In regard to Arkantos's and Shayne Hawke's rreplies to my post, I understand that Winters Embrace is a worthless skill. In fact, I never used it, and if I would have, I'd have adapted by now like you said. However, that's not the issue, I'm not crying over a skill nerf because Anet killed my build. It's all comes down to the following question:
Does a valid and needed skill nerf in one format (in this case PvP), justify the nerfing of the same skill in another (in this case PvE), if the skill is hardly ever used there (PvE), because it simply isn't powerful there, and therefore wouldn't really need a nerf?
My answer to this question is no. The reason for that I gave earlier, because if it gets nerfed for both like Winters Embrace has been now, it shows a lack of care towards the format it's hardly used in. They nerf it for both but completely ignore the fact that this nerf also impacts people it wasn't meant for. Whether this format is PvE or PvP, this is a bad thing, because I think both formats should be treated with equal care.
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Originally Posted by Shayne Hawke
Uh-huh, because the Guild Wars franchise is made up of two games and not one, right?
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At this stage, yes, it practically is. During Prophecies it wasn't, but with the introduction of the split system and both communities getting more and more alienated from each other, I think we can safely say that PvE and PvP are different enough to warrant target-specific skill updates for both formats. The fact that they are doing a two-step update is a step in the good direction, but they should've taken the liberty to nerf everything just for PvP this update, and nerf everything just for PvE in the next.
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Originally Posted by Arkantos
Your solution isn't very viable when every single player has to remember double the amount of skills so a few players can have fun using bad skills. Sorry, but that's not how skill balancing works, nor should it.
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I get your point, and to an extent I share this concern. However, twice as much skills doesn't seem realistic to me. I am only vouching for a system like this for GW1, not GW2, where I would be happy to see both formats being a lot more alike. As a result, the amount of skills that could be updated before Anet stops doing so is rather limited in my eyes, and would only mean an increase of perhaps 200 skills to remember, which isn't a whole lot.