PvE Mesmer nerfs should end.
Phaern Majes
I saw a mesmer in Gunnar's Hold this morning and typed in all chat "ZOMG a PvE Mesmer!!!" and got a bunch of lol's. If that doesn't prove the sorry state mesmers are in, nothing will.
Seriously, its the one class I've never taken out of pre-searing because I don't see the practicality of using it outside of pre.
Seriously, its the one class I've never taken out of pre-searing because I don't see the practicality of using it outside of pre.
Smarty
The thing with mesmers is, they can be used to complete the game and get GWAMM on, but they are less effective and slower than other classes at doing so. If you want to do farming or end-game PvE with your mesmer after you've done everything else there is to do, or if you want/need to join a PUG for something such as a ZQ or ZB, you're basically SOL, which sucks if you happened to spend several years pimping out your favourite character whilst doing the easy stuff only to find out how truly useless they are at the hard stuff (particularly when they got hit by more nerfbats along the way than other classes, and received less buffs than other classes, making them comparatively even more useless than when you first started playing them).
In other words, just because a mesmer can complete the game, doesn't mean that a mesmer is good at it, at least compared with other classes, nor does it make the mesmer desirable. This needs to change.
In other words, just because a mesmer can complete the game, doesn't mean that a mesmer is good at it, at least compared with other classes, nor does it make the mesmer desirable. This needs to change.
Amy Awien
Well, you're missing out, I just took one out and she's steamrolling post-searing Ascalon. At least at lower levels they're seriously OP.
Abedeus
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Well, you're missing out, I just took one out and she's steamrolling post-searing Ascalon. At least at lower levels they're seriously OP.
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It gets bad at end-game where degen is useless, monsters usually don't auto-attack (even if they did, Empathy and other spells like that are useless) and, well... Mesmer is generally a jack of all trades - good at everything, great at nothing.
jazilla
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Maybe because degen + Empathy on mobs with little to no spells works better than hitting with weapons.
It gets bad at end-game where degen is useless, monsters usually don't auto-attack (even if they did, Empathy and other spells like that are useless) and, well... Mesmer is generally a jack of all trades - good at everything, great at nothing. |
MagmaRed
You know, I find all the whining about PvE Mesmers to be hilarious. I don't use my Mesmer often, as I have more fun on other classes, but I don't have trouble using it. And when I see people discuss PvE Mesmers, I ALWAYS.... ALWAYS see people discussing skills like VoR, Empathy, Backfire, CoP, etc. Yet I can't stand using Domination. I do use it at times, but I usually find myself running Illusion, and not degen. In fact, I take a Mesmer hero with my 90% of the time, and always run an Illusion build on that too.
What I see as the problem, is the Mesmer itself, but how people want to use them. Most people are complaining about it because it doesn't do enough damage. Big deal, Monk doesn't do much damage either (unless Smiting, but even that lacks most times). But what a Mesmer offers is outstanding. Interrupts, hex removal, casting disruption, and movement/attack disruption. Preventing a monster from casting a spell is one thing, but not all monsters cast. You can interrupt attacks though, and skills like Clumsiness are powerful at dealing damage AND preventing damage at the same time.
If you want damage, then sure, play another class. If you want versatility, Mesmer can't be beat for the variety of things it can do to disrupt the enemy.
But I know I'm preaching with my microphone turned off and the choir is singing full blast. Nobody will pay attention to what I have to say because they need damage to be good at the game.
What I see as the problem, is the Mesmer itself, but how people want to use them. Most people are complaining about it because it doesn't do enough damage. Big deal, Monk doesn't do much damage either (unless Smiting, but even that lacks most times). But what a Mesmer offers is outstanding. Interrupts, hex removal, casting disruption, and movement/attack disruption. Preventing a monster from casting a spell is one thing, but not all monsters cast. You can interrupt attacks though, and skills like Clumsiness are powerful at dealing damage AND preventing damage at the same time.
If you want damage, then sure, play another class. If you want versatility, Mesmer can't be beat for the variety of things it can do to disrupt the enemy.
