For instance, I would describe obtaining the max tier of the Sweets title as grind. So also keep that in mind when thinking about this issue.
Having posted the idea to make the quadruple points a regular feature (Yes, I AM shameless! ), instead of just bonus weekend addition - I was surprised by the amount of people who actually feel that this title is decently designed, down to the 10 million max tier. So instead of dragging that thread off-topic I figured I'd start a more general discussion here.
As I have argued here:
You know, I don't just like playing my assassin. I also like the ranger. And I am really intrigued by the warrior. Mesmer - sweet also! Para? Heck yeah!
The problem with all these heavy grind titles is that I am pretty much forced to play just one guy. If my assassin needs Sweet points or Vanguard, it doesn't make sense to use sweets or play Vanguard areas on other guys. Because it just means I am not moving forward on my main guy. So, a lower max tier for these titles would mean that players can get back to playing the game with multiple guys. This would bring back experiencing the game from multiple views - increasing it's longevity - and it would mean that players do not need to do everything on EVERY guy. That way the player could switch among his guys and bring the one that is best suited for a job - instead of needing to do everything on his main. I still fondly remember grouping up for FoW, seeing that I might be more beneficial to the team on a different guy and then switching to that guy. These days, I am there on my assassin, and they can take it or leave it. I just can not justify playing on a different guy when my assassin needs to be played to get near the grind- and those 10k consumables-titles. |
"Mesmers suck? Ok, I'll just switch to my assassin because I don't need to grind a few months to max out his titles that affect his skills."
So with that in mind, I love to see A.Net take a second look at our content and make sure that the goals are much more in touch with the game. Because currently I find the consumable titles and the titles that give PvE benefits (outside of the Sunspear one) - in terms of skills AND other benefits (such as Lucky, Chest AND Unlucky) a "bit" out there. While the VQing title is almost borderline out there (killing the same foes - just in different maps) - it's concept makes sense. Stuff like opening 10k chests, when you are only going to run into way under 1k chests, I find to be just bonkers.
Stuff like missions in NM and HM - superb ideas!
It's definitely not that ALL goals are insane, I just feel that the guys got carried away in a few cases and this had a very negative effect on the whole game.
So when do you feel that game activities become grind? And how much grind is too much grind for you? And would the game be better or worse off if we'd see some changes in this regards?