Update- Thurday January 28

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by pumpkin pie View Post
I am using it. Thats why I was wandering why the hell was it neft because its a petty little skill.

nerf something that has no one uses and hope no one notices is just lame
people could start speculating (and it would be bad) that arenanet do not care about PvE (not saying they don't but when you say that because no one uses it, and its okay to nerf it.... just lame.
God, it's so hard to read your posts...

Nobody used Winter's Embrace in PvE. If you did, you did it wrong.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by pumpkin pie View Post
I am using it. Thats why I was wandering why the hell was it neft because its a petty little skill.

nerf something that has no one uses and hope no one notices is just lame
people could start speculating (and it would be bad) that arenanet do not care about PvE (not saying they don't but when you say that because no one uses it, and its okay to nerf it.... just lame.
Essentially, if they want to nerf a skill for PvP and It's not used in your typical PvE meta builds, Anet won't bother to split the skill, and will nerf it for PvE too. Apparently is takes a crapload of work to split a skill to a PvP and PvE version.

It's both lame and not lame at the same time, IMO, so I don't really have much -of- an opinion lol

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Abedeus View Post
God, it's so hard to read your posts...

Nobody used Winter's Embrace in PvE. If you did, you did it wrong.
It is effective on my skill bar in the right map, in the right situation, maybe you don't know how to use the skill in a PvE situation.

How can it be wrong? should everyone use only the most popular skill bar and skills?

Quote:
Originally Posted by Axel Zinfandel View Post
Essentially, if they want to nerf a skill for PvP and It's not used in your typical PvE meta builds, Anet won't bother to split the skill, and will nerf it for PvE too. Apparently is takes a crapload of work to split a skill to a PvP and PvE version.

It's both lame and not lame at the same time, IMO, so I don't really have much -of- an opinion lol
This is kinda what i was thinking, if like you say, ArenaNet only nerf and bother to split skills if they are a part of the meta builds, then there's a huge problem with this whole nerfing thing, because not everyone uses the meta builds. Some people do try to play the game, testing all sort of builds, and trying out every skill there is in the game. But lets not speculate what they are doing. so I've learn recently.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Imho the skills must have been separated from the start.
One month pvp skills update, other month pve skills update.
Those require a lot of work but the quality of game will improve for sure.

Lord of Carebears

Pre-Searing Cadet

Join Date: Jul 2009

Quote:
Originally Posted by Redvex View Post
Imho the skills must have been separated from the start.
One month pvp skills update, other month pve skills update.
Those require a lot of work but the quality of game will improve for sure.
Hell no. The skill splitting was a terrible idea from the start, and I say this as someone who used to like PvE.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by Lord of Carebears View Post
Hell no. The skill splitting was a terrible idea from the start, and I say this as someone who used to like PvE.
Why not? If the skills where splitted from begin anet could concentrate on every player style.
Do you remember the pvp/pve nerf of Ew that kill the most of trapper?

Lord of Carebears

Pre-Searing Cadet

Join Date: Jul 2009

Quote:
Originally Posted by Redvex View Post
Why not? If the skills where splitted from begin anet could concentrate on every player style.
Do you remember the pvp/pve nerf of Ew that kill the most of trapper?
Anet has enough problems trying to balance for one side, and the pve skills have done nothing but dumb down the game. The game was much better when pve was at least kind of a challenge, before the weird monster nerfs, bad decisions and overpowered ursan-style skills.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by pumpkin pie View Post
It is effective on my skill bar in the right map, in the right situation, maybe you don't know how to use the skill in a PvE situation.
Yes, and Mending is also effective on a skillbar on the right map, right situation and bla bla bla. It's still a shitty skill.


It reminds me of how there was a mega-buff of a Ranger skill last summer... and someone complained how they nerfed his build by buffing the skill, changing the functionality.

My advice is, do what we did before the lame split: adapt and learn, I didn't spend a week crying that they nerfed my Energizing Wind or Stoneflesh Aura.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Redvex View Post
Do you remember the pvp/pve nerf of Ew that kill the most of trapper?
EW nerf did not kill trappers in PvE. It removed one build. Alternatives are possible in every area of PvE where triple Dust was used.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Abedeus View Post
Yes, and Mending is also effective on a skillbar on the right map, right situation and bla bla bla. It's still a shitty skill.

It reminds me of how there was a mega-buff of a Ranger skill last summer... and someone complained how they nerfed his build by buffing the skill, changing the functionality.

