Update- Thurday January 28

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

man if people are crying this much over some changes that mean next to nothing, I can't wait for the massive QQfest that will be the SF nerf.

lolol

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Nice update, besides buffing Crip Shot. Too bad certain things which were addressed in this update weren't implemented a year ago.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
I mean, they basically nerfed a bunch of ele skills and b-spam skills which no one in PvE uses EVER anyway. If anything, those skills need buffs.
PvE monsters use those skills too. You want to fight Dryders and Angorodons with hyped-up lifesteal skills in HM? I sure as hell don't.
So, basically you want PvE to be EASIER than it already is? Yeah that makes sense.
Quote:
If nobody's using the skills, then it's more likely than not that they're using some kind of setup that would be better regardless of whether the skills in question were buffed, nerfed, or untouched.
That's not a assessment based on history. Look how popular spirit spam has become or ER infuse or discord or.... All due to buffs to weak skills.
Quote:
Quote:
There's no reason that PvP nerfs should leak over into PvE.
Consistency.
You play perma-sin in PvP too? I thought I was the only one!

acastillo666

acastillo666

Frost Gate Guardian

Join Date: Aug 2008

south texas,, RGV

Quote:
Originally Posted by Rick Thene View Post
Am I the only one curious as to why Paragons seem to enjoy breaking their own armour all the time? Can they honestly shout that loud?
i lol'ed at this for a while, dont forget they have the ability to run REALLY fast and pick up their Spear and go back to throw it again without anyone noticing.

Ethereal Fable

Ascalonian Squire

Join Date: Jan 2008

Fat Insecure Neurotic Emotional [FINE]

Quote:
Originally Posted by Tha D View Post
i couldnt find information about WHEN exactly the skill change each day will take effect; because now i will always watch time before i would enter codex; not that i enter, win and suddenly after 1 hour of winning my team doesnt get an opponent anymore - thats a disadvantage now of this new rotation system.. and anotehr no gg for anet! : /

maybe some1 here can help out on those times soon - after own experiences or source.

thx in advance~
The Codex is changed at 05:01 AM, 11:01 AM, 05:01 PM, and 11:01 PM Pacific. (If you can't figure it out, its changed at the same time that it used to be, and then add 6 hours to get each successive codex change time)

I Am Not Ok

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

Die Vornehmen [edel]

Mo/W

i like the part they finally did something about b-spike

i do not like the part they did not touch ranger/sin skills, and their unlimited energy spamming 12345 skills

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

The Illusion of Pain change I'm unsure of since I'm likely one of the few who uses it in PvE...

Ebon Dust Aura. o.o;

Curious if any of these life steal changes will help with DoA or not.

Chthon

Grotto Attendant

Join Date: Apr 2007

FYI: Sundering/Penetrating definitely ate the aftercast delay in PvE too. Net nerf for them.

wilson

Krytan Explorer

Join Date: May 2005

aggro bubble

[RD];[FW];[GOTS];[baed];[kiSu]

Good update! Death to pewpew Rangers! May they never return. I'm just worried about Cripshot, it's just super strong now. Unblockable, undodgable longbow ranged crippling FTW?

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by zelgadissan View Post
First off, and I'll keep repeating this over and over and over, skill splits are absolutely retarded.

Next, I'd love to see how PvE Rangers are significantly hurt by this update. Glass Arrows is PvP only. Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not). Lightning Reflexes is PvP only. Melandru's, Needling, Quick, and Precision were crap for PvE anyway. Power Shot is now armor-ignoring, which makes it far stronger in PvE.

Seriously, please explain it to me.

On-topic: good update.
PvE and PvP were recognized by Anet as two completely different parts of the game a long time ago. They stopped seeing them as one, as it was just too hard to balance the game skill-wise for PvE as well as PvP with one skillset. Every nerf that was meant for PvP had it's consequences in PvE and vice virsa. It's easy to understand that such a thing nearly always upsets one half of the community.

