Blinding Surge [Needs Toning Down]
Regulus X
All melee in 4v4's bane, this elite promotes 1-1-1-1 spammage and complete shutdown every four seconds. I've seen E/Me's with B.Surge + Distortion + Grasping Earth to literally make meleers pull their hair from their heads! I mostly see /N with rip enchantments and enfeeble. Blind alone usually does the job, but now weakening them so that IF they land any attacks they'll be reduced by 66%? Even the players using them admit it's overpowered!
In 4v4 RA/CA, this elite is just too good and begging for a nerf. In 8v8 format it's understood that you'll have a 3+ healing/condition-removal backline so you'll hardly have any troubles with blind. For the sake of us 4v4 goons, NERF BLINDING SURGE. My suggestion is to increase it's recharge to 8 seconds and increase the cast time to 1 second. That way ele's can't get too carried away with abusing the blind condition. It makes having a -40% blind redux actually become USEFUL and not USELESS as it currently is vs. this crapload of suck.
Nerf.
B.
SURGE.
NOTE: APATHETIC TOM IS PROHIBITTED FROM POSTING ANYWHERE ON THIS THREAD IF IT HAS ANY TROLL IN IT WHATSOEVER.
Songbringer
Lets split PvP into 3 catagories. 4v4 |Real PvP | HA. We can nerf everything just for 4v4. Then have real skill balances in actual pvp. Then in HA we can add the addition of PvE skills and 4 more skill slots.
Hm, now we just need to add real pvp to the game.
QQ MOAR PLOX +1 b4 close
Hm, now we just need to add real pvp to the game.
QQ MOAR PLOX +1 b4 close
jackinthe
Quote:
Lets split PvP into 3 catagories. 4v4 |Real PvP | HA. We can nerf everything just for 4v4. Then have real skill balances in actual pvp. Then in HA we can add the addition of PvE skills and 4 more skill slots.
Hm, now we just need to add real pvp to the game. QQ MOAR PLOX +1 b4 close |
jonnieboi05
Quote:
Lets split PvP into 3 catagories. 4v4 |Real PvP | HA. We can nerf everything just for 4v4. Then have real skill balances in actual pvp. Then in HA we can add the addition of PvE skills and 4 more skill slots.
Hm, now we just need to add real pvp to the game. QQ MOAR PLOX +1 b4 close |
Regulus X
Quote:
Lets split PvP into 3 catagories. 4v4 |Real PvP | HA. We can nerf everything just for 4v4. Then have real skill balances in actual pvp. Then in HA we can add the addition of PvE skills and 4 more skill slots.
Hm, now we just need to add real pvp to the game. QQ MOAR PLOX +1 b4 close |
PvP = PvP = Player versus Player = Click Enter/Fight Against Non-NPC Characters (or) REAL PLAYERS = Pee vee Pee
Just because it's not the biggest fish in the pond, it doesn't stop it from BEING A FISH. All the fishies need the proper balance in order to survive. If RA were your fish, I bet you'd never feed it, clean out the water tank, and let it poop itself to a fecal death! If RA were your second child, and HA your first, would you lock your second child in your basement and feed him/her bread & water while you take your first child to Chuck E Cheeses and Universal Studios? PROBABLY SO, but thankfully enough you're not a GW1 developer; now, are you? If you were a GW1 Dev., RA/CA would be locked into a most miserable 1-1-1-1-1-1'ing experience for the rest of its natural existence!
B.Surge is the bane of all meleekind, and it needs to be toned down. What's so hard about increasing the recharge and cast time just a teeny little bit to tip meleers' (wearing -40% blind redux modifiers) chances of winning?
B.Surge outshines Signet of Midnite because it has damage. It'll soon outshine EDA when it goes Scythe/Melee attacks only. It totally bogs down matches in RA and CA waaay too much. If Anet has any hopes left in CA they'll tone B.Surge down because otherwise it's just too overwhelming and will force players to roll caster because B.Surge is just too lame to deal with. Players would probably have a better chance of separating fly poop from pepper than win against B.Surge. They'd probably have a better chance running out into a storm and dodging rain. They'd have a better chance of getting out a real-life maze with their eyes plucked out of their skulls. B.Surge is ASS, and it's making RA and CA an even bigger pile of crap than before! I face B.Surgers ALMOST EVERY ROUND in RA. Just imagine when B.Surge has its turn in CA? Can somebody say Roll All Casters Day?! Because nobody wants to deal with being completely shut down as soon as the B.Surger presses the unholy button ONE.
