man if people are crying this much over some changes that mean next to nothing, I can't wait for the massive QQfest that will be the SF nerf.
lolol
Update- Thurday January 28
8 pages • Page 3
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I mean, they basically nerfed a bunch of ele skills and b-spam skills which no one in PvE uses EVER anyway. If anything, those skills need buffs. PvE monsters use those skills too. You want to fight Dryders and Angorodons with hyped-up lifesteal skills in HM? I sure as hell don't. |
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i lol'ed at this for a while, dont forget they have the ability to run REALLY fast and pick up their Spear and go back to throw it again without anyone noticing.
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i couldnt find information about WHEN exactly the skill change each day will take effect; because now i will always watch time before i would enter codex; not that i enter, win and suddenly after 1 hour of winning my team doesnt get an opponent anymore - thats a disadvantage now of this new rotation system.. and anotehr no gg for anet! : /
maybe some1 here can help out on those times soon - after own experiences or source. thx in advance~ |
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First off, and I'll keep repeating this over and over and over, skill splits are absolutely retarded.
Next, I'd love to see how PvE Rangers are significantly hurt by this update. Glass Arrows is PvP only. Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not). Lightning Reflexes is PvP only. Melandru's, Needling, Quick, and Precision were crap for PvE anyway. Power Shot is now armor-ignoring, which makes it far stronger in PvE. Seriously, please explain it to me. On-topic: good update. |
As a result PvE / PvP skill split. It allowed for more skills to be altered, and as a result it makes balancing both aspects easier, as you don't have to worry about the other side. Whether or not you think PvE and PvP are two different things, you need to stop having the idea that both gamemodes require the same skillset.
In regard to the update, I find the workaround for life stealing completely ridiculous. I mean Life Draining WTF?!? They should've just converted all life stealing skills to "You do ..x.. damage, you get healed for ..x.."
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Paragon * "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks. |
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Mesmer * Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120. |
Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered
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Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
.Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
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Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered
.Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it. |
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If I understood right what they did this skill is kinda useless in pvp, cause of the part in bold. I don't really see the use of this skill in pvp, helping leechers maybe (usually they are the one that don't attack)
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Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
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EDIT: Ninja'd

F
They did not justify why they nerfed EDA in PvE.
They did not use their PvE/PvP skill split system (as usual).
I do not believe Rangers were overly hurt. The attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.
I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.
RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.
They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.
They did not use their PvE/PvP skill split system (as usual).
I do not believe Rangers were overly hurt. The attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.
I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.
RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.
They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.
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They did not justify why they nerfed EDA in PvE.
They did not use their PvE/PvP skill split system (as usual). I do not believe Rangers were overly hurt. Not all the attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good. I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered. RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized. They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath. |
RtL was used on Axe Warriors because it was the only Shadow Step without a skill disable or aftercast. That's broken. It's a good thing this has happened. Let's face it, what good play could possibly emerge from a skill like this?
Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.
I guess it was your personally suggestion to.
Make keen arrow do a whopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.
The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.
Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.
Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%
But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.
Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.
Easily interruped.
Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
I guess it was your personally suggestion to.
Make keen arrow do a whopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.
The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.
Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.
Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%
But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.
Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.
Easily interruped.
Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
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Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.
I guess it was your personally suggestion to. Make keen arrow do a hopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild. The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time. Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage. Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100% But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster. Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard. Easily interruped. Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those. |
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Lol PvE/PvP split. You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one
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Good update IMO.



