PvE (H/H) time trial contest!

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

So here's the idea. We all know PvE is easy 99% of areas are possible with discordway blah blah blah. But how about putting your money (or pride) where you mouth is?

Here is what I propose:

A contest. If there is enough interest (like, 10+ submissions) I'd be willing to put up a stack of Candy Corns or something as a prize. We will choose an area, mission or dungeon level of moderate to high difficulty where the goal is to either clear the area or get to the exit as fast as possible. /age + print scr, post on forums or send to whoever is moderating the contest and putting up the prize. Ideally, I'd like to see other people hosting these contests too, since I'm not rich and only have limited wealth.

Tentative rules (can be changed):

1) The level is cleared (in the case of dungeons) when you can clearly see the exit, you have nothing in aggro range, and you can clearly get to the exit without getting any aggro or dying.

2) No 600 or SF. All other builds are acceptable, including other farming builds.*

3) Absolutely NO cons. No alcohol, no candy, no essences etc. I realize it is absolutely easy to cheat this rule, but the goal is to have fun, so I hope everyone will be honorable.

4) You may not start it with a morale boost, if it all possible. If you realistically need to kill bosses to get to the contest area, that is okay.

5) You must post your entire build (including heroes). After all, the entire point (for me) is to see which builds work best based on actual game play and not just theory.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Sounds fun =)

I'm assuming this means 1 player, 7 H/H?

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

I'd be willing to participate, depending on the area. I cba paying too much attention for certain areas. I would assume it's you+3 heroes+4 hench.

Chthon

Grotto Attendant

Join Date: Apr 2007

We talking H+H or teams?

If it's teams, I propose UW.

Quote:
Originally Posted by trcvrs View Post
Tentative rules (can be changed):

1) The level is cleared (in the case of dungeons) when you can clearly see the exit, you have nothing in aggro range, and you can clearly get to the exit without getting any aggro or dying.
I'd say that you have to be standing adjacent to the portal. Otherwise you're going to find yourself judging two screenshots where the one that's a second or two slower is a yard or two closer to the portal. Who won? Also, who knows what pop-ups or paths of off-screen patrols are in the way?

Quote: 2) No 600 or SF.
All other builds are acceptable, including other farming builds.* Might wait until SF gets nerfed just to make sure.

Quote:
3) Absolutely NO cons. No alcohol, no candy, no essences etc. I realize it is absolutely easy to cheat this rule, but the goal is to have fun, so I hope everyone will be honorable. Since it's so easy to cheat, might as well discard this rule. At least everyone would be on an even playing field then.

Quote:
4) You may not start it with a morale boost, if it all possible. If you realistically need to kill bosses to get to the contest area, that is okay. Even playing field dictates letting everyone cons up to 10%.

Quote:
5) You must post your entire build (including heroes). After all, the entire point (for me) is to see which builds work best based on actual game play and not just theory. Agreed.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Ahhhh, lets do the Ooze Pit, it only has 1 level.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Zodiac Meteor View Post
Ahhhh, lets do the Ooze Pit, it only has 1 level. Ooze pit actually isn't a bad idea. Would screen be of the chest or would all the spawns have to be killed?

marmar256

marmar256

Desert Nomad

Join Date: Nov 2008

Australia

W/

I like this idea. Id be in just pick an area and away we go

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

I think I'll give it a try, even that I'm quite sure I wont get the best time. Sounds fun anyway.

But I understand the no candy, no essence. But no alcohol? There are only 3 skills that give bonuses for drinking. I dont think will make a huge diffrence.

And for dungeons we get morale bost every 25 kills with delver bounty.

And question: We have a whole week to try or just a few days. Will be a time limit?

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Cons would make any area too easy....and make it no challenge at all.
Bleh, ruins my whole strategy. Would take forever to clear out the spawns with the build i was planning on using .

Quote:
Originally Posted by mage767 View Post
Cons would make any area too easy....and make it no challenge at all. Consets shouldn't be allowed. Personal cons on the other hand, can't really be monitored, so you might as well let people use them.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Two questions/clarifications:

*Is 1 player and 6 heroes acceptable as a H/H team or does it have to be 1 person, 3 heroes, and 4 henchies?
*Do DP removers of any kind count as cons? They should, but as people have mentioned it's basically impossible to monitor.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Glad to see so much interest!

Re: candy/alcohol/DP removers. I'd like to see these kept out too. Yes, they'd be impossible to monitor, but so are consets, and I definitely don't want to consider those. It's a slippery slope, IMO. Furthermore, not everyone has all the best candy, and so it won't be a level playing field if we allowed them.

@Marty: I don't think having 1 player/6 hero teams would be fair, since not everyone has 2 accounts.