But I know I'm preaching with my microphone turned off and the choir is singing full blast. Nobody will pay attention to what I have to say because they need damage to be good at the game.
Cuilan
Earth
Magma, while that is true, in PvE things usually die before disrupting it matters.
MagmaRed
I can on my Mesmer, and my heroes can as well. And Earth, I take a Mesmer hero with me almost all the time. I kill things fast. My hero does quite well at the disruption I ask it to do. I rarely take anything other then 1 heal monk, 1 MM necro, and 1 disruption mesmer. Hench vary by location of course, but include a Prot monk, battery necro, interrupt ranger (note I said interrupt, not disruption), and Earth elem. Zho and Daemon love working with my Gwen, as Frustration and BHA deal out nice damage. Lina and Dunkoro love working with Gwen, as Inspired Hex allows them to ignore things like Phantom Pain and Conjure Phantasm.
Could I do things faster? Yes, I know full well I am not moving through the game as fast as come team builds can. However, I have fun doing it, I rarely die, and I can do it with all of my 10 characters equally.
Does Mesmer NEED some love? Yes, but not as much as other people seem to think. I would love it if Anet made an update that took out Smiting Prayers completely, as well as Channeling and Command. Make Monk, Rit, and Paragon team support, not damage classes. Would cause a lot of people to stop playing them, but could create some extremely effective team builds. Instead, people look for one thing. Damage.
Could I do things faster? Yes, I know full well I am not moving through the game as fast as come team builds can. However, I have fun doing it, I rarely die, and I can do it with all of my 10 characters equally.
Does Mesmer NEED some love? Yes, but not as much as other people seem to think. I would love it if Anet made an update that took out Smiting Prayers completely, as well as Channeling and Command. Make Monk, Rit, and Paragon team support, not damage classes. Would cause a lot of people to stop playing them, but could create some extremely effective team builds. Instead, people look for one thing. Damage.
drkn
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I can on my Mesmer |
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and my heroes can as well. |
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Does Mesmer NEED some love? Yes, but not as much as other people seem to think. |
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I don't use my Mesmer often, as I have more fun on other classes, but I don't have trouble using it. |
and one of the sides of it is that every other player is not only faster and stronger in pve, but also much more enjoyable. casting three spells and wanding for 30 seconds, using up all energy for two spells, missing all those interruptions in hard mode, using useless skills like e-degen - that's what mesmers cope with.
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Instead, people look for one thing. Damage. |
now either re-read them, carefully, and find out what people suggested (especially Shriketalon's posts) or stop talking bs
MagmaRed
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can you interrupt anything else than meteor shower in hard mode?
please use your mesmer in the underworld balanced team. or even in hard mode rragar's. anywhere in the so-called end-game. until then, you have seriously no knowledge of the problem. and one of the sides of it is that every other player is not only faster and stronger in pve, but also much more enjoyable. casting three spells and wanding for 30 seconds, using up all energy for two spells, missing all those interruptions in hard mode, using useless skills like e-degen - that's what mesmers cope with. seriously, you've just ignored 1/2 of all mesmer topics of guru. great job. now either re-read them, carefully, and find out what people suggested (especially Shriketalon's posts) or stop talking bs |
I have completed UW in HM on my Mesmer, and I did it with a guild team. It was quite some time ago too, before Eye of the North introduced PvE skills like Technobably and Pain Inverter. I have also completed FoW on my Mesmer several times, 2 seperate times to get armor included. I also did Rragar's in HM for my book, and I used hero+hench to do it.
I do damage, though not as much as my Necro, Ranger, Rit, etc. do. I help the team with disruption and interruption. And I have fun doing it. I admit I am not as fast as I could be using other options, but I am not slow either. I would guess my speed versus the GW community at large is about the 2/3 mark. I'm as fast or faster than 2/3 of the people playing the game for various missions, quests, vanquishes, etc. But more importantly, I have fun doing it, and not many of the fast players are having fun, they are just accomplishing a goal.
I have not read all of the topics concerning Mesmer on Guru, but the ones I have read tend to think Mesmer has been nerfed and can't complete because of DAMAGE. I fully agree that their damage sources have been hit, but that doesn't mean they have been made less effective to an extent that warrants the QQ I see.
