PuG META

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Yeah... Why is PUG Meta so rubbish anyway? All the new builds, with PvE skills, etc... Yet, for some reason as soon as you enter a team of randoms for the Zaishen Mission or a HM dungeon or UW; the builds turn a bit mental...

PUG META (As far as I'm aware of)

1. Defy Pain WAMMO TANKZ0rZZz

2.Elementalist searing flamez nukarz.

3.SoS spirit spammer.

4. Healer's Boon/UA monks. (Probably the newest thing to happen to PUGs, before it was Life Sheath and WoH.)

5.Spare monk, RoJ smiter. (Whatever happened to the "if you have a spare monk, they can go Life Barrier bonding")
Critscythe sin.
Barrage splints0r ranger.
Spiteful spirit/other curses necro or an MM occasionally. (though the pug MM builds suck)

The above builds are, for Hard Mode, are.... Mediocre at best.

How can we change the way the majority of players mindlessly think? From the beginning of the game, this was the best way. Now the people who have been playing from the start still follow this way of Tank and Spank; along with the players who came from WoW or whatever else other MMOs.

Now we have so many better builds and more organised/synergy-based team builds. Why the hell can't pugs run anything good? We were all pugs once, until we became known; which makes me wonder what makes us different. Are they really just idiots/French?

Well, for an example, my Meta is as follows, for an 8man team:

ER bond/infuse spammer (People are still trying to work out why these>monks. Those people are known as PUGs sadface)
ER secondary Bond/infuser
4x Heavy DPS assassins, warriors, dervish, ranger or Paragon.(That can also spam SY)
1x Mark of Pain Nuker/OoV-SoH maintainer.
Cleaner or MB if required.
If not an SoS spirit Spammer is still the only thing I would keep.

The above could easily become Meta, the builds are very flexible, and almost anyone can join in. A mesmer spamming EVAS' can replace a physical.

But guyz... Can we see more of this!? It's incredible and can rape an area in 5x the speed of a regular pug and raise survival rate by 99% (never hopeful in normal PUGs).

Stop using Defy Pain. Stop using Self-Heals. Stop using Spiteful Spirit. Stop using Monks ;-)

Don't ostracize pugs, let's help them, eh?

Shrike942

Academy Page

Join Date: Apr 2009

Virginia

Mo/

I take offense to "Don't use monks" as my main is a monk. I don't care what anyone says monks are meant to heal and so are better than anyone else at it. Just because you have one skill that can let you spam Infuse doesn't mean your better than a monk at what his profession is meant to do. Lets get rid of ER ele healers and go back to the only healers that were meant to be: Monks and SOMETIMES resto Rits.

Eluvatar

Eluvatar

Lion's Arch Merchant

Join Date: Jun 2009

MQSC

E/

my best 2 healer heros are a HB monk and a necro resto build, thou I have not taken the time to work out a nice er healing hero. thou this is about pugs :\ which people that make the meta builds dont ever do.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

This way you are giving up the ease of forming a PuG for higher efficiency.
An efficiency that isn't needed due to how sufficient being bad actually is.

awry

Krytan Explorer

Join Date: Dec 2008

In the hands of the lowest common denominator, a subpar easy to use build is more effective than a better build that requires understanding of game mechanics to use.

code1101

Frost Gate Guardian

Join Date: Jan 2007

^^ this

The post is so sophisticated that I didnt understand it which according to the post concludes that I should always PUG ... muwahahahaha.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:

3.SoS spirit spammer.

4. Healer's Boon/UA monks. (Probably the newest thing to happen to PUGs, before it was Life Sheath and WoH.) That's because it's the easiest to run. I prefer WoH hybrid, and so far nobody in my PUGs has objected. (There was even a paragon complaining to me about how his previous group had two HB monks.)

Although, seriously though, I've noticed that when it comes to Zmissions, most PUGs are desperate enough for a healer that they don't care as long as your bar looks capable of it. The annoying ones are the ones that are so set in their conceptions of what can heal and what can't that they refuse to accept anything else.

Of course, I don't PUG if I want to do anything serious; I have guildies for that.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Shrike942 View Post
I take offense to "Don't use monks" as my main is a monk. I don't care what anyone says monks are meant to heal and so are better than anyone else at it. Just because you have one skill that can let you spam Infuse doesn't mean your better than a monk at what his profession is meant to do. Lets get rid of ER ele healers and go back to the only healers that were meant to be: Monks and SOMETIMES resto Rits.
This is the attitude and reason the general player-base are not learning new ways. They want to stick to the "classic" way of life. Either that or stuck with whatever PvXwiki gives them.

