UWSC dayway

Xslash

Frost Gate Guardian

Join Date: Jun 2008

24!

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

Gz on 24mins. What is shadow of haste for?

Also, if vale team is the first one done I'm guessing mnts/pools are done last? In which case using ele terras would speed the run up directly... by potentially a full minute or 2.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

well theres a build on pvxwiki for dayway, why not fixing it up to match the details from this, it sucks as of now, only a few have instructions on what to do and the ele most people are clueless about , it as well has no instructions.

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

I have no idea who put DayWay on pvxwiki but it looks like they just copied builds from the original post. Builds evolve and also tend to change according to who is playing them. For instance Gesun Dheit came on a run as Rit and with his Uber-Powerful "Splinter Weapon" he changed the speed of vale so fast that we had him splinter himself all the way to wastes and solo the quest. Then when we got to Dhuum we noticed that using splinter weapon he was able to completely kill a minion before it burned to death on the E/Mo. We feel this is more humane and Dhuum seamed pleased enough at having less PI damage directed his way

And yes the tera's could certainly run E/A if they wish but no one has bothered yet as that usually isn't the last area before tele. Shadow of Haste (or recall) is being used to duo pits quest (and get final quest from Frostwind) and it has shifted from the a/d bar to the a/me.

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

I'm guessing yall kill the minions instead of incasing them? IMO better to have 1 person dedicated to encasing them and 6 dedicated to resting/fury. But just a thought.

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

IMO encasing is useless unless you plan on your E/Mo dying and if you have 20minions encased and your e/mo dies/drops bonds then its still a pain. The Rit does not die and become a spirit (he casts ebsw and pi and spirits) so you have a total of 6 people in spirit form. I can't see any benefit to encasing when everyone should concentrate on spamming rest and occasionally healing and removing dp from e/mo.

Here are a few vids of some pulls made by the a/me's. I havn't annotated them yet etc but will eventually get around to it.

http://www.youtube.com/watch?v=z3YFtkE3E1g
http://www.youtube.com/watch?v=bA8F-xD-S7g
http://www.youtube.com/watch?v=iFWb9NqRTIU

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

/HighFive on the 24 min run team!

23 tonight? or even 22 perhaps?? Definitely doable xDDDDD

-DT

zealous reaper

Ascalonian Squire

Join Date: Nov 2006

I'm an ele and would really like to try this out. The only problem is that I'm not very experienced in the uw, so finding a group is near impossible. I'm sure with a little direction and explanations I could run the build just fine.
chamber should have killed everything by the time rit+emo have just killed skeleton (right after he laid eoe) and are running through mindblades.

Quote: i know it doesnt matter if vale is sped up, but it's just better so why not use it. :\ you can use splinter in vale versus wrathful, it works. ancestor's rage works there too. they will add way more damage than an additional spirit can especially since you can't keep painful bond up at all times on all targets. it's pretty hard to do so anyways. if you know it doesnt matter if vale is sped up why bother worrying about how to speed it up.

Quote:
also, you will not draw agro if you cast splinter weapon on a A/E because they stand a bit outside the agro of the dryders, so unless you completely suck, you will not draw agro by casting that on your teamy wanding the dryders. even if you suck and you do, let's hope you have the brainpower to run north, away from the reaper and die so they can reagro the dryders. so you risk breaking agro and dying for ~2 second decrease (not factoring in the general loss @ dhuum)? its really fast with a degen bomb + suicide emo. better if the rit lays eoe and chills.



Quote:
whatever dude. LOL. and who are you?

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

Quote:
Originally Posted by flapjack View Post
IMO encasing is useless unless you plan on your E/Mo dying and if you have 20minions encased and your e/mo dies/drops bonds then its still a pain. The Rit does not die and become a spirit (he casts ebsw and pi and spirits) so you have a total of 6 people in spirit form. I can't see any benefit to encasing when everyone should concentrate on spamming rest and occasionally healing and removing dp from e/mo.

Here are a few vids of some pulls made by the a/me's. I havn't annotated them yet etc but will eventually get around to it.

http://www.youtube.com/watch?v=z3YFtkE3E1g
http://www.youtube.com/watch?v=bA8F-xD-S7g
http://www.youtube.com/watch?v=iFWb9NqRTIU We have been encasing all the minions when we do Dhuum, and it works fine. As long as you have 1 dedicated Encaser, you don't have to waste your time killing the minions. Dhuum will instead only be able to summon 20 minions, and spend more time attacking which in turn make him die faster by using Judgement more often, and with PI that is win. Or am I wrong by that logic?

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

We have looked at the theory that he casts judgment more often if he maxes out on minions but haven't seen any evidence of it. (In fact we will look at any theory no matter how unlikely if it will speed up this boring task). Therefore it seems a waste of time and focus to take anything away from spamming rest and occasional healing and dp removal.