Warvic
I totally agree! Even with a monk I am blinded 24/7. Bsurge has an super short recharge. the casting time is not that long either. I only play melee because I like that. But It can be so anoying :P
And people saying 4v4 is not real pvp are not rly smart lol. you play versus other players. So it's pvp duh! I think there r more people who play RA then HA.. So yh let's f*ck HA
I'm using a anti blind shield 24/7 lol
And people saying 4v4 is not real pvp are not rly smart lol. you play versus other players. So it's pvp duh! I think there r more people who play RA then HA.. So yh let's f*ck HA
I'm using a anti blind shield 24/7 lol
IrishX
Option 1: Run rend touch and strip it's attune. It'll run out of energy pretty fast.
Option 2: Run Mend/Plague touch. Problem solved.
Option 3: Count recharge, shock it, kill BSurge.
And yes, I do RA when I'm bored and not GvGing. I have never really had an issue with BSurge there. The AoE is pretty irrelevant, since you aren't adrenal spiking with another warrior or anything that requires converging.
Option 2: Run Mend/Plague touch. Problem solved.
Option 3: Count recharge, shock it, kill BSurge.
And yes, I do RA when I'm bored and not GvGing. I have never really had an issue with BSurge there. The AoE is pretty irrelevant, since you aren't adrenal spiking with another warrior or anything that requires converging.
Regulus X
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Option 1: Run rend touch and strip it's attune. It'll run out of energy pretty fast.
Option 2: Run Mend/Plague touch. Problem solved. Option 3: Count recharge, shock it, kill BSurge. And yes, I do RA when I'm bored and not GvGing. I have never really had an issue with BSurge there. The AoE is pretty irrelevant, since you aren't adrenal spiking with another warrior or anything that requires converging. |
No Choice 1: They have shock arrows and AoR every 12 seconds as well as a 15/15 set (which is more than enough to continue 1-1-1-1'ing B.Surge.
No Choice 2: On meleers, it sacrifices utility, and especially on warriors using p.touch depletes your energy fast.. 3-5 uses and you're pretty much out of energy, so you have to choose between frenzying again? or another p.touch; and the ele I faced had B.Flash as well, so that's 10e every 4 seconds a warrior has to use just to rid of blind.. Is this just?
No Choice 3: 2-3 uses of shock and you're completely exhausted; any RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO-ups and you're assed out for a pretty long time [until exhaustion wears off and you regain your energy that is]!
I'd rather not deal with the bullshit and just tone B.Surge down a little bit.
NoConnection
you again ...
finally u realized that bsurge is the problem not blind itself...
/agree its a little op'd for 4v4's but anet doesnt do shit about the real stuff so why should they care about 4v4's?
finally u realized that bsurge is the problem not blind itself...
/agree its a little op'd for 4v4's but anet doesnt do shit about the real stuff so why should they care about 4v4's?
X Ghoul
With how long this game is out I am still shocked people still think they need to take their pimped out melee character to ra. ra in itself is a joke imo, go play ha or gvg if you want to "pvp"
zelgadissan
First off, any time I'm in RA it's on a warrior, so I've had plenty of experience against it and I have no serious problem with it. Anyway - let's compare to Blinding Flash at 14 Air Magic since I haven't heard any complaints about its balance in quite some time (unless you want to count your ridiculous "nerf blind" thread).
Casting time and recharge are exactly the same.
Energy - 15 for nonelite, 10 for elite. Point for Surge.
Damage - 0 for nonelite, 47 (+25% AP) for elite. Point for Surge.
Effect - 8 seconds blind for nonelite, 7 seconds adjacent blind for elite. Point for Surge.
When you look at the differences individually, I don't have a problem with any of them. Like I said, I also don't really have a problem combined. However, I can understand why people would be pissy about it being three steps better, so just equalize one of those three and then nobody should be able to complain about it in any format.