My advice is, do what we did before the lame split: adapt and learn, I didn't spend a week crying that they nerfed my Energizing Wind or Stoneflesh Aura.
I am not crying over the nerf. It is confusing when you see ArenaNet do things like that. It confuses me, that is why my first question in this thread is: What is wrong with Winter's Embrace? (for PvE off, course) Frankly there hasn't been a good answer and I am not satisfy

Quote:
Originally Posted by pumpkin pie View Post
what was wrong with * Winter's Embrace: increased Energy cost to 10; increased recharge to 15 seconds. ?
It just so happens I've only just started testing out this particular skills on my bar and thought what it needed was a buff.

Quote:
Originally Posted by pumpkin pie View Post
it should have remain the same for PvE, I use it for the last 3-4 months vanquishing, it's not worth bringing and takes up one skill slots now that it cost 10 energy and the longer recharge time.
It is just plain confusing!

Quote:
Originally Posted by Del View Post
Zzzzzzzzzzzz.
^^ see what i mean with no answers....

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by pumpkin pie View Post
I am not crying over the nerf. It is confusing when you see ArenaNet do things like that. It confuses me, that is why my first question in this thread is: What is wrong with Winter's Embrace? (for PvE off, course) Frankly there hasn't been a good answer and I am not satisfy
Not enough people use it in PvE for it to matter.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by lemming View Post
Not enough people use it in PvE for it to matter.
And it is this developer mentality, this lack of paying attention to detail, this underappreciation of PvE'ers who like to be creative and play their homemade alternatives to the ever-present Discordway and Spiritway, that upsets so many players. Nerfing skills because they are not PvE meta (read: overpowered) and therefore don't matter only pushes people to do one of two things: 1. Play the PvE meta (overpowered) builds like everyone else does already, or 2. Quit the game. Both are bad.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Meridon View Post
And it is this developer mentality, this lack of paying attention to detail, this underappreciation of PvE'ers who like to be creative and play their homemade alternatives to the ever-present Discordway and Spiritway, that upsets so many players.
One skill was slightly changed to be slightly more useless.

Want to be creative? Adapt.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

People got the entire sense of splits wrong.

Splits ARE NOT the norm. As mentioned, skills get splitted into PvE/PvP versions only when the modifications needed for one format make the skill not viable anymore for the other. This is not the case with either Winter's Embrace or Soldier's Fury: neither turned out being utterly broken or unusable in PvE after the modifications, so no need to split. Simple as that. Sure, both skills got worse than before. So?

Also you need to learn the difference between "toning down" and "nerfing".

BTW, any news about the next update? Has anyone got the feeling that by "nerfing SF", they actually meant Soldier's Fury?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Meridon View Post
And it is this developer mentality, this lack of paying attention to detail, this underappreciation of PvE'ers who like to be creative and play their homemade alternatives to the ever-present Discordway and Spiritway, that upsets so many players. Nerfing skills because they are not PvE meta (read: overpowered) and therefore don't matter only pushes people to do one of two things: 1. Play the PvE meta (overpowered) builds like everyone else does already, or 2. Quit the game. Both are bad.
Anet's not out to get you and your niche build. Don't get righteous about it.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by Abedeus View Post
One skill was slightly changed to be slightly more useless.

Want to be creative? Adapt.
If whenever you're being creative, you're being punished for it by runing a high risk of your build getting nerfed just because some people from another gamemode abuse it, you're not going to adapt anymore. You're going to follow the overpowered meta or quit.

Quote:
Originally Posted by lemming View Post
Anet's not out to get you and your niche build. Don't get righteous about it.
I know they're not out to get me and that wasn't my point. My point was that they are forgetting/ignoring the people who use the skills nerfed in PvE, even though it was a PvP update. Don't get me wrong, I think that this update was great for PvP, and it certainly made me enjoy it a bit more again. Heck, I even went back to Codex with my guild to check out the changes and I'm very pleased with them.

However, I'm sick of PvE'ers who like running alternative builds being the victims of PvP updates every time. It's simply not fair to them, as it favors PvP over PvE, which is upsetting. Imagine what would happen if, with the next PvE skill update, Spirit Bond and Prot Spirit are nerfed to death for 600/smite (which is a good thing) and the skill isn't split? The boards would be full of PvP'ers raging that prot bars just lost two of their most important skills in a PvE-supposed update and that Anet should get it straight. They would feel Anet doesn't appreciate them and that they don't care about PvP. This is what's happening right now for PvE'ers.