Doc Roboto

Doc Roboto

Ascalonian Squire

Join Date: May 2008

I'm in ^^
12

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

talking hm or nm?

if you wanted to include elite areas, you'd probably need to go 2 person 6 hero (or 3 person 9 hero for deep/urgoz) since you can't get hench in half of them.

Consets etc shouldn't be too hard to monitor as long as the time taken is under 30mins.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Could always do a VQ of a notoriously difficult area or something. With /age with the big gold helmet on your screen. I guess the spawns can change slightly and there'd be different amounts of enemies per person. I'd say something like Joko's Domain because everyone complains about it (didn't see the big deal tbh), but there's Wurms there, so that'd suck.

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

I like the Vanq idea best - by far. running past foes in a dungeon level does not a good teambuild make. If you wanna see how well a H/H team kills, a vanq is how to do that.
and yeah we need clarification on acceptable team composition. 2human+6heros? 1human+6heros? 1human+3heros+4hench? or maybe a four-man area?

this sounds fun

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Vanqing depends too much on spawns/the player's efficiency in tracking groups while vanqing. It wouldn't really work for this kind of contest.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Sounds fun..../sign Ooze as location....I'd be willing to donate some additional prize as well.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Well, i decided i'd start this off. Only done it once so far, plan to try a few more times now that i know what i'm doing. Went fairly well up until the bosses. I wiped about 3 or 4 times before i figured out how to take them down. 17 walking into boss room. 24 with bosses dead. 26 with spawns dead. No personals of any kind were used. The morale was from the Ancient Ooze, Gloop, and the bounties.






Jeydra

Forge Runner

Join Date: May 2008

I think I'll be interested in giving this a try if I ever find the time to (rather sad to do Ooze Pit again so soon after the ZB ... lol).

Some suggestions:

1. You can force no consumables by requiring a screenshot in which you're dealing damage. Also consumables last 30 minutes, so if the area in question shouldn't take that long then no problem. Can't do anything about DP removers, Candy, etc though unless you literally have to take screenshots everywhere.
2. I think it's fair to require screenshots including all hero builds (and your own), because otherwise I can imagine the following gameplan: bring a running build, kill all H/H, run all the way to Gloop or whoever, trigger the closest res shrine, die, res with all H/H next to you and finish boss off. I'd rather kill my way to the bounty the standard way; if this kind of tactic is allowed then I don't think I'll participate.
3. One thing I dislike about Ooze Pit is the rolling boulders (ewwwwwww). Another is that it's not really that hard, so less-than-ideal builds can make it. Finally I'm not all that familiar with the layout of the dungeon and what the fastest way to progress is. I'd rather an area like Forge HM (especially since I don't have to redo the dungeon unless someone beats 47 minutes ), but I don't mind Ooze Pit.

I might have to rework my builds to fit in "Fall Back!" and (even better) "Incoming!" somewhere for optimal speed.

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

problem with ooze pit is, like life says, gimmicky builds will prevail. there's just clumps of casters you can jump into and nuke down =/

I'd prefer to see people do elite areas with 2 people 6 heroes or 3 people 9 heroes for deep/urgoz

TheRemedy

Academy Page

Join Date: Oct 2006

ToPK would be interesting

Jeydra

Forge Runner

Join Date: May 2008

Just tried it, 20 minutes walking into boss room, 23 with bosses dead and 25 with spawns dead. I got careless and wiped shortly after killing the last boss, which is stupid on my part.

17 minutes to boss room is very fast, I don't think I can beat that time with the build I ran.

@Life Bringing - I also lost a couple of minutes walking around looking for an Unstable Gelatinous Material to open doors, not to mention sometimes boulders showed up that surprised me and killed some of my party. See why I'd rather not this area?

Jeydra

Forge Runner

Join Date: May 2008

What Ancient Ooze? You did say follow the map on Wiki (that's this one: http://guildwars.wikia.com/wiki/File:Ooze_pit_map.jpg) right? Because if so I certainly didn't meet any Ancient Oozes and had to blow one door open.

Told you I don't know the best layout by the way

And I don't know about another area, pick an area that's very difficult and most people wouldn't be able to do it, so ... I suppose it's up to traversc to decide.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

It's not up to me, heh.

Ooze pit is fine for a first trial. I've been playing Dragon Age lately, so I'm less enthused about this than I originally was. My hope was that this would be an ongoing thing that didn't need anyone in particular's input.

But if you need my "approval", then let's start with Ooze pit. Assuming we get a minimum of 10 submissions, I'll honor the prize offered of 1 candy corn stack. You guys have until next week thursday 10 PM hawaii standard time.

I'm hoping next time, someone else will "host" the contest and decide on the location.

