Transitioning Over to HM -- Any Help?
molepunch
Hi all,
'Though I own the game since a week or so after release, I haven't actually played the game seriously until the last year or so. I am in a guild of friends, and we have only recently cleared some of the campaigns.
We have attempted to do some HM, but often with little success in exchange for quite a bit of frustration. People kept dying, mobs weren't dying fast enough, you name it.
Can someone more experienced please give us a few pointers?
Such as:
-How many healers should we be running?
-Order of kill is healer -> mesmer -> etc?
We aren't pro's and would genuinely appreciate some helpful, kind, pointers.
Thanks in advance!
'Though I own the game since a week or so after release, I haven't actually played the game seriously until the last year or so. I am in a guild of friends, and we have only recently cleared some of the campaigns.
We have attempted to do some HM, but often with little success in exchange for quite a bit of frustration. People kept dying, mobs weren't dying fast enough, you name it.
Can someone more experienced please give us a few pointers?
Such as:
-How many healers should we be running?
-Order of kill is healer -> mesmer -> etc?
We aren't pro's and would genuinely appreciate some helpful, kind, pointers.
Thanks in advance!
Andemius
I don't have any really useful advice srry, so I'll just say 2 things.
1. Try and take a team of heroes which is tried and tested to work well in HM, Sabway or Discordway (see PvXwiki)
2. Watch out for char which can deal high dmg such as eles and rits. Melee is an irritation but an ele casting AoE can kil ur party pretty darn fast if there's more than 2.
1. Try and take a team of heroes which is tried and tested to work well in HM, Sabway or Discordway (see PvXwiki)
2. Watch out for char which can deal high dmg such as eles and rits. Melee is an irritation but an ele casting AoE can kil ur party pretty darn fast if there's more than 2.
darkyan14
You should run the Sabway build : ( 3 n/rt, 1 healer, 1 ss, 1 MM) +1 healer (human or H/H). Then you should get an interrupter and you or one of your guildies should go spirit spammer. Don't forget to use helpful Pve skills such as Pain inverter to kill faster. The 2 party members remaining depend on the area or the mission you are attempting, possibly another healer if you think its a pretty hard area, or some nuke + a warrior.
This build worked very well for me , had no difficulties Vainquishing and doing most missions in the game. Go on PVX wiki for the Sabway build and other helpful builds for HM.
This build worked very well for me , had no difficulties Vainquishing and doing most missions in the game. Go on PVX wiki for the Sabway build and other helpful builds for HM.
Urass
The Discord/Sabway is a good solution if you want to use heroes, but if you want to go with a team of friends, the primary thing to remember is Target, Target, Target. You must have a caller and then everyone spikes that target.
And it is not always best to go for the healer first... if the healer is in the back field all your squishy ppl will be hammered trying to get him. If you spike the front line by targeting, then the healer will not be able to keep up.
Targeting is the secret and why heroes do so well... they follow your targeting.
Second keep spread out so AoE does not wipe you.
Lastly is experience... my first few tries at HM had me shaking my head & saying NFW... now I can't see doing NM.
edit:
Regarding the Targeting, where that usually falls apart is when ppll start to get hit by a foe... kite, but do not stop hitting the target. To often ppl strike back at that which is hitting them and it all goes to hell-in-a-hand-basket quickly.
Have fun.
And it is not always best to go for the healer first... if the healer is in the back field all your squishy ppl will be hammered trying to get him. If you spike the front line by targeting, then the healer will not be able to keep up.
Targeting is the secret and why heroes do so well... they follow your targeting.
Second keep spread out so AoE does not wipe you.
Lastly is experience... my first few tries at HM had me shaking my head & saying NFW... now I can't see doing NM.
edit:
Regarding the Targeting, where that usually falls apart is when ppll start to get hit by a foe... kite, but do not stop hitting the target. To often ppl strike back at that which is hitting them and it all goes to hell-in-a-hand-basket quickly.
Have fun.
Anime Divine
yes first have 3 necros
if your playing a melee class its a good idea to get only casters ele monk necro mesmer. try to have a build that does huge damage. so that you dont have to rely on your heroes to spike with you. also learn how to lure.
2 mobs is usually enough to wipe your team. so always take longbow ith you for luring.
whe luring if melee class with high armor take some spike damage first then lure them into group. casters cant handle much but it can do the same.
if your playing a melee class its a good idea to get only casters ele monk necro mesmer. try to have a build that does huge damage. so that you dont have to rely on your heroes to spike with you. also learn how to lure.
2 mobs is usually enough to wipe your team. so always take longbow ith you for luring.
whe luring if melee class with high armor take some spike damage first then lure them into group. casters cant handle much but it can do the same.
Gennadios
The general rule of thumb for number of healers is 1 in 4/6 player areas, 2 in 8 player areas, 3 in 12 player. Same thing goes for HM, those healers just need to be better.