As I mentioned earlier, the solution is both simple and easy: Split skills more, even if they are hardly used. There is no reason why an attempt at balancing one gamemode should directly affect another gamemode. It inclines a favor towards one and a lack of care towards the other. While splitting skills is not the norm right now, it is my opinion that it should be the norm, and in the end, it would benefit both PvP and PvE.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

i have a good idea... PVE really needs a good nerf bat. really, they have it too good. I ever wonder how people used to do the DEEP before any of these EoTN and NF skills? It was a pretty simple run. Imbagon and COP. Even the healing "Seed of Life" was pretty simple.

with regards to splitting skills. i don;t think skills should be split at all except in teh case of things like Smiters Boon... lets just put that one in the too hard basket and i am sure people were getting bored of using Ether Renewal as a meta-phore (see what i did there?).

if anything, skills in PVE need to be split into areas and campaigns where they are from. Sunspear skills only work in Nightfall, EoTN skills only work in EoTN, etc etc. i mean, DOA was made so that you needed to increase your lightbringer title, and hence the effectiveness of certain skills and protection and dmg in lightbringer areas.

once again, pvp and pve should not be split and pve should be harder. pve, even in hard mode is way too easy with imba skills and it makes PVE players lazy to the point they never get to really learn the skills you need in pvp. it makes it easy to stomp people in Codex, RA, AB, FA and JQ, areas which could do with a bit more common sense about skill usage as well as leading to the ever slow death of HA.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
However, I'm sick of PvE'ers who like running alternative builds being the victims of PvP updates every time. It's simply not fair to them, as it favors PvP over PvE, which is upsetting.
By "alternative builds," I would interpret that as people who don't grab their builds straight from PvX, but rather sift through all the skills they have and run what they enjoy or what works for them. They're being creative with what's given to them.

If it gets nerfed, big whoop, they make another build. Why have a fuss over this?

Quote:
Imagine what would happen if, with the next PvE skill update, Spirit Bond and Prot Spirit are nerfed to death for 600/smite (which is a good thing) and the skill isn't split?
I could, but that's an awful analogy. Winter's Embrace was a skill that was known to be popularly used in PvP, and SB and PS are known to be popularly used in both formats. There's reason to consider the effects of changing Winter's Embrace for PvP and not PvP, but there's no reason to be considering changing PS and SB for the sake of PvE without considering the effects on PvP. Again, because PS and SB are popular choices in both formats, while Winter's Embrace is only popular in one.

Quote:
As I mentioned earlier, the solution is both simple and easy: Split skills more, even if they are hardly used.
Skills being hardly used in one format or another is exactly why skills do not need to be split for every single change.

Quote:
There is no reason why an attempt at balancing one gamemode should directly affect another gamemode. It inclines a favor towards one and a lack of care towards the other. While splitting skills is not the norm right now, it is my opinion that it should be the norm, and in the end, it would benefit both PvP and PvE.
Uh-huh, because the Guild Wars franchise is made up of two games and not one, right?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Axel Zinfandel View Post
If by weeks you mean months then yes :P

I'm pretty sure there's a huge portion of people registered to this site that only come here to complain about updates. I just ignore them
For once I actually believe ANet will have the PvE skill balance out in the next few weeks.

Quote:
And it is this developer mentality, this lack of paying attention to detail, this underappreciation of PvE'ers who like to be creative and play their homemade alternatives to the ever-present Discordway and Spiritway, that upsets so many players.
I understand where you're coming from, but you have to realize ANet aren't going to go out of their way to split a skill that's terrible in PvE, regardless of the very, very few players that use it. If people want to be creative, there's over a thousand skills they can choose from. They shouldn't cry because a terrible skill they use in their personal build gets nerfed.

Quote:
As I mentioned earlier, the solution is both simple and easy: Split skills more, even if they are hardly used.
Your solution isn't very viable when every single player has to remember double the amount of skills so a few players can have fun using bad skills. Sorry, but that's not how skill balancing works, nor should it.

