My Xmas gift from Anet:
Apok Omen
...would be some motherlovin' communication.
And I don't mean Regina giving us an update on how hard you guys are working and other CR junk they teach everyone on the talking box.
I mean actually telling us what you are planning to do with certain skills, events, bosses, areas, etc. so we can either tell you how badly you are approaching it or how great a job you guys are doing.
You even promised to post which skills would be updated, how they would be changed, and why, and instead you only tell your Asurans so they can tell you what we have been telling you for years.
So please, tell us what is important (and I understand some stuff you can't tell us, but the last time someone posted what the skills were going to be in EotN, we instantly told them what needed to be changed JUST BY LOOKING AT THEM!!!)
Merry Christmas, everyone.
What would you like from them?
And I don't mean Regina giving us an update on how hard you guys are working and other CR junk they teach everyone on the talking box.
I mean actually telling us what you are planning to do with certain skills, events, bosses, areas, etc. so we can either tell you how badly you are approaching it or how great a job you guys are doing.
You even promised to post which skills would be updated, how they would be changed, and why, and instead you only tell your Asurans so they can tell you what we have been telling you for years.
So please, tell us what is important (and I understand some stuff you can't tell us, but the last time someone posted what the skills were going to be in EotN, we instantly told them what needed to be changed JUST BY LOOKING AT THEM!!!)
Merry Christmas, everyone.
What would you like from them?
Black Metal
they already promised that
and failed miserably
any hopes put in Anet are setting onself up for disappointment
I just hope they keep the servers up until GW2, that's my level of faith
and failed miserably
any hopes put in Anet are setting onself up for disappointment
I just hope they keep the servers up until GW2, that's my level of faith
Miss Sarah Lauren
Zahr Dalsk
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And I don't mean Regina giving us an update on how hard you guys are working and other CR junk they teach everyone on the talking box.
I mean actually telling us what you are planning to do with certain skills, events, bosses, areas, etc. so we can either tell you how badly you are approaching it or how great a job you guys are doing. You even promised to post which skills would be updated, how they would be changed, and why, and instead you only tell your Asurans so they can tell you what we have been telling you for years. So please, tell us what is important (and I understand some stuff you can't tell us, but the last time someone posted what the skills were going to be in EotN, we instantly told them what needed to be changed JUST BY LOOKING AT THEM!!!) |
Golgotha
Doing so would be giving power traders a heads up on what the future economic trends will be. If a Shadow Form nerf date was announced, the hording of ectos would commence that very second.
bhavv
My xmas gift from Anet would be to have them fix Guild Wars, but having them make any attempt to do so would just ruin the game even more.
The more they put into it, the worse it gets.
The more they put into it, the worse it gets.
Celios
I would be happy just getting a yes/no on whether XTH is even on their to-do list anymore. :\
gremlin
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My xmas gift from Anet would be to have them fix Guild Wars, but having them make any attempt to do so would just ruin the game even more.
The more they put into it, the worse it gets. |
Fixed to who's view of what's wrong.
I can guarantee that if they altered the entire game to one persons satisfaction it would still be broke in everyone else's view.
Best they can do is try to fix exploits and try to keep some interest in the game.
Can't think of any other 4 year old games that still get fixes on a semi regular basis.
Abedeus
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Problem with fixing guild wars is this.
Fixed to who's view of what's wrong. I can guarantee that if they altered the entire game to one persons satisfaction it would still be broke in everyone else's view. Best they can do is try to fix exploits and try to keep some interest in the game. Can't think of any other 4 year old games that still get fixes on a semi regular basis. |
SpiritThief
Lets be real here. They aren't and none of you are addressing the real problem. It's not the skill or the build or whatever.
It's the area itself. Anet's idea of hard is to buff up creatures to god like status and overwhelm you. It's cheap, it's a joke and that is what is bringing the game down more then anything.
These are reasons why people look for cheap builds. B/c the game is cheap. They need to balance the elite areas for all the classes not just one or two. ALL OF THEM. That could said about half the game too.
I'm not trying to say it should be super easy button masher gameplay. But when you need a god-tank that's when they should know something is wrong.
As much as I would like to see the end of SF and others. So I can play these areas as something else besides a sin or monk. Changing the skills is the wrong way to go about it. It won't get us anywhere expect to the next cookie cutter.