Also, just for the record, it's very hard to take you seriously between your troll posts and taking everything to extremes.
EDIT: if they decide to get rid of all the other power creep, then yes, blow the shit out of this skill. Not gonna happen though.
Casting time and recharge are exactly the same.
Energy - 15 for nonelite, 10 for elite. Point for Surge.
Damage - 0 for nonelite, 47 (+25% AP) for elite. Point for Surge.
Effect - 8 seconds blind for nonelite, 7 seconds adjacent blind for elite. Point for Surge.
When you look at the differences individually, I don't have a problem with any of them. Like I said, I also don't really have a problem combined. However, I can understand why people would be pissy about it being three steps better, so just equalize one of those three and then nobody should be able to complain about it in any format.
Also, just for the record, it's very hard to take you seriously between your troll posts and taking everything to extremes.
EDIT: if they decide to get rid of all the other power creep, then yes, blow the shit out of this skill. Not gonna happen though.
Regulus X
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First off, any time I'm in RA it's on a warrior, so I've had plenty of experience against it and I have no serious problem with it. Anyway - let's compare to Blinding Flash at 14 Air Magic since I haven't heard any complaints about its balance in quite some time (unless you want to count your ridiculous "nerf blind" thread).
Casting time and recharge are exactly the same. Energy - 15 for nonelite, 10 for elite. Point for Surge. Damage - 0 for nonelite, 47 (+25% AP) for elite. Point for Surge. Effect - 8 seconds blind for nonelite, 7 seconds adjacent blind for elite. Point for Surge. When you look at the differences individually, I don't have a problem with any of them. Like I said, I also don't really have a problem combined. However, I can understand why people would be pissy about it being three steps better, so just equalize one of those three and then nobody should be able to complain about it in any format. Also, just for the record, it's very hard to take you seriously between your troll posts and taking everything to extremes. EDIT: if they decide to get rid of all the other power creep, then yes, blow the shit out of this skill. Not gonna happen though. |
Nerfing B.Surge to 1 second casts and 8 second recharges would go a long way in 4v4! That and your -40% blind modifiers would actually MEAN something.
lemming
a. Bsurge is not a problem outside of 4v4.
b. Hexes are even more broken in 4v4 than spammable blind.
Your average monk bar for RA these days needs at least two hex removals to keep up with even just one hexer. If your monks could devote two slots to condition removal, I'm sure you'd be whining much less.
b. Hexes are even more broken in 4v4 than spammable blind.
Your average monk bar for RA these days needs at least two hex removals to keep up with even just one hexer. If your monks could devote two slots to condition removal, I'm sure you'd be whining much less.
Bob Slydell
This is nothing more than a GIANT QQ MORE PLZ THREAD.
Regulus X
Yea, and it seems all the B.Surge [ab]users are coming here to troll me about it.
@ Lemming, true that hexes are far more broken than blind because blind in and of itself doesn't do damage, and your average monk normally does have 2 hex removals [veil + cure/spotless/etc.]. The thing about that is that there's no viable way for monks to constantly and effectively remove blind every 4 seconds without draining their entire energy pool, and necros' FF is almost useless because the recharge is 1 second more than bsurge. Not to mention that if the ele has a 40/40 set [and I'll guarantee you he DOES] he'll be able to spam it every 2 seconds almost half the time.
Now, blind by itself will only delay offensive progress, but if you throw empathy, weakness, VoR, SS, SV, LC, etc.. in there... you just have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing chance! It's bad enough you're missing 90% of shit, but now whatever damage you land will be negated by 66% and you'll be taking heaps of damage from empathy [especially when frenzied/praged] and your monk just can't do anything about it! Even if you sacrifice shock for p.touch, m.touch, remove hex, etc.. you're still going to be overloaded and your monk can do diddly squat about it! This means that every time you encounter a b.surge + domination mesmer, you'd might as well throw in the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing towel and resign/afk because you're not going to amount to anything. I personally just camp the mesmer to get his attention and empathy me so that I can frenzy + spear them and die fast! It's pretty lame.. If I had empathy but no blind every RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing 4 seconds I'd at least auto-attack a little bit and try to win it, but with b.surge in my face there's just no way to win...
