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A specialized profession may have some stuff they are really good at and some stuff they are really bad at
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aka good at disruption, which is bad and hard in pve, and bad at everything else?
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a versatile profession will be one that doesnt have any weak points and that has only minor strong points.
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you've summoned a ranger up there, so let me hit this string too. both as a ranger and as a mesmer, you won't fill your entire skill tab with interrupts. so, abundance of interrupts means nothing, as there are better and worse ones, while those the worst are just fillers, never to be used.
ranger is capable to be as good interrupter as mesmer in pve, with a higher damage output or better survivability
at the same time. and that's a problem, too. just get BHA, 3-4 interrupts and you have 3-4 slots for some nice damage, spreading conditions, blocks - use at your will. a mesmer is limited to
only disruption & punishment (aka indirect damage, still inferior to any direct one) while their interrupting role, so crucial to them, can be fully played by another class. contrary, they cannot fully play any other role now.
that's simply not right, doesn't matter if you call it unfair or unbalanced. so either leave the whole disrupting line to mesmers, nerfing rangers and designing a specialised branch for them, and do the same unto other classes, or balance all classes so they're able to play several roles, at least one fully useful. i prefer the second option.
keep in mind, please, that i'm talking about pve all the time. i never argued about mesmers in pvp, as their skills are balanced over it and they're full potential can be seen there. still, it doesn't mean that they should have nearly none potential in pve, as it's the other side of the same coin.