PvE (H/H) time trial contest!
Jeydra
I think you just proved that Warriors are hideously overpowered in PvE lol, and instead of ANet buffing Warriors time and time again they should start nerfing them and buff other classes.
I don't think I'll bother trying to match your times - I don't have that much time to spare, and when I do, I don't want to take on the pressures of playing perfectly, and if I did, I don't want to create some glorified tank&spank build I can run on Elementalist primary and do the same thing you did. Have fun
I don't think I'll bother trying to match your times - I don't have that much time to spare, and when I do, I don't want to take on the pressures of playing perfectly, and if I did, I don't want to create some glorified tank&spank build I can run on Elementalist primary and do the same thing you did. Have fun
Jeydra
I know I can - it's just that there's absolutely no reason to use an Elementalist primary over Warrior primary. Warriors can run 16 in their weapon attribute, I can't. I can't even use a Conjure because it won't trigger Mark of Pain. I suppose there's Sliver Armour for a bit of extra damage, and Flame Burst and Inferno and Tenai's Crystals and god-knows-what, but that's not going to come close to matching Warrior DPS so why bother?
That said you don't have to worry about not being able to "PvE with just the NPCs" - I may be Elementalist primary, but I can still clear everything I've tried with H/H. You should be able to as well, even if ANet nerfs Warriors (which they won't ... zzz).
That said you don't have to worry about not being able to "PvE with just the NPCs" - I may be Elementalist primary, but I can still clear everything I've tried with H/H. You should be able to as well, even if ANet nerfs Warriors (which they won't ... zzz).
Jeydra
I know other professions can use the same build, it's just that there's no point. Take Signet of Spirits for example. The build's best run by primary Ritualists for obvious reasons. Sure you can run it as a Warrior primary, it's just less effective. Similarly I can use this same concept as Elementalist primary, I'm just less effective than Warriors at doing it.
Now if I had a Derv or an Assassin or even a Warrior, then there would actually be a point to trying to beat your time. Run the same build except run it better, or maybe I can improve the build somewhere and so be faster. But I don't have a Derv or Assassin or Warrior. So why bother?
Read this however you want, I just see no point trying something that can clearly be done better by another profession.
Now if I had a Derv or an Assassin or even a Warrior, then there would actually be a point to trying to beat your time. Run the same build except run it better, or maybe I can improve the build somewhere and so be faster. But I don't have a Derv or Assassin or Warrior. So why bother?
Read this however you want, I just see no point trying something that can clearly be done better by another profession.
Eragon Zarroc
Ooze pit is a poor testing place for comparison agianst discord seeing as there are no fleshy bodies for minions. mark of pain, minion bombs, and curse degen is where most of the pressure from discord comes form.
Daesu
Quote:
Originally Posted by Eragon Zarroc
Ooze pit is a poor testing place for comparison agianst discord seeing as there are no fleshy bodies for minions. mark of pain, minion bombs, and curse degen is where most of the pressure from discord comes form.
Discordway is popular only because you can be lazy about it. It is not necessarily the most efficient. It is also an old build and somewhat deprecated.
EFGJack has posted his build and timings for various areas:
http://www.guildwarsguru.com/forum/p...t10434178.html
You are free to choose one and beat it with discordway. Or choose an advanced HM area on your own.
EFGJack has posted his build and timings for various areas:
http://www.guildwarsguru.com/forum/p...t10434178.html
You are free to choose one and beat it with discordway. Or choose an advanced HM area on your own.
Jeydra
There's a problem with that actually Daesu - none of the areas EFGJack posted times for have abundant bodies, which is where Discord thrives. Without minions Discord doesn't work. The best dungeons for Discord are probably Bogroot Growths and Arachni's Haunt. I've not done either in ages and can't post times for those, however.
PS: Don't get me wrong. I don't think Discordway is a top-notch build. It's certainly good enough for most of HM, but the ultimate H/H built it isn't.
PS: Don't get me wrong. I don't think Discordway is a top-notch build. It's certainly good enough for most of HM, but the ultimate H/H built it isn't.