@ Lemming, true that hexes are far more broken than blind because blind in and of itself doesn't do damage, and your average monk normally does have 2 hex removals [veil + cure/spotless/etc.]. The thing about that is that there's no viable way for monks to constantly and effectively remove blind every 4 seconds without draining their entire energy pool, and necros' FF is almost useless because the recharge is 1 second more than bsurge. Not to mention that if the ele has a 40/40 set [and I'll guarantee you he DOES] he'll be able to spam it every 2 seconds almost half the time.
Now, blind by itself will only delay offensive progress, but if you throw empathy, weakness, VoR, SS, SV, LC, etc.. in there... you just have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing chance! It's bad enough you're missing 90% of shit, but now whatever damage you land will be negated by 66% and you'll be taking heaps of damage from empathy [especially when frenzied/praged] and your monk just can't do anything about it! Even if you sacrifice shock for p.touch, m.touch, remove hex, etc.. you're still going to be overloaded and your monk can do diddly squat about it! This means that every time you encounter a b.surge + domination mesmer, you'd might as well throw in the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing towel and resign/afk because you're not going to amount to anything. I personally just camp the mesmer to get his attention and empathy me so that I can frenzy + spear them and die fast! It's pretty lame.. If I had empathy but no blind every RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing 4 seconds I'd at least auto-attack a little bit and try to win it, but with b.surge in my face there's just no way to win...
sonofthort
BSURGE is not a problem in 4v4. The only time it is a problem is when your team is unbalanced, and has too much melee. This is a pure result of your team being unbalanced, and does not reflect that the skill is over powered. Think about it, you get a good RA or ab team, and you only have one melee, maybe one ranger, sure, the ele can keep blinding the melee, but thats all they are gonna be doing, its basically an eye for an eye, not to mention a good monk will keep removing blind, and rangers should use mending touch.
Imo, blintbot dervs are much more annoying than blinding surge ele's. the blind lasts longer, and is instantly covered by another condition, making it very difficult to remove.
Imo, blintbot dervs are much more annoying than blinding surge ele's. the blind lasts longer, and is instantly covered by another condition, making it very difficult to remove.
Lord Dagon
eh /notsigned.
it gives casters a fighting chance against meele ppl. It keeps blind on them. Learn to live w/ it and fight. Ur a warrior or derv.. learn this fact and flow w/ it.
it gives casters a fighting chance against meele ppl. It keeps blind on them. Learn to live w/ it and fight. Ur a warrior or derv.. learn this fact and flow w/ it.
Owik Gall
I thought the last nerf was good enough to keep this balanced. It stopped from affecting adjacent foes easily by adding the condition that the foe has to be enchanted. I guess that ain't enough. I suppose that in order to make blinding skills actually balanced in this game the blindness durations would now have to be less than the recharge times. That way it will force the inflicting players to think rather than spam, spam, spam.
zelgadissan
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I thought the last nerf was good enough to keep this balanced. It stopped from affecting adjacent foes easily by adding the condition that the foe has to be enchanted.
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Still don't care either way tbh.
Windf0rce
/not signed for all reasons stated above.
Besides, the skill is good, but too specific. Taking Bsurge template (usually an enchant removal, Enervating, etc.) and facing a team of 4 casters / no physicals puts you at a large disadvantage. If you face a team of 3 physicals, you smile... High risk/high reward skill is fine IMHO.
Besides, the skill is good, but too specific. Taking Bsurge template (usually an enchant removal, Enervating, etc.) and facing a team of 4 casters / no physicals puts you at a large disadvantage. If you face a team of 3 physicals, you smile... High risk/high reward skill is fine IMHO.
Del
12 axe/9 strength/9 domination
dismember
body blow
disrupting chop
bull's strike
powerblock
frenzy
rush
res sig
Quality skill bar.
dismember
body blow
disrupting chop
bull's strike
powerblock
frenzy
rush
res sig
Quality skill bar.
Del
BoxOfCox
1. Wear Rune of Clarity and -20% blind shield.
2. Receive Bsurge
3. Count to 4.
4. Press shock.
5. If ele did not spam Bsurge on recharge when you shocked him (2.5% chance in RA), press Dchop as he stands up.
6. ???