As a result PvE / PvP skill split. It allowed for more skills to be altered, and as a result it makes balancing both aspects easier, as you don't have to worry about the other side. Whether or not you think PvE and PvP are two different things, you need to stop having the idea that both gamemodes require the same skillset.

In regard to the update, I find the workaround for life stealing completely ridiculous. I mean Life Draining WTF?!? They should've just converted all life stealing skills to "You do ..x.. damage, you get healed for ..x.."

Pepe El Telefonista

Academy Page

Join Date: Feb 2009

[ToYs]

A/

I was afraid, thought it was the nerf!!

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Quote:
Paragon

* "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks.
If I understood right what they did this skill is kinda useless in pvp, cause of the part in bold. I don't really see the use of this skill in pvp, helping leechers maybe (usually they are the one that don't attack).

L.E.:

Quote:
Mesmer

* Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Good and bad change. It's easier to intrerupt this is the good part. The rest of the changes are kinda bad fast casting + duration 8s + recharge 5s is not really a good thing.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered .

Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Divine Ashes View Post
Nice update. I for one welcome widespread nerfs. It's good to see some of that power creep countered .

Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
They buffed it recently.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by thedukesd View Post
If I understood right what they did this skill is kinda useless in pvp, cause of the part in bold. I don't really see the use of this skill in pvp, helping leechers maybe (usually they are the one that don't attack)
Casters generally don't attack in PvP. There are usually more pressing concerns to attend to, or adjusting positioning.

Quote:
Originally Posted by Divine Ashes View Post
Also, did Shielding Hands always have that healing when ending condition? Or did they buff that for no reason? I'm not sure where exactly to look for this info and don't fee like scouring wiki for it.
The end-effect of Shielding Hands is a somewhat new addition. It was buffed because it had fallen out of favor and was generally weaker than Shield of Absorption, even with its shorter casting time.

EDIT: Ninja'd

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

They did not justify why they nerfed EDA in PvE.

They did not use their PvE/PvP skill split system (as usual).

I do not believe Rangers were overly hurt. The attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.

I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.

RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.

They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Ferminator View Post
They did not justify why they nerfed EDA in PvE.

They did not use their PvE/PvP skill split system (as usual).

I do not believe Rangers were overly hurt. Not all the attack skills that were nerfed were not used frequently in PvE. The 3/4 activation times on the dual penetration attacks is good.

I believe Soldiers Fury is consistent with Aggresive Refrain. Has no one thought about Paragons being ranged attackers with a shield? However, this balance was not needed and technically made them even more underpowered.

RtL already has a significant draw back in exhaustion which discourages spamming. Warriors only have 20 energy, although experienced warriors should be able to manage their energy. Again, the PvE/PvP skill split was not utilized.

They did say IIRC that they would change 600/smite and SF after this update... but I'm not holding my breath.
Lol PvE/PvP split. You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one.

RtL was used on Axe Warriors because it was the only Shadow Step without a skill disable or aftercast. That's broken. It's a good thing this has happened. Let's face it, what good play could possibly emerge from a skill like this?

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.

I guess it was your personally suggestion to.

Make keen arrow do a whopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.

The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.

Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.

Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%

But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.

Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.

Easily interruped.

Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Xenex Xclame View Post
Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.

I guess it was your personally suggestion to.

Make keen arrow do a hopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.

The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.

Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.

Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%

But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.

Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.

Easily interruped.

Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
None of these skill lead to good play. I would be ok with it if Anet had just completely nuked them as well.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Divine Ashes View Post
It's good to see some of that power creep countered
Quote:
Originally Posted by Morphy View Post
Lol PvE/PvP split. You have more than enough broken skills in PvE, no need to go all "BAWWWW" when you lose one
Even as a now retired PvP player, currently playing PvE only, I completely agree with these.

Good update IMO.

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

It's like the TK had no say in much. Looks like a typical Anet update. Or they did, cause the prot functionality change looked too intelligent to be from Anet.