Daesu
Quote:
Originally Posted by Jeydra
Quote:
PS: Don't get me wrong. I don't think Discordway is a top-notch build. It's certainly good enough for most of HM, but the ultimate H/H built it isn't.
Oh yeah, I totally agree with you that Discordway still works well in HM and it is not the ultimate H/H build.
Jeydra
http://img683.imageshack.us/i/gw020m.jpg/
16 minutes into boss room, 19 minutes with bosses dead and 20 minutes with spawns dead - and that's without the use of "Fall Back!" / "Incoming!". I wiped twice at the end because I aggro'ed and fought all three Prismatic Oozes at the same time, with two of them dying the first time and the spawns causing the wipes. Total amount of micro wasn't particularly heavy - I flagged heroes apart, micro'ed spirits, visual protted with Prot Spirit a couple of times and micro'ed Panic as well as the occasional Mistrust. I must say I'm impressed; I honestly did not expect such a fast time (it's even faster than EFGJack's time without dual FallBacks ). That said, the last few balance changes did make this dungeon a lot easier with Spiritual Pain nerfed and the HM fast casting change too. Jeydra
They nerfed HM fast casting (HM monsters now casts spells of 2s cast time or less without the normal increased cast speed in HM). It's a major change, PvE is now easier than ever.
EFGJack
Quote:
Originally Posted by Jeydra
They nerfed HM fast casting (HM monsters now casts spells of 2s cast time or less without the normal increased cast speed in HM). It's a major change, PvE is now easier than ever.
Right. I need to log in and see how the other easy mode is.
Edit: So I went for a tourist run to Ooze Pit, cast-speed change is quite hilarious, but it had little impact on my clearing speed. http://img651.imageshack.us/img651/4206/gw056w.jpg Oh shit don't hack me plz you can see my name &which drive I got gw on mage767
Warriors are certainly damn overpowered when buffed properly using hero support.
In general, EVERYTHING takes much lesser time on warrior than the caster classes. For example, it took me probably half the 1/3rd the time to GWAMM on war, compared to my ele. The ability to control aggro and AOE spank at monster rate are certainly huge plusses. I still think timing is not a relevant thing to decide if a H/H build is great. Other factors such as survival rate should be considered. The ability to run it on ANY profession with more or less equal effectiveness is more important. The only hero build that comes remotely close to this is spiritway. Jeydra
Around Kathandrax HM in 13, 14 and 17 minutes using the new Mesmer hero:
http://img691.imageshack.us/gal.php?g=gw021t.jpg It could've been significantly faster, especially the third level (just look at my DP in that screenshot). I just completely forgot that Ilsundur has Savannah Heat and Liquid Flame, for some stupid reason I thought the only skill he had was Firebombs. What's more, my inexperience with the dungeon showed, and I found myself repeatedly clearing monsters that weren't needed to advance, or running past the guy with the Dungeon Key without killing him. The third level was strange as well, I couldn't avoid killing the Becalmed Djinn because first thing they did was charge me (even though I disabled all spirits). Under ideal conditions I might be able to do 12, 13 and ~14 minutes, maybe. P_A_A
A team that has half its group for healing won't die but will have horrible times. That's the point Josip was trying to point out
Biofobico
Ok guys im slowly comming from a long break and i propose myself to beat every dungeon in HM with H/H. Not doing very well cause i get wipped to often and yes im carefull with the aggro, flag heroes etc but with little success
Today 3 full wipes at oozes pit before encounter the 1st boss. heres a sc of my set up Any tips, suggestion, criticism is always welcome. Xenomortis
You brought a minion bomber to the Ooze Pit. I think that's half your problem.
The Ooze also have Spiritual Pain, but it's not as scary as it once was. P_A_A
Quote:
Originally Posted by mage767
Just a different school of thinking about team builds.
