Update- Thurday January 28
superraptors
ranger spike or dual ranger w/e in my opinion is still overpowered losing 5-10 dmg on 1 skill is nothing when glass arrow still provides the majority of the raw dmg. a ranger can still hit 70-90 ez with glass arrows and keen
Gun Pierson
Soldier's Fury nerf in PvE is bad for para heroes as you'll loose the passive defense of bringing a para hero. They used the skill very well. Human paras go Imbagon anyway, where Soldier's Fury is not 'The' skill.
I like they tone down rangers, and I would like to see more where that came from as they're still OP. 'pew pew' rangers have no place in this game. Cripshot buff was not needed imo.
I think this is a decent PvP update.
I like they tone down rangers, and I would like to see more where that came from as they're still OP. 'pew pew' rangers have no place in this game. Cripshot buff was not needed imo.
I think this is a decent PvP update.
Xenex Xclame
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I see your point about Keen. But look at Monk's Strength of Honor: nerfed down to 1...5 damage too. Keen Arrow basically offers no bonus for non-crits, and a large bonus for crits. It reduces the skill's damage consistency, which I think was the goal of the live team.
As for Quick Shot and the other bow skills, they probably wanted a 'right now' fix without room for gimmicks. I agree that Smiter's Booning skills is not the best approach, but sometimes the fix must happen soon, and offering any kind of buff may backfire later causing horrible effects (see the dagger skills buffs that gave birth to R/As), so they just nerf without any functionality improvement/change to avoid this kind of situation. Lightning Reflexes offer an IAS, it would be pretty pointless to make it end on attack. They probably didn't want to think of a downside or reduce the block % (probably wouldn't be enough anyway), so they just hit the recharge to increase build vulnerability... window of opportunity to kill. |
Let me start right off and say I KNOW!My brain must have gone into miniamensia, when i wrote the thing about LR,I knew about it, i even looked up on wiki this morning when i read the updates (I never remember which of LR or WD gives the attack faster bonus.Forgot i said that.
Yeah....I just want keen to be usefull when you dont get a crit,thats all.
I see what you mean about QS,I hope someday they bring it back, because i doubt anyone will use it now after the buff/nerf,not that they used it before.
@puppy, yes marauder was very nice, 5 seconds was manageable , now not so much
AexIndex
It's about not being able to chain the attacks anymore
Redvex
On ranger i wait next update to say a definitive word.
Expect great other viable options build for pve.
Expect great other viable options build for pve.
moriz
Shuuda
Ah, no matter what the update is like, the comments people make on these forums will always be far more odious.
jaximus
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and being turned into a sitting duck as soon as you fire. on interrupts the reward is at least potentially greater than the drawback. for pure attack skills? i'm not really sure.
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overall, great update! glad to see theyve been listening by toning down all the really stupid ranged midline damage in pvp.
as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills?
Shayne Hawke
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this. ive always been one to 'slide' while using skills because ive played so much to the point where i q step without thinking and try to mitigate damage on me any way i can. granted i never really used any of the skills that got changed (aside cripshot), this aftercast will really impact your damage taken. sometimes that tiny dely when you get by firing off a d shot or sav shot is enough to push your monks energy just enough that you have to play defensive for a minute or two to catch up.
overall, great update! glad to see theyve been listening by toning down all the really stupid ranged midline damage in pvp. as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills? |
pumpkin pie
what was wrong with * Winter's Embrace: increased Energy cost to 10; increased recharge to 15 seconds. ?
Aljasha
it was by far and still is the best non-elite snare. even at the low duration.
the higher cost and recharge are a step into the right direction.
the higher cost and recharge are a step into the right direction.
Redvex
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as for the people complaining that the ranger nerfs are really hard on the pve side, isnt the way to go still splinter + barrage +3 pve skills? |
Now i vanquished and made legendary guardian with single target asuran scan spike, that is based on fast attack skill. Now with the nerf (? not be sure ) of power shot and lowering damage of precision shot is less effective than before.
I sincerely hope in the nexth skill pve balance not for buffing existing builds but TO HAVE ANOTHER OPTIONS TO PLAY RANGER IN PVE (wildness surival, spirit etc etc).
bursta91
First of all, press b.
second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons?
nawwwww dont worry, shadowform is still here for another month+.
is all gon be k
Paragoons- Soldiers fury was pretty good, pretty much a free frenzy with no consequences, thats fair and balanced. Now its more like Aggressive Refrain just 33%. And who cares about cracked, you still got your shield and heros.
Ele- Mirror of Ice, at least its not smiters boon'd
Ranger-
second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons?
nawwwww dont worry, shadowform is still here for another month+.
is all gon be k
Paragoons- Soldiers fury was pretty good, pretty much a free frenzy with no consequences, thats fair and balanced. Now its more like Aggressive Refrain just 33%. And who cares about cracked, you still got your shield and heros.