Quote:
And it is this developer mentality, this lack of paying attention to detail, this underappreciation of PvE'ers who like to be creative and play their homemade alternatives to the ever-present Discordway and Spiritway, that upsets so many players. Nerfing skills because they are not PvE meta (read: overpowered) and therefore don't matter only pushes people to do one of two things: 1. Play the PvE meta (overpowered) builds like everyone else does already, or 2. Quit the game. Both are bad.
There's PvE meta, there's viable skills, then there's shit skills. Winter's embrace was a shit skill. If it was viable, I'd agree, it should have been split, but it wasn't. I really don't understand why so many people are complaining about shit skills not getting split. Also, if someone quits the game because a bad skill wasn't split when it was nerfed, then they really need to stop being so butthurt (for lack of a better word). I mean honestly, it seems like people are complaining about this one skill just to complain like always.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by pumpkin pie View Post

^^ see what i mean with no answers....
actually, i just pointed out your contradiction. the Zzzz was just so i could post it. ~__~

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Del View Post
actually, i just pointed your contradiction. the Zzzz was just so i could post it. ~__~
huh? please explain. hungry, do it fast! I meant, what contradiction?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Splitting skills would be the opposite of being helpful. Anet doesn't have the resources to keep all the non-split skills balanced enough for everything to be usable and not overpowered.

I've been saying this for awhile but what we really need is a skill contraction. Keep the most important skills for a class that are usable and not OP and take away everything else. Then add skills back in as you can keep them balanced and not add power-creep to the game. For the title tracks, lock the progress of the current ones and add new skill title tracks afterward.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by pumpkin pie View Post
huh? please explain. hungry, do it fast! I meant, what contradiction?
in one post you claimed to have used winter's for months, in the other you claimed to have only used it recently. cba to find and quote again, and my post was deleted.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw View Post
Splitting skills would be the opposite of being helpful. Anet doesn't have the resources to keep all the non-split skills balanced enough for everything to be usable and not overpowered.

I've been saying this for awhile but what we really need is a skill contraction. Keep the most important skills for a class that are usable and not OP and take away everything else. Then add skills back in as you can keep them balanced and not add power-creep to the game. For the title tracks, lock the progress of the current ones and add new skill title tracks afterward.
They don't have the resources to split many/all skills, but they have the resources to take every bad skill out of the game, rebalance them all, then add them back into the game, while locking current titles and adding new ones? Not only would that be a terrible thing to do, but it would also take a hell of a lot more resources than splitting every skill in the game.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Del View Post
in one post you claimed to have used winter's for months, in the other you claimed to have only used it recently. cba to find and quote again, and my post was deleted.
few months is recent, since i don't play the game everyday it is quite recent to me in that time frame. sorry if that confuses you.

If I may explain other stuffs in my posts that might be contradicting, regarding Winter's Embrace to be petty little skills in PvE, it is petty in other players eyes, I am not going to contradict that since this is not a post about how useful Winter's Embrace is, but if I find it useful, it isn't petty to me, so that if other people might think i am contradicting myself. Just wants to clarify that.

Regarding creative use of skills and adapting to the game and crying over a skills being nerf-ed.

1) Not crying over the nerfed of Winter's Embrace. I just don't understand it. I've never understood how PvE can be un-balanced (in the first place) except if they sell stuffs on the online store that give and edge to players.

2) Why I don't understand it, first ArenaNet says: (not in this exact words okay) Yay, we are splitting nerfing of skills, PvE from PvP so they will not affect one another game play.

3) Then they see fit to not split skills when a skill is Deemed useless to PvE players.

4) But we do care about all players in the game... huh?

5) I also don't expect Winter's Embrace to be un-nerf. I simply will not use it right now, or, maybe I might, if I find it useful again.

So, what gives?

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by pumpkin pie View Post
few months is recent, since i don't play the game everyday it is quite recent to me in that time frame. sorry if that confuses you.
.
not confusd tbh, i guess just our relative definitions of recent.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by pumpkin pie View Post
few months is recent, since i don't play the game everyday it is quite recent to me in that time frame. sorry if that confuses you.
All of your posts are confusing, ambiguous and poorly written.
Quote:
Regarding creative use of skills and adapting to the game and crying over a skills being nerf-ed.

1) Not crying over the nerfed of Winter's Embrace. I just don't understand it. I've never understood how PvE can be un-balanced (in the first place) except if they sell stuffs on the online store that give and edge to players.
What's there not to understand? Skill was too OP in PvP, they nerfed it, not even 1% of the players used it in PvE since it's useless even in normal mode.

