically disconnect from the game if you AFK for a certain amount of hours? I think THAT would be helpful in any situation. Yeah, it sucks if your mom called you or if your cat piddled on the floor or if you run out to the store, but it's not fair for the team to have to wait, and it's not fair for you to reap benefits that you did not sew.

I would love if there was some kind of automatic boot-back-to-outpost timer in the game: you get people leeching from everything to runs, to PvP battles, to PuGs and clears. And there wouldn't be any kind of...abuse from the players because they aren't the ones kicking or deciding who to kick based on whims, but just the neutral game itself.

Transporting cutscene would just be the easiest thing to add in this situation, though.

go cubs

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Jungle Guide

Join Date: May 2007

Chicago

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Quote:
Originally Posted by MagmaRed View Post
Ok, fine, but you still leave LOTS of room for abuse. The OPs situation was someone AFK. But not everyone who grief's does so on accident. Many people have fun by screwing other people over. So all I have to do is run in circles to keep myself from being kicked for having been afk. I can still prevent a team from fighting Dhuum, and not get kicked since I am not afk.
Thats true, but that will happen with or without the kick system anyway...They just need to change the whole entrance thing so this type of thing cant happen...I guess theres the always faithful dont use pugs though....

Anakita Snakecharm

Anakita Snakecharm

Frost Gate Guardian

Join Date: Nov 2009

The Shining Blade Camp

Nouvel Ordre de Phoenix [MJM]

R/Mo

Quote:
Or.. a function that allows a team to votekick after afk for 15-20min?
(Bolding mine)

I would be very much in favour of this with the condition mentioned.

I don't think people should just be able to randomly boot anyone from their team at any time-- that does beg for griefing. But I can't think of any legitimate reason that a person would need to be AFK for 15-20 minutes without notifying their teammates, right in the middle of a mission. If it's a true emergency, just exit the game window and go deal with real life-- it takes one mouse click, and people will know you're gone and won't waste time on a futile wait. If it's not an emergency, people need to be at least slightly courteous to others and respect their time, and give their attention to the mission for the duration.

The option doesn't even need to be available before the timer runs out. So you could keep yourself safe from vindictive kicking by... just not going on an extended AFK in the middle of a task! Which should just be normal play, unless the team all agrees on a break. You can't be punished unless your own action leaves you open to it, if it's made conditional on your own behaviour.

Quote:
How about instead of vote-kicking someone off after 15-20 minutes of AFK, the person just is returned to the outpost automatically, kind of like how you automatically disconnect from the game if you AFK for a certain amount of hours? I think THAT would be helpful in any situation. Yeah, it sucks if your mom called you or if your cat piddled on the floor or if you run out to the store, but it's not fair for the team to have to wait, and it's not fair for you to reap benefits that you did not sew.
I wouldn't agree with something so automated, though. It's perfectly legitimate to disappear for as long as you want to, as long as your team is OK with you going. Sometimes, for example, a team agrees to go take a snack break, and it would be kind of silly to kick someone automatically if they take thirty seconds too long making their sandwich, when no one in the actual team is bothered by it. Sometimes you're playing Hero and Hench... and they could care less if you go vacuum the living room in the middle of a mission, so there's no reason to curtail your time AFK there. Sometimes your team knows what's going on (for example, your internet connection is struggling) and is willing to wait for you.

There are just too many times when being auto-kicked would be annoying, and I don't see a sufficient outweighing benefit. I'd rather see it require a unanimous vote from all players, so there's actually an action needed to trigger it.

Quote:
So all I have to do is run in circles to keep myself from being kicked for having been afk. I can still prevent a team from fighting Dhuum, and not get kicked since I am not afk.
Well, sure. But I don't think this idea was intended to prevent any possible problem the game might ever have, or any way a player could possibly screw up fighting Dhuum. It's to prevent one specific issue, that could affect other missions too. It's not like the problem you mentioned would be solved by not implementing the feature, either... so I don't see why it would even be relevant to deciding for or against the feature. It's not really logical to avoid solving one problem because it wouldn't solve another, when that means the original problem would still exist too.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

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Quote:
Originally Posted by Ryssul Sylverhart View Post
How about instead of vote-kicking someone off after 15-20 minutes of AFK, the person just is returned to the outpost automatically, kind of like how you automatically disconnect from the game if you AFK for a certain amount of hours? I think THAT would be helpful in any situation. Yeah, it sucks if your mom called you or if your cat piddled on the floor or if you run out to the store, but it's not fair for the team to have to wait, and it's not fair for you to reap benefits that you did not sew.

I would love if there was some kind of automatic boot-back-to-outpost timer in the game: you get people leeching from everything to runs, to PvP battles, to PuGs and clears. And there wouldn't be any kind of...abuse from the players because they aren't the ones kicking or deciding who to kick based on whims, but just the neutral game itself.

Transporting cutscene would just be the easiest thing to add in this situation, though.
This idea has been debated before, but it is worse than a votekick option. Many many many teams take breaks, especially on long missions. It's not uncommon to have alliance teams doing Urgoz or UW runs that take several hours. If the mission is running longer than expected we'll agree to a 15 min break. I don't want to come back and find myself in TOA after the break.