Ele- Mirror of Ice, at least its not smiters boon'd
Ranger-
drkn
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second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons? |
edit to your edit: you've missed IoP nerf. mesmers are already considered crappy in pve unless they run cry/roj or ap. nerfing another mesmer skill in pve ain't the way to go.
bursta91
Del
Dom mesmers are fine in pve, there's no imba blow everything up skill, but domination works, if you want some imba blow everything up build, play a different class. and IoP is fine, just because it needs to be re applied more often doesn't mean it's nerfed, it's just less broken. still strong when combined with fragility, accumulated pain and virulence tbh.
Lanier
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second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons? |
Another change that pissed me off was the PvE change to Cultist's Ferver. I know that Fast Casting Bloodspike mesmers were overpowered in Pvp but why did Anet have to nerf this skill in PvE as well? It certainly wasnt overpowered there. My main is a mesmer and I occasionally like to run fast casting builds with other attributes.
I like the changes Anet made regarding rangers in PvP and necros and I like how monks can now prot against lifestealing. I just wish Anet had thought about those of us who play both PvE and PvP, and considered that some skills that were overpowered in PvP play were already nicely balanced in PvE. I can only hope that the PvE versions of Soldier's Fury and Cultist's Ferver get reverted in the upcoming PvE skill update.
I didnt really mind the IoP nerf, as it is still useable in both PvE and PvP.
Elon's Rose
For Ranger's sake, I just hope triple shot/dual shot are finally buffed in PvE with lower recharges. Not everyone likes running hurr durr barrage/scythe/daggers, I know I used Glass Arrows plenty while I was doing campaigns, made an otherwise fairly dull class quite enjoyable.
Coast
plastichead
rangers, if they must use a bow, are limited to only the standard ranger bar: apply, elite (BA, Cripshot or Magebane), savage, dshot, natty stride, mend touch, troll/hunters shot.
the ability of this build to spread conditions is far inferior to a ranger with a spear.
the ability of this build to spread conditions is far inferior to a ranger with a spear.
[DE]
PvE is easy. Unless Anet is massively overhauling a skill that's central to a team build (i.e. SF or Ursan) then there is no reason to bitch. There are so many different ways to abuse AI and your party bars that a few minor tweaks to skills won't throw you head over heels (unless you're bad at the game, in which case [email protected]).
Orry
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yes. we care so much as there was no split on most nerfs done unto pvp.
edit to your edit: you've missed IoP nerf. mesmers are already considered crappy in pve unless they run cry/roj or ap. nerfing another mesmer skill in pve ain't the way to go. |
Empathy+Backfire+Visions of Regret+Pain Inverter=dead
Sir Tieger
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second, why do PvErs care so much about an update that was meant for the pvp community. Do you seriously use ranger/paragons? |
Why the hell is an update meant soley for PvP balance spilling over into PvE at all? Especially when the PvE update is supposed to be at a later date.
You can argue that PvE is easy all you want, doesnt change the fact that a so called PvP update has affected quite a few common used skills in PvE.
They introduced PvE/PvP splits for a reason, just seems like their too lazy to use them.
[DE]
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The bolded part is precisely why us PvE'rs care.
Why the hell is an update meant soley for PvP balance spilling over into PvE at all? Especially when the PvE update is supposed to be at a later date. You can argue that PvE is easy all you want, doesnt change the fact that a so called PvP update has affected quite a few common used skills in PvE. They introduced PvE/PvP splits for a reason, just seems like their too lazy to use them. |
Redvex
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The point is that since PvE is easy, having a PvP update that also affect PvE is fine. Obviously there are a few extreme exceptions, however the point of the PvP/PvE split is to keep them separate yet to still somewhat equal. If every single skill did something entirely different in PvE than it did in PvP then it would be impossible for a PvE player to ever get a solid start into PvP, and perhaps, vice versa. Basically, even if a skill is updated for PvP, that doesn't mean the the skill shouldn't be changed in PvE.
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If someone wanna play pvp go and study skills and build.
That is what Gw is designed for.
jaximus
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however the point of the PvP/PvE split is to keep them separate yet to still somewhat equal
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i personally have been against the entire pvp/pve version split garbage since the beginning. the level cap in gw is only 20, pve was designed as a training ground for pvp. think of the desert missions, (relic runs, cap points, time killing stuff). with the whole split skill set stuff going on now, people have less of a knowledge of what skills are good where. back when the skills were the same in pvp and pve, people actually learned a tiny bit. granted there was a clot of crappy pve nonsense befouling the pvp realm, but now with the split, its even more drastic and depressing.
Cuilan
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you've missed IoP nerf. mesmers are already considered crappy in pve unless they run cry/roj or ap. nerfing another mesmer skill in pve ain't the way to go.
|
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Mindless hex stcking works fine.
Empathy+Backfire+Visions of Regret+Pain Inverter=dead |
So Anet, what other PvE mesmer nerfs do you have in mind?
