Speedbook on any toon

Solette

Solette

Ascalonian Squire

Join Date: Sep 2007

Poland

N/

Quote:
Originally Posted by omens View Post
PI = Pain inverter, and yes much much quicker than any solo build. The any/sin with 3 monk heroes is about the same speed.
Thanks a lot , works like charm.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

So wait, people can still speedbook after the nerf?

What're the main differences in the builds then? I see quite a big gap in the post dates. For those still running, mind writing a more in-depth guide than the image provided earlier for us retards who easier analyze text?

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by CE Devilman View Post


if U cant do the backdoor ..well use the front..all U need now is to fight 4 more charr..(3 dots in camp)
Anet has fail'd again. :3

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

What about CotB, and ATFH? Is all that still the same?

EDIT: Yeah... I'm going to need a guide too.. party wiped on first group?

flapjack

Academy Page

Join Date: Jul 2008

Guild With No [NAM???]

N/Me

Just run any/sin using paradox with SF and 12 in Shadow arts. take iau and some healing (dc, hos or whatever) with dark escape and stability if you want. then just run it yourself letting the team die (make sure you step around first rez shrine by hugging left wall) then let final nornbear spawn kill you and rez your team. kill him and then rinse repeat etc (same way most of us did it on sin instead of hero ghost running)

ATC can still be slivered but its tough and not as reliable as just running your team out there avoiding most groups (using paragon running skills as per usual) and then just killing the bosses at the end. It adds a little time and on a slow run can border on the amount of time for golem so choose either or both or w/e.

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

ok...build first..(note its the pve skill if U look it up)

gwen: OQBDAcwzQhQmO9A5ZFgIg8UcQA
(elite skills is 1 sec cooldown after update..dmg ..knockdown...interrupt..Deep Wound)
http://wiki.guildwars.com/wiki/Fast_...Casting_skills

necro 1: OAllUwG0haenyEz2DfCEh43HXv3x
(speed..dmg ...interrupt..Deep Wound..)

necro 2: OAlkUwG0haeTMbPM3qD+4ac9eHD
(speed..heal..armor..Deep Wound)

gwen is the key...she can lockdown a small mob.

henc: 2 monk+necro (enegy boost) + any henc.


to the run:

Flag heros to first flag..next (U) map em past the bridge (no need to fight)
( can take a speed boost skill..charr team will do U in.)


flag to the corner and kill the necros..move on and kill the ele.charr mob


run to wall and flag back to agro boss..kill em.
(update from run to the big green dot and kill boss...wall is more safe)

Darkheart

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by CE Devilman View Post


if U cant do the backdoor ..well use the front..all U need now is to fight 4 more charr..(3 dots in camp)
That's so crazy. That's the exact same way to get past the Char in Saul's story for the bonus mission packs without getting detected.

Hah, funny I noticed that. i was just doing Saul's story last night for Mursaat weapons.

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

thank god i found this, i still got 2 more to max from r7, now just need to create some safe running build for nornbear

Eltic

Pre-Searing Cadet

Join Date: May 2010

Hello,
I have problem with heroway speedbooking.

Always when i try to do cotn and atc mobs shows up - i use that same flaging point but still mobs shows up :/

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo


update..run for the hill...and let the charr pass...flag heros away and die...more safe..

Eltic..the flagpoint is safe spots so U dont have to fight two mobs..at the same time

azur3

Ascalonian Squire

Join Date: Aug 2008

Poland

A/

Atc is EXTREMELY annoying atm. Getting to the bosses and dying all the time, heroes are getting wiped by Gordam

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by azur3 View Post
Atc is EXTREMELY annoying atm. Getting to the bosses and dying all the time, heroes are getting wiped by Gordam
At most, for me at least, Gordom only manages to spike maybe 1 hench before they kill Harvest...definitely not enough to slow me down. Most of the time I don't need to micromanage my heroes position, but if he starts hitting them hard just spread them out. The hardest part I find about AtC is taking on the Flameshielders, they occasionally will wipe out a good chunk of my H+H.

Use the route off the Hero Speedbook entry on PvXWiki and the build from above...you don't face any Charr until the the Garrison (aside from that first two groups you agro at the bridge to get your H+H through)...very easy run.

Warrior of Orange

Academy Page

Join Date: Mar 2006

with the recent nerf, are you guys able to do COTNB HM using heroes? I can't seem to find a way how

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

Flameshielders..run to this spot an w8 to gwen got a lock on em


yeaaa.. Gordom..set up a shelter and run in


I use this build now.
necro: OAllUwG0haenyEz2D1Bem4vGXv3x
necro: OAlmQIFsBdom3ZMxs9wnIphIE/17dMA
Mesmer : OQhjAwBM4QhQmO9A5ZFgIg8UWPA
henc: 2x monk. necro. ele.
and "fall back" on me.



Nornbear if U cant run it Uself..do G.O.L.E.M.

fredjsquirrel

Pre-Searing Cadet

Join Date: Dec 2006

Harmonium of Time

W/Mo

Ok quick question on if Golem is worth adding to the run.

I'm using a discord build and averaging about 22 min. per book.

So if I can do Golem in under 10 min. it would be worth it.

What do people think?

kane zarthrox

Academy Page

Join Date: Oct 2007

WA

Mo/E

Someone needs to write a guide... I am so confused on what to do.. or if this even works anymore.

Pirateer

Pre-Searing Cadet

Join Date: Oct 2005

I've confirmed CE Devilman's method and I've been able to do AGTC/ATFH/CoTN. The only thing about CoTN is that there is 2 or sometimes 3 more Jotun groups near the end to the last Norn bear pop, but so far if you can time it right when one of those xtra groups comes in, shadowstep to them, rush and then you should be able to get to the rez shrine.

Also Jora and Sif make it a pain in the ass sometimes since they rez whenever they please and they come running to you at the worse time. If you need some ideas or general idea how to do this, here's a Ranger doing AGTC/CoTN:

http://www.youtube.com/watch?v=SZOLh...=VlqfPk ws-V4