PS: you don't have to post your screenshot. If you got an amazing time and don't want to discourage others, you can PM me.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Actually, let's push the deadline back until a week after canthan new year is over, since most people will be farming their behinds off. I'll post this in the contest section on monday so we can hopefully get more people involved

Ectogasmic Ben

Academy Page

Join Date: Aug 2009

Super Kaon Action Team [Ban]

Mo/Me

I would love to get involved with this aswell, but yes you should wait till Canthan New Year is over first

Jeydra

Forge Runner

Join Date: May 2008

Rragar's and Kathandrax are fairly difficult ... the problem with them though is that they aren't one level, so you'll have lots of screenshots to take. And I definitely do not want to invest the time into doing either dungeon right now.

Otherwise I'm beginning to think you and I scared everyone else Life Bringing

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Jeydra, post this up in the contests forum then

Doc Roboto

Doc Roboto

Ascalonian Squire

Join Date: May 2008

Ooze pit is fun, but lacks challenge and diversity.
I think gate of madness would be a great test for an equally great H/H build.
The winning time would still be under 30 minutes, so the use of celerity/grail/armor would remain visible.

Anything that cannot be regulated should be allowed. Otherwise a dishonest person will likely win.

I'll also pitch in a stack of pies for the winner and a half-stack for the runner up

Jeydra

Forge Runner

Join Date: May 2008

Lol this coming at a time when I've had two different people tell me that aggro techniques lead to slower times, not faster.

Well done. I wasn't aiming for speed when I did Forge, rather just trying to prove it can be done, so I'm not surprised you beat the time by so much. Whether or not I can beat this speed I don't know, but I already feel a little discouraged by not being able to use aggro techniques that're best used by Warriors

Congratulations again. If I ever get the time + am willing to put in the effort necessary, I may try to beat your time for Ooze Pit.

PS: Please don't hide your name, I want to know who you are in-game.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

I'm confident forge can be done in under 25 minutes with H/H and proper execution.

Kathandrax:



Relative information:

Entering the dungeon: http://img89.imageshack.us/img89/6430/entkath.jpg

Lvl1 completed in 13 minutes: http://img704.imageshack.us/img704/4495/kathlv1.jpg
Lvl2 completed in 16 minutes: http://img444.imageshack.us/img444/6599/kathlv2.jpg
Entering Ilsundur's room: http://img245.imageshack.us/img245/5008/kathsundur1.jpg
I forgot to open my inv for the two screenshots I took inside Ilsundur's room so I took one after I realised this: http://img248.imageshack.us/img248/3466/zzzzzh.jpg

Blanked my name prior to reading your post dude. My Warriors' name is Kossy The Nub.

Quote:
Originally Posted by Jeydra
I may try to beat your time for Ooze Pit. Feel free to


Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

So are people still just experimenting or is there now an actual challenge. Since no one can decide what to do, and since different professions shine at different things, I suggest doing (HM ofc):
1x Dungeon
1x Mission
1x VQ

The VQ came under some scrutiny before since it depends on quests / pop-ups etc. So I suggest finding a mid-size area (250~300 foes) That varies very little with min/max foes. For example, Dalada Uplands which has 283 - 306 foes. That's only ~20 difference and there are no unavoidable pop-ups. Also if people are still unsatisfied in the difference of foes you can make some formula to normalise the time i.e: Normalised time = (Foes killed/300) * Actual time.

Pick a mission that people tend to find difficult (EG or GoM for example, although GoM can be done with SoS and Discord...).

Dungeon is self explanatory.

Then add the 3 times together, I think this might make things more interesting.
3 Dungeon Levels ~ 40 mins
1 VQ ~ 40 mins
1 Missions ~ 15 mins
Then add these. This would make a more exciting challenge I think, and would allow all character classes a better chance.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Quote:
Originally Posted by Sethellington View Post
So are people still just experimenting or is there now an actual challenge. Since no one can decide what to do, and since different professions shine at different things, I suggest doing (HM ofc):
1x Dungeon
1x Mission
1x VQ

The VQ came under some scrutiny before since it depends on quests / pop-ups etc. So I suggest finding a mid-size area (250~300 foes) That varies very little with min/max foes. For example, Dalada Uplands which has 283 - 306 foes. That's only ~20 difference and there are no unavoidable pop-ups. Also if people are still unsatisfied in the difference of foes you can make some formula to normalise the time i.e: Normalised time = (Foes killed/300) * Actual time.

Pick a mission that people tend to find difficult (EG or GoM for example, although GoM can be done with SoS and Discord...).

Dungeon is self explanatory.

Then add the 3 times together, I think this might make things more interesting.
3 Dungeon Levels ~ 40 mins
1 VQ ~ 40 mins
1 Missions ~ 15 mins
Then add these. This would make a more exciting challenge I think, and would allow all character classes a better chance.
I vote for Dzagonur Bastion instead of (one of) those two.