7. Profit!
Alternatively, I find Apathetic Tom's suggestion was quite solid as well:
2. Receive Bsurge
3. Count to 4.
4. Press shock.
5. If ele did not spam Bsurge on recharge when you shocked him (2.5% chance in RA), press Dchop as he stands up.
6. ???
7. Profit!
Alternatively, I find Apathetic Tom's suggestion was quite solid as well:
The Drunkard
I frequent RA and I have seen very few blindbots recently, most of which are the dual attune eles with blinding flash. I don't think it's that big of a deal but w/e.
Why not just bring back the enchant clause, that way it only punishes the wars stupid enough to bring mending?
Why not just bring back the enchant clause, that way it only punishes the wars stupid enough to bring mending?
Del
obsidian ectoplasm
B surge is OP. ( 4v4)
Does it urgently need a nerf? No
Does it urgently need a nerf? No
Aljasha
as a warrior take -40% blind reduction runes and shield mod and as a ranger mend condition. problem solved.
Del
Ariena Najea
Hehe, Power Block does seem fun on a Warrior!
Having a Clarity Rune and a -20% Shield does allow Blind to end before BSurge is recast, assuming they don't hit HSR. Most people use it on recharge, so either interrupting or kding works fine. Just remember to have the Shield on before you get hit with BSurge, since you won't reduce the duration of Blind by switching to the shield after it has been applied.
Also, Dom Mesmers wreck BSurge. It's often a good investment to drop a Diversion onto the BSurge Ele, since they are generally so reliable and you save some pressure from your Monk(s), as well as pressure their Monks more than just Diverting even a key skill such as Word of Healing. Also, Power Block =)
Having a Clarity Rune and a -20% Shield does allow Blind to end before BSurge is recast, assuming they don't hit HSR. Most people use it on recharge, so either interrupting or kding works fine. Just remember to have the Shield on before you get hit with BSurge, since you won't reduce the duration of Blind by switching to the shield after it has been applied.
Also, Dom Mesmers wreck BSurge. It's often a good investment to drop a Diversion onto the BSurge Ele, since they are generally so reliable and you save some pressure from your Monk(s), as well as pressure their Monks more than just Diverting even a key skill such as Word of Healing. Also, Power Block =)
Regulus X
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eh /notsigned.
it gives casters a fighting chance against meele ppl. It keeps blind on them. Learn to live w/ it and fight. Ur a warrior or derv.. learn this fact and flow w/ it. |
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I thought the last nerf was good enough to keep this balanced. It stopped from affecting adjacent foes easily by adding the condition that the foe has to be enchanted. I guess that ain't enough. I suppose that in order to make blinding skills actually balanced in this game the blindness durations would now have to be less than the recharge times. That way it will force the inflicting players to think rather than spam, spam, spam.
|
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/not signed for all reasons stated above.
Besides, the skill is good, but too specific. Taking Bsurge template (usually an enchant removal, Enervating, etc.) and facing a team of 4 casters / no physicals puts you at a large disadvantage. If you face a team of 3 physicals, you smile... High risk/high reward skill is fine IMHO. |
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12 axe/9 strength/9 domination
dismember body blow disrupting chop bull's strike powerblock frenzy rush res sig Quality skill bar. |
Stop posting [if you can’t post anything relating to the topic that is]!
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I frequent RA and I have seen very few blindbots recently, most of which are the dual attune eles with blinding flash. I don't think it's that big of a deal but w/e.
Why not just bring back the enchant clause, that way it only punishes the wars stupid enough to bring mending? |
That’s really all you needed to say. My point has been further validated having read that particular segment.
Windf0rce
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I’m not going to say it doesn’t work, but since B.Surge is 3/4ths cast and I don’t use a rupt bot macro, it’s kinda tough to P.Block B.Surge while the chaos ensues [especially without the Fast Cast]. Any lag, or if his 40/40 speeds it up, and you’ve just wasted your time and effort. If you always 100% land P.Block on 3/4th cast spells, then rupt botting comes into mind. Sorry, I just don’t trust any players to be legit. Just my personal opinion, though [not that you should take it to heart].