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

Dhuum uses judgment exactly 45 seconds apart. and yes we tested it with a stopwatch. so encasing is a complete waste of time and poses the risk of 20 unfriendly's running around with claustrophobic induced rage. he only varies from the 45sec if he is underground during the time he would have casted judgment

23min run tonight btw.
http://img685.imageshack.us/img685/8331/gw214.jpg


btw, some people seem to be quite amused with that skill-bar. I was experimenting with with different bars and tactics at the time and that was a bulletproof build for testing and being able to sit in skele/charged aggro for a bit. (quite capable of running pools/mnts or whatever without iau or refuge etc.....haters! lol)

Family Kejima

Academy Page

Join Date: Dec 2009

Germany

In Hard Mode foes have 25% faster skill recharge...
And well aren't you doing him in Hard Mode

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

Oh shite! you guys are doing HM???

So thats why we are getting fast times........

And I am not sure why his skill description is exactly correct (even in HM when he should recharge and cast 33%-50% faster) but it is. We just tested it and every single time.........exactly 45 seconds.

Ducky50

Ducky50

Academy Page

Join Date: Oct 2009

IGN : Ducky Vs Dhuum

Terra Noise [Zraw]

E/

gogo teams to post different tactis w/ corresponding screenies of times, would like to see the difference.

Judgement of Dhuum 45sec exact waste of time encasing because he wont use minion skills anymore. AI has Judgement highger on priority. plus you waste a guy on rest + ghostly fury. When hes standing in ward thats a whole min saved on dhuum vs the other BS that you guys came up with on incasing = a 2 min differential. PI doesnt trigger on incased minions, so again ...

incasing = bad

have a great day, gg

Xy_ownage_xy

Ascalonian Squire

Join Date: Dec 2009

for dhumm emo bonds himself and who else?

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

u pretty much can choose as long ur able to keep ur energy up

coil

Krytan Explorer

Join Date: Aug 2007

everyone who is a ghost + the rit.

Xy_ownage_xy

Ascalonian Squire

Join Date: Dec 2009

can you give me tips for e/mo job on 4h

lishi

Forge Runner

Join Date: Jul 2005

stand still out of way, at least that is what i did.

Terra should be able to do that alone, and if they need cover the A/me will be able to do it much better then your easy removable enchantment.

Xy_ownage_xy

Ascalonian Squire

Join Date: Dec 2009

whats the diff from having 12 attributes in prot and 8 there both still loose 4 energy when it prevents dmg??

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

flapjack made some very very nice vids on some of the new pulls. i highly recommend.

http://www.youtube.com/watch?v=bA8F-xD-S7g

watch all his 6 vids. someone also has been working away on the pvxwiki build.

lishi

Forge Runner

Join Date: Jul 2005

Something I noticed playing pits for the first time.

If you kill the collector(or the trasher, dont remember what kind) with a minion, the AI will target the masterless minion with lingering curse, and FoC hitting you too. (or worse if you are near a dryder fireball and meteor).

So a little precaution on the killing order is needed.

Also, i wasn't able to dead charge up hill, so I ran troughs the big grp of 4 skele. With speedbost and dead charge i lost the aggro easy, but there is any way to avoid it?

lishi

Forge Runner

Join Date: Jul 2005

Playing as rit, in few run.

I will say it sad how most of rit around manage to not play EoTN and not have the right skill, and more how they miss to catch judgement of dhuum with PI.

Anyway, restoration instead of Flesh of my flesh could be a good idea.

It will change almost nothing as a ress skill but for it will provide a extra spirit to fuel feast of soul

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

Quote:
Originally Posted by coil
View Post
that and the fact that i dont get shit from uw..~what 70 runs now and nothing but diamonds, scrolls, and wooden boar scepters.

i do miss yall but with this job i cant stay up that late anymore. you'll be fine though, magic and ruthless are more than adequate. i'm expecting to see yall hit 19 within a week. yeh.. you had the farming nerf kick in for you- it's weird the way it works though

like if you overfarm an area over and over almost nothing drops.. but then if you keep doing it even after nothing drops- you hit something in the code that says, this guy is insane.. and you'll have 2-3 runs where the golds never end

also in dungeon runs I noticed if you run a failboat time.. like most people who run balanced, you'll get diamonds in the endchest- think it goes with the skill vs time thing.. the programmers won't reward the lame- it's pretty cool setup I think cause it rewards peeps who worked for a speed run


I used to try and beat the drop nerf by running missions like the great northern wall and come back.. but it still remembers- all can say is keep at it and you'll get the map spawn with the goods.. another way if your in a group- get some noobie like those guys in the skill update thread.. then sit them in a corner somewhere and 7 man it- he'll trigger the juicy drops remember like that time I came back to gw and ran with you guys, ended up with a frog scepter

pretty sure guys like us will have no luck with the travelers gifts either

rangereminem1984

Ascalonian Squire

Join Date: Dec 2006

R/Mo

after how long of the emo build being aroudn now its mainstream day came up with it over a year ago and used it for a long while