
On to the builds.
[M1;OwVTI2h9ZiHRnxEQDgF0G0tE3B]
[M2;OwVTI2h9ZiHRnxEQDgF0G0tE3B]
[D;Owpk4Jf8ImqEPiOzbpcpMoLziIuD]
[Rit;OAKjYliMZSXTVTylDgQHUHUPXMA]
[EMO;OgNToU2+UyFsWgW4mpsiXgu8gA]
[E1;OwZSk4PT8I6MID5i8Qpi0k4OA]
[E2;OwZSk4PT8I6MID5i8Qpi0k4OA]
[E3;OwZSk4PT8I6MID5i8QpiuM4OA]
Basically what you do is do the initial chamber pull. You pull them into the corner, A/E's block and M1 + EoE kill the initial pull. When the pull is killed M2 goes to lab, pulls everything to the right and M1 passes and goes onto vale. Vale pops reaper and D kill skeleton at the basement. D pulls away stuff for MT to pass to vale. MT does their thing and do wrathful while M1 grabs UWG and D kills the keeper at the bottom of the stairs and then goes pits. M2 solo's escort and M1 proceeds to kill off some keepers, M2 backs him up.
T1 + T2 are pools and mountains and do their thing.
T3 is wastes.
The three terra's can do 4h.
Full team is required for wastes and pits, which thus should be done last.
Elementalist tanks Dhuum, A/D should stay alive to kill skeletons and PI dhuum.
Enjoy
THIS BUILD IS NOT FOR INEXPERIENCED PEOPLE.