I do want improvements, and I think you missed that point. I do not, however, think they are sorely under represented by the skill updates. At least not for PvE. I do not use Mesmer in PvP at all, so can't comment on the situation for them there.... but this topic didnt' address PvP concerns.
Desert Rose
drkn
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Bad argument. Enjoyment is subjective. |
Cuilan
Exactly why the PvP profession thing is flawed.
As for mesmers not being able to disrupt. That argument still stands as interrupting one skill out of many that you can get (but can't because of recharge) and ones you can't because of speed - you're not really disrupting anything. Interruption isn't the only tool mesmers have, so it's not the only thing to be looked at.
As for mesmers not being able to disrupt. That argument still stands as interrupting one skill out of many that you can get (but can't because of recharge) and ones you can't because of speed - you're not really disrupting anything. Interruption isn't the only tool mesmers have, so it's not the only thing to be looked at.
The Josip
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I rarely take anything other then 1 heal monk, 1 MM necro, and 1 disruption mesmer.
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In terms of efficiency your team build is bad. Disruption mesmer is not needed at all in 99% game areas, and I know what I'm talking about because I tried to turn Gwen into something useful.
Your monk hero is also bad, and if you were more experienced in the game you would use EMo or NRt instead of monk hero.
MagmaRed
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You take what you have fun with.
In terms of efficiency your team build is bad. Disruption mesmer is not needed at all in 99% game areas, and I know what I'm talking about because I tried to turn Gwen into something useful. Your monk hero is also bad, and if you were more experienced in the game you would use EMo or NRt instead of monk hero. |
I'm not the best there is, I don't think I ever will be. The people who do are wrong, ALL OF THEM. I do, however, know that my methods are extremely effective for my play style. I am not slow, and in fact, I am faster than most people I have played with. I don't expect you to understand this, because you are one of the deluded masses that assumes damage is the end all be all for the game. Damage works, but so do other options, and I find the other options more fun.
The Drunkard
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What I see as the problem, is the Mesmer itself, but how people want to use them.
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Interrupt skills are very limiting in PvE. You produce no damage for interruption and stop the monster from moving momentarily which works for pvp when it's 8v8 (or 4v4) and there are specific slots reserved for different professions. Pve is different. Sure, you can set up to be anti caster, but you're useless whenever you fight against a meele person and mobs aren't prefectly "balanced." Knockdowns are more appealing because you have stopped the monster in its tracks and allow for AoE to do its thing. If you miss an interrupt, you get to wait a long time for the skill to recharge compared kds which recharge much faster (from a meele perspective)
As you mentioned before, it generally takes either speccing into the illusion line or getting daze on a monster just so you can interrupt a skill. In hard mode it's very frustrating trying to constantly hit interrupts because monsters have an increased cast time and don't have a predictable cast sequence (in pvp you can predict when people are going to cast). So you have the option of abusing the hero AI or crippling your team even more just so you can fit a niche.
No. There is no reason why a mesmer should even spec for hex removal. The long recharge and poor benifits from the skills make hex removal almost manditory on a monk. The only reason I would use them while on a mesmer is to fill up the rest of my bar.
Clumsiness, inep, and wandering eye all share the same fault, they stop one attack and then take a long time to recharge. In Pve, one attack isn't going to help much, the damage from the skill is. Since the damage is weak, it's much more appealing for teams to just focus on dps, not attack distruption.
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If you want damage, then sure, play another class. If you want versatility, Mesmer can't be beat for the variety of things it can do to disrupt the enemy.