Quote:
and SOMETIMES resto Rits. This is rather a stupid. I thought your point was that Monks= healers and protters. No one else. After reading that I think you're just an Ether Renewal hater. Jealous you can't do what I do on my Elementalist on your Monk?

Monks are fine, but there are things you cannot do in a team with 2x monks as opposed to 2 ER bond/infusers.

For example, "we" can maintain Protective Bond on every ally. Spam high-e prots and maintain Great Dwarf Weapon on all the physicals.

A Monk must dedicate itself to bonding. A Monk must dedicate itself to Smiting and buffing physicals with SoH. A Monk must dedicate it's whole bar to healing/protection AND energy management.

Now. What looks better?

Dorny

Frost Gate Guardian

Join Date: Apr 2008

Switzerland

Dragons of Shadows [DOS]

N/E

What's wrong with SS? (Spiteful Spirit, not Signet of Spirits) :S

And by common PuG builds, you mean "Animate Flesh Golem"?

Some lack of detail here...

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Physway>all.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
I think the OP is suggesting that the present meta in a PUG situation is viewed as highly unfavourable if one has the fortunate ability to chose 8 players from a pool of experienced players.
Then it wouldn't be a PUG, eh? If you actually had the ability to choose, I would say that's a group that you planned and thought about before hand, not a pick-up-group - unless it so happens that you really do have the luxury of picking up exactly what you want at the time you want to play.

Quote:
Im still trying to work my way through the idea of "not even half as good as an SS" just trying to work out what kind of mad pug build that would be. It's possible. And sometimes it's a perfectly decent-looking SS bar, and then you find that the guy can't do anything with it. Or you have the SoS bar, but the rit appears to not realise that attacking spirits ought to be in range of the things they're supposed to be attacking.

In any case, I thought several threads established that PUG Meta tends to be stuff that everyone can recognise, and are therefore 'safer' to run.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

I can't think of any area in the game that requires an ER Infuser in place of a Monk. It was debated to death in the ER Infuser thread, because Monks are enough to handle any area and the so called 'infuse spam' is not necessary to keep any decent team up.

Healer's Boon can be ok, if you have a Paragon (Imbagon), then running prot is quite redundant - might as well buff your heals as much as possible (I still prefer running WoH, though). But HB is not bad.

Signet of Spirits is insanely powerful and deserves a spot in any/most teams.

Everyone is tired, I mean really tired to hear "buffed melees pwns Guild Wars", it's no secret and most know it already. But surprise, not everyone wants to play melee, it is entirely possible to play with a more caster-based team and still clear areas fast enough.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Dorny View Post
What's wrong with SS? (Spiteful Spirit, not Signet of Spirits) :S

And by common PuG builds, you mean "Animate Flesh Golem"?

Some lack of detail here...
The lack of detail is due to the fact that it's not about the builds themselves. It's the "pug theory" to build-making, and executing them.

But yes, a PUG MM would be running something like Animate Flesh Golem or Aura of The Lich- along with 3 different minion summoning skills.

Quote:
Then it wouldn't be a PUG, eh? If you actually had the ability to choose, I would say that's a group that you planned and thought about before hand, not a pick-up-group - unless it so happens that you really do have the luxury of picking up exactly what you want at the time you want to play. When I pug, I take my time, and in places like ToA, or the latest Zaishen Quests where you can find any profession you want. It's YOUR party, and you should be able to atleast build your idea around your team. There's no point adding 7 random players and going 111111 without seeing their builds, going in blind.

Ping! Comment! Adjust their/your build! See if it synergises well with the rest of the team! GOGogoggogogogogoggogo!

Quote:
I can't think of any area in the game that requires an ER Infuser in place of a Monk. It was debated to death in the ER Infuser thread, because Monks are enough to handle any area and the so called 'infuse spam' is not necessary to keep any decent team up. 2x Monks can't do the shit we do in UW HM. Or rush through dungeons as fast as we can. It takes more time with real monks, waiting for their energy to regenerate after every mob or two.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
When I pug, I take my time, and in places like ToA, or the latest Zaishen Quests where you can find any profession you want. It's YOUR party, and you should be able to atleast build your idea around your team. There's no point adding 7 random players and going 111111 without seeing their builds, going in blind.

Ping! Comment! Adjust their/your build! See if it synergises well with the rest of the team! GOGogoggogogogogoggogo!
I ping, I comment, and I adjust my build, especially if I'm monking with another monk. I hate finding out that we're working against each other.

