Still waiting for ranger and dervish buff
Nymph of Meliai
There are two classes that increasingly find it difficult to get into HM groups - they are not necros and rits. So why have necros and rits been given a buff when these two classes have little difficulty in getting into a group. Were it not for my guild that favours come as you please balanced builds, my ranger would struggle to get into any group.
The mesmer is an under-used character but in my alliance the mesmer has little difficulty getting into a group with some powerful and useful skills.
What is needed?
Ranger: The easiest way of boosting the ranger is simply to remove the conditions feature from barrage. Barrage is the main aoe skill that a ranger can use. Unfortunately, when using barrage, it makes virtually all the other skill slots practically useless in terms of ranger skills - they instead tend to be filled with skills such as splinter weapon, and the various EotN skills. Alternatively boosting the stance skills of the ranger would make it a better option for tanking, especially with the elemental damage reduction that rangers have.
New skills could help, more aoe options would be useful - perhaps exploding arrows that do not scatter or cause substantial damage equivalent to other aoe skills that eles, necros and mesmers possess (i.e. above 60 damage).
Or something done to make traps more useful.
The alternative is to bolster the energy saving feature that rangers have to make them better options as casters - but this gets away from the point of making ranger skills more useful.
Finally, in keeping with the storyline of GW, the ranger could be given more healing type skills - woodlore etc. that provide an attractive alternative to ritualists and monks... for example how about group troll, group instant condition removal with added heal, camouflage that allows the group to pass any foe without creating agro... and so on.
Dervish: The problem with the Dervish is the lack of energy to skill ratio. If making a dervish skill only build, then it works quite well until you die. -15%dp will make most of the key skills useless, -30%dp will render the skill bar useless. Either the energy needs to be raised or the skills need to be adjusted so that they are not so energy draining.
An alternative would be to introduce a skill that reduces energy usage when under the influence of dp. If this skill is extended to the entire party then it would make the dervish as a party member a little more attractive. The dervish is supposed to have a direct link with the gods, so such a skill would fit in well with the GW storyline.
The biggest problem is that the dervish is seen as a warrior and as such is given a similar energy bar but without any of the adrenaline skills. There are lots of attractive dervish skills but unfortunately most derv only skill bars do not have the energy to use them.
Note that this is a PvE discussion about making these two classes and their own class skills more attractive to groups seeking members.
The mesmer is an under-used character but in my alliance the mesmer has little difficulty getting into a group with some powerful and useful skills.
What is needed?
Ranger: The easiest way of boosting the ranger is simply to remove the conditions feature from barrage. Barrage is the main aoe skill that a ranger can use. Unfortunately, when using barrage, it makes virtually all the other skill slots practically useless in terms of ranger skills - they instead tend to be filled with skills such as splinter weapon, and the various EotN skills. Alternatively boosting the stance skills of the ranger would make it a better option for tanking, especially with the elemental damage reduction that rangers have.
New skills could help, more aoe options would be useful - perhaps exploding arrows that do not scatter or cause substantial damage equivalent to other aoe skills that eles, necros and mesmers possess (i.e. above 60 damage).
Or something done to make traps more useful.
The alternative is to bolster the energy saving feature that rangers have to make them better options as casters - but this gets away from the point of making ranger skills more useful.
Finally, in keeping with the storyline of GW, the ranger could be given more healing type skills - woodlore etc. that provide an attractive alternative to ritualists and monks... for example how about group troll, group instant condition removal with added heal, camouflage that allows the group to pass any foe without creating agro... and so on.
Dervish: The problem with the Dervish is the lack of energy to skill ratio. If making a dervish skill only build, then it works quite well until you die. -15%dp will make most of the key skills useless, -30%dp will render the skill bar useless. Either the energy needs to be raised or the skills need to be adjusted so that they are not so energy draining.
An alternative would be to introduce a skill that reduces energy usage when under the influence of dp. If this skill is extended to the entire party then it would make the dervish as a party member a little more attractive. The dervish is supposed to have a direct link with the gods, so such a skill would fit in well with the GW storyline.
The biggest problem is that the dervish is seen as a warrior and as such is given a similar energy bar but without any of the adrenaline skills. There are lots of attractive dervish skills but unfortunately most derv only skill bars do not have the energy to use them.