Edit: I wasn't saying you need SF or those to play those areas. But to the major public, its what they require half time you look for a team.
It's the area itself. Anet's idea of hard is to buff up creatures to god like status and overwhelm you. It's cheap, it's a joke and that is what is bringing the game down more then anything.
These are reasons why people look for cheap builds. B/c the game is cheap. They need to balance the elite areas for all the classes not just one or two. ALL OF THEM. That could said about half the game too.
I'm not trying to say it should be super easy button masher gameplay. But when you need a god-tank that's when they should know something is wrong.
As much as I would like to see the end of SF and others. So I can play these areas as something else besides a sin or monk. Changing the skills is the wrong way to go about it. It won't get us anywhere expect to the next cookie cutter.
Edit: I wasn't saying you need SF or those to play those areas. But to the major public, its what they require half time you look for a team.
Kwith
I agree with SpiritThief. I can't count the number of times I've died because the boss does ridiculous amounts of damage, while you are working with a HUGE penalty, plus an environment shaft, plus having 60% DP.
Honestly, if you want the game to be challenging, throw a couple different twists into the boss fight instead of just making him overpowered.
It seems to me that ANet creates these bosses with farmers in mind. They seem to think "Ok, if we overwhelm them right at the beginning, the farmers won't have a chance to make a build to solo this boss. Also, if we give it every ability from enchantment removal that can't be blocked, to doing insane damage per hit, then they can't farm easily."
What I'd like to see in a boss is perhaps something that always keeps the players thinking. Perhaps a boss with different "phases" where once you get him to a certain amount, he changes tactics and the party has to think differently. Or perhaps a boss that uses the area he is in against you where he can summon lava flows from cracks in the floor and they are constantly shifting. Or maybe a boss that splits himself into multiple images and only one is the real one.
Here is a good idea, how about a boss you have to kite to a certain area of the room. Then two people have to stand on platform switches which then activate some form of magic attack that hurts the boss. When he gets hit, he destroys the switches and you have to either fix them or lead him to a second set of switches.
Stuff like that would be really cool to have to do. Its different than the tank-n-spank that is predominant in the game.
Don't get me wrong, I like the game and its lots of fun, but it just needs some variety.
Honestly, if you want the game to be challenging, throw a couple different twists into the boss fight instead of just making him overpowered.
It seems to me that ANet creates these bosses with farmers in mind. They seem to think "Ok, if we overwhelm them right at the beginning, the farmers won't have a chance to make a build to solo this boss. Also, if we give it every ability from enchantment removal that can't be blocked, to doing insane damage per hit, then they can't farm easily."
What I'd like to see in a boss is perhaps something that always keeps the players thinking. Perhaps a boss with different "phases" where once you get him to a certain amount, he changes tactics and the party has to think differently. Or perhaps a boss that uses the area he is in against you where he can summon lava flows from cracks in the floor and they are constantly shifting. Or maybe a boss that splits himself into multiple images and only one is the real one.
Here is a good idea, how about a boss you have to kite to a certain area of the room. Then two people have to stand on platform switches which then activate some form of magic attack that hurts the boss. When he gets hit, he destroys the switches and you have to either fix them or lead him to a second set of switches.
Stuff like that would be really cool to have to do. Its different than the tank-n-spank that is predominant in the game.
Don't get me wrong, I like the game and its lots of fun, but it just needs some variety.
Yelling @ Cats
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I agree with SpiritThief. I can't count the number of times I've died because the boss does ridiculous amounts of damage, while you are working with a HUGE penalty, plus an environment shaft, plus having 60% DP.