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I've had my WoH D-shotted way more times than I can count by good Rangers out there - note that there's even the arrow flight time here. Saying a non-Mesmer can't run Power Block (or any other 1/4 cast rupt spell) reliably because he lacks Fast Casting is perhaps the biggest joke in this already hilarious thread (or biggest troll of the thread).
3/4casts can be easily Dchopped too, even with a not so optimal ping you should be able to predict it -if you are Blind, predict-Shock it. Or wait until the Blind is almost over (almost time for the Ele to want to renew it), Shock the ele, by the time he gets up and your Blind is gone, you can be certain he will cast Bsurge as soon as he gets up, it is when you Dchop it.
Or yell at your Ranger/Necro/Mesmer to stop being idiots and interrupt/divert/pblock/remove the ele attunes. There are tons of options - if your team has none, you deserve to lose anyway because you lack disruption.
If I started a thread QQ'ing about how much a Dom Mesmer completely OWNS a Monk in RA, everybody would tell me the same - it's fine, your team simply needs to disrupt the Mesmer, because if he is left alone doing his job, the Monk will not do his'/hers. Same applies to Ele x Melee = leave the Ele do his thing, he will wreck your damage (be with Blind, or Water snares).
Del
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Even versus a caster teams, B.Surgers still deal damage sufficient to help your allies spike them down [unless P.Blocked, in which case.. it really doesn’t matter WHAT caster type you are!].
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+1 for originality. However, it’s pretty sad how ya’ll support sacking utility for this jaundice. You also have to hope that you catch a B.Surge cast where it’s cast time’s unaffected by the 40/40 set. Otherwise, you’ve just spend 15e failing. I’m not going to say it doesn’t work, but since B.Surge is 3/4ths cast and I don’t use a rupt bot macro, it’s kinda tough to P.Block B.Surge while the chaos ensues [especially without the Fast Cast]. Any lag, or if his 40/40 speeds it up, and you’ve just wasted your time and effort. If you always 100% land P.Block on 3/4th cast spells, then rupt botting comes into mind. Sorry, I just don’t trust any players to be legit. Just my personal opinion, though [not that you should take it to heart].
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You’re obviously either just lying? Or you’re just not playing enough Random Arenas to notice them..! Or you’ve just had a stroke of incredibly good luck! If luck is the case, then let me borrow your Rabbits’ Foot! O0
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All in all, i'd say your best bet would be to get good. whining about a skill that you have a problem with isn't really going to solve anything, and the sooner you learn to count to 4 and press shock, the sooner you can actually start to win.
Regulus X
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You are terrible if you can't reliably interrupt BSurge or any other 3/4cast spell (Word of Healing comes to mind), even if you can't reflex it, you can eventually predict it and land the rupt.
I've had my WoH D-shotted way more times than I can count by good Rangers out there - note that there's even the arrow flight time here. Saying a non-Mesmer can't run Power Block (or any other 1/4 cast rupt spell) reliably because he lacks Fast Casting is perhaps the biggest joke in this already hilarious thread (or biggest troll of the thread). 3/4casts can be easily Dchopped too, even with a not so optimal ping you should be able to predict it -if you are Blind, predict-Shock it. Or wait until the Blind is almost over (almost time for the Ele to want to renew it), Shock the ele, by the time he gets up and your Blind is gone, you can be certain he will cast Bsurge as soon as he gets up, it is when you Dchop it. Or yell at your Ranger/Necro/Mesmer to stop being idiots and interrupt/divert/pblock/remove the ele attunes. There are tons of options - if your team has none, you deserve to lose anyway because you lack disruption. |
(Again) If you can rupt B.Surge reliably 100% of the time as you seem to be claiming, you're either rupt-botting, or have really good connectivity and "luck" because knowing when someone's going to cast something is nearly impossible! What if the caster doesn't cast when you thought he would? It's then called spam; P.Block cannot be spammed! If you're landing rupts on important skills 100% of the time without fail on all key skills/spells? YOU'RE A RUPT BOTTER. When I see Magebane, Savage and D.Shot appear in my damage monitor alot without successfully rupting my skills/spells, I can tell that the ranger's actually playing. Same goes for when they luck out and hit some of my spells. But when I see a ranger rupting all my important skills/spells 100% of the time, that's when I raise the bullshit flag [especially if I see a LOL gold cape on him because GvG & HA are swamped with rupt-botters].