Also, you assumed that I have more healing than necessary? How do you know what I am using? You don't, and healing is the least of worries in HM. It's protection that matters. I rebut your statement by saying that a team that is well protected will enjoy more time making solid kills than a team that is struggling to stay afloat through red-barring. There are plenty of examples whereby concentrated attack by few units is better than lack-luster attack by many. The former leaves more room to spec into prot, or specialized bars suitable for difficult areas - aka team optimized for survival via damage negation or damage interrupt, and still able to achieve fast times. I await your rebuttal. I don't really know why you think I was refering to you in any way. I simply told you what was the thing Josip was trying to point you out. A messenger. Simple. If you really await my rebuttal, here it is: Excusatio non petita....Look in google the end of the phrase and what it means, if you don't know it. Edit: Biofobico, MM in Ooze Pit = fail. Your rit hero aint good. If you wanna go with SoS try a Soul Twisting hero ( OAWjMogLpOYTrX48bCN7BZgLG ). Panic is overrated, Psyquic Instability is far better. You also need a sort of melee so those suicide oozes dont get too far into your backline and start exploding in front of your monks. If i were you, i would run DwG for easy spammable damage (you can even keep fallback :P), a melee hench just to make him semi tank the mobs, a Psyquic Instability (4s KD is kewl) - I've been running this one, just for fun ( OQZTA0Bq4JEmDyAIDcRRkYYEB ) it has AoEs and 4s KD pretty good. Then, get a SoS hero (you can chip in fallback if you want) ( OAmjAqisJOXzyJ0sayMdcXsdM ) and to end with a UA healer, for quick ressing. kanuks
Quote:
Originally Posted by Jeydra
They nerfed HM fast casting (HM monsters now casts spells of 2s cast time or less without the normal increased cast speed in HM). It's a major change, PvE is now easier than ever.
I think that it's spells with casting times of less than 2 secs that doesn't have reduced cast times rather than spells with 2 secs OR less, meaning 2 secs cast times are still reduced. Not sure though.
Coney
As to Ooze Pit/EotN HM dungeons H/H, try searching Explorer's League forum - all the hints are there for every dungeon.
IIRC, for all those oozes, it was nice to have some of the damage reduction wards [ward against elements][ward against harm][ebon battle standard of courage]. I'd personally: 1. bring the mesmer (necro or ranger) hench instead of the fire hench 2. ditch the MM necro hero aspects, go hex/degen (or ele hero [searing flames], wards, etc) 3. use an interrupt ranger hero instead of mesmer (with [marksman's wager][concussion shot][epidemic][distracting shot][savage shot] blocking stances) 4. I think I may have immediately used [ebon vanguard assassin support] on them after pulling w/longbow to flagged H/H, to get them clustered on him. 5. If not, just hold aggro, and make sure you self-cast the hero prot spells on yourself first... Don't forget to have con/conset buffs available if needed (and DP reduction cons). Better to have them on-hand, than in the chest... Carboplatin 1:48 was bored and borrowed some heros to do a FoW NM for fun. The time is kinda slow, my builds was not well planned and I forgot two shard wolfs and had to go back to them. I Think I can get at least 20min off that time. Could probably save some time with sending the mage too. Its just NM, but no cons and only 7 man. Looking to see what kinda times people can get! Jeydra
Quote:
Originally Posted by EFGJack
I'm confident forge can be done in under 25 minutes with H/H and proper execution.
I think so too, but Forgewight times are rather random because there are some mobs that can potentially spawn completely avoidable, especially the Stone Summit mob to the side of the Dark Watcher group, and the Elementals outside the Dungeon Lock.
Forgewight HM in 28 minutes: I think 25 minutes or below is possible, especially with "Fall Back!" or similar. This run I did have to fight the Stone Summit mob beside the Dark Watcher group (they jumped me while I was fighting the Dark Watchers ...) but not the Elementals. EFGJack
Hot shit J. I'll see if I can match those times once I have the time to do so.
kanuks
Nice time Jeydra. Made 35 mins yesterday but I whiped twice, the second time (the group right before Forgewight), I rezzed back to the shrine near the dark watcher . Picked all drops and opened all chests along the way too. Pretty sure I could have made under 30 mins if that wasn't for those 2 stupid wipes where i played pretty bad.
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