Note that this is a PvE discussion about making these two classes and their own class skills more attractive to groups seeking members.
Shayne Hawke
I'm fairly convinced that the reason that class XYZ is not seeing play in PuGs is because some classes have stupidly powerful PvE builds, and not that other classes have particularly poor builds.
Marverick
Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.
Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.
Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE.
There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy.
And a lot of bow attacks are just useless.
Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.
Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE.
There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy.
And a lot of bow attacks are just useless.
scratchdude
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I'm fairly convinced that the reason that class XYZ is not seeing play in PuGs is because some classes have stupidly powerful PvE builds, and not that other classes have particularly poor builds.
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Anyway, dervishes seem very underestimated in PUGs. True, many classes with overpowered PVE builds will get picked up before. But let's face it, a derv can be very efficient in terms of dmg, just not to the same extent.
Shayne Hawke
I like the sound of that idea, but I can't imagine how hellish that would make facing R-spike.
The Josip
Now now, don't be picky. ANet wants you to play Necro and Rt in PvE, and to stop using Ele and Mesmers.
So don't make it difficult for them Just stop playing the other char and like me create new char.
ps: Anyone starting Factions char? Could use some company
So don't make it difficult for them Just stop playing the other char and like me create new char.
ps: Anyone starting Factions char? Could use some company
IronSheik
Sorry OP, your reasoning and suggestions are bad.
Who says rangers were meant for AoE because they have one aoe elite? Rangers healing...? Then warriors should have group healing right? Don't forget necros, and eles, and mesmers, they want to heal too.
Camo to run past groups...see no point whatsoever
And dervishes have no energy and 30% dp makes them bad? Wouldn't 30% hinder anyone? And if you have it in the first place, you are bad.
Dervishes have plenty of energy skills, zealous vow is probably their best elite for DPSing, attacker's insight is two free energy attacks, not to mention only attack skills that give energy on return.
Who says rangers were meant for AoE because they have one aoe elite? Rangers healing...? Then warriors should have group healing right? Don't forget necros, and eles, and mesmers, they want to heal too.
Camo to run past groups...see no point whatsoever
And dervishes have no energy and 30% dp makes them bad? Wouldn't 30% hinder anyone? And if you have it in the first place, you are bad.
Dervishes have plenty of energy skills, zealous vow is probably their best elite for DPSing, attacker's insight is two free energy attacks, not to mention only attack skills that give energy on return.
The Josip
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Dervishes have plenty of energy skills, zealous vow is probably their best elite for DPSing, attacker's insight is two free energy attacks, not to mention only attack skills that give energy on return.
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Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems.
Kosar The Cruel
My main is a Dervish and the main problem I find is Mysticism. The attribute bonus would work much better if you gained energy upon casting an enchant, weather it be on yourself or another, rather then gain energy when an enchant ends on you. This way skills like Watchful Intervention would be more useful in a group.
IronSheik
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We can easily see you don't play Dervish.
Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems. |
I can see you bring too many 10 energy skills without return, or can't weapon swap to a zealous when hitting three enemies. Even zealous renewal provides ample energy return with no use of attunements or radiants.
Khaal
I can't speak for the dervish, as I just haven't played mine enough, but the problem with Rangers in HM isn't the Ranger, it's PUGs. Now, before someone gets their panties in a bunch, I'm not saying that PUG players are this, that or the other thing. What I'm saying is that when forming a PUG, we have to think of what we need in the group. Most of the time, other classes are in the forefront of our minds when considering who to bring. (And on that note, in areas where interrupts are needed, my Ranger gets picked up pretty easily.)
My Ranger has several HM viable builds. I generally don't use barrage and if you're looking for a barrage like AOE skill, I'd recommend running R/E with Incendiary Arrows, Conjure Flame and Ignite Arrows (I use "I am the Strongest" as well). Most of the time that's what I use in HM, but I also have a BHA, a BM and even an SOS. Plenty of options for a Ranger, you just have to be patient and persistent while looking for a PUG.
My Ranger has several HM viable builds. I generally don't use barrage and if you're looking for a barrage like AOE skill, I'd recommend running R/E with Incendiary Arrows, Conjure Flame and Ignite Arrows (I use "I am the Strongest" as well). Most of the time that's what I use in HM, but I also have a BHA, a BM and even an SOS. Plenty of options for a Ranger, you just have to be patient and persistent while looking for a PUG.