That being said, you mentioned a specific personal meta, which I would assume is significantly harder to find if you were to PUG. (I haven't seen any ER eles around when I PUG.) I agree that people should try their best to synergize with the team, but finding the profession you want and finding someone of that profession to run the bar is not the same. You'd probably find quite a few eles at any given moment, but do all of them have the necessary skills (and I mean skills, not ability) to run ER?

You shouldn't be going in blind, but with PUGs, by and large, you don't have the luxury to run exactly the build you want them to run. What you can do is make the best use of what is available to you. What is available to you is likely not going to be your version of 'ideal', not the same way you could set it up with 8 experienced players - but you can make it such that it at least passes the 'good enough' mark.

(You can tell I don't expect that much from PUGs.)

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

If you stand in the same outpost long enough, you will get there eventually. The only hard thing to find in my Meta is a secondary ER. The rest is easy to find. Physicals of any kind and necromancers are already half the demographic.

People know elementalists are terrible at nuking in Hard Mode; but monks can still smite/clean. This gives everyone a chance to be in your party, if they're competent.

Ranger. Barrage, generally. with whatever else the hell it likes.
Mesmer. EVAS spamming.
Ritualist. SoS Spammer.
Necromancer. MoP nuker.
Monk. SoH maintainer/condition/hex removal.
Elementalist. ER bond/infuser.
Assassin. Quick-activating chain, spamming Save Yourselves!
Dervish. See above.
Paragon. See above.
Warrior. See above.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Average Joe PUG is an idiot and has the bare minimum (if any) understanding of the game.
The problem is that it's still easy enough to win in PvE playing like a retard.

Also, SS compared to MoP is better when it comes to a fail/average pug group, as the chances of getting them to ball up a mob successfully is zero.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

That's assuming they can actually capitalise on FD's effect.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Premium Unleaded View Post
That's assuming they can actually capitalise on FD's effect. All they need to do is auto attack any target under the effect of dazed (which should be most of them). There is no need for any of them to provide any conditions of their own - the FD bar brings most of them.

Minions are capable on capitalising on the effect FD has on mobs.

Sankt Hallvard

Guest

Join Date: Dec 2006

You all have it wrong.

MoP, sos spirit spam, ER, oov, MB and "cleaner"? Wtf is all that crap? You post here to "improve pugs"?

You don't pug to find build synergy or effectively complete pve goals. Pve is already easy enough to h/h most of it. And with great efficiency as well. You pug because you get to play with other people. Most of the charm comes with people running funky stuff, making mistakes that make srs pve'ers like yourselves qq/ragequit/flame and people like myself roll around laughing.

Stop imposing all your shitty "reactive hexing sucks" and "MoP nukez" bullshit on the awesome pugs. Pugging with "random Joe" is the only appealing thing about pve. If you wanna get pro leet about pve join a speedclear guild and compare ecto collections with each other. Leave the pugs alone!!

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I generally don't care for self heals, but I'm not against it. I may bring them however to make up for having a monk instead of an elementalist healer.

One thing I don't care for is how people (PUG or not) who can A/W, D/W, or W/x don't have Save Yourselves. Sometimes I see the non-SY melee as a leecher when there is a second melee with SY.

Basically I just try to adapt to a group if it's random or organized. I don't have any set way of doing anything. If something is needed, it's needed and I will inform party members so. Then go from there.

Fevered Dreams is awesome. Someone on this board said PUGs generally have enough damage, but not enough technique. I think there is room in most PUGs for one person who can make up for that to prevent epic failures. Let's not pretend that everything works exactly how you want it to. It doesn't.

The best thing for PUGs is communication.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Sankt Hallvard
View Post
You all have it wrong.

MoP, sos spirit spam, ER, oov, MB and "cleaner"? Wtf is all that crap? You post here to "improve pugs"?

You don't pug to find build synergy or effectively complete pve goals. Pve is already easy enough to h/h most of it. And with great efficiency as well. You pug because you get to play with other people. Most of the charm comes with people running funky stuff, making mistakes that make srs pve'ers like yourselves qq/ragequit/flame and people like myself roll around laughing.

Stop imposing all your shitty "reactive hexing sucks" and "MoP nukez" bullshit on the awesome pugs. Pugging with "random Joe" is the only appealing thing about pve. If you wanna get pro leet about pve join a speedclear guild and compare ecto collections with each other. Leave the pugs alone!! Well, I won't say "you're wrong" because this is your opinion.

