Restoration Ritualist

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Howdy, I have a great SoS build that does awesome damage and blah blah blah.

Okay, now I want a kick ass Restoration build that can match the healing of a monk. I know Mend Body and Soul, Spirit Light and Flesh of My Flesh are must haves.

However, I often find I run into energy problems when healing. So I am thinking about incorporating Selfless Spirit as well as Summon Spirits (especially since I don't use EotN PvE skills).

Any advice?

Mend Body and Soul
Spirit Light
Recuperation
Life
Summon Spirits
Selfless Spirit
Flesh of My Flesh
[Elite]

But is this effective? I often run into energy problems which may happen because Rit's can't heal as well as monk. Thanks for the feed back.

Perhaps Empowerment and Attuned Was Songkai? I never see anyone use Empowerment. I don't know, just an idea.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The ritualist has access to way to good damage dealing option for his restoration skills to be comparable to the monk options.
That's why it's advisable to go as a hybrid.
Bring some damage, while providing heals. So you'll probably be back at SoS, Spirit Syphon, Life, Mend Body and Soul, Spirit Light, Weapon Of Warding.
And then you have options of stuff like Splinter, Ancestors', Recuperation, PwK, WW.
And all that before going into a secondary.

Turk The Legendary

Turk The Legendary

Wilds Pathfinder

Join Date: Sep 2009

Fissure of Woe

Club of A Thousand Pandas [LOD???]

W/

Use pvx sometime

http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

A build I often used:

Xinrae's Weapon
Mend Body & Soul
Splinter Weapon
Spirit Siphon
Weapon of Warding
Protective was Kaolai
Life
Death Pact Signet

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Using Attuned Was Songkai (or whatever it is) is avtually a really good idea,it allows you to spam stuff like weapon of warding,weapon of resilience.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

I don't know why more people don't use signet of spirits as the fuel for their restoration builds. It's almost unlimited energy when used with spirit siphon, since at 13 channeling magic you get 14 energy from each spirit. 3 spirits for 0 energy every 20 seconds means you can pump out even spirit transfer with little to no energy worries. I follow that up with life and protective was kaolai for intense party healing. Mend body and soul is staple heal+condition removal. I usually follow that up by going Rt/Me, so I can bring revealed hex, which leaves one slot over for whatever you want.

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

/Me for Expel Hexes (usefulness depends on the area you're going)

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

I suppose if there is only one Rit, then I could take SoS Resto build. But I guess I had it in my mind that there was already an SoS Rit, so I was going Resto - since I have yet to find communing effective.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Okay, explain why a Ritualist cannot match a Monk in healing? I recently created a monk and while playing her I realized I'd much rather just heal with my Ritualist.

After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.

Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.

Good luck!

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

Splitting into Channeling gives you access to SoS and Splinter Weapon, which are simply too sexy to pass up. What SoS also does is give you great fuel for Feast of Souls, which is typically a staple in our high-end set ups. The party-wide ~300 point heal is too good to pass up, not to mention the extra targets/fodder/siphon-able bodies laying around

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

My post seems to not have gone through properly. Moderating liveware problem, I'm sure.

Anyways, there's no way for a Ritualist to match a Monk's healing. The best that can be hoped for is to run a support build that incorporates some healing.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Gennadios View Post
I'm not playing this game.

I posted 3 skills that give unconditional healing, each have <=4sec recharge, and none of which are elite.

Tell me exactly what a monk has that can outheal.
Healing prayers 12+1+1, Divine Favour 12+1

Patient Spirit: 166, with HB 213
Dwayna's Kiss: Variable, but generally goes in the area of 150-200, and often up near 500.
E-Light: 137, with HB 185
Orison: 109, with HB 143

With UA the numbers will be even higher, although it's true they won't have the Fast Casting that HB provides. Combine HB and UA and you get some truly high numbers, although this requires some alternate e-management to replace GoLE and account for UA maintenance..

All you need are two of these healing spells. Add in condition removal, seed, gole or mimicry, e-management, HB, and a res, and you're set to go with your healing powerhouse.

Then we have stuff like Healing Seed, which when properly placed can heal the entire party for hundreds of health over a few seconds. Heal Party comes in at 108 for the entire party.

We've barely even scratched the surface of a Monk's options.