Popeye1906
Why buff pve rangers skills? they are much better at using other profession's weapons then when they are wielding a bow.
Fap
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Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.
Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA. Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE. There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy. And a lot of bow attacks are just useless. |
12 chars
Marverick
Targren
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Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.
Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA. Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE. There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy. And a lot of bow attacks are just useless. |
Cuilan
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Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.
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You're better off with a necromancer if you want daze.
trankle
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My dervish has over half of my 5000 hours.
I can see you bring too many 10 energy skills without return, or can't weapon swap to a zealous when hitting three enemies. Even zealous renewal provides ample energy return with no use of attunements or radiants. |
The Josip
Profession: Me/
Gill Halendt
Del
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We can easily see you don't play Dervish.
Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems. |
12 +1 +1 scythe, 6 +1 wind prayers, 11+1 mysticism
wounding strike, chilling victory, mystic sweep, wild blow, attacker's insight, heart of fury, optional enchant, res.
used properly, there's no e management issues and works in pve or pvp, mostly pvp because it pretty much shreds monks. IMO the biggest problem with dervs is the fact that no one wants to bother thinking of good builds so they just ask for buffs.
AmbientMelody
Buffing Ranger is like balancing on a thin line ... do a one error (literally), and puff! immortal spikes are back! though, the bow options seem to be overshadowed by melee variants when it comes to damage (clearly not in the class utility and flexibility; bow is still the king there).
Dervish ... Dervish needs an entire class rework. He is beyond repair.
Perhaps introducing new skill type such as 'mantra' and switching many of the existing enchantment skills to mantras would help. Let's say mantra would be like a stance, one can be used at a time and they have no activation time/can be used while activating any other skills. Let's say you could keep a mantra and a stance at once too. Mysticism could then give better reward for casting or maintaining enchantments, as there would be fewer of them ... or boost the use of mantras, by giving holy damage to the Scythe when under mantra effect.
Naturally, such mantra skills would have very different functionality than the existing enchantments, to keep them more in line. Basically, more movement/attack speed/block/enchantment & hex hate when combining stances, mantras and enchantments to make him like 'enchanted' warrior, which sacrifices heavy armour for better anti-caster utility and offense. I guess that's what Dervish was originally meant to be, even if upon launch he ended up as overpowered when buffed/avatar'ised and pretty useless having his enchantments stripped.
Btw, it's just an idea ... if it inspired you feel free to copy/paste wherever you want. Before you say 'overpowered' ... look at the warrior. Idea is still an idea, it's far from actual implementation (which then can be judged as poor or too good).
Dervish ... Dervish needs an entire class rework. He is beyond repair.
Perhaps introducing new skill type such as 'mantra' and switching many of the existing enchantment skills to mantras would help. Let's say mantra would be like a stance, one can be used at a time and they have no activation time/can be used while activating any other skills. Let's say you could keep a mantra and a stance at once too. Mysticism could then give better reward for casting or maintaining enchantments, as there would be fewer of them ... or boost the use of mantras, by giving holy damage to the Scythe when under mantra effect.
Naturally, such mantra skills would have very different functionality than the existing enchantments, to keep them more in line. Basically, more movement/attack speed/block/enchantment & hex hate when combining stances, mantras and enchantments to make him like 'enchanted' warrior, which sacrifices heavy armour for better anti-caster utility and offense. I guess that's what Dervish was originally meant to be, even if upon launch he ended up as overpowered when buffed/avatar'ised and pretty useless having his enchantments stripped.
Btw, it's just an idea ... if it inspired you feel free to copy/paste wherever you want. Before you say 'overpowered' ... look at the warrior. Idea is still an idea, it's far from actual implementation (which then can be judged as poor or too good).
englitdaudelin
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Agreed. But as a Dervish player, I think e-management for a derv is just unefficient. The only good build I have successfully used is a ZV build, with which I'll never run out of energy.
Anyway, dervishes seem very underestimated in PUGs. True, many classes with overpowered PVE builds will get picked up before. But let's face it, a derv can be very efficient in terms of dmg, just not to the same extent. |
Not sure I buy that at all.
Mysticism should be pouring plenty of energy back to you as enchantments end--either you end them yourself, they time out, or are removed by enemies.
