PvE (H/H) time trial contest!

Jeydra

Forge Runner

Join Date: May 2008

I think you just proved that Warriors are hideously overpowered in PvE lol, and instead of ANet buffing Warriors time and time again they should start nerfing them and buff other classes.

I don't think I'll bother trying to match your times - I don't have that much time to spare, and when I do, I don't want to take on the pressures of playing perfectly, and if I did, I don't want to create some glorified tank&spank build I can run on Elementalist primary and do the same thing you did. Have fun

Jeydra

Forge Runner

Join Date: May 2008

I know I can - it's just that there's absolutely no reason to use an Elementalist primary over Warrior primary. Warriors can run 16 in their weapon attribute, I can't. I can't even use a Conjure because it won't trigger Mark of Pain. I suppose there's Sliver Armour for a bit of extra damage, and Flame Burst and Inferno and Tenai's Crystals and god-knows-what, but that's not going to come close to matching Warrior DPS so why bother?

That said you don't have to worry about not being able to "PvE with just the NPCs" - I may be Elementalist primary, but I can still clear everything I've tried with H/H. You should be able to as well, even if ANet nerfs Warriors (which they won't ... zzz).

Jeydra

Forge Runner

Join Date: May 2008

I know other professions can use the same build, it's just that there's no point. Take Signet of Spirits for example. The build's best run by primary Ritualists for obvious reasons. Sure you can run it as a Warrior primary, it's just less effective. Similarly I can use this same concept as Elementalist primary, I'm just less effective than Warriors at doing it.

Now if I had a Derv or an Assassin or even a Warrior, then there would actually be a point to trying to beat your time. Run the same build except run it better, or maybe I can improve the build somewhere and so be faster. But I don't have a Derv or Assassin or Warrior. So why bother?

Read this however you want, I just see no point trying something that can clearly be done better by another profession.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Ooze pit is a poor testing place for comparison agianst discord seeing as there are no fleshy bodies for minions. mark of pain, minion bombs, and curse degen is where most of the pressure from discord comes form.

Jeydra

Forge Runner

Join Date: May 2008

There's a problem with that actually Daesu - none of the areas EFGJack posted times for have abundant bodies, which is where Discord thrives. Without minions Discord doesn't work. The best dungeons for Discord are probably Bogroot Growths and Arachni's Haunt. I've not done either in ages and can't post times for those, however.

PS: Don't get me wrong. I don't think Discordway is a top-notch build. It's certainly good enough for most of HM, but the ultimate H/H built it isn't.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
There's a problem with that actually Daesu - none of the areas EFGJack posted times for have abundant bodies, which is where Discord thrives. Without minions Discord doesn't work. The best dungeons for Discord are probably Bogroot Growths and Arachni's Haunt. I've not done either in ages and can't post times for those, however.
Good point. I wish we have timings to compare for those.

Quote:
PS: Don't get me wrong. I don't think Discordway is a top-notch build. It's certainly good enough for most of HM, but the ultimate H/H built it isn't. Oh yeah, I totally agree with you that Discordway still works well in HM and it is not the ultimate H/H build.

Jeydra

Forge Runner

Join Date: May 2008

http://img683.imageshack.us/i/gw020m.jpg/

16 minutes into boss room, 19 minutes with bosses dead and 20 minutes with spawns dead - and that's without the use of "Fall Back!" / "Incoming!". I wiped twice at the end because I aggro'ed and fought all three Prismatic Oozes at the same time, with two of them dying the first time and the spawns causing the wipes. Total amount of micro wasn't particularly heavy - I flagged heroes apart, micro'ed spirits, visual protted with Prot Spirit a couple of times and micro'ed Panic as well as the occasional Mistrust.

I must say I'm impressed; I honestly did not expect such a fast time (it's even faster than EFGJack's time without dual FallBacks ). That said, the last few balance changes did make this dungeon a lot easier with Spiritual Pain nerfed and the HM fast casting change too.