Just for fun, because you seem to think your tiny numbers are a lot, let's look at infuse health:

Infuse health: 645. That's right, a 1/4 cast spell can bring someone from the brink of death to absolute full health. The monk can also counter their own health loss easily with the aforementioned spells. Even without HB, you can still get a good 402 health out of it. With UA you can approach 700 health.

With UA and HB through mimicry you can infuse over 1000 health in 1/4 of a second. There's no reason why you'd ever need to do that, nor is it energy efficient - but you can if you like. Is that a large enough number for you? Over 1000? It's not even very difficult to do. Any time you're rolling with UA and HB (with another monk) and you decide to bring Infuse Health, yeah, you can be blasting out 1000-point heals every now and then if you want to. Then you heal your own lost health with a single healing spell. Feels good man.

Are those enough numbers for you?

Quote:
Originally Posted by Gennadios View Post
since you clearly play both monk and ritualist Yes... that's exactly true. Ritualist is the more played class for me, but these days I've been sticking mainly to monk. So yeah... I do play them both. And guess what? The ritualist, as a pure healer, is shit compared to a monk. If you're a ritualist and you want to play support, you need to play a chann/rest hybrid because if you try to go purely with restoration you're nothing more than a lesser imitation of a monk. You are to a monk as a dervish is to a critscythe sin.

Regardless of what number comparisons we do here, a ritualist will never outheal a monk.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Allow me to summarize. When healing, damage mitigation is key. It not only protects your allies from taking damage it also aids you in energy management. Ritualists for the most part lack damage mitigation spells and therefore in that sense is inferior to a monk. When damage mitigation fails, and your allies take damage a healer has to spike heal. While a restoration Ritualist is quite capable of spike healing, ultimately a monk can vastly out spike heal a Ritualist. This simply means that a monk has more potentiality for spike healing, but both are effective in the right hands.
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I do not comprehend why everyone takes things so personally. You all are giving your opinions thus allowing it to be placed under scrutiny. Chilax.

You all have given great advice. I currently have a level 11 monk, and I am learning a lot.

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

if i were you (not sure what everyone else would do) i'd replace recuperation with rejuvenation and maybe change flesh of my flesh for death pact signet.
like everyone else i'd just get siphon spirit for energy and have a few spirits up.

EwolxNavi

Ascalonian Squire

Join Date: Aug 2009

Dormant Vengeance

E/Me

I play my ritualist as a resto primarily. And I fully recognize that it is a support class, and that monks outheal and outprot it. But it does have its uses. I personally use mine for continous pressure healing and unstrippable weapon spells. My current bar is Factions only (I haven't moved her to Nightfall or beyond yet), but in my experience it has proved very useful [u]when used in conjuction with a monk[/i], even in HM. Attuned was Songkai is nice, but I haven't got the spirits to run that effectively yet. I usually take Preservation and Life, and Spirit Siphon for e-management. Weapon spells are Vengeful, Splinter either Warding or Nightmare, depending on whether or not I need to lay down armor ignoring on my melee's. Mend Body and Soul is a constant, and I bring Weilder's Boon now instead of Soothing Memories, for the synergy with weapon spells. Spirit Light alternates, I like the spike, but the casting time takes a little management.

Not a great build, but its worked for me so far, and allows me to modify my party's damage (so they can do more damage) while taking pressure off the monk. I've found that this works with either spikers or protters too. It's also good for synergizing with (and getting out of the way of) an SoS rit too, as the effectiveness of MBaS and Spirit Siphon increase with the number of available spirits.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by Zahr Dalsk View Post
Healing prayers 12+1+1, Divine Favour 12+1

Patient Spirit: 166, with HB 213
Dwayna's Kiss: Variable, but generally goes in the area of 150-200, and often up near 500.
E-Light: 137, with HB 185
Orison: 109, with HB 143
Patient spirit: With the wait, 2.25sec. to take affect
Dwayna's Kiss: Cannot self target, conditional. Provided you're casting on only a targe /w patient spirit you're looking about 120
E-Light: easily interrupted, 5 sec. recharge. Dependant on an elite.
Orison: About on par with Rit. skills. Good recharge though.