Plus there's the second class to consider: Mesmer and Ranger both have stances that return energy upon taking certain types of damage. Shouts from Warrior and Paragon lines can return energy as well.
I agree that the reliance of the class on energy, as opposed to including the use of adrenaline skills, seems to be a really obvious oversight here in the class's design. Unlike, say, assasins, the dervish seems to be obviously a long-term frontliner, a "tank," or whatever term you'd like--it's supposed to be in the middle of stuff, like a warrior. So, were they designed on purpose to play noticeably differently, without adrenaline at all?
And I think asking for ranger buffs so that bigger numbers go across the screen is misguided--it's never seemed to be the fundamental purpose of them. Splinter barrage is the dominant build at the moment, I think, for groups and areas where aggro control will create nice clusters. But hero/hench vanquishes without human tanks? Not so effective, when the critters are everywhere. Conditions are really effective at cutting HM armor and HP down to manageable levels so that the H/H can zip through them.
Ugh
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(And on that note, in areas where interrupts are needed, my Ranger gets picked up pretty easily.)
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I'd recommend running R/E with Incendiary Arrows, Conjure Flame and Ignite Arrows (I use "I am the Strongest" as well). Most of the time that's what I use in HM, but I also have a BHA, a BM and even an SOS. Plenty of options for a Ranger, you just have to be patient and persistent while looking for a PUG. |
Phew.
Rangers:
Don't buff them into healers because healing in PvE is already covered by ERs, N/Rts, monks, rits, and to a lesser extent, paragons. We don't need more healers. Instead, ranger party support should come from something unique and already native to the class: nature rituals.
Change nature rituals to be less inconvenient and be more useful to your party rather than the mobs. These are some good suggestions, IMO.
Since bows weren't meant for damage, give rangers a viable DPS option through Beast Mastery.
- Make Mel's Assault act the way the description says or raise the AoE damage.
- Take away the +3 regen of NRA, which sucks, and give them literally anything other than that. Armor boost, health bonus, additional damage, anything.
- Split the life stealing from HaO between the ranger and the pet so B/P groups are rezzed as V/P groups. Maybe make the life stealing only apply while weilding a bow.
I dunno what to do with traps, so I'll spit a bunch of ideas out at once.
- Make Expertise affect all traps.
- Buff damage up by about 5-10 for all damage-dealing traps other than Dust Trap. Or, make all trap damage armor-ignoring.
- Reduce the recharge of all 30 second traps by 5 seconds and all 20 second traps by 2 seconds.
- Reduce the cost of Spike Trap, Barbed Trap, and Tripwire by 5 energy.
- Change functionality of Trapper's Focus to Stance. For 30 seconds, your Traps recharge 25...40% faster and activate 25...33% faster. This Stance ends if you successfully hit with an attack.
Dervishes:
Don't have one, so I don't really know what they need. Make enchantment juggling better (skills like Pious Assault), maybe buff Mysticism, do other stuff.
Mesmers:
No idea.
shoyon456
The OP needs to be hit over the head. As stated DP would hinder any class. Plus if you have strong monks/party setup, you shouldn't be dying period. The problem is not necessarily the energy.
The problems with Dervish are :
Mysticism - Health gain is weak and negligent at best. Drop the health gain for a slight damage modification, such as 2 holy damage per rank to adjacent foes when an enchantment on you ends. The advantage War/Sin have over dervs using the scythe are crit strikes/strength, which offer direct melee damage augmentation whereas the current Mysticism does not.
Scythes - the wildly wide/high damage range begs for it to be abused by critical strikes and makes it unpredictable and unreliable for their main user: Dervs. In PvP, isn't a reliable skill-based DPS important? Instead with scythes its completely based around luck.
Few effective builds, because relative to the number of available skills, most are plain useless. The original and factions characters have more skills, and less junk options. Take a look at Mysticism skills primarily, the avatars are gimmicky and often not even worth using despite the permanent upkeep in PvE. Aside from this many myst skills are trash.
The problems with Dervish are :
Mysticism - Health gain is weak and negligent at best. Drop the health gain for a slight damage modification, such as 2 holy damage per rank to adjacent foes when an enchantment on you ends. The advantage War/Sin have over dervs using the scythe are crit strikes/strength, which offer direct melee damage augmentation whereas the current Mysticism does not.