They could have at least told us why they didn't split EDA. Yeah I know about the EDA volley or P/D in codex, but there was nothing wrong with it in PvE. Instead of fixing other non 600/smite/SF issues they instead nerf EDA to make it look like they are doing something.

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Quote:
Originally Posted by Ariena Najea View Post
Casters generally don't attack in PvP. There are usually more pressing concerns to attend to, or adjusting positioning.
And if the caster is out of energy. He is useless. In the case of ele he can just drop one skill and use a conjure skill, have a backup weapon (bow/spear with the right type of damage) and he will still be usefull even with low energy. Spear damage is low but with conjure you will do way more damage. (This don't work always but well sometimes it works.)

The skill itself is not usefull for the paragons (anyway caster paragon is just stupid, way to low the energy regen) this will make the paragon think several times before bringing the skill. Probably he will bring the skill in places where he pvp in parties with his friends/guild/alliance cause in other places he don't have a single reason to bring it.

There are several pvp areas where paragons are kinda useless in pvp. This change in this skill will not fix this problem, will just make them even more unwanted in pvp:

RA: the number of people in the party is the problem, and you need luck to get a team that have the right classes to be usefull as paragon
Jade: you can't really cape, you are kinda unwanted there
Fort: depends, on Kurzick side you can be usefull, on Luxon side you are kinda useless (but Fort is not a balanced thing, it's the most unbalanced pvp area, kurzick have an insane advantage in Fort; Codex is the next unbalanced pvp area and the only way to fix it is to remove it)

Compared to other classes Paragons have less skills. Making their skills even worst then they are know is bad. If they don't like that Stand to Ground is used by other classes how about moving this skill to Leadership (witch i actually think it will be a good thing).

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

LoL @ pvp rangers. Lets nerf all bow dmg skills to +5 like keen arrow and 12 recharge hahaha. Seriously , they create a versatile class and when that class begins to shine a little ( yes , they by itselves arent the top of the chain ) they ubernerf them .... rather pointless. Waiting for SF update to laugh some more ...

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Tenebrae View Post
LoL @ pvp rangers. Lets nerf all bow dmg skills to +5 like keen arrow and 12 recharge hahaha. Seriously , they create a versatile class and when that class begins to shine a little ( yes , they by itselves arent the top of the chain ) they ubernerf them .... rather pointless. Waiting for SF update to laugh some more ...
They nerfed the ridiculous spike capability of rangers (which was definitely overpowered, and showcased in literally every single build), while buffing the split/movement control capability.

I don't see what you are whining about.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
but can anybody enlighten me with a reason that this should affect a lot of pve skills?
+1

i don't see why EDA, IoP and Soldier's Fury got changed in pve as well. pvp nerfs are fine, the gameplay probably needed to be balanced out, but on the other hand, pve was fine. more splits, ANet, more splits please!
especially that running anything and taking henchmen is enough to complete almost every mission in hm and vq almost every location (might be done slowly, but still) and nerfing pve skills just limits the pool of useful skills, so that people who want to run something viable are limited to one-two builds...

pvp balance - nerfs and some buffs
pve balance - buffs and some nerfs

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Where the hell is SF nerf?
wider pve balance is said to be brought in mid february, hopefully including sf too.

just, please ANet, nerf broken skills, letting people do wicked things solo or something, don't limit our pve choices. pve doesn't need meta; actually, i think that if there's meta in pve, something went wrong.



e
Quote:
These numerical adjustments are meant to make Illusion of Pain more vulnerable to disruption and more demanding to use effectively. Similarly, the increased casting time and Energy cost for Mirror of Ice makes it harder to maintain against opponents determined to stop it. These changes affect both PvE and PvP.
do you really take mobs outside at riven earth to be determined to stop mirror of ice from being cast? ;p
the changes are great for balancing out pvp, don't take me wrong, but they serve no purpose in pve.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by Xenex Xclame View Post
Since somone decided to volunteer as the face of Anet's lack of communication, i feel i should reply.