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Do I want a total rework of the class? No. I want the recharge for most of the skills reduced so I'm not standing around with my thumb up my butt waiting for a monster to keel over and die. Energy management will balance out the shorter recharges.
upier
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I bolded the only thing you got correct. I have 29 titles maxed on my main character, 26 on my second, and 22 on my third. Titles mean nothing, but they do demonstrate time investment. Time investment indicates experience. I'm glad you think my Monk hero is bad. Sadly, you know nothing about its build. I have showed it to many of my friends when they ask for good builds. Usually they say 'looks alright', and I tell them to just try it out. Couple days later when I play with them again, they load a Monk hero immediately and it uses my build. They find the build to be better than any other option they came across. And many of those friends are Sabway and Discord regulars that I convince to try alternatives. The same thing happens with my Gwen build. I show it to people, and later find I need to use a different hero when playing with them because they stole it from me, lol.
I'm not the best there is, I don't think I ever will be. The people who do are wrong, ALL OF THEM. I do, however, know that my methods are extremely effective for my play style. I am not slow, and in fact, I am faster than most people I have played with. I don't expect you to understand this, because you are one of the deluded masses that assumes damage is the end all be all for the game. Damage works, but so do other options, and I find the other options more fun. |
All of them, since I am guessing they work best together.
On the subject of hex removal - this is absolutely one of the things the mesmer is pretty darn good at. With HEV and SH, removing hexes means some massive damage while cleaning up your allies so that should be something you'd want your guys to run.
Or better yet - it should be something that you'd want your guys to run if it wasn't for the fact that Smite Hex is in the same line as SoH.
Lanier
Mesmers do have very good hex removal options.
I also feel as though many of you are overstating the problem of the recharge of mesmer spells. I very rarely have problem with recharges and I still spend very little time wanding. In fact, I normally dont bother switching out of my defensive sword/shield set.
I also feel as though many of you are overstating the problem of the recharge of mesmer spells. I very rarely have problem with recharges and I still spend very little time wanding. In fact, I normally dont bother switching out of my defensive sword/shield set.
The Drunkard
Let’s look at the hex-removing skills (that target allies) offered by a mesmer, shall we? First the elites:
Hex eater vortex- I have no problems with this spell, it’s a great elite for a support role.
Expel hexes- Another good hex remover skill, though without it requiring FC other professions can take the skill (rits, for example) and cut out mesmers from teams.
So we have two cases of strong elites, let’s see why the other skills are so bad for Mesmer primaries.
Shatter hex- 15 energy for a single hex removal is unpractical for any bar, which is why it’s not used often in PvE. This is more of an offensive hex remover than a defensive, and its hefty energy costs is going to restrict you to only using it when you have a full bar of energy.. It should be changed to 10e and have its damage reduced.
Hex Eater Signet- Is terrible. Aside from its nice 25 second recharge, it requires touch range, which limits it to the back line if you don’t want to blow up cleaning up meele. Remove the touch range to either half or full casting range, reduce the cooldown to 15 seconds, scale energy gained from 0..3,and limit the number of additional allies from 0…3.
Inspired/revealed hex- These are great for /mes for the energy gain as a cheap hex removal but their secondary effects limits its usefulness for primary mesmers. Unless you run sig of illusions or spec with the same attribute as the hexer, you have a wasted skill slot for 20 seconds. Make the skill that was copied scale with FC and reduce the duration to 15 seconds.
And that’s it-mesmers have six hex removal skills and the only ones that I have seen mesmers run are the elites. You can say they aren’t bad which is a valid opinion; I draw the line though when the skills are being used by other professions and the Mesmer is being cut out. I would like to see a few useless mesmers skills reworked for hex removal and changed to FC so a Mesmer can have a place in the party to clean up team mates and provide support to the party or burden mobs.
(Fyi these changes are pve only.)
Hex eater vortex- I have no problems with this spell, it’s a great elite for a support role.
Expel hexes- Another good hex remover skill, though without it requiring FC other professions can take the skill (rits, for example) and cut out mesmers from teams.
So we have two cases of strong elites, let’s see why the other skills are so bad for Mesmer primaries.
Shatter hex- 15 energy for a single hex removal is unpractical for any bar, which is why it’s not used often in PvE. This is more of an offensive hex remover than a defensive, and its hefty energy costs is going to restrict you to only using it when you have a full bar of energy.. It should be changed to 10e and have its damage reduced.