Also, I commonly do FOW clears on the weekend by myself. I load up my heroes and head in. Since I'm alone, I'm not at the computer the whole time. These clears will sometimes take me all day to complete. I'll head in, clear to the tower of courage....go vacuum the house....head to the battlefield and complete Army of Darkness....fold laundry.....clear the forge....go to the grocery store......clear spider cave and burning forest.....cook dinner....then finish up in the evening.

Sorry, but I just don't see a way to abuse a votekick. Magma, Jonnie have you actually read the entire thread????? The OP is asking for a votekick option after a player has been afk. I don't understand how this can be abused? If you do, then explain. But please don't re-hash the same flawed argument that it would be used to kick non-friends or to grief a legitimate player. If that player isn't afk then it can't.

deo_janus

Pre-Searing Cadet

Join Date: Nov 2009

The Nefarious Angels

R/

What about a timer, say 45 minutes-1 hour, that only applies for a human player group and after being AFK for such a time, the team can votekick on it?

frostkisses

frostkisses

Wilds Pathfinder

Join Date: Aug 2007

Wisconsin

Cerberus Guardians of the [GATE]

E/

I dont know about you but theres no way after spending 3 HOURS in UW that I would want to wait another 45 to kick someone thats obviously an leeching fool. And what happens if he comes back on just to be an ass and runs around a moment? The timer restarts... IMO this is just not reality. And it would also come with consequences due to the less mature population of GW. I'm all for the cutscene. Something simple...maybe just a zoomed in shot of dhuum...make him laugh and call you forth. 30 seconds tops..Only thing is the cut scene would have to bring you inside the hall (doors close when party enters and Dhuum becomes hostile) and Frozenwind would have to give you the quest inside. Sooo Frozenwind is an "untouchable"(no harm would be caused to him) npc. Seems like a lot of crap to shove into one area, but really the only thing that would work.

Edit: Yes I know 45 min would be nothing if they went afk at the beginning, but you gotta think what if it was just before Dhuum

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

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Quote:
Originally Posted by TheRaven View Post
This idea has been debated before, but it is worse than a votekick option. Many many many teams take breaks, especially on long missions. It's not uncommon to have alliance teams doing Urgoz or UW runs that take several hours. If the mission is running longer than expected we'll agree to a 15 min break. I don't want to come back and find myself in TOA after the break.

Also, I commonly do FOW clears on the weekend by myself. I load up my heroes and head in. Since I'm alone, I'm not at the computer the whole time. These clears will sometimes take me all day to complete. I'll head in, clear to the tower of courage....go vacuum the house....head to the battlefield and complete Army of Darkness....fold laundry.....clear the forge....go to the grocery store......clear spider cave and burning forest.....cook dinner....then finish up in the evening.

Sorry, but I just don't see a way to abuse a votekick. Magma, Jonnie have you actually read the entire thread????? The OP is asking for a votekick option after a player has been afk. I don't understand how this can be abused? If you do, then explain. But please don't re-hash the same flawed argument that it would be used to kick non-friends or to grief a legitimate player. If that player isn't afk then it can't.
Of course I read the entire thing. And I stated how I think it could be abused. Afk can be done in 2 ways. First is someone actually leaves their computer and the person is not interacting with the game. Second is the person is just sitting there doing nothing for the quest/mission, but still chatting with friends or griefing the team. If it required someone to be afk to work, people would still abuse it. I could go afk for 14 minutes with a 15 minute timer, and move one step. Would still allow me to screw people over. The idea has merit for one thing. Griefing. And why this hasn't been moved to Sardelac astounds me.....lol

Since the 'only if someone is afk' option limits this to rare situations where you are with a PUG and people go afk, this means it won't be needed very often. If you actually find yourself on PUGs with people going afk frequently, you need to learn how to find PUGs.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

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Quote:
Originally Posted by MagmaRed View Post
Of course I read the entire thing. And I stated how I think it could be abused. Afk can be done in 2 ways. First is someone actually leaves their computer and the person is not interacting with the game. Second is the person is just sitting there doing nothing for the quest/mission, but still chatting with friends or griefing the team. If it required someone to be afk to work, people would still abuse it. I could go afk for 14 minutes with a 15 minute timer, and move one step.

The whole point is for people that are legitimately afk and i guess its true that it would be rarely used, thats why itd probably be better in the Dhuum situation just to have a cutscene so everyone gets in there somehow.

chiuna

Ascalonian Squire

Join Date: Jun 2005

LOST

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Quote:
Originally Posted by Apok Omen View Post
Or just not allow solo tele until Dhuum is dead...
After he's dead, the group is shut into the room where he is. You can't go back to the rest of the UW to get drops/quest rewards anymore.

Also, group tele wouldn't teleport the afker close enough to start the quest anyway, so it would not help this particular issue.

knobby

Frost Gate Guardian

Join Date: Feb 2009

N/A

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Quote:
Originally Posted by JonnieBoi05 View Post
This is exactly what I was talking about from the very beginning...



~LeNa~
I agree with both of you, a kicking feature would be abused by immature people and lets face it, guildwars is played by more than half of immature people.
Tele would be the only answer!