Scythes - the wildly wide/high damage range begs for it to be abused by critical strikes and makes it unpredictable and unreliable for their main user: Dervs. In PvP, isn't a reliable skill-based DPS important? Instead with scythes its completely based around luck.
Few effective builds, because relative to the number of available skills, most are plain useless. The original and factions characters have more skills, and less junk options. Take a look at Mysticism skills primarily, the avatars are gimmicky and often not even worth using despite the permanent upkeep in PvE. Aside from this many myst skills are trash.
Amy Awien
shoyon456
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Enough said, the conclusion is obvious: ANet doesn't want cooperative gameplay. PuGs are worthless anyway so why would anyone care about being in them, H&H or guild groups all the way.
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If they allowed full hero teams, I wouldn't give a damn about whether or not they actually do comprehensive skill/overall class balances. But if they're going to force me to play with other people for high-end PvE, don't make the Dervish so utterly redundant and useless compared to other classes that it is nearly impossible to get into a group. This is why I say the farming metas need to be nerfed, because they keep specific classes out of groups. Balanced is the best in my view.
This is also why I worry for GW2, although this is a bit off topic, but supposedly high-end PvE content must be done in a group for GW2, like GW1. Well if they couldn't get the freakin' balance right in GW1 and still fail classes like the Dervish, then how do they intend to get it right in GW2? There's no proof they'll get it right a second time just by getting a brand new toy, and at the very least I want to see them make some meaningful balances for underused classes to show that they know what they're doing in terms of skill balance now.
Desert Rose
Cuilan
For general PvE, PUGs do the job and you get to meet new people of various skill levels (including those that may be better). Also, not everyone enjoys AI or is lucky to be in large guild (of course there are many factors, not just size). So, how bout them rangers...
Catchphrase
I believe the dervish energy gain issue can be resolved if most of the enchantments' duration are measured predominantly not by time but number of attacks. The more pressing issue for dervish is that there have yet to be any seen benefits of self removal of enchantments other than triggering of Mysticism and some paltry PbAOE damage from the enchantment.
Cuilan
Doesn't change the fact that dervish skills don't work all that well together. Haven't seen any really good PvE dervish bombers, have you?
IronSheik
Unnerf Pious Assault and bring back enchant juggling. Melail you remember that, since yknow, know more than me about dervishses.
The Drunkard
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There are two classes that increasingly find it difficult to get into HM groups - they are not necros and rits. So why have necros and rits been given a buff when these two classes have little difficulty in getting into a group. Were it not for my guild that favours come as you please balanced builds, my ranger would struggle to get into any group.
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Introverted Dimensions
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Ranger: The easiest way of boosting the ranger is simply to remove the conditions feature from barrage. Barrage is the main aoe skill that a ranger can use. Unfortunately, when using barrage, it makes virtually all the other skill slots practically useless in terms of ranger skills - they instead tend to be filled with skills such as splinter weapon, and the various EotN skills. Alternatively boosting the stance skills of the ranger would make it a better option for tanking, especially with the elemental damage reduction that rangers have.
New skills could help, more aoe options would be useful - perhaps exploding arrows that do not scatter or cause substantial damage equivalent to other aoe skills that eles, necros and mesmers possess (i.e. above 60 damage). Or something done to make traps more useful. The alternative is to bolster the energy saving feature that rangers have to make them better options as casters - but this gets away from the point of making ranger skills more useful. Finally, in keeping with the storyline of GW, the ranger could be given more healing type skills - woodlore etc. that provide an attractive alternative to ritualists and monks... for example how about group troll, group instant condition removal with added heal, camouflage that allows the group to pass any foe without creating agro... and so on. |
Party-wide support or heals by ranger with the use of nature seems like a cool idea lol. Would be nice to see something like that happen. Skills like healing spring could be used.
YunSooJin
I assume you weren't here when dervishes were first introduced. Buffed dervish enchantments is a pretty retarded sight. (and a buffed mysticism)
Essence Snow
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Except that you can't H/H UW/FoW/DoA/Urgoz/Deep. This is why despite all my suggestions, although I failed to on my previous post, I always say "OR they could just allow full hero teams."