Hex Eater Signet- Is terrible. Aside from its nice 25 second recharge, it requires touch range, which limits it to the back line if you don’t want to blow up cleaning up meele. Remove the touch range to either half or full casting range, reduce the cooldown to 15 seconds, scale energy gained from 0..3,and limit the number of additional allies from 0…3.
Inspired/revealed hex- These are great for /mes for the energy gain as a cheap hex removal but their secondary effects limits its usefulness for primary mesmers. Unless you run sig of illusions or spec with the same attribute as the hexer, you have a wasted skill slot for 20 seconds. Make the skill that was copied scale with FC and reduce the duration to 15 seconds.
And that’s it-mesmers have six hex removal skills and the only ones that I have seen mesmers run are the elites. You can say they aren’t bad which is a valid opinion; I draw the line though when the skills are being used by other professions and the Mesmer is being cut out. I would like to see a few useless mesmers skills reworked for hex removal and changed to FC so a Mesmer can have a place in the party to clean up team mates and provide support to the party or burden mobs.
(Fyi these changes are pve only.)
Gargle Blaster
Why? Mesmers could use some love in PvP also... Well i have seen Hex eater vortex in pvp - before it was nerfed to death. Also i would suggest to lower the time that the inspired/revealed hold skills to 10 sec, 15 is still too long IMHO...
This game was like rock paper scissors... Now its more like rock rock rock. Call rock paper scissors "build wars" if you like but the game is more fun that way... the idea that a balanced build should be able to take out any other build is boring. News Flash! - A Balanced build is also a gimmick.
other mesmer changes to make...
This game was like rock paper scissors... Now its more like rock rock rock. Call rock paper scissors "build wars" if you like but the game is more fun that way... the idea that a balanced build should be able to take out any other build is boring. News Flash! - A Balanced build is also a gimmick.
other mesmer changes to make...
- remove ALL casting time from Illusion of haste
- reduce arcane mimicry recharge time to 45 sec
- revealed and inspired enchantment keep skills to 10 sec
- bring back signet of weariness
- Lower the recharge of Shatter enchantment to 20 seconds
- lower the recharge of shame and guilt to 20 seconds
- make blackout work for at least one second longer
- have chaos storm interrupt like malestorm
- Lower the casting time for spirit of failure, and spirit shackles to 2 seconds
- remove the energy loss from signet of disenchantment and give it the negative effect of cripple and blind if an enchantment was removed
- Allow PvE Monsters to Kill themselves with backfire
Smarty
I really like that idea. As Maelstrom is a much more expensive skill, Chaos Storm would be better off doing purely interrupt rather than damage + interrupt, unless the cost was increased again. The energy loss is useless in PvE so that could also be dropped to keep the casting cost down.
On a different note I still like my idea from Upier's "chaos nuker...?" thread of Esurge, Eburn etc doing damage to enemies based on the amount of energy stolen from them plus the amount of energy they have remaining. It would actually punish monsters for having such stupidly large energy pools for a change, plus it would give mesmers some damage options that still feel mesmer-like. I'd be quite happy to see the numbers for the damage per energy taken reduced so that the overall damage done is the same in PvP as it currently is, so that a skill split isn't required, if making skill splits is such a big issue. The extra damage done for the energy remaining could be along the lines of "for every X ranks you have in fast casting, ..." to make it a mesmer primary only effect.
On a different note I still like my idea from Upier's "chaos nuker...?" thread of Esurge, Eburn etc doing damage to enemies based on the amount of energy stolen from them plus the amount of energy they have remaining. It would actually punish monsters for having such stupidly large energy pools for a change, plus it would give mesmers some damage options that still feel mesmer-like. I'd be quite happy to see the numbers for the damage per energy taken reduced so that the overall damage done is the same in PvP as it currently is, so that a skill split isn't required, if making skill splits is such a big issue. The extra damage done for the energy remaining could be along the lines of "for every X ranks you have in fast casting, ..." to make it a mesmer primary only effect.
The Drunkard
The changes I suggested would be way too strong for pvp. Tbh I am content with the role mesmers play in pvp. However, in pve they are like rits used to be before their update, the mediocre jack-of-all-trades.