Update- Thurday January 28
8 pages • Page 5
Soldier's Fury nerf in PvE is bad for para heroes as you'll loose the passive defense of bringing a para hero. They used the skill very well. Human paras go Imbagon anyway, where Soldier's Fury is not 'The' skill.
I like they tone down rangers, and I would like to see more where that came from as they're still OP. 'pew pew' rangers have no place in this game. Cripshot buff was not needed imo.
I think this is a decent PvP update.
I like they tone down rangers, and I would like to see more where that came from as they're still OP. 'pew pew' rangers have no place in this game. Cripshot buff was not needed imo.
I think this is a decent PvP update.
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I see your point about Keen. But look at Monk's Strength of Honor: nerfed down to 1...5 damage too. Keen Arrow basically offers no bonus for non-crits, and a large bonus for crits. It reduces the skill's damage consistency, which I think was the goal of the live team.
As for Quick Shot and the other bow skills, they probably wanted a 'right now' fix without room for gimmicks. I agree that Smiter's Booning skills is not the best approach, but sometimes the fix must happen soon, and offering any kind of buff may backfire later causing horrible effects (see the dagger skills buffs that gave birth to R/As), so they just nerf without any functionality improvement/change to avoid this kind of situation. Lightning Reflexes offer an IAS, it would be pretty pointless to make it end on attack. They probably didn't want to think of a downside or reduce the block % (probably wouldn't be enough anyway), so they just hit the recharge to increase build vulnerability... window of opportunity to kill. |
Let me start right off and say I KNOW!My brain must have gone into miniamensia, when i wrote the thing about LR,I knew about it, i even looked up on wiki this morning when i read the updates (I never remember which of LR or WD gives the attack faster bonus.Forgot i said that.
Yeah....I just want keen to be usefull when you dont get a crit,thats all.
I see what you mean about QS,I hope someday they bring it back, because i doubt anyone will use it now after the buff/nerf,not that they used it before.
@puppy, yes marauder was very nice, 5 seconds was manageable , now not so much
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It's about not being able to chain the attacks anymore
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and being turned into a sitting duck as soon as you fire. on interrupts the reward is at least potentially greater than the drawback. for pure attack skills? i'm not really sure.
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overall, great update! glad to see theyve been listening by toning down all the really stupid ranged midline damage in pvp.
as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills?
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this. ive always been one to 'slide' while using skills because ive played so much to the point where i q step without thinking and try to mitigate damage on me any way i can. granted i never really used any of the skills that got changed (aside cripshot), this aftercast will really impact your damage taken. sometimes that tiny dely when you get by firing off a d shot or sav shot is enough to push your monks energy just enough that you have to play defensive for a minute or two to catch up.
overall, great update! glad to see theyve been listening by toning down all the really stupid ranged midline damage in pvp. as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills? |
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as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills? |
Now i vanquished and made legendary guardian with single target asuran scan spike, that is based on fast attack skill. Now with the nerf (? not be sure ) of power shot and lowering damage of precision shot is less effective than before.
I sincerely hope in the nexth skill pve balance not for buffing existing builds but TO HAVE ANOTHER OPTIONS TO PLAY RANGER IN PVE (wildness surival, spirit etc etc).
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First of all, press b.
second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons?
nawwwww dont worry, shadowform is still here for another month+.
is all gon be k
Paragoons- Soldiers fury was pretty good, pretty much a free frenzy with no consequences, thats fair and balanced. Now its more like Aggressive Refrain just 33%. And who cares about cracked, you still got your shield and heros.
Ele- Mirror of Ice, at least its not smiters boon'd
Ranger-
second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons?
nawwwww dont worry, shadowform is still here for another month+.
is all gon be k
Paragoons- Soldiers fury was pretty good, pretty much a free frenzy with no consequences, thats fair and balanced. Now its more like Aggressive Refrain just 33%. And who cares about cracked, you still got your shield and heros.
Ele- Mirror of Ice, at least its not smiters boon'd
Ranger-
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| second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons? |
edit to your edit: you've missed IoP nerf. mesmers are already considered crappy in pve unless they run cry/roj or ap. nerfing another mesmer skill in pve ain't the way to go.
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Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
Dom mesmers are fine in pve, there's no imba blow everything up skill, but domination works, if you want some imba blow everything up build, play a different class. and IoP is fine, just because it needs to be re applied more often doesn't mean it's nerfed, it's just less broken. still strong when combined with fragility, accumulated pain and virulence tbh.
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| second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons? |
Another change that pissed me off was the PvE change to Cultist's Ferver. I know that Fast Casting Bloodspike mesmers were overpowered in Pvp but why did Anet have to nerf this skill in PvE as well? It certainly wasnt overpowered there. My main is a mesmer and I occasionally like to run fast casting builds with other attributes.
I like the changes Anet made regarding rangers in PvP and necros and I like how monks can now prot against lifestealing. I just wish Anet had thought about those of us who play both PvE and PvP, and considered that some skills that were overpowered in PvP play were already nicely balanced in PvE. I can only hope that the PvE versions of Soldier's Fury and Cultist's Ferver get reverted in the upcoming PvE skill update.
I didnt really mind the IoP nerf, as it is still useable in both PvE and PvP.
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