I guess it was your personally suggestion to.

Make keen arrow do a whopping 4 damage on non critical hits?Might as well swap to my wand,at least i can be of more use to the guild.

The place this caused problem is where the critical hit was almost guaranteed anyways,so the only person your hurting is the person not putting extra effort to get that crtical hit out every time.

Did you not think to suggest to Anet to make the damage a either/or , you know where it does some decent damage when you dont get a critcal and do more damage when it is a critical, no aditional damage simply damage or more damage.

Decrease the damage 20% and increase the recharge bye 100%,you forgot to also increase the energy by 100%

But good job on Hunter's Shot,now i really want to use this skill, it doesn't matter that Screaming Shot does more damage and recharges faster.

Congratulations on nerfing the most useless ranger elite,I know that think of a functionality change would have been too hard.

Easily interruped.

Those are the big ones I have a problem with, I also dislike Lightning Reflexes and Sloth Hunter's Shot,but I dont need to add those.
Every 'damage' skill (Sloth's, Keen, etc) that could be used in spikes or pressure between spikes deserved a nerf. I won't put my Capt. Obvious cape here to explain why Rangers should do less damage than Warriors, who need to run to their targets instead of just hitting 'tab'. When people start to use Rangers and Paras as their DPS classes instead of Wars, something is not right.

They nerfed Quick Shot simply for consistency sake. If every other similar skill has an aftercast, so it should too. It closes windows for further gimmicks, it nerfs a skill no one uses or gives a shit about anyway, so I don't see the harm here. It's not like Ranger is the only class out there with useless skills...

Lightning Reflexes was nerfed - because R/As mostly - could be in a stance pretty much 24/7, dealing huge damage while impossible to lineback, in a class already highly armored vs. Elemental damage. Is this enough of a hint as why it was nerfed? High survivability + high damage is bad for the game. R/As are still overpowered, btw, because your primary attribute is just too damn broken, you should be glad you weren't nerfed more.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Don't understand why ranged EDA had to be removed from PvE. They want to force PvE players to bring Blinding Surge squishies instead or something?

For PvP, yes I can understand... but according to A-Net, the PvP population is only 10% of the total. Why did they feel the need to remove ranged EDA for the other 90% of players?

I used EDA+Volley on Ranger heroes now and then. I used them myself now and then. Very useful in some places. It's hardly going to ruin my PvE experience if its gone, but it would be nice if there was an explanation for it.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Windf0rce View Post
Every 'damage' skill (Sloth's, Keen, etc) that could be used in spikes or pressure between spikes deserved a nerf. I won't put my Capt. Obvious cape here to explain why Rangers should do less damage than Warriors, who need to run to their targets instead of just hitting 'tab'. When people start to use Rangers and Paras as their DPS classes instead of Wars, something is not right.
Im perfectly fine with nerfing ranger damage,but +4 damage?


Quote:
Originally Posted by Windf0rce View Post
They nerfed Quick Shot simply for consistency sake. If every other similar skill has an aftercast, so it should too. It closes windows for further gimmicks, it nerfs a skill no one uses or gives a shit about anyway, so I don't see the harm here. It's not like Ranger is the only class out there with useless skills...
I understand why it was nerfed,but im not okay with the nerf,they could have changed in a way it does something else but without the 1 sec cast.Im also not that disappointed about the ranger having a useless Elite skill.Im more annoyed at them doing it to a skill, that was already bad.


Quote:
Originally Posted by Windf0rce View Post
Lightning Reflexes was nerfed - because R/As mostly - could be in a stance pretty much 24/7, dealing huge damage while impossible to lineback, in a class already highly armored vs. Elemental damage. Is this enough of a hint as why it was nerfed? High survivability + high damage is bad for the game. R/As are still overpowered, btw, because your primary attribute is just too damn broken, you should be glad you weren't nerfed more.
Why couldn't they do the same thing they did with escape?,,,,

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

every effective ias has its downside (frenzy, pr, aggressive refrain). i don't think that cracked armor on a armorgon(120+ armor) makes it that weaker in pve. in pvp yes it does, since stand your ground and others end on attack.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

I see your point about Keen. But look at Monk's Strength of Honor: nerfed down to 1...5 damage too. Keen Arrow basically offers no bonus for non-crits, and a large bonus for crits. It reduces the skill's damage consistency, which I think was the goal of the live team.