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if you camp zealous, p block is easy enough to use, and it has greater utility than shock, and you can easily wreck any casting profession with it. and 3/4s is easy enough to rupt if you wait for it, and you can also weapon swap to a 4040 dom set and a +30 set, or +20e staff for extra energy, failing that, hit a slower spell. otherwise, just earn to counter b surge, OR, get your teammates to help you kill the ele, rather than complain about an easy to counter skill.
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Dabineh Deathbringer
/not signed. This skill at first I thought was OP, but that is because I was a melee class. Once I rolled a caster I thought it was way too underpowered. Against a caster class, like windf0rce said, you are at a huge disadvantage with this as your elite.
If you're going to rant about this spell, maybe you should rant about Broad head arrow or anything that gives dazed condition. If used correctly, that shuts down a caster like this spell shuts down a melee.
If you're going to rant about this spell, maybe you should rant about Broad head arrow or anything that gives dazed condition. If used correctly, that shuts down a caster like this spell shuts down a melee.
Skyy High
Is it worth pointing out that, save for the enchantment clause on the skill, BSurge is currently the weakest it's ever been? The blind duration has been hit multiple times, and I can't see any history on the wiki of its base stats ever being any worse than it is now. Why are you so on about this skill now, when it's been out for years now in its current (or more powerful) state in 4v4? I don't remember anyone ever complaining about this skill as much as you.
Puebert
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Neither is EDA [strip all enchants to win], but it didn't stop Anet from nerfing EDA, now did it? B.Surge is just a spell-based form of EDA. B.Surge should be right next to EDA on their nerf-list. Should we jump through a million hoops vs B.Surge as we did for EDA? NO.
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MagmaRed
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Alternatively, I find Apathetic Tom's suggestion was quite solid as well:
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Basically, you need to improve. If blind is pwning you so bad, and you can't find a counter that works, you need to learn how to improve.
Regulus X
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Is it worth pointing out that, save for the enchantment clause on the skill, BSurge is currently the weakest it's ever been? The blind duration has been hit multiple times, and I can't see any history on the wiki of its base stats ever being any worse than it is now. Why are you so on about this skill now, when it's been out for years now in its current (or more powerful) state in 4v4? I don't remember anyone ever complaining about this skill as much as you.
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The only ones that griped about it were the ones that got repeatedly lamed and rick-rolled, forcing them to spec. just to specifically counter their "lame" while losing to other more normal, less OP'd teams. It's a lose-lose situation; a catch-22.
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EDA is different. It's much harder to rupt and dishes out free blind every two attacks. The amount of blind coming from EDA is bounded only by the speed which you can attack. BSurge is bounded by a mandatory 4 second recharge, and in that time EDA can blind 2 or even 3 people.
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MasterSasori
B surge is strong in RA. Hexes are even worse.
Mending touch/Antidote signet rangers> B surge ele
Anet removed TA rather than deal with skills that are OP in 4v4.
Your nerf isn't coming. So if I were you, I'd go mesmer/ranger and beat them silly.
Mending touch/Antidote signet rangers> B surge ele
Anet removed TA rather than deal with skills that are OP in 4v4.
Your nerf isn't coming. So if I were you, I'd go mesmer/ranger and beat them silly.
Regulus X
Quote:
B surge is strong in RA. Hexes are even worse.
Mending touch/Antidote signet rangers> B surge ele Anet removed TA rather than deal with skills that are OP in 4v4. Your nerf isn't coming. So if I were you, I'd go mesmer/ranger and beat them silly. |
It shows how much /care they have for their game, doesn't it..
I know, but I just like stating the obvious and lamenting over Anet's apathy while simultaneously being trolled on my thread by 1337ists claiming that P.Block is LOL viable, or that energy-draining condition removals such as P.Touch, M. Touch, etc.. are viable ..and what you're saying is that if you're not a R/Mo with M.Touch, S/D.Shot and Magebane stapled to your bar, or if you're not taking some erroneous elites [like LOL P.Block] just to counter one f*cking spell because it's OBVIOUSLY OVERPOWERED like some of our posters have already implied... YOU'RE @$$3D OUT.