HM is all about optimizing your player builds so that they synergize for maximum effect.
- Get rid of skills like troll unguent, healing breeze, fire nukes, poison, bleeding, and other suboptimal damage or healing. Enemy armor is high and the damage can come in spikes. You want something that costs little and delivers big.
- The best damage comes from heavily "buffed" warriors and assassins (dervs work too). Blossom spam can do more damage than your entire party does if he is enchanted with two or three buffs (Order of Pain, Greater Dwarf Weapon, and Strength of Honor are great). Have one of your necromancers run this with enfeebling blood and mindbender as the optionals. Call targets (but make sure everyone attacks what he calls; even the casters can if they carry spears!).
However, mesmers and smite monks also have options. Don't stick self-heals or survival gear on your damage dealers; they should have killer builds that produce consistent, massive armor-ignoring damage.
- Damage mitigation comes in two flavors: team-wide and stuff the monks carry. Enfeebling blood is GREAT (area affect melee shutdown!). Aegis is good (AOE block). Save Yourselves! gives 100 armor to the other 7 party members (nigh-on invulnerability), but requires good adrenaline management to keep "up" alot. Don't think about just yourself; if you are a midliner with an extra slot, bring something which helps everyone. As you start optimizing your monks for healing, protection, energy management, hex removal, and condition removal, you may find it very hard to find room for a res :-)
Sabway and Discordway are designed for heroes; don't shove em' into a human team. There are stronger, smarter, and most importantly more fun options! However, a minion master can provide damage mitigation but you'll have to let the minions go in early. If you have a human ritualist player with signet of spirits, protective spirit him and send him in front to throw up a spirit wall.
I'd be happy to meet you guys in game, take a look at your builds and play a bit.
M


