Quote:
Originally Posted by Yawgmoth
A common misunderstanding is that raising the storage gold cap would somehow increase the gold supply.
WRONG.
Even an infinite gold storage cap wouldn't affect how much new gold would be entering the economy and how much would be leaving it.
It's the changing of the trade cap that may have a significant effect on the alternative currencies (mainly ectos) to gold exchange rates.
Just think about possible cases:
Infinite storage of gold in chest but keeping the 100k per character and trade limit would mean no real change in the way players trade and no short or mid term effect on ecto prices at all. Only the players who already have a lot of ectos would be possibly less inclined to buy even more if they were just amassing value without aiming for something expensive to buy.
Now imagine an update as suggested in the OP comes real. 5M in storage, 500k per character. Do you really think people would suddenly NEED to posess large value in pure gold? In a game with no huge gold sinks? Ecto value crash? Players holding many stacks would suddenly dump them? Can you imagine lots of sellers going "WTS blahblah 400k NO ECTOS"? A complete change in the way of trading?
No. It would just mean more ways of trading. No crash would happen immediately and ectos would remain a currency, depreciaction wouldn't be dramatic at all. Even if some players panicked ectos wouldn't drop below 6k. The pure gold trading wouldn't become the normal standard way to do 100-500k trades exactly because there IS NOT ENOUGH GOLD in the economy!
If you think that dumping loads of ectos to trader will generate the gold, you're wrong. It's quite the opposite, practically trader will only pay the gold that players spent at him and there will be players buying them (there have always been such players, even if it seems unreasonable), effectively removing gold from the economy (trader profit is big). Ofcourse in a short term we would see a price crash but it would balance out at levels not much lower than current.
Only something like the solution suggested long ago - instead of rising caps introduce valuable inventory items - stackable 100k banknotes (sell and buy to any merch at fixed price of 100k) - effectively removing the trade/storage caps almost entirely (1 stack = 25M, tradelimit 175,100,000g) would crash ecto and armbrace prices, as it would be a clear signal that they're no longer currencies. But that crash can be prevented by introducing an NPC to buy ectos/braces at a fixed gold price for a limited time - providing price floors and removing the excess ectos/braces that were stored just for value. That *would* be generating tons of new gold into the economy, but no new value and as such *no inflation* would be observed.
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While i could have a lot to say to you about basic economics, i'll repress to just comment on a few factors of your statements:
1) Yes, i do believe ecto-hoarders would sell their stacks asap in order to acquire gold. As i have said twice already, gold will always be desired over any other good in the economy due to its nature. Imagine if for some reason the current U.S. market lost its faith in the $20 bill. As the demand for $20 has decreased, the demand for more of the lesser forms of trade ($10 bills, $5 bills) will increase dramatically. The point im making is that the lesser or 'truer' forms of trade like gold in GW will always retain their value (unless a truly horrific crash happens). Which leads me to my second point....
2) You commented that there would not be enough gold in the economy for purchases 100k-500k, i disagree. If this change was implemented, players would lose faith in the ecto or other mid-range forms of trade. It's price would be reduced significantly to the point that players who have over 1,000K would be forced to sell their ecto to minimize losses from the shift in ecto price. Again referring to my example above, if the $20 bill was losing value, it is natural for you to want to get rid of them in order to acquire more valuable or stable forms of trade. I could site several examples from World Economic History; however this forum is not the place for such a thing.
3) I do agree with you on the fact that increasing the storage vault cap would not dramatically affect the GW economy. The only change is that players would invest a certain amount of gold in ectos to serve as an intermediate item for purchases exceeding 100k, while keeping the majority of their funds in gold (as it is the most reliable and stable currency).
On a side note, i also agree with you that the market would eventually stabilize in the long run, as every economy does.
I strongly suggest everyone who reads a forum on any form of economics at least take an economics class so they know how things work and so they dont embarrass themselves.