If they allowed full hero teams, I wouldn't give a damn about whether or not they actually do comprehensive skill/overall class balances. But if they're going to force me to play with other people for high-end PvE, don't make the Dervish so utterly redundant and useless compared to other classes that it is nearly impossible to get into a group. This is why I say the farming metas need to be nerfed, because they keep specific classes out of groups. Balanced is the best in my view. |
Amy Awien
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The idea of having barrage not remove preparations is awesome but think about it, it'll make the class pretty overpowered don't you think?
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Maybe they could reduce the CD On incendiary arrows to 1 or 2 secs. |
Indeed, given the poor balance between the classes in high-end PvE and their inability (or unwillingness) to address this problem there is no reason to believe they'll succeed in GW2 where they failed in GW1.
Abedeus
You have just kicked yourself in the balls, haven't you? N/Mos are better healers/protters on heroes than Players are, and E/Mos have stronger heals and better e-management while still protecting the frontliners.
Cuilan
Holy Toys
Iv been reading this about rangers and im appaled...are you guys really content with a 60 dmg hit?!
My main is a ranger and iv played him for nearly all my time in GW, and now he's gwamm (30 maxed) so has done all of these HM stuff you guys are on about.
Heres my build i made myself a few years ago, with maxed eotn titles you can easily bump out 200-400 dmg per hit in HM, with good defense aswell. This build does require good e management and you gotta have your armour fully e modded. Works well to have a n/rt healer with splinter weapon if your using a zealous bow.
1) I am the strongest
2) Expert's Dexterity
3) Read The Wind (Can be swapped if you really want)
4) Asura Scan
5) BUH
6) Keen Arrow
7) Sloth Hunters Shot
8) Optional shot depending on the area and the make up of your team, i tend to use either
- Pain Inverter (You'll have to drop I am the strongest tho or BUH tho)
- Lightning Reflexes
- A speed boost (Dodge etc)
- Rebirth or some other hard res that teleports.
I have other varients which do nearly same, but they hit adjacent foes but cause less damage. Il post it in a few hours tho.
Hope this helped you rangers out there looking for a helping hand
My main is a ranger and iv played him for nearly all my time in GW, and now he's gwamm (30 maxed) so has done all of these HM stuff you guys are on about.
Heres my build i made myself a few years ago, with maxed eotn titles you can easily bump out 200-400 dmg per hit in HM, with good defense aswell. This build does require good e management and you gotta have your armour fully e modded. Works well to have a n/rt healer with splinter weapon if your using a zealous bow.
1) I am the strongest
2) Expert's Dexterity
3) Read The Wind (Can be swapped if you really want)
4) Asura Scan
5) BUH
6) Keen Arrow
7) Sloth Hunters Shot
8) Optional shot depending on the area and the make up of your team, i tend to use either
- Pain Inverter (You'll have to drop I am the strongest tho or BUH tho)
- Lightning Reflexes
- A speed boost (Dodge etc)
- Rebirth or some other hard res that teleports.
I have other varients which do nearly same, but they hit adjacent foes but cause less damage. Il post it in a few hours tho.
Hope this helped you rangers out there looking for a helping hand
Redvex
Nature ritual must have a meaning to exist. Lacerate equinox and other unuseful spirit.
Ugh
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1) I am the strongest
2) Expert's Dexterity 3) Read The Wind (Can be swapped if you really want) 4) Asura Scan 5) BUH 6) Keen Arrow 7) Sloth Hunters Shot 8) Optional shot depending on the area and the make up of your team, i tend to use either - Pain Inverter (You'll have to drop I am the strongest tho or BUH tho) - Lightning Reflexes - A speed boost (Dodge etc) - Rebirth or some other hard res that teleports. |
Glass Arrows works well with Needling Shot or with Point Blank Shot and Zojun's Shot. PrepShot works well with Penetrating and Sundering Attack. Both should use Asuran Scan. Drunken Master is nice, too.
All that aside, rangers still don't have good DPS compared to sins and warriors and such (not that I think they should).
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The idea of having barrage not remove preparations is awesome but think about it, it'll make the class pretty overpowered don't you think? Maybe they could reduce the CD On incendiary arrows to 1 or 2 secs. |
Although that's just for general PvE, it would probably be OP in tank 'n' spank situations.