Update- Thurday January 28

8 pages Page 3
YunSooJin
YunSooJin
Pyromaniac
#41
man if people are crying this much over some changes that mean next to nothing, I can't wait for the massive QQfest that will be the SF nerf.

lolol
Ec]-[oMaN
Ec]-[oMaN
Desert Nomad
#42
Nice update, besides buffing Crip Shot. Too bad certain things which were addressed in this update weren't implemented a year ago.
AtomicMew
AtomicMew
Jungle Guide
#43
Quote:
I mean, they basically nerfed a bunch of ele skills and b-spam skills which no one in PvE uses EVER anyway. If anything, those skills need buffs.
PvE monsters use those skills too. You want to fight Dryders and Angorodons with hyped-up lifesteal skills in HM? I sure as hell don't.
So, basically you want PvE to be EASIER than it already is? Yeah that makes sense.
Quote:
If nobody's using the skills, then it's more likely than not that they're using some kind of setup that would be better regardless of whether the skills in question were buffed, nerfed, or untouched.
That's not a assessment based on history. Look how popular spirit spam has become or ER infuse or discord or.... All due to buffs to weak skills.
Quote:
Quote:
There's no reason that PvP nerfs should leak over into PvE.
Consistency.
You play perma-sin in PvP too? I thought I was the only one!
acastillo666
acastillo666
Frost Gate Guardian
#44
Quote:
Originally Posted by Rick Thene View Post
Am I the only one curious as to why Paragons seem to enjoy breaking their own armour all the time? Can they honestly shout that loud?
i lol'ed at this for a while, dont forget they have the ability to run REALLY fast and pick up their Spear and go back to throw it again without anyone noticing.
E
Ethereal Fable
Ascalonian Squire
#45
Quote:
Originally Posted by Tha D View Post
i couldnt find information about WHEN exactly the skill change each day will take effect; because now i will always watch time before i would enter codex; not that i enter, win and suddenly after 1 hour of winning my team doesnt get an opponent anymore - thats a disadvantage now of this new rotation system.. and anotehr no gg for anet! : /

maybe some1 here can help out on those times soon - after own experiences or source.

thx in advance~
The Codex is changed at 05:01 AM, 11:01 AM, 05:01 PM, and 11:01 PM Pacific. (If you can't figure it out, its changed at the same time that it used to be, and then add 6 hours to get each successive codex change time)
I
I Am Not Ok
Lion's Arch Merchant
#46
i like the part they finally did something about b-spike

i do not like the part they did not touch ranger/sin skills, and their unlimited energy spamming 12345 skills
Cuilan
Cuilan
Forge Runner
#47
The Illusion of Pain change I'm unsure of since I'm likely one of the few who uses it in PvE...

Ebon Dust Aura. o.o;

Curious if any of these life steal changes will help with DoA or not.
C
Chthon
Grotto Attendant
#48
FYI: Sundering/Penetrating definitely ate the aftercast delay in PvE too. Net nerf for them.
w
wilson
Krytan Explorer
#49
Good update! Death to pewpew Rangers! May they never return. I'm just worried about Cripshot, it's just super strong now. Unblockable, undodgable longbow ranged crippling FTW?
Meridon
Meridon
Lion's Arch Merchant
#50
Quote:
Originally Posted by zelgadissan View Post
First off, and I'll keep repeating this over and over and over, skill splits are absolutely retarded.

Next, I'd love to see how PvE Rangers are significantly hurt by this update. Glass Arrows is PvP only. Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not). Lightning Reflexes is PvP only. Melandru's, Needling, Quick, and Precision were crap for PvE anyway. Power Shot is now armor-ignoring, which makes it far stronger in PvE.

Seriously, please explain it to me.

On-topic: good update.
PvE and PvP were recognized by Anet as two completely different parts of the game a long time ago. They stopped seeing them as one, as it was just too hard to balance the game skill-wise for PvE as well as PvP with one skillset. Every nerf that was meant for PvP had it's consequences in PvE and vice virsa. It's easy to understand that such a thing nearly always upsets one half of the community.

As a result PvE / PvP skill split. It allowed for more skills to be altered, and as a result it makes balancing both aspects easier, as you don't have to worry about the other side. Whether or not you think PvE and PvP are two different things, you need to stop having the idea that both gamemodes require the same skillset.

In regard to the update, I find the workaround for life stealing completely ridiculous. I mean Life Draining WTF?!? They should've just converted all life stealing skills to "You do ..x.. damage, you get healed for ..x.."
P
Pepe El Telefonista
Academy Page
#51
I was afraid, thought it was the nerf!!
t
thedukesd
Frost Gate Guardian
#52
Quote:
Paragon

* "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks.
If I understood right what they did this skill is kinda useless in pvp, cause of the part in bold. I don't really see the use of this skill in pvp, helping leechers maybe (usually they are the one that don't attack).

L.E.:

Quote:
Mesmer

* Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Good and bad change. It's easier to intrerupt this is the good part. The rest of the changes are kinda bad fast casting + duration 8s + recharge 5s is not really a good thing.
Divine Ashes
Divine Ashes
Wilds Pathfinder
#53
Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered .

Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
Morphy
Morphy
Wilds Pathfinder
#54
Quote:
Originally Posted by Divine Ashes View Post
Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered .

Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
They buffed it recently.
Ariena Najea
Ariena Najea
Silence and Motion
#55
Quote:
Originally Posted by thedukesd View Post
If I understood right what they did this skill is kinda useless in pvp, cause of the part in bold. I don't really see the use of this skill in pvp, helping leechers maybe (usually they are the one that don't attack)
Casters generally don't attack in PvP. There are usually more pressing concerns to attend to, or adjusting positioning.

Quote:
Originally Posted by Divine Ashes View Post
Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
The end-effect of Shielding Hands is a somewhat new addition. It was buffed because it had fallen out of favor and was generally weaker than Shield of Absorption, even with its shorter casting time.

EDIT: Ninja'd
F
Ferminator
Frost Gate Guardian
#56
They did not justify why they nerfed EDA in PvE.

They did not use their PvE/PvP skill split system (as usual).

I do not believe Rangers were overly hurt. The attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.

I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.

RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.

They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.
Morphy
Morphy
Wilds Pathfinder
#57
Quote:
Originally Posted by Ferminator View Post
They did not justify why they nerfed EDA in PvE.

They did not use their PvE/PvP skill split system (as usual).

I do not believe Rangers were overly hurt. Not all the attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.

I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.

RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.

They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.
Lol PvE/PvP split. You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one.

RtL was used on Axe Warriors because it was the only Shadow Step without a skill disable or aftercast. That's broken. It's a good thing this has happened. Let's face it, what good play could possibly emerge from a skill like this?
Xenex Xclame
Xenex Xclame
Desert Nomad
#58
Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.

I guess it was your personally suggestion to.

Make keen arrow do a whopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.

The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.

Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.

Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%

But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.

Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.

Easily interruped.

Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
Morphy
Morphy
Wilds Pathfinder
#59
Quote:
Originally Posted by Xenex Xclame View Post
Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.

I guess it was your personally suggestion to.

Make keen arrow do a hopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.

The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.

Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.

Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%

But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.

Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.

Easily interruped.

Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
None of these skill lead to good play. I would be ok with it if Anet had just completely nuked them as well.
Gill Halendt
Gill Halendt
Desert Nomad
#60
Quote:
Originally Posted by Divine Ashes View Post
It's good to see some of that power creep countered
Quote:
Originally Posted by Morphy View Post
Lol PvE/PvP split. You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one
Even as a now retired PvP player, currently playing PvE only, I completely agree with these.

Good update IMO.