As for Quick Shot and the other bow skills, they probably wanted a 'right now' fix without room for gimmicks. I agree that Smiter's Booning skills is not the best approach, but sometimes the fix must happen soon, and offering any kind of buff may backfire later causing horrible effects (see the dagger skills buffs that gave birth to R/As), so they just nerf without any functionality improvement/change to avoid this kind of situation.

Lightning Reflexes offer an IAS, it would be pretty pointless to make it end on attack. They probably didn't want to think of a downside or reduce the block % (probably wouldn't be enough anyway), so they just hit the recharge to increase build vulnerability... window of opportunity to kill.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Xenex Xclame View Post
Why couldn't they do the same thing they did with escape?,,,,
Because Rangers are already hard enough to kill with only natty. With LR, it was almost impossible to collapse on them effectively when they were dumb. Water eles don't do enough damage to them to kill them, and warriors couldn't hit.

AexIndex

Frost Gate Guardian

Join Date: Aug 2009

First of all! Did some people here fail their reading class!? It says PvP only changes BEFORE MaT so don't cry PvE people you're getting the update for you soon enough.

That being said.

Nice update! It fixed some real problems in GvG and i assume the L reflexes will cripple the R/A in HA a little bit.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

Hahahaha Cultist Fervor xD
Bye bye brainless bspam

PuppyEater

PuppyEater

Frost Gate Guardian

Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

+1 For turning powershot into HEADSHOT! and the pity buff to Crip Shot

-10 for pigeonholing a supposedly versatile class even further, they might as well have just removed damage from bows in PvP at this point...

*Edit. Just noticed the Marauder nerf, never used it but man, somebody over there hated that skill...

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

versatile =/= overpowered

When a class has the best e-management, best survivability, best range, and deadly damage on top of it, you know it is not only versatile, it is overpowered too.

When it comes to damage, Rangers are still superb for pressure; and also extremely flexible, being able to bring lots of things to the table. The profession's strongest points are left untouched (hint: it's not gimmick spike damage).

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by lutz View Post
They nerfed the ridiculous spike capability of rangers (which was definitely overpowered, and showcased in literally every single build), while buffing the split/movement control capability.

I don't see what you are whining about.
Are you on crack ? since when laugh = whine ?. I dont play pvp anymore dude so back off.
And no , they werent overpowered , they were versatile , wich means that they can do a lot of stuff but not BETTER than a dedicated class to that task.

Increase bow attack recharge times stops "pressure" damage but the bonus damage nerf is non sense. No matter how many times you repeat it to yourself or how early you wake up in the morning to post in guru that both nerfs are fine , they are not . +5 damage on a skill with 15 att point ..... cmon , even a 10 year old boy can see that is stupid.

PS: If you are gonna nerf it , nerf it all .
Next update : Bow damage in pvp is 10-10 , all bow skills that dont deal conditions have 12 recharge and deal +1....5 damage.

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

Strong update. Fixed the worst issues plaguing most arenas.

I'm still going to maintain that the cripshot buff was retarded though. They actually considered giving that shit a 1s activation? That's pretty damn thick right there.

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

RoJ is something that should be nerfed in PvP.

Not funny to see a monk doing same damage as an ele in Jade Quarry. Last time i checked monks were support class...

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by zelgadissan View Post
Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not).
Aftercast Delay has also been added to the PvE versions, but the faster activation times nearly compensate this fully.
My turret ranger build dealed about ~78 DPS before the update, now it's ~76 DPS, both with peaks about 120-150 DPS.