Jeydra

Forge Runner

Join Date: May 2008

They nerfed HM fast casting (HM monsters now casts spells of 2s cast time or less without the normal increased cast speed in HM). It's a major change, PvE is now easier than ever.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Warriors are certainly damn overpowered when buffed properly using hero support.

In general, EVERYTHING takes much lesser time on warrior than the caster classes. For example, it took me probably half the 1/3rd the time to GWAMM on war, compared to my ele. The ability to control aggro and AOE spank at monster rate are certainly huge plusses.

I still think timing is not a relevant thing to decide if a H/H build is great. Other factors such as survival rate should be considered. The ability to run it on ANY profession with more or less equal effectiveness is more important. The only hero build that comes remotely close to this is spiritway.

Jeydra

Forge Runner

Join Date: May 2008

Around Kathandrax HM in 13, 14 and 17 minutes using the new Mesmer hero:

http://img691.imageshack.us/gal.php?g=gw021t.jpg

It could've been significantly faster, especially the third level (just look at my DP in that screenshot). I just completely forgot that Ilsundur has Savannah Heat and Liquid Flame, for some stupid reason I thought the only skill he had was Firebombs. What's more, my inexperience with the dungeon showed, and I found myself repeatedly clearing monsters that weren't needed to advance, or running past the guy with the Dungeon Key without killing him. The third level was strange as well, I couldn't avoid killing the Becalmed Djinn because first thing they did was charge me (even though I disabled all spirits).

Under ideal conditions I might be able to do 12, 13 and ~14 minutes, maybe.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by The Josip
View Post
Survival rate is overrated. If two builds can do something, the one who can do it faster is more efficient. It's better to die 10x and finish something in 20 minutes, than die zero times and take an hour.

Considering that I only play with a mesmer, the ability of some heroway to be effective on all professions is totally irrelevant to me. Even if I played all classes, I wouldn't want to bore myself to death using same heroes and playstyle on all the characters. What you said makes no sense. How can a team that dies 0 times finish something 3x slower than a team that dies 10 times in 20 minutes?

Anyway, my point is, there is a fine line between survival and completion. The objective is to finish a task in the least possible time possible under the following two constraints:
1. Minimum deaths occur (aka higher survival rate, 0 = ideal)
2. Universally acceptable (hero bars runnable anywhere, although minor tweaks are acceptable to synergize better with human player's bar)

An example for 1 is: Team Build A finishing a task in 15 minutes and total of 5 deaths is worse off that a team build B finishing the same task in 17 minutes and 0 deaths. The 2 extra minutes is hardly of consideration especially if those 5 deaths occurred for the human player, in which case he would be booted from a HM instance, unless he removes his/her DP.

Example for 2 is: If you decide to use spiritway, at least bring splinter if you run a melee character, and perhaps modify one of the heroes to bring SoH. Similarly, if you are running ele, and brining meteor shower, it seems logical to bring earth bind on one of the rits. As a mesmer, you would want to bring frustration on your bar so that it synergizes well with your hero spirit dissonance. Similarly, there are plenty of other changes that can be made to benefit other professions.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

A team that has half its group for healing won't die but will have horrible times. That's the point Josip was trying to point out

Biofobico

Biofobico

Academy Page

Join Date: May 2008

Portugal

Mo/

Ok guys im slowly comming from a long break and i propose myself to beat every dungeon in HM with H/H. Not doing very well cause i get wipped to often and yes im carefull with the aggro, flag heroes etc but with little success

Today 3 full wipes at oozes pit before encounter the 1st boss.

heres a sc of my set up



Any tips, suggestion, criticism is always welcome.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

You brought a minion bomber to the Ooze Pit. I think that's half your problem.
The Ooze also have Spiritual Pain, but it's not as scary as it once was.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by mage767 View Post
Just a different school of thinking about team builds.

Also, you assumed that I have more healing than necessary? How do you know what I am using? You don't, and healing is the least of worries in HM. It's protection that matters. I rebut your statement by saying that a team that is well protected will enjoy more time making solid kills than a team that is struggling to stay afloat through red-barring.