I do, however, believe your idea of PvE and Pugging is a little off. Yes it's about playing with players and not heroes and henchmen. But this IS a Massively Multiplayer Online game, and people were supposed to be playing with eachother. A PUG is someone you'll find at an outpost who you don't know, it doesn't mean you can't spend some time in the outpost sorting out your builds.

Before I go into a mission, I want to know for sure if my time will be wasted or if we will win with ease. The "charm" comes with playing with real people and not having to run with idiot AI. Of course PUG.AI is better and if they don't know what's going on, you explain. You teach.

It's not "elitist". It's how people will learn how to improve their playing styles, and progress with a greater knowledge of the game and it's mechanics. We learn from eachother, and eachother's ideas.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Jeydra View Post
This, why bother looking for specific characters and then arguing over builds when you can just go and be done with it?
Because PUGs are "known" for failing simple things (I don't agree with it completely, but that's how they're viewed by some vocal people).
Quote:
Originally Posted by Jeydra View Post
Considering the time taken to fix them (you might cause some players to rage, too) you could be halfway through the mission already ... So you lost someone who isn't a team player?

I PUG whenever possible or at least look for a human partner and found many wonderful people.

Crippie its Tom

Frost Gate Guardian

Join Date: Oct 2007

Canada!

none atm

R/A

I don't believe that two ER eles outclasses a well put together dual monk backline. I've played both and swear with the monks.

Crippie its Tom

Frost Gate Guardian

Join Date: Oct 2007

Canada!

none atm

R/A

Cuz monks dont have room for GDW right? =D

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Its unusual to see it on a monks bar in a pug, though it is also rare to see an ER in a pug GDW is nearly always nailed to the bar.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

ER healers and monks are very different.

One you have unlimited energy to spam around, but ER = Shadowform, however if it dies your team get's in trouble.
ER infuse don't carry anti hex/condition.
ER infuse are at 50% health a lot letting heroes/henchies spam their spells on you.
They bond everyone.
The enemy AI will always try to target ER infusers. Enchanted, 50% health, holding bonds, weaker armor, it's the AI dream come true.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Is it just a coincidence most players are running builds from PvX then? problem is some of the "Great" PvX builds are awful. Atleast the variants are, even if the idea is good.

Also, every pug wants to bring Summon Ruby Djinn or Pain Inverter, I see it in every pug; even warriors give it a go... Madness.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by HigherMinion
This is why you must be good to play an ER bond/infuser. However if you are observant and make sure you cover ER and cast away from interrupts, etc... Then tell me monks are better. Anyway, is this thread turning into a ER vs Monk thing or is it going to stay on the "pugs need to learn" idea?
You do realise that the very notion of PUGs not being good players is exactly why the PUG meta is the way it is right now? You don't know what the guy is capable of, hence you go for the most failsafe method.

I mean, yeah, you can go on and on about how PUGs should be better players and appreciate better builds, but what's the point of showing them better builds if they don't have the ability to play them? What's the point of giving the guy a better bar if he's got zero survival instinct? (Admittedly, if that's the case, he'd fail regardless of whatever bar you asked him to run.)

Quote: Originally Posted by Cuilan Because PUGs are "known" for failing simple things (I don't agree with it completely, but that's how they're viewed by some vocal people). This is precisely why people don't bother. If PUGs can fail simple things, why would you trust them with something that is potentially more difficult to play, and spend time and energy correcting them if it's going to be a relatively short mission? You'll never see them again, so most people just settle for 'good enough'. (If you're going into a long mission, sure, take your time - but would you spend all that time preparing for, say, Unwaking Waters, which is the current ZMission? Masters is 15 mins, after all.) For most people, they'll never see these guys again. If by chance you got a good group, it's 'ty all, gj, great team, cya'. If you fail, you join another group, and - especially in Cantha missions - it's not all that much time wasted. Of course you make sure your team's not working against each other, but that's as far as it goes.

Also, if everyone was willing to learn, we probably wouldn't be seeing this thread now.

Quote:
Originally Posted by HigherMinion
Is it just a coincidence most players are running builds from PvX then? problem is some of the "Great" PvX builds are awful. Atleast the variants are, even if the idea is good. Probably not everyone goes to PvX, but it kind of spreads through the players. Guy A goes to PvX, meets people who have never seen PvX, tells them to run PvX bar. After a while, it becomes a staple. Kind of like, back in pre-nerf Ursan, you'd have people pinging "Run this (Healer's Boon) bar", so after a while, if you were to monk for Ursans, you'd run that bar, even if you'd never laid eyes on PvX in your entire life.