Quote:
Originally Posted by Arduin
It is 'hard' maxing them. All in all playing 2500 hrs GW making sure to open every chest I encountered I was able to open 2000-2500 chests. If you want to open the remaining 7500-8000, be prepared to replay areas a lot.
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I've played 7000+ hours and I've not maxed them, but it is close. Of course for the first couple of years I wasn't buying keys and go open chests regularly.
The last year I've opened more chests than the 3 years before combined.
Now - these 2 titles are hardcore titles.
The problem isn't for them to be hardcore titles - the problem is Anet coming out and saying "We will give bonuses for every titles or whatever". That stops maxing these titles optional (they still are optional for GW, but you will be penalized compared to someone that max them, in GW2, or so we were made to believe and greed is a powerful motivator).
Additionally, regular play simply isn't rewarding enough compared to farming/speed clearing.
That is true because killing a monster isn't rewarding compared to other activities! And especially killing a monster with a group is less rewarding than doing so alone.
Go do a dungeon with people.
What do people want?
Getting to the chest as fast as they can.
Why is that?
Because mob drops are mostly worthless - most people don't even pick up their non-gold drops.
See what is wrong here?
Anet in a effort to stop inflation due to an increase in gold/platinum by farmers, reduced the value of killing a monster!
They had two choices - 1) make farming impossible or slower than group killing (if you prefer, make group killing faster), or 2) Reduce value of a kill.
They chose the second which means everybody is affected and not only farmers, and even though, steps have been made to make group killing faster, killing a monster simply isn't worth when compared to reach the end-chest.