Restoration Ritualist
iToasterHD
Howdy, I have a great SoS build that does awesome damage and blah blah blah.
Okay, now I want a kick ass Restoration build that can match the healing of a monk. I know Mend Body and Soul, Spirit Light and Flesh of My Flesh are must haves.
However, I often find I run into energy problems when healing. So I am thinking about incorporating Selfless Spirit as well as Summon Spirits (especially since I don't use EotN PvE skills).
Any advice?
Mend Body and Soul
Spirit Light
Recuperation
Life
Summon Spirits
Selfless Spirit
Flesh of My Flesh
[Elite]
But is this effective? I often run into energy problems which may happen because Rit's can't heal as well as monk. Thanks for the feed back.
Perhaps Empowerment and Attuned Was Songkai? I never see anyone use Empowerment. I don't know, just an idea.
Okay, now I want a kick ass Restoration build that can match the healing of a monk. I know Mend Body and Soul, Spirit Light and Flesh of My Flesh are must haves.
However, I often find I run into energy problems when healing. So I am thinking about incorporating Selfless Spirit as well as Summon Spirits (especially since I don't use EotN PvE skills).
Any advice?
Mend Body and Soul
Spirit Light
Recuperation
Life
Summon Spirits
Selfless Spirit
Flesh of My Flesh
[Elite]
But is this effective? I often run into energy problems which may happen because Rit's can't heal as well as monk. Thanks for the feed back.
Perhaps Empowerment and Attuned Was Songkai? I never see anyone use Empowerment. I don't know, just an idea.
upier
The ritualist has access to way to good damage dealing option for his restoration skills to be comparable to the monk options.
That's why it's advisable to go as a hybrid.
Bring some damage, while providing heals. So you'll probably be back at SoS, Spirit Syphon, Life, Mend Body and Soul, Spirit Light, Weapon Of Warding.
And then you have options of stuff like Splinter, Ancestors', Recuperation, PwK, WW.
And all that before going into a secondary.
That's why it's advisable to go as a hybrid.
Bring some damage, while providing heals. So you'll probably be back at SoS, Spirit Syphon, Life, Mend Body and Soul, Spirit Light, Weapon Of Warding.
And then you have options of stuff like Splinter, Ancestors', Recuperation, PwK, WW.
And all that before going into a secondary.
Turk The Legendary
Use pvx sometime
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit
Lhim
A build I often used:
Xinrae's Weapon
Mend Body & Soul
Splinter Weapon
Spirit Siphon
Weapon of Warding
Protective was Kaolai
Life
Death Pact Signet
Xinrae's Weapon
Mend Body & Soul
Splinter Weapon
Spirit Siphon
Weapon of Warding
Protective was Kaolai
Life
Death Pact Signet
Xsiriss
Using Attuned Was Songkai (or whatever it is) is avtually a really good idea,it allows you to spam stuff like weapon of warding,weapon of resilience.
AndroBubbles
I don't know why more people don't use signet of spirits as the fuel for their restoration builds. It's almost unlimited energy when used with spirit siphon, since at 13 channeling magic you get 14 energy from each spirit. 3 spirits for 0 energy every 20 seconds means you can pump out even spirit transfer with little to no energy worries. I follow that up with life and protective was kaolai for intense party healing. Mend body and soul is staple heal+condition removal. I usually follow that up by going Rt/Me, so I can bring revealed hex, which leaves one slot over for whatever you want.
Dre
/Me for Expel Hexes (usefulness depends on the area you're going)
iToasterHD
I suppose if there is only one Rit, then I could take SoS Resto build. But I guess I had it in my mind that there was already an SoS Rit, so I was going Resto - since I have yet to find communing effective.
iToasterHD
Okay, explain why a Ritualist cannot match a Monk in healing? I recently created a monk and while playing her I realized I'd much rather just heal with my Ritualist.
After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.
Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.
Good luck!
After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.
Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.
Good luck!
MasterSasori
Quote:
Originally Posted by iToasterHD
Okay, explain why a Ritualist cannot match a Monk in healing? I recently created a monk and while playing her I realized I'd much rather just heal with my Ritualist.
After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.
Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.
Good luck! We don't need healing rits cuz SoS is the rage these days and HB monks don't require an IQ higher than 60 to run decently.
Besides this build:
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit, is going to make ur SoS Channel rit very angry.
After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.
Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.
Good luck! We don't need healing rits cuz SoS is the rage these days and HB monks don't require an IQ higher than 60 to run decently.
Besides this build:
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit, is going to make ur SoS Channel rit very angry.
madriel222
Splitting into Channeling gives you access to SoS and Splinter Weapon, which are simply too sexy to pass up. What SoS also does is give you great fuel for Feast of Souls, which is typically a staple in our high-end set ups. The party-wide ~300 point heal is too good to pass up, not to mention the extra targets/fodder/siphon-able bodies laying around
Zahr Dalsk
My post seems to not have gone through properly. Moderating liveware problem, I'm sure.
