I'd argue VoR and E-Surge, actually. VoR was probably weaker than SS even before it started antisynergising with pretty much everything else on the Mesmer bar. And E-Surge is, what, a 100-damage nuke every 20 seconds? Yawn. They're "best of a bad lot" skills, no more. |
i'd like to see pve version of Ineptitude - a spammable anti-melee nuke-hex:
Ineptitude, 5e, 1s, 7s
Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...90...140 damage and becomes Blinded for 4 seconds.
i'd love to see Migraine pve-useful - the recharge time, the cost and the casting time, doubled with the surprisingly low health degen, make it a shitty skill, useless even if it wasn't an elite.
4. Monsters generally having immunity to a lot of things Mesmers do. |
it would probably be possible to change immunities into resistances but it would need too much work. i wouldn't want to meddle too much and take the staff their precious time if there are other possible tweaks that just require changing some numbers or reworking several skills and a bit of testing.
there's one big sin commited against mesmers by ANet. throughout the game, as GW was developed, as new content was added, new professions came, new skills were introduced, the mesmers got the least love out there. they weren't buffed as much as other professions. it wouldn't be that bad if they didn't suck in the first place (talking about pve all the time). but hey, then came some builds using a /me secondary to rock the pve world - mo/me, a/me, e/me, rt/me, actually any/me can be ran efficiently in some places. secondary mesmers were used in farming, speedclears, running...
so, in order to nerf the overpowered and broken parts of the game, ANet nerfed mesmer skills. see CoP changes - done because CoP was overpowered in speedclears, mainly in DoA and mainly on elementalist primairies with a cheap and powerful aoe nuke they could run. see VoR changes - done because it was used as a long and powerful aoe hex ran by e/me to fuel up the CoP. see (later reverted but still) MoR nerf - done because mo/me and e/me used it for tanking and farming.
the mesmers were nerfed because of overpowered builds with mesmer secondary. still, it was the primairy mesmers that were hurt the most.
it wouldn't be that much a crime if other mesmer skills were buffed along with the nerfs. killed CoP? okay, buff Cry of Frustration. nerfed VoR? give us a strong buff in another elite skill so that we have anything handy out there in pve. nothing like that was done.
and, by the way, talking about CoP and CoF. i've already suggested it a long time ago but it was ignored then and we had no test krewe set here at guru yet. one of the ideas i came to with my guildies was to switch CoP and CoF. make Cry of Frustration a sunspear skill, while Cry of Pain would be a domination skill with a vital and needed breakpoint at 13+ domination magic. it's not the perfect fix and not even half as good as giving us back CoP, just linked with fc, but it looks like a quick tweak not needing too much of work and time.
just a general though at the end, to ANet and the test krewe. if any of you even reads it, that is.
don't hesitate to bring changes. if you change something and notice it's broken - either you made it overpowered or useless - just change it back or tone down/up a little. and you will be able to see it clearly really soon after complains - or a lot of new builds - seen here, at the wiki, at pvx. reverting a skill can be done in less than a day, as you've already proven with MoR. do not be afraid of giving us something broken - everything's fine as long as you try to balance out the game and we can see that something changes and you care, we don't need 'the one great update that will make us all happy'.
@down:
degen is generally much inferior to direct damage, armor ignoring or not. at least in pve, on mobs. thus, CoP was nerfed.