There are plenty of examples whereby concentrated attack by few units is better than lack-luster attack by many. The former leaves more room to spec into prot, or specialized bars suitable for difficult areas - aka team optimized for survival via damage negation or damage interrupt, and still able to achieve fast times.

I await your rebuttal.
I don't really know why you think I was refering to you in any way. I simply told you what was the thing Josip was trying to point you out. A messenger. Simple.

If you really await my rebuttal, here it is: Excusatio non petita....Look in google the end of the phrase and what it means, if you don't know it.




Edit:

Biofobico,

MM in Ooze Pit = fail. Your rit hero aint good. If you wanna go with SoS try a Soul Twisting hero ( OAWjMogLpOYTrX48bCN7BZgLG ).
Panic is overrated, Psyquic Instability is far better. You also need a sort of melee so those suicide oozes dont get too far into your backline and start exploding in front of your monks.

If i were you, i would run DwG for easy spammable damage (you can even keep fallback :P), a melee hench just to make him semi tank the mobs, a Psyquic Instability (4s KD is kewl) - I've been running this one, just for fun ( OQZTA0Bq4JEmDyAIDcRRkYYEB ) it has AoEs and 4s KD pretty good. Then, get a SoS hero (you can chip in fallback if you want) ( OAmjAqisJOXzyJ0sayMdcXsdM ) and to end with a UA healer, for quick ressing.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Jeydra View Post
They nerfed HM fast casting (HM monsters now casts spells of 2s cast time or less without the normal increased cast speed in HM). It's a major change, PvE is now easier than ever. I think that it's spells with casting times of less than 2 secs that doesn't have reduced cast times rather than spells with 2 secs OR less, meaning 2 secs cast times are still reduced. Not sure though.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

As to Ooze Pit/EotN HM dungeons H/H, try searching Explorer's League forum - all the hints are there for every dungeon.

IIRC, for all those oozes, it was nice to have some of the damage reduction wards [ward against elements][ward against harm][ebon battle standard of courage]. I'd personally:
1. bring the mesmer (necro or ranger) hench instead of the fire hench
2. ditch the MM necro hero aspects, go hex/degen (or ele hero [searing flames], wards, etc)
3. use an interrupt ranger hero instead of mesmer (with [marksman's wager][concussion shot][epidemic][distracting shot][savage shot] blocking stances)
4. I think I may have immediately used [ebon vanguard assassin support] on them after pulling w/longbow to flagged H/H, to get them clustered on him.
5. If not, just hold aggro, and make sure you self-cast the hero prot spells on yourself first...

Don't forget to have con/conset buffs available if needed (and DP reduction cons). Better to have them on-hand, than in the chest...

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A


1:48
was bored and borrowed some heros to do a FoW NM for fun. The time is kinda slow, my builds was not well planned and I forgot two shard wolfs and had to go back to them. I Think I can get at least 20min off that time. Could probably save some time with sending the mage too.

Its just NM, but no cons and only 7 man. Looking to see what kinda times people can get!

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by EFGJack View Post
I'm confident forge can be done in under 25 minutes with H/H and proper execution. I think so too, but Forgewight times are rather random because there are some mobs that can potentially spawn completely avoidable, especially the Stone Summit mob to the side of the Dark Watcher group, and the Elementals outside the Dungeon Lock.

Forgewight HM in 28 minutes:



I think 25 minutes or below is possible, especially with "Fall Back!" or similar. This run I did have to fight the Stone Summit mob beside the Dark Watcher group (they jumped me while I was fighting the Dark Watchers ...) but not the Elementals.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Hot shit J. I'll see if I can match those times once I have the time to do so.

kanuks

Krytan Explorer

Join Date: Nov 2005

Nice time Jeydra. Made 35 mins yesterday but I whiped twice, the second time (the group right before Forgewight), I rezzed back to the shrine near the dark watcher . Picked all drops and opened all chests along the way too. Pretty sure I could have made under 30 mins if that wasn't for those 2 stupid wipes where i played pretty bad.