Anyways, there's no way for a Ritualist to match a Monk's healing. The best that can be hoped for is to run a support build that incorporates some healing.
Anyways, there's no way for a Ritualist to match a Monk's healing. The best that can be hoped for is to run a support build that incorporates some healing.
Chthon
1. Rits have very little damage mitigation, so they're forced to redbarup everything, so they're inferior to monks (not to mention eles) for content where things hit hard.
2. MBS and Spirit Light are your spot heals. Everything else is either too weak or too expensive or too awkward or some combination thereof.
MBS is your condition removal.
You have no hex removal. Must go /Mo or /Me for that.
Life is your cheap spirit to proc MBS and Spirit Light. Also a bar-topper.
PwK is extremely popular for reasons I cannot fathom.
XW is your best prot.
The fact that XW is your best prot means you should think twice before using any other weapon spells.
3. Quote:
Originally Posted by Turk The Legendary
2. MBS and Spirit Light are your spot heals. Everything else is either too weak or too expensive or too awkward or some combination thereof.
MBS is your condition removal.
You have no hex removal. Must go /Mo or /Me for that.
Life is your cheap spirit to proc MBS and Spirit Light. Also a bar-topper.
PwK is extremely popular for reasons I cannot fathom.
XW is your best prot.
The fact that XW is your best prot means you should think twice before using any other weapon spells.
3. Quote:
Zahr Dalsk
Zahr Dalsk
Quote:
Originally Posted by Gennadios
I posted 3 skills that give unconditional healing, each have <=4sec recharge, and none of which are elite.
Tell me exactly what a monk has that can outheal.
Patient Spirit: 166, with HB 213
Dwayna's Kiss: Variable, but generally goes in the area of 150-200, and often up near 500.
E-Light: 137, with HB 185
Orison: 109, with HB 143
With UA the numbers will be even higher, although it's true they won't have the Fast Casting that HB provides. Combine HB and UA and you get some truly high numbers, although this requires some alternate e-management to replace GoLE and account for UA maintenance..
All you need are two of these healing spells. Add in condition removal, seed, gole or mimicry, e-management, HB, and a res, and you're set to go with your healing powerhouse.
Then we have stuff like Healing Seed, which when properly placed can heal the entire party for hundreds of health over a few seconds. Heal Party comes in at 108 for the entire party.
We've barely even scratched the surface of a Monk's options.
Just for fun, because you seem to think your tiny numbers are a lot, let's look at infuse health:
Infuse health: 645. That's right, a 1/4 cast spell can bring someone from the brink of death to absolute full health. The monk can also counter their own health loss easily with the aforementioned spells. Even without HB, you can still get a good 402 health out of it. With UA you can approach 700 health.
With UA and HB through mimicry you can infuse over 1000 health in 1/4 of a second. There's no reason why you'd ever need to do that, nor is it energy efficient - but you can if you like. Is that a large enough number for you? Over 1000? It's not even very difficult to do. Any time you're rolling with UA and HB (with another monk) and you decide to bring Infuse Health, yeah, you can be blasting out 1000-point heals every now and then if you want to. Then you heal your own lost health with a single healing spell. Feels good man.
Are those enough numbers for you?
Quote:
Dwayna's Kiss: Cannot self target, conditional. Provided you're casting on only a targe /w patient spirit you're looking about 120
E-Light: easily interrupted, 5 sec. recharge. Dependant on an elite.
Orison: About on par with Rit. skills. Good recharge though.
Quote: Originally Posted by Zahr Dalsk With UA the numbers will be even higher, although it's true they won't have the Fast Casting that HB provides. Combine HB and UA and you get some truly high numbers, although this requires some alternate e-management to replace GoLE and account for UA maintenance.. High numbers are great, but they tend to come at the expense of longevity. The 1e degen will choke you 20-30sec. down the line, with or without GoLE. As long as we're throwing elites into the mix, /w Attuned Was Songkai, Soothing memories gives back 2e and all other 5e spells cost 2.
Quote: Originally Posted by Zahr Dalsk All you need are two of these healing spells. Add in condition removal, seed, gole or mimicry, e-management, HB, and a res, and you're set to go with your healing powerhouse. High healing or no, even if you're going Tank 'n Spank, two spells won't be able to recharge at a high enough rate to keep a single target alive in some of the higher level areas. If you're going 12/12 healing/divine favor you're in the same boat as the rit is, you need a prot. for backup.
Quote: Originally Posted by Zahr Dalsk
Then we have stuff like Healing Seed, which when properly placed can heal the entire party for hundreds of health over a few seconds. Heal Party comes in at 108 for the entire party.
Healing seed is an adjacent ally effect skill.. if your party is bunched up close enough to get use out of it... Well, I wouldn't hold out hope for getting much done in between healing seed recharges. I mostly use it on tanks to keep the surrounding minion wall alive.
Heal party costs 15e. Not exactly spammable. You're pretty much relying on GoLE recharges /w it.
Heal party costs 15e. Not exactly spammable. You're pretty much relying on GoLE recharges /w it.
Quote: