UWSC dayway
Xslash
24!
impulsion
Gz on 24mins. What is shadow of haste for?
Also, if vale team is the first one done I'm guessing mnts/pools are done last? In which case using ele terras would speed the run up directly... by potentially a full minute or 2.
Also, if vale team is the first one done I'm guessing mnts/pools are done last? In which case using ele terras would speed the run up directly... by potentially a full minute or 2.
Lithril Ashwalker
well theres a build on pvxwiki for dayway, why not fixing it up to match the details from this, it sucks as of now, only a few have instructions on what to do and the ele most people are clueless about , it as well has no instructions.
flapjack
I have no idea who put DayWay on pvxwiki but it looks like they just copied builds from the original post. Builds evolve and also tend to change according to who is playing them. For instance Gesun Dheit came on a run as Rit and with his Uber-Powerful "Splinter Weapon" he changed the speed of vale so fast that we had him splinter himself all the way to wastes and solo the quest. Then when we got to Dhuum we noticed that using splinter weapon he was able to completely kill a minion before it burned to death on the E/Mo. We feel this is more humane and Dhuum seamed pleased enough at having less PI damage directed his way
And yes the tera's could certainly run E/A if they wish but no one has bothered yet as that usually isn't the last area before tele. Shadow of Haste (or recall) is being used to duo pits quest (and get final quest from Frostwind) and it has shifted from the a/d bar to the a/me.
And yes the tera's could certainly run E/A if they wish but no one has bothered yet as that usually isn't the last area before tele. Shadow of Haste (or recall) is being used to duo pits quest (and get final quest from Frostwind) and it has shifted from the a/d bar to the a/me.
Schnellburg
I'm guessing yall kill the minions instead of incasing them? IMO better to have 1 person dedicated to encasing them and 6 dedicated to resting/fury. But just a thought.
flapjack
IMO encasing is useless unless you plan on your E/Mo dying and if you have 20minions encased and your e/mo dies/drops bonds then its still a pain. The Rit does not die and become a spirit (he casts ebsw and pi and spirits) so you have a total of 6 people in spirit form. I can't see any benefit to encasing when everyone should concentrate on spamming rest and occasionally healing and removing dp from e/mo.
Here are a few vids of some pulls made by the a/me's. I havn't annotated them yet etc but will eventually get around to it.
http://www.youtube.com/watch?v=z3YFtkE3E1g
http://www.youtube.com/watch?v=bA8F-xD-S7g
http://www.youtube.com/watch?v=iFWb9NqRTIU
Here are a few vids of some pulls made by the a/me's. I havn't annotated them yet etc but will eventually get around to it.
http://www.youtube.com/watch?v=z3YFtkE3E1g
http://www.youtube.com/watch?v=bA8F-xD-S7g
http://www.youtube.com/watch?v=iFWb9NqRTIU
Day Trooper
/HighFive on the 24 min run team!
23 tonight? or even 22 perhaps?? Definitely doable xDDDDD
-DT
23 tonight? or even 22 perhaps?? Definitely doable xDDDDD
-DT
zealous reaper
I'm an ele and would really like to try this out. The only problem is that I'm not very experienced in the uw, so finding a group is near impossible. I'm sure with a little direction and explanations I could run the build just fine.
coil
nice work guys but if you're bringing ruthless as my replacement i expect a decrease > 1 min :P
glad to see you can do it without me, keep it up as my schedule is now f*cked.
Quote:
Originally Posted by Gesun Dheit
glad to see you can do it without me, keep it up as my schedule is now f*cked.
Quote:
Quote: i know it doesnt matter if vale is sped up, but it's just better so why not use it. :\ you can use splinter in vale versus wrathful, it works. ancestor's rage works there too. they will add way more damage than an additional spirit can especially since you can't keep painful bond up at all times on all targets. it's pretty hard to do so anyways. if you know it doesnt matter if vale is sped up why bother worrying about how to speed it up.
Quote:
also, you will not draw agro if you cast splinter weapon on a A/E because they stand a bit outside the agro of the dryders, so unless you completely suck, you will not draw agro by casting that on your teamy wanding the dryders. even if you suck and you do, let's hope you have the brainpower to run north, away from the reaper and die so they can reagro the dryders.
so you risk breaking agro and dying for ~2 second decrease (not factoring in the general loss @ dhuum)? its really fast with a degen bomb + suicide emo. better if the rit lays eoe and chills. Quote:
|