The cardinal rule of HM is you should always only be fighting one group at a time. A good team can over aggro even Hm to hell and back, but there's no point in taking chances. Get a longbow to do some pulling.
Finally, don't bring heroes unless they're runed, and the person running the hero actually has a char of that same class that they know how to run. Heroes are only as good as their builds, and unless the hero is running something off of PVX wiki or the owner knows what he's doing, stick to henchies.
When in doubt, get Saabway. It's a nice set of training wheels. If you can't get all 3 necros, at the very least get a minion master.
Finally, spread out for ele and rit bosses. They do double damage.
The cardinal rule of HM is you should always only be fighting one group at a time. A good team can over aggro even Hm to hell and back, but there's no point in taking chances. Get a longbow to do some pulling.
Finally, don't bring heroes unless they're runed, and the person running the hero actually has a char of that same class that they know how to run. Heroes are only as good as their builds, and unless the hero is running something off of PVX wiki or the owner knows what he's doing, stick to henchies.
When in doubt, get Saabway. It's a nice set of training wheels. If you can't get all 3 necros, at the very least get a minion master.
Finally, spread out for ele and rit bosses. They do double damage.
Lord Xivor
Run Discordway. It is faster than Sabway, as it deals a lot more damage. With Discordway, you already have 2-3 necros that deal damage AND have healing/prot skills on them. You can bring just one more healer henchman or hero, and you are good.
I do everything in GW H/H with Discordway, and I don't even need other people. I have no problems. That being said, any additional real people to your party would only be better than what I would run, so adding your friends into the mix should make it a piece of cake.
As stated above, adding one of your friends as a spirit spammer makes a huge difference. This is true.
I went from doing vanquishes in 75mins+ after many MANY deaths to doing vanquishes in 30 mins with no deaths, just by adding Discordway heros and changing my build to spirit spammer.
I do everything in GW H/H with Discordway, and I don't even need other people. I have no problems. That being said, any additional real people to your party would only be better than what I would run, so adding your friends into the mix should make it a piece of cake.
As stated above, adding one of your friends as a spirit spammer makes a huge difference. This is true.
I went from doing vanquishes in 75mins+ after many MANY deaths to doing vanquishes in 30 mins with no deaths, just by adding Discordway heros and changing my build to spirit spammer.
Slasher of Darkness
For just starting HM, yes, use sabway or discordway, I highly suggest using sabway if you're a melee character, but yeah, both work okay, sabway cause it's more melee friendly. Once you're more into HM and stuff, there are builds that you can use which are much more faster/efficient, OR you can make yourself a balanced team of heroes, which, I find is more satisfying to use, and also sometimes better. But yeah, sabway/discoway works awesome.
Cuilan
My advice is to just learn hard mode yourself (as in just play the game). Running around with three necros isn't going to teach you much. It'll just handicap you when playing with humans (friend, guild, pug, etc.) or different heroes.
If you want to learn a few basics, there are a couple wiki pages of info.
http://wiki.guildwars.com/wiki/Hard_mode
and
http://wiki.guildwars.com/wiki/Guide_to_hard_mode
Eventually you'll be tired of normal mode if not already.
If you want to learn a few basics, there are a couple wiki pages of info.
http://wiki.guildwars.com/wiki/Hard_mode
and
http://wiki.guildwars.com/wiki/Guide_to_hard_mode
Eventually you'll be tired of normal mode if not already.
Milennin
Try vanquishing some areas, and before going in the area, look up on Wiki the monsters and their skills. Then work on a build for you and party/heroes that should be able to effectively counter them.
Start with easy areas, then do the harder ones later.
And what ^he said. Sab/Discord way isn't going to make you a better player; it's nice for when you have dealt with enough Hard Mode that it's your new Normal Mode, but for starters it's better to gain some experience trying out your own builds.
Start with easy areas, then do the harder ones later.
And what ^he said. Sab/Discord way isn't going to make you a better player; it's nice for when you have dealt with enough Hard Mode that it's your new Normal Mode, but for starters it's better to gain some experience trying out your own builds.
Chthon
Quote:
Originally Posted by molepunch

Quote: -Order of kill is healer -> mesmer -> etc? You target whatever has the highest threat-to-success::effort-to-kill ratio. In some mobs the monks are so effective you must kill them first; in other mobs the monks are impotent and can be ignored. In some mobs mesmers pack nasty strips/diverts/VoR and should be killed promptly; in some mobs all they have is a little degen and you can ignore them. And so on.
Quote:
I would disagree. There are certain builds that are more effective in HM, but you do not need to run them. Of course, don't do something silly like bringing Searing Flames vs. Destroyers, either. Quote:
Our elementalists for example carry 7 attack spells, but don't consider other skills as better options (they still only get off aoe-ing helpless enemies). I think until the rest can start thinking in terms of how to help the team mitigate or increase damage output, HM is gonna be a threshold just too high.