Quote: Originally Posted by Zahr Dalsk View Post With UA the numbers will be even higher, although it's true they won't have the Fast Casting that HB provides. Combine HB and UA and you get some truly high numbers, although this requires some alternate e-management to replace GoLE and account for UA maintenance.. High numbers are great, but they tend to come at the expense of longevity. The 1e degen will choke you 20-30sec. down the line, with or without GoLE. As long as we're throwing elites into the mix, /w Attuned Was Songkai, Soothing memories gives back 2e and all other 5e spells cost 2.

Quote: Originally Posted by Zahr Dalsk View Post All you need are two of these healing spells. Add in condition removal, seed, gole or mimicry, e-management, HB, and a res, and you're set to go with your healing powerhouse. High healing or no, even if you're going Tank 'n Spank, two spells won't be able to recharge at a high enough rate to keep a single target alive in some of the higher level areas. If you're going 12/12 healing/divine favor you're in the same boat as the rit is, you need a prot. for backup.

Quote: Originally Posted by Zahr Dalsk View Post
Then we have stuff like Healing Seed, which when properly placed can heal the entire party for hundreds of health over a few seconds. Heal Party comes in at 108 for the entire party. Healing seed is an adjacent ally effect skill.. if your party is bunched up close enough to get use out of it... Well, I wouldn't hold out hope for getting much done in between healing seed recharges. I mostly use it on tanks to keep the surrounding minion wall alive.

Heal party costs 15e. Not exactly spammable. You're pretty much relying on GoLE recharges /w it.


Quote:
Originally Posted by Zahr Dalsk View Post
Just for fun, because you seem to think your tiny numbers are a lot, let's look at infuse health:

Infuse health: 645. That's right, a 1/4 cast spell can bring someone from the brink of death to absolute full health. The monk can also counter their own health loss easily with the aforementioned spells. Even without HB, you can still get a good 402 health out of it. With UA you can approach 700 health.

With UA and HB through mimicry you can infuse over 1000 health in 1/4 of a second. There's no reason why you'd ever need to do that, nor is it energy efficient - but you can if you like. Is that a large enough number for you? Over 1000? It's not even very difficult to do. Any time you're rolling with UA and HB (with another monk) and you decide to bring Infuse Health, yeah, you can be blasting out 1000-point heals every now and then if you want to. Then you heal your own lost health with a single healing spell. Feels good man. I couldnt' care less about large numbers if your build sputters out from spamming 10/15e skills after a 30 second engagement.

Heals coming in "now and then" isn't how a healer is supposed to roll. You're either healing constantly, getting booted back to the outpost due to DP.

If you want to be spamming infuse, Eles are the way to go. They have the mechanisms to regain health lost in fractions of seconds, as well as the energy to spam it indefinitely, which is not something I can say for monks.

Quote:
Originally Posted by Zahr Dalsk View Post
Regardless of what number comparisons we do here, a ritualist will never outheal a monk. Why worry about outhealing a monk if the rit has the capacity to simply outlast them? Not every battle is guaranteed to end in 30 seconds.

If you're really dumping 12/12 healing/divine favor, you're heavily underutilizing your profession. Instead of competing /w the lowly rit, you should go the damage mitigation route. Two spike healers will always be inferior to a healer and a protector.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

To add a bit more to what Gennadios said in terms of endurance, let's take a few skills into account.

Recuperation has the highest potential for net healing in the game. It supports any ally (sans spirits) in range. If you calculate with restoration at 14, it gives a net total of 258 health PER ally. Remember that this effect includes the minions you use for tanking and activating your offensive hexes, and all other beneficial/necessary NPCs in range. 25 energy for a net gain of 258 health PER "ally" in spirit range is something a monk cannot match under any circumstances.

Protective was Kaolai and Life can be cycled at half recharged intervals to provide a steady stream of energy efficient party healing every 10 seconds. Remember that Life, like Recuperation, affects all "allies" in its range. Combined with the plethora of energy management that a ritualist has access to, this is once again an area that more than matches a monk.

The ability to precast a party heal before battle is also invaluable, since you can essentially have a free party heal if your energy recharges a few seconds before a fight begins.

Then you have to take into account the ability to control when these party heals activate, which can be instantaneous, and can be synchronized further with other skills that can provide even more healing or some other beneficial effect for the ritualist or its party. Feast of Souls is an excellent example. If you want to go into pure numbers, there's a lot of ways a ritualist can match a monk, if not surpass it.