Honestly, if you want the game to be challenging, throw a couple different twists into the boss fight instead of just making him overpowered. It seems to me that ANet creates these bosses with farmers in mind. They seem to think "Ok, if we overwhelm them right at the beginning, the farmers won't have a chance to make a build to solo this boss. Also, if we give it every ability from enchantment removal that can't be blocked, to doing insane damage per hit, then they can't farm easily." What I'd like to see in a boss is perhaps something that always keeps the players thinking. Perhaps a boss with different "phases" where once you get him to a certain amount, he changes tactics and the party has to think differently. Or perhaps a boss that uses the area he is in against you where he can summon lava flows from cracks in the floor and they are constantly shifting. Or maybe a boss that splits himself into multiple images and only one is the real one. Here is a good idea, how about a boss you have to kite to a certain area of the room. Then two people have to stand on platform switches which then activate some form of magic attack that hurts the boss. When he gets hit, he destroys the switches and you have to either fix them or lead him to a second set of switches. Stuff like that would be really cool to have to do. Its different than the tank-n-spank that is predominant in the game. Don't get me wrong, I like the game and its lots of fun, but it just needs some variety. |
Not nearly enough, but there's at least half a dozen or so. EotN also appeared to take steps towards that, as most of the bosses are unique, and have their own story kind of thing. It wasn't like Prophecies where you go in, and there's 5 bosses, all of them exactly the same besides their color.
Minami
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they already promised that
and failed miserably any hopes put in Anet are setting onself up for disappointment I just hope they keep the servers up until GW2, that's my level of faith |
I do agree with the last sentence though.
Shanaeri Rynale
Account security changes
N1ghtstalker
when Gaile quit her position the whole communication with players went to shit
regina does a terrible job
regina does a terrible job
jonnieboi05
I highly second this. Gaile, whether or not if there was miscommunucation between her and the live team or not, was at least in-game a helluva lot more than Regina has ever been. I really do miss Gaile's appareances in Kaineng and Kamadan international district.
Lishy
Gaile and Regina have different jobs, you know. And quite frankly, while I mean no offense to Gaile, I see sometimes caused a lot of panic on the forums by spewing out what was otherwise unnecessary to the community.
That said, have some patience if you're waiting on an update so badly to the point of creating this thread. An update is scheduled this month, and there are a TON of multiple tasks Linsey and the others have to swap between working on aside from just the skill updates. But the skill updates are still coming this month. And what was planned was a bit bigger than other updates too!
That said, have some patience if you're waiting on an update so badly to the point of creating this thread. An update is scheduled this month, and there are a TON of multiple tasks Linsey and the others have to swap between working on aside from just the skill updates. But the skill updates are still coming this month. And what was planned was a bit bigger than other updates too!
Broseiden
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That said, have some patience if you're waiting on an update so badly to the point of creating this thread. An update is scheduled this month, and there are a TON of multiple tasks Linsey and the others have to swap between working on aside from just the skill updates. But the skill updates are still coming this month. And what was planned was a bit bigger than other updates too!
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Wuhy
Shayne Hawke
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I have a question for the Test Krewe team. Have you been able to cooperate with the Live Team in a sense that you were able to point out something they didn't think as a priority or give them some insight on something they didn't know before?
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If you're lucky (and we are too), we'll get to tell you a little about how we influenced the next update after it comes out.
Reformed
Apples and oranges comparison between the two. You either want direct information, limited as it may be, or an Aesop fable you have to decipher every time the CR posts. I'll go with the former.
Eragon Zarroc
patience is a virtue. quit QQ'ing. *sigh* i want, i want, i want...
Winterclaw
You know what, I'd be happy with nothing from them; less chance of them screwing nothing up than screwing something up.
Karate Jesus
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You know what, I'd be happy with nothing from them; less chance of them screwing nothing up than screwing something up.
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Look at the "Waiting Game" quest and how big of a fck up it was. Look at the XTH. Look at anything they've done in the game since April. It's all been messed up somehow (including contests, content additions, nerfing SC's, etc.).
I would prefer it at this point if they'd just leave the damn game alone. They're so bad, there's no telling what will happen.
Neith
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I agree with SpiritThief. I can't count the number of times I've died because the boss does ridiculous amounts of damage, while you are working with a HUGE penalty, plus an environment shaft, plus having 60% DP.
Honestly, if you want the game to be challenging, throw a couple different twists into the boss fight instead of just making him overpowered. It seems to me that ANet creates these bosses with farmers in mind. They seem to think "Ok, if we overwhelm them right at the beginning, the farmers won't have a chance to make a build to solo this boss. Also, if we give it every ability from enchantment removal that can't be blocked, to doing insane damage per hit, then they can't farm easily." What I'd like to see in a boss is perhaps something that always keeps the players thinking. Perhaps a boss with different "phases" where once you get him to a certain amount, he changes tactics and the party has to think differently. Or perhaps a boss that uses the area he is in against you where he can summon lava flows from cracks in the floor and they are constantly shifting. Or maybe a boss that splits himself into multiple images and only one is the real one. Here is a good idea, how about a boss you have to kite to a certain area of the room. Then two people have to stand on platform switches which then activate some form of magic attack that hurts the boss. When he gets hit, he destroys the switches and you have to either fix them or lead him to a second set of switches. Stuff like that would be really cool to have to do. Its different than the tank-n-spank that is predominant in the game. Don't get me wrong, I like the game and its lots of fun, but it just needs some variety. |
And there's no pleasing everybody...for those who are so upset at the game that they have to swear on a forum post because anet is changing or not changing something...need help...if they change something to please me, i'm sure there will be someone out there crying and whining because i got what i wanted and they didn't get what they wanted. Oh well such is life. Yes there are things that can and should be fixed, but at least you have something to pass the time away...if it's that broken then maybe those who are having cows about it need to find something else to play and cry about.
Achrr The Archer
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...would be some motherlovin' communication.
And I don't mean Regina giving us an update on how hard you guys are working and other CR junk they teach everyone on the talking box. I mean actually telling us what you are planning to do with certain skills, events, bosses, areas, etc. so we can either tell you how badly you are approaching it or how great a job you guys are doing. You even promised to post which skills would be updated, how they would be changed, and why, and instead you only tell your Asurans so they can tell you what we have been telling you for years. So please, tell us what is important (and I understand some stuff you can't tell us, but the last time someone posted what the skills were going to be in EotN, we instantly told them what needed to be changed JUST BY LOOKING AT THEM!!!) Merry Christmas, everyone. What would you like from them? |
Barrage
Then you really can't say you've played many games or know much about them. If a game has a community that lasts, they get updates. I mean really, World of Warcraft can spew up large content/skill updates every tuesday. GW is apparently the exception that proves the rule.
Karate Jesus
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Then you really can't say you've played many games or know much about them. If a game has a community that lasts, they get updates. I mean really, World of Warcraft can spew up large content/skill updates every tuesday. GW is apparently the exception that proves the rule.
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And I know people are going to go "BUT IZ PAY2PLAY! ", but I don't care. EQ was 2 games (at around $20-$40 each) and then you paid monthly. GW is $40 x 4 plus the cost of the BMP + all the other excess stuff they charge for. Guild Wars has cost me more money than around 4-5 years of EQ. It's ridiculous that we get less support than they do.
Earth
Please keep all Shadow Form related things in this thread. Thanks.
Nereyda Shoaal
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I mean actually telling us what you are planning to do with certain skills, events, bosses, areas, etc. so we can either tell you how badly you are approaching it or how great a job you guys are doing.
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Or just buy a stack of "something" which won't be farmable and then we can resell it with 300% profit
Jeeeeeeeeeeeeeeeeeeez.
Go to the kitchen and help your mum.
Kook~NBK~
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I think I can speak for most people when I can say most people would be happy with just a tiny bit of insight. It used to be the first Thursday of the month or whatever was the skill update. Now whether or not those updates to the skills were good or not is debatable. The fact is, there was a god damn update at least. Even if they'd say we'd hope to get the next content update out by >insert arbitrary date here<, people would probably feel a little better. What's that you say A-Net, you can't get it out that day; and you gave us the reason why it's taking a little longer, well I'll be god damned, that's fine by me.
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shoyon456
Instead of a news update, how about the live team actually DO THEIR SKILL UPDATES WHEN THEY'RE PLANNED?
It really sad when they say "oh hey we're going to do skill updates monthly." Then come back and say, "we can't do it in a month, so we're going to take 2 months to do bigger skill updates," then came back almost 3 months later, "we're running behind schedule."
This kind of support is pathetic. I know people say "gw2 will be a new game" but I don't see this kind of behavior changing. I don't know how many people share my pov, but I'd rather pay2play than get this kind of support.
For anyone that comes to me asking about GW2 now that hasnt played gw1, I start off with "well they f**ked up GW1 and ended up with lousy support..."
It really sad when they say "oh hey we're going to do skill updates monthly." Then come back and say, "we can't do it in a month, so we're going to take 2 months to do bigger skill updates," then came back almost 3 months later, "we're running behind schedule."
This kind of support is pathetic. I know people say "gw2 will be a new game" but I don't see this kind of behavior changing. I don't know how many people share my pov, but I'd rather pay2play than get this kind of support.
For anyone that comes to me asking about GW2 now that hasnt played gw1, I start off with "well they f**ked up GW1 and ended up with lousy support..."
Broseiden
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Instead of a news update, how about the live team actually DO THEIR SKILL UPDATES WHEN THEY'RE PLANNED?
It really sad when they say "oh hey we're going to do skill updates monthly." Then come back and say, "we can't do it in a month, so we're going to take 2 months to do bigger skill updates," then came back almost 3 months later, "we're running behind schedule." |
Giga_Gaia
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That's all well and good, but as soon as A-Net says "We're hoping for..." the entitlementally challenged interpret it as "We're going to..." and then, when it doesn't happen on the target date, they come here and QQ about "A-Net broke their promise again." (and A-Net promised nothing.)
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gremlin
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Then you really can't say you've played many games or know much about them. If a game has a community that lasts, they get updates. I mean really, World of Warcraft can spew up large content/skill updates every tuesday. GW is apparently the exception that proves the rule.
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I would say its common for a many of games to never get any updates at all.
Some get updates until the company brings out what they consider to be a replacement at which point patches cease.
If you consider the number of times you logged onto gw and it updated files I would say gw updates are huge in number certainly several hundred minor tweaks and well past double figures with major changes.
That I consider exceptional in the game world, Its true I haven't played wow or diablo2.
I mostly played combat flight sims, first person shooters and offline rpgs.
karlik
I've spent many hours collecting enough gold to play nine rings through the entire New Year celebration and maybe max my lucky title.
Personally, I could care less if sins are gods, or if Dhuum can access fdisk. (I can restore my hard drive-but Anet can't restore the stuff hackers steal)
I'd love to see some security changes so I don't get hacked between now and Feb and loose everything I've done to this point.
Personally, I could care less if sins are gods, or if Dhuum can access fdisk. (I can restore my hard drive-but Anet can't restore the stuff hackers steal)
I'd love to see some security changes so I don't get hacked between now and Feb and loose everything I've done to this point.
rangereminem1984
things will happen things will change , nothing in guildwars stays the same
well one thign stays the sam eyou guys QQ way to much, please look at what they have to work with on the team for guildwars, not much and the people that are working on gw1 working alot, most dont even get on e day off, sleeping at the office , stressing becuz of you guys to make you happy. please stop with this QQ. really makes me mad to know ther working hard for all of us just to have some of you complain and never behappy.
g/j gm's i think your doinga wonderful job
well one thign stays the sam eyou guys QQ way to much, please look at what they have to work with on the team for guildwars, not much and the people that are working on gw1 working alot, most dont even get on e day off, sleeping at the office , stressing becuz of you guys to make you happy. please stop with this QQ. really makes me mad to know ther working hard for all of us just to have some of you complain and never behappy.
g/j gm's i think your doinga wonderful job
JR
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gaile was the community manager. gaile is no longer the community manager. regina is the community manager. gaile was talking to ppl. regina doesn't talk to ppl.
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It's a minor distinction, but right now I'm sure her attention is divided where Gaile's was not.
MMSDome
@ OP
Why would you want an update on nothing? They will say something when they are ready to.
Why would you want an update on nothing? They will say something when they are ready to.
Skyy High
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It's the area itself. Anet's idea of hard is to buff up creatures to god like status and overwhelm you. It's cheap, it's a joke and that is what is bringing the game down more then anything.
These are reasons why people look for cheap builds. B/c the game is cheap. They need to balance the elite areas for all the classes not just one or two. ALL OF THEM. That could said about half the game too. |
Hell, even when they do give the mobs decent AI, people complain. Remember back when NF was first released, and the corsair monks kited like, well, they should? Remember how much b****ing there was on the forums? People don't want smart mobs, they want something they can reliably plow over while superficially feeling like they're being challenged, and that's just what the current elite areas do. Whining about it is either disingenuous, because it's not what you really want, or it's short-sighted, because you're not taking into account what happens when ANet actually does what you suggest.