It's not just skills. Sometimes other little things you do help, too. Teamwork is the key; everyone needs to be comfortable with what they do. HM damage is sky-high, so things you don't consider in NM can become issues. Try things like not standing in a ball, so AoE can't take out half the party at once, especially the squishies - when that happens, it makes it significantly harder for the monks to heal. Don't overaggro; pull more carefully. Oh, and enemies run out of DoTAoE more often than they do in NM, so that may cause problems for you, as well. It's possible to do HM with BYOB as long as you know how to use it - don't think in terms of one static bar, try to adapt to the situation. It's OK to not be the fastest, really - just enjoy the game and learn as you do. (Your monk will pick the idea of using PS up eventually, with practice. I did.) Also, in HM, while it's possible for people to do 6-man missions with one healer, if your healers don't feel up to the task, you may want to consider bringing a second. You should also have some form of damage mitigation, because HM mobs hit hard. I hope you manage to do HM soon - the first time I did it with my friends, we were all oh god this is SO DIFFICULT NO WAY AM I GOING TO BE ABLE TO DO THIS AGAIN - and now HM is our default for any sufficiently geared character. MasterSasori subherbandog
problem with using discord and sabway is:
1. the human is pretty much neglected. As the topic creator noted, it just takes advantage of the computer AI and "poor game design"/"game mechanic exploitation" (choose whichever you like better). Personally, I feel better using my earthshaker build and bring heroes that can support me (either through healing, prot, barbs, minions, strength of honor, splinter, etc.). Course, discord is a means to the end. However, it rubs some people the wrong way. 2. If you ever ever stop using discord, you'll get creamed. Using sabway and discord doesn't teach you anything. Except maybe target calling. There are a LOT of different viable ways to do HM. Key overpowered skills are good, but many other skills are also viable. In response to the opening question, I would say a few things I include in all my team setups: 1. Humans are awesome, if played correctly. They are better than AI in pretty much everything but minion management. As such, they can pump out a crapton of damage through pve skills and logical thinking (hey I can neutralize that hammer war by snaring him, then take out the rest of the team). Take advantage of that. Of course, I've had a lot of success with playing the support build myself (such as ether renewal ele and great dwarf weapon'd rangers/pets), but I generally play the damage dealer role since it's more fun for me 2. I like to think there are three main types of healing: power healing, party healing, and prot. Try to include all of them in your team set up. Power heals like WoH (I don't use it much but it is quite good), dwayna's kiss, spirit light. Prot like Save yourselves, prot spirit, aegis, union, weapon of warding (I don't use this much, since it goes down very fast, but it is prot). Finally party healing is key too. Why use 8 power heals to heal the team when you can drop a protective was kaolai or use heaven's delight? Not many skills here. I personally wouldn't recommend heal party due to energy costs (and the hero's poor use of it), but it's up to you. Of course, try to through in some hex and condition removal somewhere in there, but you get the idea. Lusciious
I've a question regarding weakness and cracked armour .
which is better for HM ? AoE weakness - Enfeebling Blood or AoE cracked armour - Weaken Armour Enfeebling blood - 10% hp sac, 1 energy cost, 3/4s cast time, 8s recharge Weaken armour - 5 energy cost, 1s cast time, 5s recharge Xenomortis
Weakness is a much superior condition.
Cracked Armour is only something you bring in a pitiful attempt to make elemental damage viable. The effect of Cracked Armour becomes somewhat trivial as AL increases. Weakness on the other hand will turn a 90 damage auto-attack into a 30 damage one. glacialphoenix
I personally would go with Enfeebling Blood - that weakness, especially on melee enemies, saves your party from a lot of grief. It's one heck of a damage mitigation skill. Of course, don't oversacrifice...
Amy Awien molepunch
Hi all, thanks again for the responses.
the_jos: Haha, really appreciate your offer but most of the guild play at GMT+8, so you might be a asleep. Or should be, LOL. Besides, casual players get intimidated by much better gamers, and I think they would feel stressed out. Unless they really want to keep at it (HM), I would just leave group gameplay at the post-newbie level they are comfortable with. Thanks again! They still have plenty of content to grind out in GW, so maybe it was premature of them to even consider HM in the first place. subherbandog: Yep, you are right, all Discordway did for the core players in our guild, myself included, was to breeze through HM and learning nothing. I'm a bit of a Samurai when it comes to things, and I do not like having to resort to cheeseway just to get things done. Also, I didn't feel I was playing a Warrior--the fun ended there. We resort to it time to time these days, but we try not to. One day, HM will be our default, heh! Xenomortis Lusciious
Right .. Alright then . I'll get enfeebling blood . Thanks for your opinions
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