Large, maintainable numbers have the advantage if you ask me.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Well, I have been still struggling trying to find a decent Resto build. Currently I am trying to decide if I should spec in Spawning or Channeling along with Restoration. Spawning has some good skills for energy management...but channeling has Spirit Siphon.

Wubbies

Wubbies

Academy Page

Join Date: Dec 2008

Bananna Dipper

It Varies

W/

i use to play resto rit as my main and i blew monks away in healing. for group healing as a whole rit is better imo.

At 16 Resto:

Boon of creation
Preservation- every 4 seconds heals someone for 122
Recuperation- +3 health regen for 47 secs whole group (spammable @16) 45 sec recharge
Rejuvenation- +10 health every sec for whole party
Life- 140 health every 20 seconds
Spirit light - 188 health @ 4 secs recharge
mend body & soul - heals 122 spam @ 3 secs also remove condition
Choice of res or w/e


I ran this old school fow before speedclears when u needed 2 monks for 4 hour run. i had no proble with energy or keeping group alive with NO monks. They got bored of doing nothing and left.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

So let's get some ideas out!

I have been trying to come up with a decent Resto build, and I usually run into energy problems. It seems Spawning Power is not of much use, and I might have to turn to Channeling for Spirit Siphon, or perhaps another profession.

I think if we focus on what the Ritualist CAN do, rather then comparing it to others, we might come up with some good stuff.

Recuperation, Life and Protective was Kaolai are examples of party wide healing that can be used effectively. What else can anyone else think of?

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by iToasterHD
View Post
So let's get some ideas out!

I have been trying to come up with a decent Resto build, and I usually run into energy problems. It seems Spawning Power is not of much use, and I might have to turn to Channeling for Spirit Siphon, or perhaps another profession.

I think if we focus on what the Ritualist CAN do, rather then comparing it to others, we might come up with some good stuff.

Recuperation, Life and Protective was Kaolai are examples of party wide healing that can be used effectively. What else can anyone else think of? Blind was Mingson is good AoE blind which is good in physical areas and works well with discord.

Weapon of Warding is powerful and unstrippable. Weapon of Shadow is also good if WoW does not suffice.

If you put any spawning, you should also run GDW as even relatively low Spawning makes a difference in the length of GDW due to its 20 sec duration.

Death Pact Signet is the fastest reusable rez. It's drawback is mitigated assuming that your team don't kick the bucket too quickly. Otherwise FoF is still good.

For heals, MBaS and SL are the best in the rit arsenal and MBaS also removes condition and its req is easy to fill as is SL. Very good skills for the cost and recharge. Staple on every restoration rit bar. Soothing memories are also good with item spells.

Recovery is really good in condition heavy areas if the condition removal matters.

Recuperation is ok but is pretty good with minions, which seems to be in every heroway these days. Some people like Rejuvenation, but I don't. Personal preference.

The damaging and healing weapon spells: WoR, Xinrae's, Vengeful are good support heal and WoR is good at removing conditions. Xinrae's is one of the rit's best prot skill and prot is sorely needed in the rit line.

Kaolai is a good item spell.

Everything else is pretty mediocre for the restoration line or unplayable.


So let's try to make an example bar.

For an elite, let's go for WoR. Condition removal, decent heal/support and damage. 1 slot so far.

MBaS and SL for good heals. 3 slots so far.

Need a spirit for MBaS and SL. Life is good since we already have WoR, Recovery isn't as good. Recup is too expensive and I don't like Rejuv. 4 slots.

Add in a second weapon spell. WoW is very good. Can't add more weapon spells or it will conflict with WoW and WoR. 5 slots.

Death Pact signet is good but iffy on a healer. You must be really brave to use this. Stick with FoF. 6 slots.

PwK is a good party wide heal. I would run it. You could also consider Energetic was Lee Sa, a strong emanagement skill. I like to use PwK. 7 slots.

Since I didn't use Lee Sa, I need good emanagement. For this I can go secondary for stuff like /Me for Power Drain or /E for GoLE. But I think Siphon Spirit in Channeling works better. Last and final slot.

So that's a decent bar for Rits. Good enough for most areas in PvE in a decent team. No matter how you make your restoration bar, building the bar needs to cover most of the areas I talked about.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

I shall begin experimenting! Thank you very much MasterSasori.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Depending on team setup, I would recommend Rt/N using OoV as the elite. Although not sure how much better/worse it would be to a N/Rt.