Del
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lol @ history, plessy v ferguson --> brown v board. gg
i personally have been against the entire pvp/pve version split garbage since the beginning. the level cap in gw is only 20, pve was designed as a training ground for pvp. think of the desert missions, (relic runs, cap points, time killing stuff). with the whole split skill set stuff going on now, people have less of a knowledge of what skills are good where. back when the skills were the same in pvp and pve, people actually learned a tiny bit. granted there was a clot of crappy pve nonsense befouling the pvp realm, but not with the split, its even more drastic and depressing. |
lemming
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And if the caster is out of energy. He is useless. In the case of ele he can just drop one skill and use a conjure skill, have a backup weapon (bow/spear with the right type of damage) and he will still be usefull even with low energy. Spear damage is low but with conjure you will do way more damage. (This don't work always but well sometimes it works.)
|
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Are you on crack ? since when laugh = whine ?. I dont play pvp anymore dude so back off.
And no , they werent overpowered , they were versatile , wich means that they can do a lot of stuff but not BETTER than a dedicated class to that task. Increase bow attack recharge times stops "pressure" damage but the bonus damage nerf is non sense. No matter how many times you repeat it to yourself or how early you wake up in the morning to post in guru that both nerfs are fine , they are not . +5 damage on a skill with 15 att point ..... cmon , even a 10 year old boy can see that is stupid. PS: If you are gonna nerf it , nerf it all . Next update : Bow damage in pvp is 10-10 , all bow skills that dont deal conditions have 12 recharge and deal +1....5 damage. |
Essence Snow
Saw a post noting the GW population as 90% PvE 10% PvP....Does anyone know how accurate this is?.......If this is anywhere close to the consensus then the PvE players...i.e. the mass of the consumer base,....their concerns should weigh more than the PvPers when it comes to NON-SPLIT issues. Why should fixing a problem affecting 10% of the player base leave a sour taste for the remaining 90%? It shouldn't! That's just bad practice.
Del
yeah, why should pvers think a little bit harder just because some skills were fixed because of pvp. anet should just let pve stagnate and let it stay super easy for the inept majority that can't just finds something new to pve with.
Shayne Hawke
Why can't the part of the 90% that whines realize that there are other or better things to run and ways to play than one "favorite" build?
Pandora's box
* Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
This renders the skill completely useless to everyone playing necro as a secondary profession. Was that the sole purpose? To eliminate other professions using cheap necromancer skills?
Pity that we are back to nerfing. With the exception of SF the game had become rather stable for PvE. Looks like some people were looking for work.
This renders the skill completely useless to everyone playing necro as a secondary profession. Was that the sole purpose? To eliminate other professions using cheap necromancer skills?
Pity that we are back to nerfing. With the exception of SF the game had become rather stable for PvE. Looks like some people were looking for work.
lemming
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* Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
This renders the skill completely useless to everyone playing necro as a secondary profession. Was that the sole purpose? To eliminate other professions using cheap necromancer skills? Pity that we are back to nerfing. With the exception of SF the game had become rather stable for PvE. Looks like some people were looking for work. |
IrishX
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Saw a post noting the GW population as 90% PvE 10% PvP....Does anyone know how accurate this is?.......If this is anywhere close to the consensus then the PvE players...i.e. the mass of the consumer base,....their concerns should weigh more than the PvPers when it comes to NON-SPLIT issues. Why should fixing a problem affecting 10% of the player base leave a sour taste for the remaining 90%? It shouldn't! That's just bad practice.
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Shayne Hawke
I feel like a lot of people are not realizing that when you nerf one skill, all other similarly available options become relatively stronger.
AtomicMew
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You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one. |
Get it to your head:
The skills nerfs in this update are not comparable to nerfing SF or other meta skills for one simple reason: the nerfs hurt skills which NO ONE* ever uses. It doesn't hurt anybody's ability to roll through PvE in the slightest. What it does do is 1) further constrict build variability by reducing incentive to be creative. And 2) makes certain monsters even EASIER than before and therefore, PvE even easier in general. Neither of these consequences are good for reviving PvE.
Essence Snow
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Why can't the part of the 90% that whines realize that there are other or better things to run and ways to play than one "favorite" build?
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Since when were the concerns of the consumers considered nothing but whining? That's a horrid mentality!
Lanier
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lol @ history, plessy v ferguson --> brown v board. gg
i personally have been against the entire pvp/pve version split garbage since the beginning. the level cap in gw is only 20, pve was designed as a training ground for pvp. think of the desert missions, (relic runs, cap points, time killing stuff). with the whole split skill set stuff going on now, people have less of a knowledge of what skills are good where. back when the skills were the same in pvp and pve, people actually learned a tiny bit. granted there was a clot of crappy pve nonsense befouling the pvp realm, but now with the split, its even more drastic and depressing. |
I would disagree that PvE is solely meant to be a training ground for PvP. This may have been the intention originally, but it certainly is not the case anymore. PvE is almost a completely different game than PvP nowadays. You say that PvE crap shouldnt befoul PvP. I agree completely, and would also say that PvP nerfs/buffs shouldnt befoul PvE when they are completely unnecessary.
Styxgyan
There is a little bug with Quick Shot: desactivate all your attack skills for 2 seconds.