Also, it's "imbalanced", Engrishman. And nerfing WE was never about PvE.
Quote:
2) Why I don't understand it, first ArenaNet says: (not in this exact words okay) Yay, we are splitting nerfing of skills, PvE from PvP so they will not affect one another game play.
They split skills when a change in functionality affects either PvE or PvP in a bad way, disrupting too many builds and being a pain in the ass for one of the modes. Like most of the Paragon nerfs, or some Monk skills.
Quote:
3) Then they see fit to not split skills when a skill is Deemed useless to PvE players.
Because it was useless already. 1/2 of 0 is still 0.
Quote:
4) But we do care about all players in the game... huh?
You still believe that?
Quote:
5) I also don't expect Winter's Embrace to be un-nerf. I simply will not use it right now, or, maybe I might, if I find it useful again.
This is what "adapt" means. Changing build to make it useful again.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

In regard to Arkantos's and Shayne Hawke's rreplies to my post, I understand that Winters Embrace is a worthless skill. In fact, I never used it, and if I would have, I'd have adapted by now like you said. However, that's not the issue, I'm not crying over a skill nerf because Anet killed my build. It's all comes down to the following question:

Does a valid and needed skill nerf in one format (in this case PvP), justify the nerfing of the same skill in another (in this case PvE), if the skill is hardly ever used there (PvE), because it simply isn't powerful there, and therefore wouldn't really need a nerf?

My answer to this question is no. The reason for that I gave earlier, because if it gets nerfed for both like Winters Embrace has been now, it shows a lack of care towards the format it's hardly used in. They nerf it for both but completely ignore the fact that this nerf also impacts people it wasn't meant for. Whether this format is PvE or PvP, this is a bad thing, because I think both formats should be treated with equal care.

Quote:
Originally Posted by Shayne Hawke View Post
Uh-huh, because the Guild Wars franchise is made up of two games and not one, right?
At this stage, yes, it practically is. During Prophecies it wasn't, but with the introduction of the split system and both communities getting more and more alienated from each other, I think we can safely say that PvE and PvP are different enough to warrant target-specific skill updates for both formats. The fact that they are doing a two-step update is a step in the good direction, but they should've taken the liberty to nerf everything just for PvP this update, and nerf everything just for PvE in the next.

Quote:
Originally Posted by Arkantos View Post
Your solution isn't very viable when every single player has to remember double the amount of skills so a few players can have fun using bad skills. Sorry, but that's not how skill balancing works, nor should it.
I get your point, and to an extent I share this concern. However, twice as much skills doesn't seem realistic to me. I am only vouching for a system like this for GW1, not GW2, where I would be happy to see both formats being a lot more alike. As a result, the amount of skills that could be updated before Anet stops doing so is rather limited in my eyes, and would only mean an increase of perhaps 200 skills to remember, which isn't a whole lot.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Meridon View Post
It's all comes down to the following question:

Does a valid and needed skill nerf in one format justify the nerfing of the same skill in another if the skill is hardly ever used there, because it simply isn't powerful there, and therefore wouldn't really need a nerf?
You're asking the wrong question. It should be:

Quote:
Does a valid and needed skill nerf in one format justify preserving the same skill in the other format(s), even if that skill is hardly ever used in those other formats, and therefore changing the skill in the first place would not upset game balance?
As long as a skill change that gets done for the sake of one format does not bring widespread imbalance to the others, and the skill is not popular or unique from other options, there is no reason to split the skill. Skill splitting should always be seen as a last resort for when there is no easy or good foreseeable solution to balancing a skill across all formats.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Fair enough, it seems we have a disagreement. You prefer a more conservative use of skill splitting. I prefer a more liberal use, which in my opinion would benefit the players in the end.

We could go on discussing how skill splitting should be seen and used, but that wouldn't be on the topic of this update anymore. It seems like an interesting subject for a new discussion thread though. I might make one once this topic dies.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

So 2nd Thursday of this month....skill update pl0x.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

^that
Wasn't the update last month supposed to be part of a bigger balance? and iirc isn't the other part of it supposed to come out like about now? Oh well it will maybe come out tomorrow...

ThomOfDeath

ThomOfDeath

Frost Gate Guardian

Join Date: Nov 2007

Netherlands

The Mirror of Reason [SNOW]

Rt/

(SF) nerf was already supposed to happen on December.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by ThomOfDeath View Post
(SF) nerf was already supposed to happen in September.
Went ahead and fixed your post for you.