Quote:
Originally Posted by Arkantos
You do realize that splitting over 1,000 skills would take way too much time and man power, right? Not to mention I highly doubt PvXers want to memorize 2k skills as opposed to 1k. Yes, PvE and PvP are miles apart, but they're still the same game. Not every skill needs to be different for PvE and PvP. Not close.
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I do, but I don't think splitting all skills is neccesary, nor is it the point of what I was trying to prove. My point was that the argument to not split nerfed PvP skills for PvE in order to not seperate communities is invalid.
On the subject of amount of time it takes to split a skill or not, I think it's about equal. Now I have no idea how much time it takes to actually program a split skill, but since it would not require a change to it's modification in PvE, the extra time spent/wasted is only for just that: programming that it's split, nothing else. My best guess is that the amount of time to program that would be little (maybe 30 minutes?). On the other hand, the amount of users in PvE affected by a rarely used skill is also little. It's a trade-off: Spending just a little bit of extra time to satisfy PvE-users just a little bit. I call that a decent deal, especially if Anet likes to keep it's players happy.
Finally, about skill memorization, the amount of skills used in PvP meta is always significantly less, maybe 200 or so. If skills in PvE are kept the way they were, as opposed to being modified along with PvP, it wouldn't add much to the amount of skills needed to memorize, as you know the old function already.
I'm not asking for every skill to be split, and yes my point is fairly trivial. However, it is this minor attention to detail that I think would benefit players in the long run, and would show greater care from ArenaNET, and would certainly make me put more trust in them.